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The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • Puzzle Box, Hope's End

    I don't really get this deck. I get this is a RNG deck, but there are minions that trigger after you cast a spell but there are almost no spells. And how do you complete the quest?

  • If you play Hearthstone you need to see this

    Quote From DoubleSummon

     

    @YourPrivateNightmare : so you want those 12(the video didn't include Brightwing) cards to be viable? I actually highlighted it because I believe people put too much weight into legendaaries, you know how warrior could be nerfed harder than nerfing boom? nerfing Eternium Rover 1 mana 1/3 premium stats it's a mech so it has rush late game and magnetic and really powerful passive, this card would be played just if it was a 1/3 mech for 1 or if it costed 2 mana, but it wasn't nerfed although it's the reason why warrior is so strong in the early game, why wasn't it nerfed? cause the community only remembers losing to boom or galaxy but losing to a 1 drop that shut down your aggro plan by removing 2 tokens and gaining 2~4 armor? nah.

    I disagree that so many of the classic legendaries should remain as they are now. Opening a legendary card and playing with it should be one of the most exciting parts of Hearthstone, but many new players will be disappointed with their first and possibly second, third, etc. legendaries because not only are many of them useless, many have such boring effects that many rare cards nowadays are more exciting. Compare for example Gruul, Hogger, The Beast, King Mukla, Illidan Stormrage and Nat Pagle to cards like Dune Sculptor, Expired Merchant, Underbelly Angler and Kirin Tor Tricaster.

  • How to get deck discussion

    Staff
    Quote From Pezman

    I checked out this guide, and I still can't understand how to do it. I'm not too savvy when it comes to code. Is there another way to explain it?

    When you copy bbcode of a deck (there is a button for it on a deck's page), this is what you get . And if you input it in a text editor, when you publish your post, this is how it looks like:

    Now, if you change the bbcode's text to , this is how the deck displays now:

    by Pezman 7 years, 1 month ago
    4 15620 15620 2733 5

    You can fit two of these in your signature at once.

  • Quest Jade Shaman - a wild sleeper deck.

    Staff
    Quote From ArchSpike

    I found in terms of healing, Antique Healbot is more reliable and capable of burst heals in the lategame.

    Definitely have to agree with this. I used to run Jinyu as well when i used to play Jade Shaman for exactly the same reason, better body, and even some overload synergy (i had Tunnel Troggs), but at the end of the day, you put that card in to heal yourself and if you cant guarantee that out of Shudderwock, you might as well put a completely different card in the deck that will help prevent the damage taken in a first place better. Healbot is imho a vast superior option, since it is guaranteed.

  • [Legend] Jade Shudderwock Shaman

    Cool deck!

    However I only have 1 Vulpera Scoundrel so I'm gonna add  a Questing Explorer for early card draw and tempo.

  • SoU Wild meta

    Hex Lord is more of my own little flair (I can't play a meta deck without a bit of personal touch), there are so many possible Reno Mage builds that I'm sure you'd be able to put together a budget list for a fraction of the cost and find similar success. Though in that case, I'd say going the N'Zoth + Taunts + Pyros route might be necessary, as it's both the cheapest to craft and you get the most bang for your buck per card. But sometimes, if your opponent doesn't go too greedy, you can just include Elysiana and be done with it, let them die in fatigue. There's really a lot of options, you just change 3-4 cards and the deck can feel very different.

  • How to get deck discussion

    Pro

    I checked out this guide, and I still can't understand how to do it. I'm not too savvy when it comes to code. Is there another way to explain it?

  • [Custom Expansion] FLIGHTS OVER PANDARIA (Regular Updates!)

    Quote From Wailor

    Really like the expansion, but Locations should just be spells, like Quests.

    For instance, the Warlock Location would read:

    Location (10): At the start of each turn, deal 1 damage to both heroes.

    Locations were inspired from Hearthcards, so I directly made with their own location feature. By changing them to spells will make a Blizzard-like approach (I doubt they would make another special card design like they did for Hero cards). Also it'll allow to put the expansion watermark and make Location to appear as text keyword.
    Going to update this right now, really thanks for the advice!

  • SoU Wild meta

    Woah Hex Lord Malacrass! I can't deny I'm intrigued to try Renomage myself now. If only I had all those legendaries... I guess I'll try a version with Open the Waygate first.

