Oh, damn, that sucks... :( :( :( Flux, do you have any approximate idea when such a feature will be implemented? I wanna post a lot here, but the fact it would be hard for me to keep track of all the threads I could derail to oblivion is holding me back!!! :( :( :(
Just kidding, just kidding...XD XD XD
Sooner rather than later. Most of the work for it has been done already on a dev environment, it just needs to be checked for all possible permission issues - can't have admin stuff showing up on my profile for y'all
But Zilliax is magnetic? If you dont want it resummoned, just buff something. I even added 4 mana 2/4 with divine shield, same reason, really. It also makes Kangor's more proactive, which is good.
So, your approach is Magnetic based. I like that. For me, I want to summon Mechs without any buffs attached, which is enough.
And since I dropped all murlocs besides Finley, because even best case Anyfin is underwhelming, it makes space for both Zilliax and Rotten Applebaum anyway. Some other additions: Tirion (surprised he wasnt in a deck to begin with), Loatheb, Mecahno-egg, Deathlord - in short, full deathrattle.
Oh, damn, that sucks... :( :( :( Flux, do you have any approximate idea when such a feature will be implemented? I wanna post a lot here, but the fact it would be hard for me to keep track of all the threads I could derail to oblivion is holding me back!!! :( :( :(
I'm not sure if it will be any viable, but I will be trying this out with Witch's Cauldron! Some 1/1 lackeys in there and you'll have shaman cards in abundance :P
Vereesa's Spell Damage applies through the weapon, requiring you to attack, and sometimes those pesky Conjurer's Calling mages block your ability to do that by having one or more Grave Horror.
I personally felt like including her wouldnt've changed much, even more so - Vereesa would have diluted the Spell Damage cards pool.
I would guess either Beasts or Spells, probably the former given my belief that Toast's unrevealed card was the Hunter Quest (they've shown every other one before the stream and he was "high-profile" enough to get a legendary) and it had a what appeared to be a grey-purple "dog" (hyena?) on the thumbnail. I think though instead of playing big/small beasts it will probably be similar to the rest and purely numbers focused i.e. play 10 beasts. I love playing Zul'jin Spell Hunter though so I would PREFER spell quest but I'm not holding my breath.
Am not sure how good of an idea a spell quest would be though given that Zul'jin is already mega strong and also replaces the hero power.
everyone wants to talk about how this puts odd paladin back into standard, but with the healing synergy in Paladin, why not take the Restore 4 Health hero power?
it's way more inconsistent than Odd Paladin about the dude strategy, both beucase it requires the right card draw, and discover.
However, as you mentioned, it's also way more versatile, and can potentially boost Control Paladin, or maybe even Combo/OTK.
I don't believe that is the correct way to evaluate it. A "Heal 4" hero power is much stronger in the late game when a) you'll need it to survive and outlast your opponent, b) can use it AND do something else in the same turn, and pretty useless in the early game when you want to be developing the board and really have no use for a "restore 4 health" power. On the flip side, of course summoning 2 1/1s without using a card in the early game is extremely strong, but in the late game kind of useless.
tl;dr one hero power is good in the early game, the other is good in the late game.
I would guess either Beasts or Spells, probably the former given my belief that Toast's unrevealed card was the Hunter Quest (they've shown every other one before the stream and he was "high-profile" enough to get a legendary) and it had a what appeared to be a grey-purple "dog" (hyena?) on the thumbnail. I think though instead of playing big/small beasts it will probably be similar to the rest and purely numbers focused i.e. play 10 beasts. I love playing Zul'jin Spell Hunter though so I would PREFER spell quest but I'm not holding my breath.
Toast did say that his card was a minion on the same power level as Drakonid Operative.
the shaman quest, Corrupt the Waters, you just have so many different ways to construct your deck around it. control shudrwock quest shaman? midrange lackey quest shaman? I'm sure there are a lot options that I did'nt even think about.
I would guess either Beasts or Spells, probably the former given my belief that Toast's unrevealed card was the Hunter Quest (they've shown every other one before the stream and he was "high-profile" enough to get a legendary) and it had a what appeared to be a grey-purple "dog" (hyena?) on the thumbnail. I think though instead of playing big/small beasts it will probably be similar to the rest and purely numbers focused i.e. play 10 beasts. I love playing Zul'jin Spell Hunter though so I would PREFER spell quest but I'm not holding my breath.
And there's no such thing as neutral minions. You're totally right, my bad
Sure, have fun with your amani berserkers and crystalizers in a meta where even zoolock with their flame imps and life tap are struggling to keep up.
I remember a time, where Evenpaladin was a thing and he did run Amani Beserker or when an legend player like TrumpSC rated "Caverns below, 1 star". Just wait and see how the new meta evolves and your trys to say sth about the new meta fails.
The new priest quest is no Genn or Call to arms, mate. Also, everyone and their mom rated caverns below 1 star. What makes you so sure it's not the other way around this time and this card is just deceptively bad instead of deceptively good? The way I see it, you're all just hive minding towards this card being playable just like every streamer hive minded towards the rogue quest being 1 star
Doesn't help much, but last boss of Karazhan can be defeated easily with Big Priest. Just did it the other day to see if I could. Seems like a lot of the T1 wild decks can be used for certain bosses if you don't want to get too creative.
Any particular bosses you're having trouble with? I have not defeated Thaddius and Kel'Thuzad yet, but did defeat all the other Naxx bosses and I've saved my decks for about half of them. This was around the time of K&C, I think, so the decks do include modern cards but aren't fully up-to-date. But they would be a decent starting point for tuning.
