Spending mana on later turns has become a problem. That's why I cut the Arcane Dynamo, and haven't added Medivh yet. Yet. The dragon package is pulling its weight though.
Added 2 Scaleworms, second Netherspite, one Corruptor, second Primordial. Took out Faerie, both Tyrants, Cobalt, and Arcane Dynamo. Kept Geist, and JUST NOW beat a Jade Druid. Instant concede as soon that guy hit the board.
But seriously, you make good points. At the beginning, I was considering elemental synergy instead of dragons. I just like dragons, and those early game bodies can be so good.
As for Phaoris, since I only run spells that cost 6 or more, usually holding just 3 or 4 is enough value from him.
If the argument is that you want to cut all the cheap spells for utility minions so that Summoner always hits high-cost spells and you still have game against aggro, I'd get rid of Scalebane and Primordial drake in favour of more cheap stuff like Amalgam and Twilight guardian, maybe an MCT. Once you have 5+ mana you have big spells and big spell minions to cast, you don't really want to be mucking about with dragons.
The awkward thing about big druid spells + dragons is that most of the worthwhile stuff is 6+ mana, making it really awkward to efficiently spend your mana on later turns.
I'm a bit at a loss what the dragons are even doing in this deck: if the goal is to shore up the early game with EG Blackwing Technician & Twilight guardian, why is every last dragon a 1-of? Wouldn't you want to hit at least those cards consistently every match?
On an even more base level the dragons confuse me because one of the main reasons to go for dragon synergies is so you can cut spells in favour of minions that kinda behave like spells (CF dragon conjurer mage with Book of Specters early in the RoS meta. King Phaoris wants you to have a mitt full of spells, so why not just play the spells?
well one reason to have the dragon stuff is so that, like you said, you could have minions that act like spells. The point of this is to make king phaoris and spiteful summoner more consistent.
I'm a bit at a loss what the dragons are even doing in this deck: if the goal is to shore up the early game with EG Blackwing Technician & Twilight guardian, why is every last dragon a 1-of? Wouldn't you want to hit at least those cards consistently every match?
On an even more base level the dragons confuse me because one of the main reasons to go for dragon synergies is so you can cut spells in favour of minions that kinda behave like spells (CF dragon conjurer mage with Book of Specters early in the RoS meta. King Phaoris wants you to have a mitt full of spells, so why not just play the spells?
Faerie Dragon and Nightmare Amalgam are both good tempo plays, although I guess there are better 2-drops than Faerie, since you'll probably play it before it gives you synergy with another card.
I'd be fine losing the Cobalt Scalebane, as his effect is not always that valuable in a deck like this.
I like Arcane Dynamo for the spell, and he does fine if you're ahead enough on board, which you often are by turn 6 if you've drawn well. I could see him staying or going.
I'll keep Skulking Geist simply because he counters a few different things in wild (like Jade Idols).
I agree, this deck is the most reliable way to generate the most armor.
Usually though I see them running emperor thaurisson and not gloop. how is it supposed to work with gloop anyway? you spend 7 mana on linecracker, then 1 mana on gloop, then you don't have enough mana for bees. unless you run innervate or already have a way to kill a minion on board.
I would like to try this deck, but I am missing too many cards. I will try and review the deck anyway.
The list seems to run a lot of random and niche cards, it seems to kinda be all over the place, so I would suggest these changes to make the deck more focused.
- Faerie Dragon The card is only here for dragon synergy, and there are better cards that can do that
- Nightmare Amalgam same as faerie dragon, there are better cards that can do the same thing
- Cobalt Scalebane I don't really like this guy, I would rather run something more value-oriented
- Arcane Dynamo this guy is just too slow and you have firetree to generate spells
- Skulking Geist This card is pretty awkward to play and most of the time it is not worth it
I don't think this card would have been broken if it started at 7 armor. Even then, you'd still need it to sit dead in your hand for about half the game to get it to the 20 mark.
IMO the best deck for crazy survivability is the Linecracker druid. If you can use Floop's Glorious Gloop and two [Hearthstone Card (Bees!) Not Found] on the linecracker followed by Earthen Scales on it, you can get something like 2500 armor.
