Why does it feel like Druid always gets to play a different kind of game than regular Hearthstone? New Heights might not be broken, but it is pretty stupid IMO. Not all games might last as long of course, but when it does the battle is not fair anymore.
The drawback is real. There are a lot of good 1-Drops in the game that have good stats and actual upside, so the only reason to run this is to summon it either with the new Weapon or the Parrot. It's a lot of stats, but stats aren't everything.
This looks strong, especially for Zarimi Priest (in the deck showcase it repeated Funnel Cakes and the deck just went crazy). I think Hunter should also find some uses for it but I think we're going to see a Zarimi Tourist Priest and it's going to be annoying.
It's a 1/2 Weapon for 3, but this is decent specifically as a deck-thinner/minion summoner. It looked potent in Zarimi Priest during the deck showcase, and there are enough good 1-Drops that you'd be able to summon good bodies from your deck with every swing regardless of which ones you picked. I think we shouldn't sleep on it.
Minor Mana cheating, but remember that you can have multiple copies in play (and now suddenly Scrapbooking Student has potential). With three uses per location, if you can get three or more on the board you can do some serious shenanigans, I'm assuming. I don't know what those are, I just know not to underestimate Mana cheating. It's just cheap enough that it can probably see play in a variety of Hunter and Priest decks pretty easily, even if you're not trying copy shenanigans.
Yeah, targeted card selection plus universal buffs is usually a good time. It's exceptional for a combo deck looking for specific pieces (for instance, a Big Hunter looking for Dorian). It's probably too slow for Face Hunter, but I can see it in most other Hunter decks and should have a strong argument for inclusion in Priest, as well (would Zarimi Priest run Vol'jin to gain access to this and Pet Parrot? It looked pretty strong on the deck showcase).
So it can go Face, which is nice, or it can eat a decently large minion while leaving two 3/2s on the board. I'm cautiously optimistic that this'll find a home, probably in a slower Hunter deck or maybe even Priest.
If I'm understanding this right, it only works with targeted spells - ones that were "cast at an enemy". If that's the case, it works with Death Roll and Furious Fowls in the new set and targeted damage spells like Quick Shot. It could be OK, but unless there's some really powerful combo I think this one'll stay on the bench.
Seems good. It's cheap enough that it'll come down before the game gets too late, and the ability to repeat whatever spells were played last turn plus summon any minions played, is pretty strong. I'm thinking this is too slow for most aggressive Hunters, but Reno Hunter and Priest would probably play it.
The card itself is not very strong, in my opinion, but I'm a big fan of the idea of Big Hunter running Thunderbringer and Warrior has a couple of cards that I like for that build, namely Muensterosity and All You Can Eat (for Dorian shenanigans). Food Fight might also be worth a shot. I'm not saying the deck will be really good, but it sounds fun and if that means running an underwhelming 6-Drop then so be it.
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Very interesting card. It has immediate impact and is quite hard to remove. The Dragon tag works well with the Menagerie theme. Handbuffing this will make it even more of a pain in the butt of your opponent. I like it!
We can't truly rate this until we've seen the Druid cards. I don't think I'd ever run this card for its own sake: the effect is just not worth it (occasionally hitting a vital combo piece will be cool, but generally speaking you can consider everything that's not in your hand dead anyway), the stats are horrible and adding Taunt to the guy adds insult to injury. Having one more or less dead card in your deck might be worth it though, if Druid gets ramp cards or similar powerful stuff.
That kind of card usuall doesn't see much play and I'm not sure if there's enough support for a Big Warrior deck in Standard right now. It is a nice way to pollute your opponent's res pool though and there will be some Wild decks that make use of this.
3 Mana three targeted draws is insane! Might be the best card in the set for Warrior, especially considering the fact that they got support for it that matches the other main theme (handbuff/Taunt). Cool stuff going on for Garrosh!
Nice stat bomb, I'll probably try it out in a Black Rock'n Roll deck. If I remember correctly, there aren't that many Elementals in the Warrior pool at the moment so there's a high chance this finds a place in menagerie decks as well. The only downsides I can see are the high Cost and the fact that the token doesn't have Taunt itself.
