Wow, this either makes me giddy with the OP dungeon run that must result from cards/powers this broken, or concerned how strong the bosses must be to be able to offer any kind of challenge. Either way I love the solo content and am really looking forward to the release!
MalcolmReynolds pretty much beat me to it. Shuffling non-advantageous duplicates into the opponent's deck is fine, but not allowing the opponent to draw is extremely powerful, but since HS doesn't have this mechanic most HS players don't realize how powerful that mechanic is. In Yu-Gi-Oh cards that denied card draw (notably Yata-Garasu) were banned because the mechanic basically ensures that if you have a bad turn before you were denied the card draw then you're automatically ensured you're going to have another bad turn because you have no access to any extra resources that following turn, which means when denied draw you're unlikely to catch up to what was essentially an extra turn for your opponent.
Looking at how cards like Nerubian Unraveler and Mojomaster Zihi are balanced, this is another alternative for such a tech. Notice that setting its cost at (6) grants that both Kazakus and Zephrys the Great can never be countered if played on curve. Even Reno Jackson itself could still be coined on turn-5 before this tech card can act.
PS: Casts When Drawn always draws you another card. It never denies card draw. Just look at how Bomb works.
I really don't like that guy, he is too OP as he is. I don't know if you intended it to work like this, but you are potentially denying your opponent 3 draws, which is huge. unless you are playing tons of draw cards in your deck, then not drawing your initial card is an amazing disadvantage. and you are not really losing much by playing a 4 mana 4/4
also, as yourprivatenightmare mentioned above, it is a little silly to print a card that has no other purpose than to counter a single archetype. It would be better to print a card that can do something on its own no matter what you are playing against, but is also a counter to highlander cards.
so all in all, I like the idea, but the card is not very good as it is.
It really bothers me how much everyone hates this.
It only bothers you because of how much you are letting yourself hate it. Just stop talking about it, stop making such a big deal about it, or any kind of deal about it. and it wont bother you anymore.
Just played a poor Quest Rouge who was actually probably well ahead, but the great Galvadon, a well timed reno and the "perfect" windfury ruined his day......then I played a big priest...
I got 2 classic packs on Friday and 5 suo packs Saturday. I had the stream open all the time. Didn't even shut down at night. Since our newborn son couldn't sleep I had to stay awake anyway for the 3 days.
hhqahah you are a liar tehy did not drop cllassic packs ;
You should be ashamed of crafting control warrior.
And you should feel ashamed telling people what they should craft or not. It's a good deck, always has been and always will be. That's why it gets shit on so often.
As for the changes I think they are good. Round of applause all around here.
I've been on the receiving end of an Odd Paladin pulling a Sunkeeper Tarim out of thin air enough times to know its a massive pain in the ass. So if this change works as intended then it's amazing.
As for the Frightened Flunky train I'm glad I'll be seeing this less often now.
I'm more looking forward to Elise the Enlightened putting cards into your hand from Left to Right instead of some random hodgepodge of cards.
I think he doesn't. Hysteria did some experiments with Zephrys and he wanted to see whether the legendary would give him lethal, if his opponentis was deep in fatigue. He didn't acknowledge that. Maybe because Coldlight Oracle and Naturalize are HoF-ed, so it's hard to tell if fatigue takes part of Zephrys's algorithm.
It's also true, that Zephrys isn't aware of the deathrattle effects of some cards, so the whole fatigue thing is a mystery.
Tombs of Terror Spoilers - All Playable Hero Powers & Signature Treasures
Wow, this either makes me giddy with the OP dungeon run that must result from cards/powers this broken, or concerned how strong the bosses must be to be able to offer any kind of challenge. Either way I love the solo content and am really looking forward to the release!
Neutral anti-Reno tech
MalcolmReynolds pretty much beat me to it. Shuffling non-advantageous duplicates into the opponent's deck is fine, but not allowing the opponent to draw is extremely powerful, but since HS doesn't have this mechanic most HS players don't realize how powerful that mechanic is. In Yu-Gi-Oh cards that denied card draw (notably Yata-Garasu) were banned because the mechanic basically ensures that if you have a bad turn before you were denied the card draw then you're automatically ensured you're going to have another bad turn because you have no access to any extra resources that following turn, which means when denied draw you're unlikely to catch up to what was essentially an extra turn for your opponent.
Neutral anti-Reno tech
Looking at how cards like Nerubian Unraveler and Mojomaster Zihi are balanced, this is another alternative for such a tech. Notice that setting its cost at (6) grants that both Kazakus and Zephrys the Great can never be countered if played on curve. Even Reno Jackson itself could still be coined on turn-5 before this tech card can act.