I was chatting with MalcolmReynolds about King Phaoris, and thought I might throw some attention on this deck I've been running in wild, around Rank 12. It's very fun, and can win many match-ups. Your early game options are super strong (Blackwing Technician, Garden Gnome, etc.) and they should guide your mulligan. If you have a Netherspite Historian or Firetree Witchdoctor, for example, keep a dragon, even if it's big. Garden Gnome? Maybe hold onto that Overflow.
I cut Nourish as I had hand size issues, and Grand Archivist because he kept punching me in the nuts, the bastard.
Make it to turn 7 without losing the board, and you should be able to go the distance.
Hey man, i love your deck. I started at rank 15 and im now at rank 8 with a win-loss ratio of 14-2...thats a winrate of 87,5% :)
Against druids im 3-0 and against shamans its 5-1.
Despite your thoughts on your card choices i made 2 changes.
Ancient Mysteries --> Polymorph
(especially since it can end up as a dead card, if the mulligan is bad....poly is a killer on magnetic minions...also against reborn it does fine)
Hexlord Malacrass --> Vulpera Scoundrel
(early board minion which lets me pick situativ cards, once i know the deck i play against. Especially secrets and freeze or cheap board clears are very good. And it allows me to have for example 2 blizzards, while its still a highlander deck. Having in in the opening hand won me maybe 2-3 games already. While i like Hexlord as a card, it can be just to slow if it isnt combined with Lunas Pocket Galaxy)
Cant remember when i played last time so many games with the same deck in standard without losing interest!
I think they are just plain lazy. In this case, i dont even think its them being greedy not wanting to round up (or down i guess) the gold rewards. It would be very easy to do so.
Maybe it is a calculated marketing strategy after all, since a lot of ppl get annoyed by it and they end up going to play arena until they get another 5g to round it up. And these ppl are usually not those who enjoy playing arena = they are arguably bad at it = they might possibly spend more resources to get rid of the 5g = they are not spending resources on packs = they might buy packs with IRL money, or even the arena entry = more profit for Bli$$ard. I know that this is taking it very far, but who knows.
First let me say.... I LOATHE HUNTER. I hate playing it. I hate playing against it. I really really hate Hunter. With that being said, Unseal the Vault is ridiculous card and is really easy to pull of by turn 6 or 7 consistently. I remiss in that I spent my lat 1600 dust on it. But since I did, I did an autocomplete deck with that being the only card I added directly, and have been on an awesome win streak. I hate that I like. I hate that it is solid. I hate that it can only be consistently killed by combo priest. But it is actually really solid quest.
I don't think it's AS good as you seem to think, but I agree that it's a strong competitive deck. I think it may be the best deck not seeing widespread play right now. I wouldn't be surprised that, after a little more iteration, it's better than Highlander Hunter.
First let me say.... I LOATHE HUNTER. I hate playing it. I hate playing against it. I really really hate Hunter. With that being said, Unseal the Vault is ridiculous card and is really easy to pull of by turn 6 or 7 consistently. I remiss in that I spent my lat 1600 dust on it. But since I did, I did an autocomplete deck with that being the only card I added directly, and have been on an awesome win streak. I hate that I like. I hate that it is solid. I hate that it can only be consistently killed by combo priest. But it is actually really solid quest.
Glad to hear that you had a lot of success with the deck! I may have to try a copy of [Hearthstone Card (Wrapped Golem) Not Found] if you liked it so much. I play mainly against Quest Shaman so Sea Giant can come out really early and instantly win the game. Zoo is a tough matchup just like Murloc Paladin, the Belligerent Gnome helps those matchups a lot actually. I appreciate the post thanking me for the deck, the skill ceiling of this deck is so high and I still make mistakes after 50ish games playing it. Good luck with your climb!
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Spending mana on later turns has become a problem. That's why I cut the Arcane Dynamo, and haven't added Medivh yet. Yet. The dragon package is pulling its weight though.
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Added 2 Scaleworms, second Netherspite, one Corruptor, second Primordial. Took out Faerie, both Tyrants, Cobalt, and Arcane Dynamo. Kept Geist, and JUST NOW beat a Jade Druid. Instant concede as soon that guy hit the board.
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Dude, dragons.
But seriously, you make good points. At the beginning, I was considering elemental synergy instead of dragons. I just like dragons, and those early game bodies can be so good.
As for Phaoris, since I only run spells that cost 6 or more, usually holding just 3 or 4 is enough value from him.