Nice handbuff target that comes with a Tribe for the menagerie thing that synergises with All You Can Eat. Onyxian Drake saw play, so there's a chance this will find a home in a handbuff deck as well, even if it lacks the Taunt. What might stop it is that there are quite a few other useful Beasts you'd want to draw instead of this one.
That's a bit of a tough sale at 4 Mana for me. The big upside of the card is its versatility - you can either use it to remove a low Health minion for a big buff or you can take out a chonker. 7 damage is a bit of a weird spot though since that's barely not enough for a giant. Really not sure about this one.
Not sure if this is strong (haha) enough to see play. When I go down the handbuff route with Warrior, I usually look for cards that target my whole hand (like Unlucky Powderman). It does fit the flavor of the expansion and the class very well though.
Encumbered Pack Mule 2.0. The combination of the effect with the Tradeable keyword makes this quite the draw engine. Bearing in mind that Warrior has lots of options to handbuff Taunt minions it might actually see play.
Hamm, the Hungry - I love the idea, the art, and the fact that hes chewing on an oversized joint but honestly, this card isnt really good. It'll see play because it enables druid cards, and it still does remove a minion from your opponent's deck, but the keyword here is deck, not hand. Furthermore, this card is merely a 5/5 at the of the turn. What made mutanus good wasnt simply because of the hand interaction but also because he gains usually more stats than a typical 7 cost card. Hammy here doesnt, and at 6 mana there's little to no chance he survives till the next turn.
Draconic Delicacy - If you get this in arena, you probably just auto win from that point. This card is a menace in that format. In standard however, not so much. Yes, it'll remove something and it'll take another 5 extra hits to remove, but at the end not only is this card slow, its also no guarantees that it'll keep you alive while you play it.
Small chance you buff it up to all hell, your opponent plays yogg and you immediately concede. Yes, that's another unfortunate consideration.
Food Fight - 3 mana to do nothing but grant a 6 health token to your opponent. Against stuff like pally or shaman this will straight up kill you. In most other cases though, its a good card if you can get it to work consistently. My money is on the negative.
Char - Not good, but mostly because its redundant in a class that already have tons of removal options that are better. Even hunter doesnt need this crap.
Undercooked Calamari - Good in handbuff decks, useless without it. I dont see how this card will see play in either hunter or warrior.
All You Can Eat - Probably one of the best cards for warrior, if not straight up the best. Draw three cards for 3, in warrior, is premium. Even in hunter itll see some play. Seems like the power level of cards have yet again reach new heights.
Muensterosity - It has taunt, and if cheated out this card can actually win you the game. The problem though is when you dont cheat it out. Even if you do, I doubt itll take over the meta anytime soon.
Line Cook - Perhaps its deliberate that this card doesnt have a tribal tag. But really, I dont see where this card is actually good. Even in the current taunt warrior, its not like the class has no card draw or value options. Considering that the wind-up cards never saw any play, there's no reason to believe this card would turn tables anytime soon.
Cup o' Muscle - Any drink cards that cost 1 will surely see some form of play, because why not? It gives decent stat buffs for 1 mana, and you can do it three times. If bunch of bananas can see play, why wouldnt this one?
Overall, I think warrior cards are fine. But I see more application in hunter than in warrior itself. Team5 seems to be pushing warrior hard towards either menagerie or taunt warrior, both of which are tier 4 decks at their time. Perhaps it'll work this time? Well, at least hunter wouldnt be disappointed.
A 6-Cost card that does absolutely nothing except make it a bit more likely that your draws are better. Yeah, I don't think many are going to be using it. Except for oger memes.
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All Perils in Paradise Card Reveals for July 12 - Day 17 [Finished]
Don't forget that with this card, Warrior now has access to 16+ mana, as well.
All Perils in Paradise Card Reveals for July 12 - Day 17 [Finished]
Why does it feel like Druid always gets to play a different kind of game than regular Hearthstone? New Heights might not be broken, but it is pretty stupid IMO. Not all games might last as long of course, but when it does the battle is not fair anymore.
New Hunter Minion - Catch of the Day
The drawback is real. There are a lot of good 1-Drops in the game that have good stats and actual upside, so the only reason to run this is to summon it either with the new Weapon or the Parrot. It's a lot of stats, but stats aren't everything.