No not as such, have just been trying various bosses with my current decks already some I win, most I lose lol. I only just had the idea to go back and do them, I have Naxx and Blackrock to do but since I got all classes to 60 I wanted something new to do as a target/challenge.
If others want them though why not get the community involved and have some fun at the same time
Is there a way to see my reply history?
Sooner rather than later. Most of the work for it has been done already on a dev environment, it just needs to be checked for all possible permission issues - can't have admin stuff showing up on my profile for y'all
The Finley Brotherhood
So, your approach is Magnetic based. I like that. For me, I want to summon Mechs without any buffs attached, which is enough.
I understand your style. Have a look at this, which may be of good use for you.
Turn 1 rope?
im guilty of this sometimes
80% of times i play HS casual (daily quests , brawls , etc ) so i do something else while playing HS
although i never do this at the start of month when i grind for rank 5
Is there a way to see my reply history?
Oh, damn, that sucks... :( :( :( Flux, do you have any approximate idea when such a feature will be implemented? I wanna post a lot here, but the fact it would be hard for me to keep track of all the threads I could derail to oblivion is holding me back!!! :( :( :(
Just kidding, just kidding...XD XD XD
Uldum Rogue Quest Reveal - Bazaar Burglary
I'm not sure if it will be any viable, but I will be trying this out with Witch's Cauldron! Some 1/1 lackeys in there and you'll have shaman cards in abundance :P
Vereesa's Spell Damage applies through the weapon, requiring you to attack, and sometimes those pesky Conjurer's Calling mages block your ability to do that by having one or more Grave Horror.
I personally felt like including her wouldnt've changed much, even more so - Vereesa would have diluted the Spell Damage cards pool.
Hunter Quest Predictions.
Am not sure how good of an idea a spell quest would be though given that Zul'jin is already mega strong and also replaces the hero power.
New Paladin Minion - Sir Finley of the Sands
I don't believe that is the correct way to evaluate it. A "Heal 4" hero power is much stronger in the late game when a) you'll need it to survive and outlast your opponent, b) can use it AND do something else in the same turn, and pretty useless in the early game when you want to be developing the board and really have no use for a "restore 4 health" power. On the flip side, of course summoning 2 1/1s without using a card in the early game is extremely strong, but in the late game kind of useless.
tl;dr one hero power is good in the early game, the other is good in the late game.
Hunter Quest Predictions.
Sounds great, I was thinking thinking about Deathrattles or Beasts, it seems like a good idea given the current archetypes
Hunter Quest Predictions.
Toast did say that his card was a minion on the same power level as Drakonid Operative.
Legend Wackey Lackey Handlock
Fun list, thanks for sharing!
Saviors of Uldum - 5 Pack Bundles Giveaway
the shaman quest, Corrupt the Waters, you just have so many different ways to construct your deck around it. control shudrwock quest shaman? midrange lackey quest shaman? I'm sure there are a lot options that I did'nt even think about.
Uldum Rogue Quest Reveal - Bazaar Burglary
R.I.P. Spectral Cutlass
Uldum Rogue Quest Reveal - Bazaar Burglary
Play second one and if there is that much weapon destruction just switch to another deck (including quest deck)
Uldum Rogue Quest Reveal - Bazaar Burglary
Not anymore... Newer cards get cards from "another class" not from opponent class
Saviors of Uldum - 5 Pack Bundles Giveaway
Conjured Mirage seem very interesting!
Hunter Quest Predictions.
Yeah i support this both as a guess and as a hope.
Or maybe same reward but different condition. It would fit a longer gamestyle, which seems to be the target of the new Quests.
Why no Vereesa Windrunner for potential extra spellpower?
Hunter Quest Predictions.
I would guess either Beasts or Spells, probably the former given my belief that Toast's unrevealed card was the Hunter Quest (they've shown every other one before the stream and he was "high-profile" enough to get a legendary) and it had a what appeared to be a grey-purple "dog" (hyena?) on the thumbnail. I think though instead of playing big/small beasts it will probably be similar to the rest and purely numbers focused i.e. play 10 beasts. I love playing Zul'jin Spell Hunter though so I would PREFER spell quest but I'm not holding my breath.
Hunter Quest Predictions.
Heh. Play 3 traps, you hero power now casts a random trap for 2 mana.
Uldum Rogue Quest Reveal - Bazaar Burglary
You counter this by playing rogue.pogchamp..
New Priest Spell - Activate the Obelisk
The new priest quest is no Genn or Call to arms, mate. Also, everyone and their mom rated caverns below 1 star. What makes you so sure it's not the other way around this time and this card is just deceptively bad instead of deceptively good? The way I see it, you're all just hive minding towards this card being playable just like every streamer hive minded towards the rogue quest being 1 star
Saviors of Uldum - 5 Pack Bundles Giveaway
[/Anubisath Warbringer]- Great Card for Arena and its Common
Standard decks for old adventures
Doesn't help much, but last boss of Karazhan can be defeated easily with Big Priest. Just did it the other day to see if I could. Seems like a lot of the T1 wild decks can be used for certain bosses if you don't want to get too creative.
Standard decks for old adventures
No not as such, have just been trying various bosses with my current decks already some I win, most I lose lol. I only just had the idea to go back and do them, I have Naxx and Blackrock to do but since I got all classes to 60 I wanted something new to do as a target/challenge.
If others want them though why not get the community involved and have some fun at the same time