PS: Casts When Drawn always draws you another card. It never denies card draw. Just look at how Bomb works.
OR, more simply:
Neutral anti-Reno tech
I really don't like that guy, he is too OP as he is. I don't know if you intended it to work like this, but you are potentially denying your opponent 3 draws, which is huge. unless you are playing tons of draw cards in your deck, then not drawing your initial card is an amazing disadvantage. and you are not really losing much by playing a 4 mana 4/4
also, as yourprivatenightmare mentioned above, it is a little silly to print a card that has no other purpose than to counter a single archetype. It would be better to print a card that can do something on its own no matter what you are playing against, but is also a counter to highlander cards.
so all in all, I like the idea, but the card is not very good as it is.
Why the 5 gold rewards?
It really bothers me how much everyone hates this.
It only bothers you because of how much you are letting yourself hate it. Just stop talking about it, stop making such a big deal about it, or any kind of deal about it. and it wont bother you anymore.
Quest Trading - Play A Friend!
Battletag: blackjack#2388
Region: NA
Trade Only?: Yes, you go first
Why the 5 gold rewards?
Wtf u guys need help fast
Reno Jackson, Kaleidosaur Hunter (Scholomance Update)
Just played a poor Quest Rouge who was actually probably well ahead, but the great Galvadon, a well timed reno and the "perfect" windfury ruined his day......then I played a big priest...
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
Thanks for effing me over 4 times in a row in this week's brawl.
Why the 5 gold rewards?
It genuinely doesn't make any sense. I still play arena though because I enjoy that mode.
Neutral anti-Reno tech
C'mon, enough with this BS. You are so obviously biased that it's not even funny.
I made this as a serious thread, open to serious discussion about how such a card as those i proposed (or similar) could be balanced.
And i repeat, the purpose is NOT to lockdown Renodecks with a card, not more than Loatheb can lockdown Spelldecks.
If you can't stand to discuss it properly, it's sufficient that you stay away from it. ;)
Why the 5 gold rewards?
You do not have the right point of view. There is always something to make the game a little bit better.
Neutral anti-Reno tech
Why the 5 gold rewards?
I always get surprised by hs community. They always find something to cry about.
Tombs of Terror Spoilers - All Playable Hero Powers & Signature Treasures
Omg those cards are broken. Bosses' difficulty must have been upgraded or something
Anyone get packs from Twitch Grandmasters?
hhqahah you are a liar tehy did not drop cllassic packs ;
Anyone get packs from Twitch Grandmasters?
better reading men thats onlyt for playoff
Why the 5 gold rewards?
I feel you. But I try not to care. Sitting on the 5 gold since like forever.
Karl the Lost
Karl lives!
Secret Warrior Nerf?
And you should feel ashamed telling people what they should craft or not. It's a good deck, always has been and always will be. That's why it gets shit on so often.
As for the changes I think they are good. Round of applause all around here.
I've been on the receiving end of an Odd Paladin pulling a Sunkeeper Tarim out of thin air enough times to know its a massive pain in the ass. So if this change works as intended then it's amazing.
As for the Frightened Flunky train I'm glad I'll be seeing this less often now.
I'm more looking forward to Elise the Enlightened putting cards into your hand from Left to Right instead of some random hodgepodge of cards.
Can Zephrys the Great tell if you're in fatigue?
I think he doesn't. Hysteria did some experiments with Zephrys and he wanted to see whether the legendary would give him lethal, if his opponentis was deep in fatigue. He didn't acknowledge that. Maybe because Coldlight Oracle and Naturalize are HoF-ed, so it's hard to tell if fatigue takes part of Zephrys's algorithm.
It's also true, that Zephrys isn't aware of the deathrattle effects of some cards, so the whole fatigue thing is a mystery.
Can Zephrys the Great tell if you're in fatigue?
If Zephrys the Great could give you any kind of cards from any set, it would be entirely broken. (And nearly impossible to code properly).
Can Zephrys the Great tell if you're in fatigue?
Now that you've asked, I thought it would be pretty amazing if he could give you Coldlight Oracle or Naturalize for lethal when opponent's in fatigue.
Can Zephrys the Great tell if you're in fatigue?
You must remember that Zephrys can only give you Classic and Basis cards. Not sure about the fatigue thing, but I´d guess no.
Can Zephrys the Great tell if you're in fatigue?
I think Zephrys only gives cards from the Basic and Classic sets, so none of those cards would be an option anyhow.
I still don't know if Zephrys knows you've got an empty deck, but it would seem not.