New Hunter Minion - Pet Parrot
This looks strong, especially for Zarimi Priest (in the deck showcase it repeated Funnel Cakes and the deck just went crazy). I think Hunter should also find some uses for it but I think we're going to see a Zarimi Tourist Priest and it's going to be annoying.
New Hunter Weapon - Trusty Fishing Rod
It's a 1/2 Weapon for 3, but this is decent specifically as a deck-thinner/minion summoner. It looked potent in Zarimi Priest during the deck showcase, and there are enough good 1-Drops that you'd be able to summon good bodies from your deck with every swing regardless of which ones you picked. I think we shouldn't sleep on it.
New Hunter Location - Parrot Sanctuary
Minor Mana cheating, but remember that you can have multiple copies in play (and now suddenly Scrapbooking Student has potential). With three uses per location, if you can get three or more on the board you can do some serious shenanigans, I'm assuming. I don't know what those are, I just know not to underestimate Mana cheating. It's just cheap enough that it can probably see play in a variety of Hunter and Priest decks pretty easily, even if you're not trying copy shenanigans.
New Hunter Spell - Birdwatching
Yeah, targeted card selection plus universal buffs is usually a good time. It's exceptional for a combo deck looking for specific pieces (for instance, a Big Hunter looking for Dorian). It's probably too slow for Face Hunter, but I can see it in most other Hunter decks and should have a strong argument for inclusion in Priest, as well (would Zarimi Priest run Vol'jin to gain access to this and Pet Parrot? It looked pretty strong on the deck showcase).
New Hunter Spell - Furious Fowls
So it can go Face, which is nice, or it can eat a decently large minion while leaving two 3/2s on the board. I'm cautiously optimistic that this'll find a home, probably in a slower Hunter deck or maybe even Priest.
New Hunter Minion - Chatty Macaw
If I'm understanding this right, it only works with targeted spells - ones that were "cast at an enemy". If that's the case, it works with Death Roll and Furious Fowls in the new set and targeted damage spells like Quick Shot. It could be OK, but unless there's some really powerful combo I think this one'll stay on the bench.
New Hunter Minion - Sasquawk
Seems good. It's cheap enough that it'll come down before the game gets too late, and the ability to repeat whatever spells were played last turn plus summon any minions played, is pretty strong. I'm thinking this is too slow for most aggressive Hunters, but Reno Hunter and Priest would probably play it.
New Hunter Minion - Ranger Gilly
The card itself is not very strong, in my opinion, but I'm a big fan of the idea of Big Hunter running Thunderbringer and Warrior has a couple of cards that I like for that build, namely Muensterosity and All You Can Eat (for Dorian shenanigans). Food Fight might also be worth a shot. I'm not saying the deck will be really good, but it sounds fun and if that means running an underwhelming 6-Drop then so be it.
Bluelights
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New Warrior Minion - Draconic Delicacy
Very interesting card. It has immediate impact and is quite hard to remove. The Dragon tag works well with the Menagerie theme. Handbuffing this will make it even more of a pain in the butt of your opponent. I like it!
New Warrior Minion - Hamm, the Hungry
We can't truly rate this until we've seen the Druid cards. I don't think I'd ever run this card for its own sake: the effect is just not worth it (occasionally hitting a vital combo piece will be cool, but generally speaking you can consider everything that's not in your hand dead anyway), the stats are horrible and adding Taunt to the guy adds insult to injury. Having one more or less dead card in your deck might be worth it though, if Druid gets ramp cards or similar powerful stuff.
New Warrior Spell - Food Fight
That kind of card usuall doesn't see much play and I'm not sure if there's enough support for a Big Warrior deck in Standard right now. It is a nice way to pollute your opponent's res pool though and there will be some Wild decks that make use of this.
New Warrior Spell - All You Can Eat
3 Mana three targeted draws is insane! Might be the best card in the set for Warrior, especially considering the fact that they got support for it that matches the other main theme (handbuff/Taunt). Cool stuff going on for Garrosh!
New Warrior Minion - Muensterosity
Nice stat bomb, I'll probably try it out in a Black Rock'n Roll deck. If I remember correctly, there aren't that many Elementals in the Warrior pool at the moment so there's a high chance this finds a place in menagerie decks as well. The only downsides I can see are the high Cost and the fact that the token doesn't have Taunt itself.