  • SoU Wild meta

    Secret Mage is a counter to greediness in a way. The thing is, what beats secret mages isn't the greed. The later, slower section of your deck (say 7+ mana) doesn't really matter against Secret Mage. What beats Secret Mages is healing, ability to pop all their secrets (Zephrys does a great job with that), simply outlasting them or taking the tempo from their hands. Reno Mage does a really good job at duplicating Kazakus, Zephrys and Reno Jackson, and Reno the Relicologist can often sieze the board on his own. Add to that Ice Block and Arcane Artificer and you actually have a pretty decent suite of tools to split their attention. Artificer + Frost Nova or Kazakus Potion alone can already heal you up a little bit and force them to use their burn on your board instead of your face, they can't rightly risk leaving Reno Jackson, Kazakus or Zephrys up either out of fear you bounce or copy them, so that's more burn deflected...and then there's Malacrass to give you another Reno/Zephrys/Kazakus if you've survived their initial burst and Renoed, and they're trying to burn you down all over again through Aluneth. So really, you're fighting them mostly through the Highlander payoff cards more than anything else. Since these cards do a decent enough job at that that you can afford to have a few dead cards for the matchup, the remainder of your deck can be heavily dedicated to combating other Reno decks. I've seen greed at rank 1 you wouldn't believe (Echo of Medivh, Kalecgos, N'Zoth, Janalai, Dirty Rat, Deathlord, Conjurer's Calling and Elysiana all in the same deck, all of which are awful against aggro) and it positively spanks other Reno Mages that are less greedy.

  • If you play Hearthstone you need to see this

    Quote From GerritDeMan

    @DoubleSummon You're making some good arguments but I think you're also overanalyzing some parts of the video that probably aren't meant to be taken too seriously (like the bugs and otk stuff).

     

    You're also right about the devs not having control over everything, but I used the word devs since I don't really know how to address the people who are responsible for all the economic stuff. I'll mention it in an edit in my original post.

    I am trying to set the focus of complains on actual legit stuff it's all part of stuff people complain about but matters so little compared the the actual problems of the game which is mostly lack of features and the economy of the game being really tough for F2P/low paying customers.

    @YourPrivateNightmare : so you want those 12(the video didn't include Brightwing) cards to be viable? I actually highlighted it because I believe people put too much weight into legendaaries, you know how warrior could be nerfed harder than nerfing boom? nerfing Eternium Rover 1 mana 1/3 premium stats it's a mech so it has rush late game and magnetic and really powerful passive, this card would be played just if it was a 1/3 mech for 1 or if it costed 2 mana, but it wasn't nerfed although it's the reason why warrior is so strong in the early game, why wasn't it nerfed? cause the community only remembers losing to boom or galaxy but losing to a 1 drop that shut down your aggro plan by removing 2 tokens and gaining 2~4 armor? nah.

    about the nerfing, I still think it's unjustified to complain about lack of nerfs to LPG and boom in those 3 weeks, in the last 8 months we got actually quick nerfs to problem cards, there's no way to predict the meta as a developer or even as a pro player all the reviews I saw before the expansion crowned quest shaman the king of the meta for example.. which is a tier 3 deck.. so yeah nobody knows what could happen if warrior was really weak to quest shaman then CW would not even get nerfed in the first place, I think it was a mistake to give warrior even better cards this expansion but they thought of the taunt minions as a separate deck and not as an extension to CW.

     

  • What’s up with Hearthstone forum community?

    OOC is better in every aspect, socially, and technically (FAR superior), and it's bound to improve with time. As opposed to Hpwn, which I expect to stay in uncertain waters for the time being.

    Lazy website dwellers will probably stay at Hpwn, and that's just good for us here.

    Dedicated contributors will eventually join here, it's just a matter of time.

    So yeah, the community may be split, but we actually have the selection of the good portion. :p

     

  • If you play Hearthstone you need to see this

    After a whole year playing this game, I actually realized a couple days ago just how little this game has to offer, how little it has grown since the start, and how little passion is actually put in it compared to the other CCGs out there, so I've decided to permanently switch to elder scrolls legends. I do still visit the Hearthstone forums, livestreams and youtube channels because the content people make is interesting, but the game itself is just not worth it for me. Deckbuilding in Hearthstone is a joke, growing a collection is insanely tedious, the meta is way too polarized and limited, new expansions feature too much RNG, reprints and packfillers and not enough fresh interesting mechanics or synergies, the UI is getting very old, bugs just don't get fixed, bundles are expensive and paying money again and again for so little in the end makes me disgusted. No statistics, no achievements, very few patches between releases. Singleplayer content is okay but not that exciting, story is nonexistent. Community features are literally nowhere to be found. I do like the art, animations, lore and flavor of this game, but then I still think the elder scrolls do it better.