Here's some art, make a card! [Legacy Game]
Next: A 10 Mana minion from Whispers of the Old Gods.
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If the argument is that you want to cut all the cheap spells for utility minions so that Summoner always hits high-cost spells and you still have game against aggro, I'd get rid of Scalebane and Primordial drake in favour of more cheap stuff like Amalgam and Twilight guardian, maybe an MCT. Once you have 5+ mana you have big spells and big spell minions to cast, you don't really want to be mucking about with dragons.
The awkward thing about big druid spells + dragons is that most of the worthwhile stuff is 6+ mana, making it really awkward to efficiently spend your mana on later turns.
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well one reason to have the dragon stuff is so that, like you said, you could have minions that act like spells. The point of this is to make king phaoris and spiteful summoner more consistent.
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I'm a bit at a loss what the dragons are even doing in this deck: if the goal is to shore up the early game with EG Blackwing Technician & Twilight guardian, why is every last dragon a 1-of? Wouldn't you want to hit at least those cards consistently every match?
On an even more base level the dragons confuse me because one of the main reasons to go for dragon synergies is so you can cut spells in favour of minions that kinda behave like spells (CF dragon conjurer mage with Book of Specters early in the RoS meta. King Phaoris wants you to have a mitt full of spells, so why not just play the spells?
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Hey, thanks for the suggestions!
Faerie Dragon and Nightmare Amalgam are both good tempo plays, although I guess there are better 2-drops than Faerie, since you'll probably play it before it gives you synergy with another card.
I'd be fine losing the Cobalt Scalebane, as his effect is not always that valuable in a deck like this.
I like Arcane Dynamo for the spell, and he does fine if you're ahead enough on board, which you often are by turn 6 if you've drawn well. I could see him staying or going.
I'll keep Skulking Geist simply because he counters a few different things in wild (like Jade Idols).
When I cut the Grand Archivist, I think added the second Blackwing Technician.
Love the idea of Scaleworm and Blackwing Corruptor.
Between Overflow and Ultimate Infestation, you draw a lot. I would not run a second UI.
I think I'll do some tinkering later tonight and then update it.
Tombs of Terror Solo Content Giveaway
The best moment was when I disenchanted my full collection for the Combo Priest and then he got nerfed :D I need some dust now :(((
Meme of the Week: Immortality
I agree, this deck is the most reliable way to generate the most armor.
Usually though I see them running emperor thaurisson and not gloop. how is it supposed to work with gloop anyway? you spend 7 mana on linecracker, then 1 mana on gloop, then you don't have enough mana for bees. unless you run innervate or already have a way to kill a minion on board.
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I would like to try this deck, but I am missing too many cards. I will try and review the deck anyway.
The list seems to run a lot of random and niche cards, it seems to kinda be all over the place, so I would suggest these changes to make the deck more focused.
- Faerie Dragon The card is only here for dragon synergy, and there are better cards that can do that
- Nightmare Amalgam same as faerie dragon, there are better cards that can do the same thing
- Cobalt Scalebane I don't really like this guy, I would rather run something more value-oriented
- Arcane Dynamo this guy is just too slow and you have firetree to generate spells
- Skulking Geist This card is pretty awkward to play and most of the time it is not worth it
- Gift of the Wild there are better big spells to use
- Grand Archivist you already mentioned you had replaced him, but you never said for what
-2 Arcane Tyrant as mentioned by Esparanta
and I would add in
+ Netherspite Historian has fair stats and great value
+2 Scaleworm these guys give you removal without you having to run spells
+2 Blackwing Corruptor same as the scaleworm, they provide removal and are minions
+2 Moonglade Portal as mentioned by Esparanta
+ Primordial Drake I had removed some dragons, and I like this guy as a solid taunt and a minor AOE
+ Ultimate Infestation even if you don't play it, it is 10 mana
I have not played with the deck, this is just my opinion after looking at the list.
Dr. Boom's Scheme
I don't think this card would have been broken if it started at 7 armor. Even then, you'd still need it to sit dead in your hand for about half the game to get it to the 20 mark.
Meme of the Week: Immortality
IMO the best deck for crazy survivability is the Linecracker druid. If you can use Floop's Glorious Gloop and two [Hearthstone Card (Bees!) Not Found] on the linecracker followed by Earthen Scales on it, you can get something like 2500 armor.
