It will be interesting to see if Wild gets some attention as well. I reached legend yesterday and the number of Big Priest encounters heavily decreased once I had passed Diamond 4ish. The deck is still a pain in the ass and Neptulon is a broken card. I'd advocate for removing the Windfury from the main body or the Immune while attacking from its hands. Other than that I'm not the biggest fan of the meta right now but it doesn't feel unhealthy. Secret Mage is a super disgusting deck to play against but it's probably not broken enough to deserve a nerf (yet?). Mill Druid is doing its thing too easily for my taste but it gets countered by hyper aggressive decks (Demon Hunter, Rogue, maybe even Shaman [pun intended]) and mana cheaters (Secret Mage). Finally I do hope they don't completely nuke Harpoon Gun because JambaJooze's Beast Hunter with Knuckles is a ton of fun to play :)
The Nami nerf absolutely was warranted. I could imagine it still being op given how many spells will fly arouind because of Seraphine but yeah... that was necessary
I wonder what weird name was chosen for the bot of the Asia Pacific region or for the Chinese servers. This information was nowhere to be found when I looked for it.
Theotar, the Mad Duke was always going to be nerfed, it was a case of when not if. The fact is, that this 'disruption' card has inadvertently become a win-con on its own, which surprised no one. Depending on how far team5 is willing to push this, but very likely it'll be 5 mana, unless they have their own reasons to kill it completely, in which case it'll be nerfed to 6, ensuring that this card will never be played again unless we get a combo meta.
Wildseeds are just good. Basically powercreeps hunter cards to such an extent I cant ever see them not playing it. Its not like relics in dhunter, with inherent synergies, wildseeds are standalone good and therefore infinitely flexible. Team5 nerfing this twice is testimony to that. Expecting bear to be a 2/4 taunt, while stag to get a stat nerf to 4/4. A reasonable change, which incidentally refunds us all the related cards again, very nice.
Harpoon Gun has been stealing a living, so no surprises there. But will it be a revert, or straight up nerf to 4 mana? I think the latter would be more impactful, but the former is more likely.
Winners here is definitely dhunter. Im expecting to see plenty of aggro and relic dhunter post patch. Hunter still has a chance, because these nerfs, while significant, may only change the build more towards what we've seen before nathria.
This is good to know - I was not aware that there were other versions of "Your Opponent". I wish I encountered them more myself. Like a couple others noted above, I also play PvP to get just one win a day (occasionally I'll go to three for the second chest). Fighting "Your Opponent" generally makes for an easy match.
Seems reasonable although I'm very concerned about Imp Warlock just being ignored here. That deck is only waiting to just take over the meta after Hunter.
Then again, with Hunter out of the picture maybe there's room to actually counter Implock either with aggro or just old-fashioned control.
I'd change Theotar to a 6-mana 4/4. Only the controlliest of control decks would run it at that cost.
I assume Harpoon Gun will be reverted, and I'm guessing the wild seeds each lose a stat point, Bear goes to 2/4 and Stag goes to 4/4.
The only other change I'd make to Hunter, that I don't expect to happen whatsoever, is change Tavish's Hero Power to 3-mana. It's already infinite Always Huffer. No need for it to be discounted at 2-mana.
One other neutral card that I think should be nerfed is Vicious Slitherspear. Make it a 1/2. It would slightly tone down the power of aggro-Druid, Naga Priest, and some Hunter decks.
Finally, if people are worried about Warlock dominance they should finally go ahead and nerf Impending Catastrophe. It should be "Draw a card for each imp you control.", especially because it's a Shadow spell. I had someone go fishing with it with Tamsin Roame on board with no imps, and it didn't feel great to lose to that.
I dont relaly care to much how theotar gets hit, i just hope it gets hit HARD, if would turn out unplayable that be compelltly ok by me.
BUt i aslo hope isnt just those cards and isnt just nerfs, just hunter (escpailyl fi gets hit really hard) and theotar but nto stuff he (somewhat) keeps in check could be very problematic, and id like few Good buffs (not to alreayd the best/most broken cards ina struggling deck/class beign made more reliant upon those to win).
Mainly warrior/pally, and their limited draw (buff service belll to 2 already, espcialyl when mmoonlight excists at 2, which if was 3mana and bell 2,moonlight still would be much better card) and for rogue secret package, so it isnt abosutly terrible. Kidnap could stop the battlecry of the minion then maybe d be worth using ever at all and not be helping your oponent more often then not by playing it
Yes please, it can be discard but get rid of this consistent turn 4+ swap. I literally ragequitted few mins ago becuase Druid played Theotar with Brann and Mutanus on same turn
I'd like Theotar, the Mad Duke to discard the two cards instead of swapping them. It would retain the disruption ability but no more being killed by your own card.