    To me this game at core is a mobile game, deprived of passion and devoid of ambition, that cannot provide me the satisfactory gaming moments I've always craved since I played my first video game. Just because it's a card game doesn't mean it can't be a great game.

    That's just my opinion.

  • G-Day - Operation: Gnomeregan

    wow this is an otk if you add thaurissan haha, greedy tho!

  • What’s up with Hearthstone forum community?

    OoC is superior. I moved here and look back maybe once a month. The mobile version had also been a big surprise. It´s extremly good. But yes it´s bad that there are two sites and the community split.

  • Here's some art, make a card! [Legacy Game]

     

    This is Goblin Tinker, master of the Rocketlaunchers and Gunpowder waepons.

    Create a Big Mech minion (>6 Mana) for the mech supporting class right now (Warrior,Hunter,Paladin...)

  • SoU Wild meta

    Quote From lMarcusl

    I think you'll see things very differently once you're around rank 2 3-4 stars. That's where Reno Mages REALLY take off. It's hard to tell whether they're stronger than Secret Mage or not in a vacuum, but I can assure you, ranks 2-1 are about outhealing secret mages with Reno and Jaina and then competing in who has a filthier, greedier Reno Mage. The greedier the deck, the better it seems to do against other Reno Mages, which end up being about 50 % of the meta in that rank section. It is downright vulgar how good Reno Mage is right now, and I don't think the Galaxy nerf is going to change that much in the near future.

    Well, that's interesting (even moreso because I actually found Reno the Relicologist in packs).

    Probably the by-product of a shapeless meta, but at some point I would expect the greedy rampage to implode against Combo/OTK decks (tbh I expected Secret Mage to be a counter against greediness?).

    I am really curious (and a bit scared) of where this may lead our Wild meta.

    If others have more details to share, we are glad to hear them.

  • What’s up with Hearthstone forum community?

    HearthPwn was the first and biggest, so it gathered so many players that inevitably interesting content has watered down submerged by same old rant/salty topics about nerfing this and how much OP that is. Also many people just goes there to simply search for a decklist and never contribute to the community, leaving it to stale around. On top of that it is overwhelmed by ads, making it a real pain to use on mobile (and sometimes even on PC).

    OoC has learned from HearthPwn's experience and has become better under every single aspect, while keeping improving with each new update thanks to all the efforts and dedications of the Staff. We may experience some degree of "degradation" when the community will blow up in numbers during time but the basic of OoC seems so much solid that all that low level content will be contained or driven away.

  • If you play Hearthstone you need to see this

    Quote From DoubleSummon

    I will analyze the video and give some background to what happens cause this video goes over a lot of stuff in the game.

    Unjustified rant/nitpicking:

    bugs: Bugs are part of every single program in the world there is not a single program without bugs except if you test it to perfection which is almost impossible to get all the edge cases. btw hs is NOT a finished game a game that updates really often (monthly updates is crazy for single player games if you play those as well). Game freezes/crashes are part of every big game not just hs.

    Auto complete not working in wild: The wild auto complete just doesn't work and they openly admitted it when they upgraded it to be actually good. also it's a plus cause the data on wild is so low so the meta is never really solved and the options are endless.

    Classic legendaries being "useless" Tinkmaster Overspark actually sees some play from time to time as a tech card, Lord Jaraxxus might be great again someday.. it was great for a while, also legendaries are overrated it means they are rare not OP or too strong to have 2 copies of, BTW it's better they suck so you don't have to collect more of them!

    Why does the video complains about wild combos? those are ok.. and you can't really design 3000+ cards and expect stuff to not be broken together.

    they nerfed Charge because they wanted more freedom in designing cards, having the ability to give ANY neutral or warrior minion charge at any given time is a headache to balance, the card should be called "rush" and they should return WC to it's old iteration but with rush instead of charge.. WC is such a sad joke card.. (the second part is the part that annoys me, but the charge/otk rant is holding on a lie they said back then, otk is fine if it has counterplay).