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No need for Arcane Tyrants because they are only here for discount. So, feel free to replace them with Moonglade Portals.
Grandmasters Season 2 Continues With Week 4!
Expect Divine Spirit to get HoF before Blizzcon
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Great suggestion! Fits with the theme too. Not sure what to cut though. I guess maybe we don't need both Arcane Tyrants?
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Moonglade Portal is worth adding for both the spell itself and King Phaoris
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I was chatting with MalcolmReynolds about King Phaoris, and thought I might throw some attention on this deck I've been running in wild, around Rank 12. It's very fun, and can win many match-ups. Your early game options are super strong (Blackwing Technician, Garden Gnome, etc.) and they should guide your mulligan. If you have a Netherspite Historian or Firetree Witchdoctor, for example, keep a dragon, even if it's big. Garden Gnome? Maybe hold onto that Overflow.
I cut Nourish as I had hand size issues, and Grand Archivist because he kept punching me in the nuts, the bastard.
Make it to turn 7 without losing the board, and you should be able to go the distance.
Have fun! Let me know how it goes!
Wild · Big Druid · by Pezman · 7 years, 1 month ago
Reno Dragon Mage - Rank 5 (Anti Quest/Aggro)
Hey man, i love your deck. I started at rank 15 and im now at rank 8 with a win-loss ratio of 14-2...thats a winrate of 87,5% :)
Against druids im 3-0 and against shamans its 5-1.
Despite your thoughts on your card choices i made 2 changes.
Ancient Mysteries --> Polymorph
(especially since it can end up as a dead card, if the mulligan is bad....poly is a killer on magnetic minions...also against reborn it does fine)
Hexlord Malacrass --> Vulpera Scoundrel
(early board minion which lets me pick situativ cards, once i know the deck i play against. Especially secrets and freeze or cheap board clears are very good. And it allows me to have for example 2 blizzards, while its still a highlander deck. Having in in the opening hand won me maybe 2-3 games already. While i like Hexlord as a card, it can be just to slow if it isnt combined with Lunas Pocket Galaxy)
Cant remember when i played last time so many games with the same deck in standard without losing interest!
Good luck with climbing
Spellz n Dragonz
I think it's still worth playing, even after the nerf, but it's obviously not as good. In this deck it's pretty hot.
Why the 5 gold rewards?
I think they are just plain lazy. In this case, i dont even think its them being greedy not wanting to round up (or down i guess) the gold rewards. It would be very easy to do so.
Maybe it is a calculated marketing strategy after all, since a lot of ppl get annoyed by it and they end up going to play arena until they get another 5g to round it up. And these ppl are usually not those who enjoy playing arena = they are arguably bad at it = they might possibly spend more resources to get rid of the 5g = they are not spending resources on packs = they might buy packs with IRL money, or even the arena entry = more profit for Bli$$ard. I know that this is taking it very far, but who knows.
Unsolicited ramblings on the quests
I don't think it's AS good as you seem to think, but I agree that it's a strong competitive deck. I think it may be the best deck not seeing widespread play right now. I wouldn't be surprised that, after a little more iteration, it's better than Highlander Hunter.
Honest Hearthstone Cards (Game)
Next:
(My previous post was skipped btw so please don't skip this one)
Unsolicited ramblings on the quests
First let me say.... I LOATHE HUNTER. I hate playing it. I hate playing against it. I really really hate Hunter. With that being said, Unseal the Vault is ridiculous card and is really easy to pull of by turn 6 or 7 consistently. I remiss in that I spent my lat 1600 dust on it. But since I did, I did an autocomplete deck with that being the only card I added directly, and have been on an awesome win streak. I hate that I like. I hate that it is solid. I hate that it can only be consistently killed by combo priest. But it is actually really solid quest.
[Rank 1] Autocomplete Quest Hunter
Glad to hear that you had a lot of success with the deck! I may have to try a copy of [Hearthstone Card (Wrapped Golem) Not Found] if you liked it so much. I play mainly against Quest Shaman so Sea Giant can come out really early and instantly win the game. Zoo is a tough matchup just like Murloc Paladin, the Belligerent Gnome helps those matchups a lot actually. I appreciate the post thanking me for the deck, the skill ceiling of this deck is so high and I still make mistakes after 50ish games playing it. Good luck with your climb!