As for Harpoon Gun, anything that makes it a meme card. I dislike such high-roll cards. There is no counter-play. Just hope they don't have it on curve, and if they do, hope they don't have a 7-mana beast at the bottom of their deck.
Theotar, the Mad Duke Being Hit in Hearthstone's Upcoming Balance Patch, Notes Coming on Thursday
It will be interesting to see if Wild gets some attention as well. I reached legend yesterday and the number of Big Priest encounters heavily decreased once I had passed Diamond 4ish. The deck is still a pain in the ass and Neptulon is a broken card. I'd advocate for removing the Windfury from the main body or the Immune while attacking from its hands. Other than that I'm not the biggest fan of the meta right now but it doesn't feel unhealthy. Secret Mage is a super disgusting deck to play against but it's probably not broken enough to deserve a nerf (yet?). Mill Druid is doing its thing too easily for my taste but it gets countered by hyper aggressive decks (Demon Hunter, Rogue, maybe even Shaman [pun intended]) and mana cheaters (Secret Mage). Finally I do hope they don't completely nuke Harpoon Gun because JambaJooze's Beast Hunter with Knuckles is a ton of fun to play :)
Another Special Hearthstone Quest Chain for Castle Nathria Is Live - One Week, Two Card Packs
Good call! That prompted me to go back and pick a couple of fitting Infuse decks to include as well.
Runeterra's Dark Saga Domination Expansion Arrives This Week - Patch 3.17.0 Notes, Arclight Event, & More
The Nami nerf absolutely was warranted. I could imagine it still being op given how many spells will fly arouind because of Seraphine but yeah... that was necessary
Another Special Hearthstone Quest Chain for Castle Nathria Is Live - One Week, Two Card Packs
Here's my suggestion for the first part. You should be able to complete it in one game:
### Discover Hunter
# Class: Hunter
# Format: Standard
# Year of the Hydra
#
# 2x (1) Peasant
# 2x (1) Tracking
# 2x (2) Amalgam of the Deep
# 2x (2) Doggie Biscuit
# 1x (2) Murkwater Scribe
# 2x (2) Selective Breeder
# 2x (3) Harpoon Gun
# 1x (3) Ramming Mount
# 2x (3) Revive Pet
# 2x (4) Azsharan Saber
# 2x (4) School Teacher
# 2x (4) Warsong Wrangler
# 2x (5) Pet Collector
# 1x (6) Beaststalker Tavish
# 1x (6) Defense Attorney Nathanos
# 1x (7) Hydralodon
# 2x (7) Mountain Bear
# 1x (9) King Krush
#
AAECAbv5AwbF+wPbkQThnwTtsQTnuQTE7QQM6ukD8OwD9PYDw4AEqZ8E16ME5aQEwKwElrcEwLkEssEEg8gEAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
MERCS: PSA and looking for help
I wonder what weird name was chosen for the bot of the Asia Pacific region or for the Chinese servers. This information was nowhere to be found when I looked for it.
Theotar, the Mad Duke Being Hit in Hearthstone's Upcoming Balance Patch, Notes Coming on Thursday
Theotar, the Mad Duke was always going to be nerfed, it was a case of when not if. The fact is, that this 'disruption' card has inadvertently become a win-con on its own, which surprised no one. Depending on how far team5 is willing to push this, but very likely it'll be 5 mana, unless they have their own reasons to kill it completely, in which case it'll be nerfed to 6, ensuring that this card will never be played again unless we get a combo meta.
Wildseeds are just good. Basically powercreeps hunter cards to such an extent I cant ever see them not playing it. Its not like relics in dhunter, with inherent synergies, wildseeds are standalone good and therefore infinitely flexible. Team5 nerfing this twice is testimony to that. Expecting bear to be a 2/4 taunt, while stag to get a stat nerf to 4/4. A reasonable change, which incidentally refunds us all the related cards again, very nice.
Harpoon Gun has been stealing a living, so no surprises there. But will it be a revert, or straight up nerf to 4 mana? I think the latter would be more impactful, but the former is more likely.
Winners here is definitely dhunter. Im expecting to see plenty of aggro and relic dhunter post patch. Hunter still has a chance, because these nerfs, while significant, may only change the build more towards what we've seen before nathria.
MERCS: PSA and looking for help
This is good to know - I was not aware that there were other versions of "Your Opponent". I wish I encountered them more myself. Like a couple others noted above, I also play PvP to get just one win a day (occasionally I'll go to three for the second chest). Fighting "Your Opponent" generally makes for an easy match.
Vayne Joins Legends of Runeterra in the Domination Expansion - 9 New Cards Revealed
I am glad they went with her sentinel skin her base one is ok but it look straight out of a comic book and doesn't fit Demacia's aesthetics.