    Balance issues:dr. boom just got nerfed and the card was ok until rotation,big priest just got nerfed and it's win rate is sub 50, just really annoying to play against when they get Barnes on 4.. now they will never get Barnes on 4 again. they didn't want to nerf it because some people like big priest and it's playrate is high those people.. won't like their deck being nerfed (IKR some people like jhonny decks who would have guessed), don't think Naga Sea Witch got nerfed JUST cause reddit got a promoted thread. int he last year the dev team have been doing really well with balance I didn't feel that an extended amount of time something was waaaaay too good and it wasn't addressed they are doing it in a good pace too, not too soon, not too late.

    80$ skin: it's not a 80$ skin they sell you the packs, and legendaries the skin is an extra to the bundle.

    Legit complains:

    Interactions: it's annoying cause they added like 1000 interactions in dalaran's heist but they can't add interactions to ranked play?

    Economy: The HS economy is trash, including the achievements which people have been asking for AGES *looks at gwent* as well as statics.. which is dumb let's me add another thing did they realized yet every player that played for half a year have all classes at level 60 and the cap is meaningless? also the 50 quest of 2 games vs 1 game are kinda idiotic but the change was straight lazy bump from 40 gold to 50 gold instead of just .. deleting the 40 gold ones, but they won't this is cause they are greedy but it's NOT the development team fault it's the people who run the big money that block HS from making a better economy.

    Up for opinion I don't care:

    UI inconsistency: Quest rewards/dream/DK cards should really just show under a different tab in the UI I agree it's dumb but it doesn't matter that much really.

    OCD: 5 gold is annoying but you can get the other 5 gold if you play arena again.

    Zayle will be disenchant-able post rotation also can be bought with in game gold as I did.

     

    TL;DR: most stuff in the video are small/ insignificant stuff and the only legit complain is the economy which is terrible compared to any other card game and it's not the dev team's fault cause they have no control over how much the company wants to earn from the game.

     

    Solid counter there, but I have to disagree on some parts.

    The whole 80$ skins probably wasn't so much about it being overpriced but rather feeling like you're being forced into spending an unnecessary amount of money for a minor cosmetic.

    I for example don't need that many packs...ever. I still sit on a massive dust pile because I am usually very careful about what I craft (and disenchant a lot after rotations) so I can't actually justify spending 80 bucks on a bunch of packs that are effectively irrelevant to me, just to get a skin, even though I would actually consider buying it for a more moderate offer (a 20-50$ bundle for example).

    It's just a really bad idea to basically force players to spend a massive amount to get a specific cosmetic (that's also time limited) when you could just sell it for less and get more customers that way instead of targetting whales only.

    I also assume the video was made before the balance changes (and still holds up given how neither Boom nor Barnes nerf are going to change much)

    Also the complaint about the classic legendaries probably has something to do with the fact that classic contains some of the most important cards for standard play (by virtue of being evergreen) but only very few specific legendaries that are useful, meaning that opening multple classic packs will usually come with a subpar legendary (or epic even)....and a lot of those don't even need to be as bad as they are, especially considering how power creep has evolved the game (unnerf Ancient of Lore!)

  • SoU Wild meta

    I think you'll see things very differently once you're around rank 2 3-4 stars. That's where Reno Mages REALLY take off. It's hard to tell whether they're stronger than Secret Mage or not in a vacuum, but I can assure you, ranks 2-1 are about outhealing secret mages with Reno and Jaina and then competing in who has a filthier, greedier Reno Mage. The greedier the deck, the better it seems to do against other Reno Mages, which end up being about 50 % of the meta in that rank section. It is downright vulgar how good Reno Mage is right now, and I don't think the Galaxy nerf is going to change that much in the near future.

  • Meme of the Week #2: Yogg-Saron, Reborn

    I like the idea but in wild cant get past turn 5-6 with all that aids aggro and big priests

  • G-Day - Operation: Gnomeregan

    Lovely flavour.

    Just, let me point out the worst enemy of a Gnome is probably a Goblin, much more than a Trogg. Dr. Boom could never be Uncle Boom for Gnomes. :p

    +1 nonetheless

  • If you play Hearthstone you need to see this

    Quote From DoubleSummon

    I will analyze the video and give some background to what happens cause this video goes over a lot of stuff in the game.

    Unjustified rant/nitpicking:

    bugs: Bugs are part of every single program in the world there is not a single program without bugs except if you test it to perfection which is almost impossible to get all the edge cases. btw hs is NOT a finished game a game that updates really often (monthly updates is crazy for single player games if you play those as well). Game freezes/crashes are part of every big game not just hs.

