Flavor is focused on the creature's association with Brewfest. Seeing this card will make your opponent's minions "drunk", lol.
Here's a picture of the warrior class mount from Legion. Must have the appropriate name, be a warrior card, and have abilities related to it's being both a dragon and a mount.
Now that we've seen Titanic Lackey and its effect, I had a moment to rethink this. I was also thinking it'd be a lackey with a Reborn tie in. However, I'm really glad it's not. Rogue already generates a TON of lackeys. Did we really want a Rogue turn with Spirit of the Shark on board, play Leeroy Jenkins, Reborn(x2) on Leeroy, then Reborn(x2) again, Leeroy hits face, Backstab Leeroy to spawn 4 of him with 1 health left and charge face again for a total of 30 Leeroy damage in one turn?
Granted it would be a super situational combo requiring you get the two lackeys, you would need Shark to be your only minion on board, no taunts or secrets in play to stop you... However, could have been very strong with 30 charge damage possible as early as Turn 7.
If this would happen (bring back some old sets/cards) to constructed mode, it would have to be another game mode, but... they would face 2 problems: first - would they allow people to buy packs with gold? Second - how would they deal with thousands of complaining players that dusted their rotated cards?
I also thought about this myself. In my opinion, there should be a third constructed mode, with rotating sets, in a seasonal fashion, just like the arena nowadays. So, in an economic point of view, for Blizzard, I think it wouldn't be feasible...
I'm not sure how many people who constantly dust Wild cards would even be interested in playing anything outside of Standard anyway. But this could be good or bad for Blizzard. (For the sake of this post, I'm going to refer to this hypothetical new format as "Limited")
Bad:
Yes, some players might complain that they dusted all their old cards, but that's not Blizzard's fault. They would have made that choice on their own!
Could feel like restricted access for newer players who don't have a lot of the older sets
It may not attract a very wide base of players who are already fatigued on the game just from normal ladder play, making match-making take a long time, maybe not making for fair match-making either.
Good:
If they wanted to redesign the Ladder experience, they could try something different in this mode first
They could offer Wild packs as part of a monthly rewards system for climbing in this mode. Offering a few Wild packs in rewards, especially if they are for Wild sets featured in the following month's lineup, could help alleviate some of the pain in the first two "Bad" bullet points.
They could actually ban the use of certain cards each month as a way of balancing this mode and avoiding super OP combos. They can't really do this in Wild since that'd basically be deleting a card from the game, but if a super strong Wild deck can be built that month in Limited because all the cards you need are in the monthly set list, hinder it with a few card bans to balance the mode that month.
It may actually encourage some players to invest more in Wild packs if they 1) are newer and never opened a lot of them or 2) are missing some cards from old sets. Example: I didn't play much during the GvG and TGT releases so I am missing a LOT of cards in those two sets.
In terms of the "using gold for Wild packs" thing... I've heard a few excuses such as "it's confusing for new players and frustrating for them if they buy packs they then can't use in Standard" or "the client can't handle it". That second one I think is more mobile. I personally see no reason why they couldn't make any Adventure or Wild set that is usable in Limited for that month available in in-game shops for gold during that month!
I've thought about this many times before as this idea keeps coming up in various forums. Would the new mode be a huge money maker for Blizzard on it's own? Probably not. But do they need a new game mode or two to help keep interest in the game up to continue making money in general? Yes, they probably do.
Most classes will prefer Vicious Scalehide, but the demon tag might have some hidden potential.
Felsoul Inquisitor is a demon with lifesteal and it never sees play. What makes Scalehide good is Rush + means to buff it/copy it (Rogue quest + bounce, Dire Frenzy + Master's Call, stitching it onto other beasts with DK Rexxar). If some sort of build-a-demon effect gets added to the game, sure, the card will become interesting in that context, but even then the lack of rush hurts bigtime. You don't want to give the opponent the option to remove the minion without healing you.
My favourite card definitely is Mogu Cultist. I really like the crazy meme potential of cards like this and can't wait to test the things possible with this one.