New Warrior Minion - Undercooked Calamari
Nice handbuff target that comes with a Tribe for the menagerie thing that synergises with All You Can Eat. Onyxian Drake saw play, so there's a chance this will find a home in a handbuff deck as well, even if it lacks the Taunt. What might stop it is that there are quite a few other useful Beasts you'd want to draw instead of this one.
New Warrior Spell - Char
That's a bit of a tough sale at 4 Mana for me. The big upside of the card is its versatility - you can either use it to remove a low Health minion for a big buff or you can take out a chonker. 7 damage is a bit of a weird spot though since that's barely not enough for a giant. Really not sure about this one.
New Warrior Spell - Cup o' Muscle
Not sure if this is strong (haha) enough to see play. When I go down the handbuff route with Warrior, I usually look for cards that target my whole hand (like Unlucky Powderman). It does fit the flavor of the expansion and the class very well though.
New Warrior Minion - Line Cook
Encumbered Pack Mule 2.0. The combination of the effect with the Tradeable keyword makes this quite the draw engine. Bearing in mind that Warrior has lots of options to handbuff Taunt minions it might actually see play.
All Perils in Paradise Card Reveals for July 11 - Day 16 [Finished]
Hamm, the Hungry - I love the idea, the art, and the fact that hes chewing on an oversized joint but honestly, this card isnt really good. It'll see play because it enables druid cards, and it still does remove a minion from your opponent's deck, but the keyword here is deck, not hand. Furthermore, this card is merely a 5/5 at the of the turn. What made mutanus good wasnt simply because of the hand interaction but also because he gains usually more stats than a typical 7 cost card. Hammy here doesnt, and at 6 mana there's little to no chance he survives till the next turn.
Draconic Delicacy - If you get this in arena, you probably just auto win from that point. This card is a menace in that format. In standard however, not so much. Yes, it'll remove something and it'll take another 5 extra hits to remove, but at the end not only is this card slow, its also no guarantees that it'll keep you alive while you play it.
Small chance you buff it up to all hell, your opponent plays yogg and you immediately concede. Yes, that's another unfortunate consideration.
Food Fight - 3 mana to do nothing but grant a 6 health token to your opponent. Against stuff like pally or shaman this will straight up kill you. In most other cases though, its a good card if you can get it to work consistently. My money is on the negative.
Char - Not good, but mostly because its redundant in a class that already have tons of removal options that are better. Even hunter doesnt need this crap.
Undercooked Calamari - Good in handbuff decks, useless without it. I dont see how this card will see play in either hunter or warrior.
All You Can Eat - Probably one of the best cards for warrior, if not straight up the best. Draw three cards for 3, in warrior, is premium. Even in hunter itll see some play. Seems like the power level of cards have yet again reach new heights.
Muensterosity - It has taunt, and if cheated out this card can actually win you the game. The problem though is when you dont cheat it out. Even if you do, I doubt itll take over the meta anytime soon.
Line Cook - Perhaps its deliberate that this card doesnt have a tribal tag. But really, I dont see where this card is actually good. Even in the current taunt warrior, its not like the class has no card draw or value options. Considering that the wind-up cards never saw any play, there's no reason to believe this card would turn tables anytime soon.
Cup o' Muscle - Any drink cards that cost 1 will surely see some form of play, because why not? It gives decent stat buffs for 1 mana, and you can do it three times. If bunch of bananas can see play, why wouldnt this one?
Overall, I think warrior cards are fine. But I see more application in hunter than in warrior itself. Team5 seems to be pushing warrior hard towards either menagerie or taunt warrior, both of which are tier 4 decks at their time. Perhaps it'll work this time? Well, at least hunter wouldnt be disappointed.
New Neutral Minion - Octo-masseuse
Sure, this will kill nearly anything even without buffs, but I have a hard time seeing it sticking for even one turn when such threats are out.
New Neutral Minion - Package Dealer
A 6-Cost card that does absolutely nothing except make it a bit more likely that your draws are better. Yeah, I don't think many are going to be using it. Except for oger memes.