    Auto complete not working in wild: The wild auto complete just doesn't work and they openly admitted it when they upgraded it to be actually good. also it's a plus cause the data on wild is so low so the meta is never really solved and the options are endless.

    Classic legendaries being "useless" Tinkmaster Overspark actually sees some play from time to time as a tech card, Lord Jaraxxus might be great again someday.. it was great for a while, also legendaries are overrated it means they are rare not OP or too strong to have 2 copies of, BTW it's better they suck so you don't have to collect more of them!

    Why does the video complains about wild combos? those are ok.. and you can't really design 3000+ cards and expect stuff to not be broken together.

    they nerfed Charge because they wanted more freedom in designing cards, having the ability to give ANY neutral or warrior minion charge at any given time is a headache to balance, the card should be called "rush" and they should return WC to it's old iteration but with rush instead of charge.. WC is such a sad joke card.. (the second part is the part that annoys me, but the charge/otk rant is holding on a lie they said back then, otk is fine if it has counterplay).

    Balance issues:dr. boom just got nerfed and the card was ok until rotation,big priest just got nerfed and it's win rate is sub 50, just really annoying to play against when they get Barnes on 4.. now they will never get Barnes on 4 again. they didn't want to nerf it because some people like big priest and it's playrate is high those people.. won't like their deck being nerfed (IKR some people like jhonny decks who would have guessed), don't think Naga Sea Witch got nerfed JUST cause reddit got a promoted thread. int he last year the dev team have been doing really well with balance I didn't feel that an extended amount of time something was waaaaay too good and it wasn't addressed they are doing it in a good pace too, not too soon, not too late.

    80$ skin: it's not a 80$ skin they sell you the packs, and legendaries the skin is an extra to the bundle.

    Legit complains:

    Interactions: it's annoying cause they added like 1000 interactions in dalaran's heist but they can't add interactions to ranked play?

    Economy: The HS economy is trash, including the achievements which people have been asking for AGES *looks at gwent* as well as statics.. which is dumb let's me add another thing did they realized yet every player that played for half a year have all classes at level 60 and the cap is meaningless? also the 50 quest of 2 games vs 1 game are kinda idiotic but the change was straight lazy bump from 40 gold to 50 gold instead of just .. deleting the 40 gold ones, but they won't this is cause they are greedy but it's NOT the development team fault it's the people who run the big money that block HS from making a better economy.

    Up for opinion I don't care:

    UI inconsistency: Quest rewards/dream/DK cards should really just show under a different tab in the UI I agree it's dumb but it doesn't matter that much really.

    OCD: 5 gold is annoying but you can get the other 5 gold if you play arena again.

    Zayle will be disenchant-able post rotation also can be bought with in game gold as I did.

     

    TL;DR: most stuff in the video are small/ insignificant stuff and the only legit complain is the economy which is terrible compared to any other card game and it's not the dev team's fault cause they have no control over how much the company wants to earn from the game.

     

    This summs it up pretty good ! very well written!

    I personaly am think Hearthstone is far from "finished" and mostly get's trashed by people who are just salty - sure there are some valid points like the Economy in the Game regarding Quests or the dusting system but otherwise i think it is still a good game - at least in my oppinion :) 

  • If you play Hearthstone you need to see this

    @DoubleSummon You're making some good arguments but I think you're also overanalyzing some parts of the video that probably aren't meant to be taken too seriously (like the bugs and otk stuff).

     

    You're also right about the devs not having control over everything, but I used the word devs since I don't really know how to address the people who are responsible for all the economic stuff. I'll mention it in an edit in my original post.

  • Card Nerf - Conjurer's Calling

    Quote From YourPrivateNightmare
    Quote From DoubleSummon
    Quote From YourPrivateNightmare

    CC is powerful because it duplicates are large guy and threatens to do it again on the next turn. It's not the double summon that's the problem.

    You called?

    You underestimate this nerf I mean molten reflections never was played outside of quest mage  as a tempo tool, but only as an OTK enabler, this nerf is huge and will be much more severe than you think it is. 

    I honestly might be too skeptical on this one. I'm just still upset about this complete cop out of a nerf when there were so many better ways to handle this.

     

    Also

     

    nice

    I watched the last omnistone show, they talked about it being a 2 mana nerf and not just 1 mana since it's a twinspell you need to pay 2 extra mana to use this card, sure they could've removed twinspell but again [Hearthstone Card (molten reflections) Not Found] was a card, and they still want mage to use CC.