Theotar, the Mad Duke Being Hit in Hearthstone's Upcoming Balance Patch, Notes Coming on Thursday
IMO, nerfing Theotar will not help fix the issue of everyone playing same-ish Denathrius decks
New Demacia Spell - Fish Fight
A new Common Demacia Spell, Fish Fight, has been revealed!
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New Demacia Card - Faithful Wolfdog
A new Common Demacia Unit, Faithful Wolfdog, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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New Demacia Card - Steadfast Elkin
A new Common Demacia Unit, Steadfast Elkin, has been revealed!
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New Demacia Card - Bloodcursed Harpy
A new Epic Demacia Unit, Bloodcursed Harpy, has been revealed!
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New Demacia Card - Zealous Ranger-Knight
A new Rare Demacia Unit, Zealous Ranger-Knight, has been revealed!
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New Demacia Card - Kind-hearted Recruit
A new Rare Demacia Unit, Kind-hearted Recruit, has been revealed!
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New Demacia Card - Widowed Huntress
A new Common Demacia Unit, Widowed Huntress, has been revealed!
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New Demacia Spell - Condemn
A new Common Demacia Spell, Condemn, has been revealed!
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New Demacia Champion - Vayne
A new Champion Demacia Unit, Vayne, has been revealed!
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Vayne Joins Legends of Runeterra in the Domination Expansion - 9 New Cards Revealed
I heard thatQuinn just lost her job as scout enabler?
It's kinda sad for Quinn but then scouts always wanted a better fit than Quinn for the deck and now with Vayne they should have one.
Theotar, the Mad Duke Being Hit in Hearthstone's Upcoming Balance Patch, Notes Coming on Thursday
Seems reasonable although I'm very concerned about Imp Warlock just being ignored here. That deck is only waiting to just take over the meta after Hunter.
Then again, with Hunter out of the picture maybe there's room to actually counter Implock either with aggro or just old-fashioned control.
Theotar, the Mad Duke Being Hit in Hearthstone's Upcoming Balance Patch, Notes Coming on Thursday
I'd change Theotar to a 6-mana 4/4. Only the controlliest of control decks would run it at that cost.
I assume Harpoon Gun will be reverted, and I'm guessing the wild seeds each lose a stat point, Bear goes to 2/4 and Stag goes to 4/4.
The only other change I'd make to Hunter, that I don't expect to happen whatsoever, is change Tavish's Hero Power to 3-mana. It's already infinite Always Huffer. No need for it to be discounted at 2-mana.
One other neutral card that I think should be nerfed is Vicious Slitherspear. Make it a 1/2. It would slightly tone down the power of aggro-Druid, Naga Priest, and some Hunter decks.
Finally, if people are worried about Warlock dominance they should finally go ahead and nerf Impending Catastrophe. It should be "Draw a card for each imp you control.", especially because it's a Shadow spell. I had someone go fishing with it with Tamsin Roame on board with no imps, and it didn't feel great to lose to that.
Theotar, the Mad Duke Being Hit in Hearthstone's Upcoming Balance Patch, Notes Coming on Thursday
I dont relaly care to much how theotar gets hit, i just hope it gets hit HARD, if would turn out unplayable that be compelltly ok by me.
BUt i aslo hope isnt just those cards and isnt just nerfs, just hunter (escpailyl fi gets hit really hard) and theotar but nto stuff he (somewhat) keeps in check could be very problematic, and id like few Good buffs (not to alreayd the best/most broken cards ina struggling deck/class beign made more reliant upon those to win).
Mainly warrior/pally, and their limited draw (buff service belll to 2 already, espcialyl when mmoonlight excists at 2, which if was 3mana and bell 2,moonlight still would be much better card) and for rogue secret package, so it isnt abosutly terrible. Kidnap could stop the battlecry of the minion then maybe d be worth using ever at all and not be helping your oponent more often then not by playing it
Theotar, the Mad Duke Being Hit in Hearthstone's Upcoming Balance Patch, Notes Coming on Thursday
I would accept a change like this for Theo, the worst part is not even losing your card but your opponent having the opportunity to use against you
Theotar, the Mad Duke Being Hit in Hearthstone's Upcoming Balance Patch, Notes Coming on Thursday
Yes please, it can be discard but get rid of this consistent turn 4+ swap. I literally ragequitted few mins ago becuase Druid played Theotar with Brann and Mutanus on same turn
Theotar, the Mad Duke Being Hit in Hearthstone's Upcoming Balance Patch, Notes Coming on Thursday
I'd like Theotar, the Mad Duke to discard the two cards instead of swapping them. It would retain the disruption ability but no more being killed by your own card.
As for Harpoon Gun, anything that makes it a meme card. I dislike such high-roll cards. There is no counter-play. Just hope they don't have it on curve, and if they do, hope they don't have a 7-mana beast at the bottom of their deck.