I love Frightened Flunky bc it reminds me of Journey to Un'Goro, which is the expansion I first started playing Hearthstone regularly during. And Shaggy's power is too great for me to resist, even in card form.
For me it's Making Mummies. I love trying to create sticky boards and Reborn plays into that, which is what that Quest needs. Being able to freely make a 2/2 copy of a minion has a ton of potential with Deathrattle (Da Undatakah 2/2 copy? Sure!), Reborn, Divine Shield and End of turn minions. There are just so many possible combinations that I can't wait to try it out and see where it can go.
I’ve seen a few suggestions like this. There is a brawl that’s very close actually. It’s lots of fun but I would like this mode in addition to the current formats, not instead of
How about they don't make 90% of the set garbage and then the rest 10% broken so decks buld themselves
While this will be downvoted to oblivion, it is actually true...
Metas are completely figured out in 2 weeks after the expansion, and the game becomes completely stale in the first month.
The only way to combat this is by making at least half of the expansion playable and add completixity and variety to the game. This is where many people make the false assumption that the problem is the lack of new cards. The game as card game, is and has been utter shit, because every match will play the same and against the same decks. Even if there many viable decks almost all of them will be confined in a 2 to 3 archetypes. So you basically have 2 to 3 decks that play the same but have different collours.
As long as:
1)you cannot react during the opponents turn
2)the decks are too shallow and are figured out by everyone after a couple of games
3) the majority of cards are utter garbage
the game will be in a constant stale phase with some breaks during expansion.
But this will not change, nor they will listen to "patch" fixes like op's because hs is not a card game but a mobile game with cards, and it's damm good in that perspective The formula works and it brings them a fortune so why they should change it?
Saviors of Uldum - 5 Pack Bundles Giveaway
[Hearthstone Card (Anka, the Buried) Not Found] for the lulz and the Memes in wild!
Here's some art, make a card! [Legacy Game]
Flavor is focused on the creature's association with Brewfest. Seeing this card will make your opponent's minions "drunk", lol.
Here's a picture of the warrior class mount from Legion. Must have the appropriate name, be a warrior card, and have abilities related to it's being both a dragon and a mount.
Lackey Speculation Thread
Now that we've seen Titanic Lackey and its effect, I had a moment to rethink this. I was also thinking it'd be a lackey with a Reborn tie in. However, I'm really glad it's not. Rogue already generates a TON of lackeys. Did we really want a Rogue turn with Spirit of the Shark on board, play Leeroy Jenkins, Reborn(x2) on Leeroy, then Reborn(x2) again, Leeroy hits face, Backstab Leeroy to spawn 4 of him with 1 health left and charge face again for a total of 30 Leeroy damage in one turn?
Granted it would be a super situational combo requiring you get the two lackeys, you would need Shark to be your only minion on board, no taunts or secrets in play to stop you... However, could have been very strong with 30 charge damage possible as early as Turn 7.
Idea to revolutionize Hearthstone
I'm not sure how many people who constantly dust Wild cards would even be interested in playing anything outside of Standard anyway. But this could be good or bad for Blizzard. (For the sake of this post, I'm going to refer to this hypothetical new format as "Limited")
Bad:
Good:
In terms of the "using gold for Wild packs" thing... I've heard a few excuses such as "it's confusing for new players and frustrating for them if they buy packs they then can't use in Standard" or "the client can't handle it". That second one I think is more mobile. I personally see no reason why they couldn't make any Adventure or Wild set that is usable in Limited for that month available in in-game shops for gold during that month!
I've thought about this many times before as this idea keeps coming up in various forums. Would the new mode be a huge money maker for Blizzard on it's own? Probably not. But do they need a new game mode or two to help keep interest in the game up to continue making money in general? Yes, they probably do.
New Neutral Minion - Vilefiend
Felsoul Inquisitor is a demon with lifesteal and it never sees play. What makes Scalehide good is Rush + means to buff it/copy it (Rogue quest + bounce, Dire Frenzy + Master's Call, stitching it onto other beasts with DK Rexxar). If some sort of build-a-demon effect gets added to the game, sure, the card will become interesting in that context, but even then the lack of rush hurts bigtime. You don't want to give the opponent the option to remove the minion without healing you.
Saviors of Uldum - 5 Pack Bundles Giveaway
BEEEES!!!, just because it will be fun to say when you play the card
Saviors of Uldum - 5 Pack Bundles Giveaway
My favourite card definitely is Mogu Cultist. I really like the crazy meme potential of cards like this and can't wait to test the things possible with this one.
Saviors of Uldum - 5 Pack Bundles Giveaway
Frightened Flunky , taunt card discover a taunt card and the funny arts
New Neutral Minion - Vilefiend
Most classes will prefer Vicious Scalehide, but the demon tag might have some hidden potential.
Card Pack Opener
Hyped for the pack sim, definitely in the works!
Saviors of Uldum - 5 Pack Bundles Giveaway
As a rogue player, Anka, the Buried looks interesting and fun for sure!!
Saviors of Uldum - 5 Pack Bundles Giveaway
Easily Dark Pharos Tekahn for me. Looking forward to trying to get a viable warlock again
Saviors of Uldum - 5 Pack Bundles Giveaway
I love Frightened Flunky bc it reminds me of Journey to Un'Goro, which is the expansion I first started playing Hearthstone regularly during. And Shaggy's power is too great for me to resist, even in card form.
Saviors of Uldum - 5 Pack Bundles Giveaway
I'm really excited to see Frightened Flunky. I was a really big fan of Stonehill Defender and now I get a card that is very similar to it.
Saviors of Uldum - 5 Pack Bundles Giveaway
Puzzle box of Yogg-Saron, of course. Only to wait for OG Yogg to cast it, twice, for the lulz.
Here's some art, make a card! [Legacy Game]
Omfg, love that art. What a dopey looking creature. I tried to make the card humorous.
next: use this Wolpertinger art. It's from the warcraft tcg. Goofy animal. Make it a beast, but otherwise do whatever you think is right.
Saviors of Uldum - 5 Pack Bundles Giveaway
For me it's Making Mummies. I love trying to create sticky boards and Reborn plays into that, which is what that Quest needs. Being able to freely make a 2/2 copy of a minion has a ton of potential with Deathrattle (Da Undatakah 2/2 copy? Sure!), Reborn, Divine Shield and End of turn minions. There are just so many possible combinations that I can't wait to try it out and see where it can go.
Saviors of Uldum - 5 Pack Bundles Giveaway
Mogu Cultist
My favorite without a doubt, memes reign supreme!
Card Pack Opener
Yup, already on our to do list ;-) It is always fun opening packs :)
Saviors of Uldum - 5 Pack Bundles Giveaway
I have only one answer to the question like this...
It will be Jade Idol\Rogue Q level - mark my words;)
Saviors of Uldum - 5 Pack Bundles Giveaway
Sunstruck Henchman for the memes
Idea to revolutionize Hearthstone
I’ve seen a few suggestions like this. There is a brawl that’s very close actually. It’s lots of fun but I would like this mode in addition to the current formats, not instead of
Saviors of Uldum - 5 Pack Bundles Giveaway
[Hearthstone Card (Frightened Flunky) Not Found].
Because ZOINKS!
Also discover.
Idea to revolutionize Hearthstone
While this will be downvoted to oblivion, it is actually true...
Metas are completely figured out in 2 weeks after the expansion, and the game becomes completely stale in the first month.
The only way to combat this is by making at least half of the expansion playable and add completixity and variety to the game. This is where many people make the false assumption that the problem is the lack of new cards. The game as card game, is and has been utter shit, because every match will play the same and against the same decks. Even if there many viable decks almost all of them will be confined in a 2 to 3 archetypes. So you basically have 2 to 3 decks that play the same but have different collours.
As long as:
1)you cannot react during the opponents turn
2)the decks are too shallow and are figured out by everyone after a couple of games
3) the majority of cards are utter garbage
the game will be in a constant stale phase with some breaks during expansion.
But this will not change, nor they will listen to "patch" fixes like op's because hs is not a card game but a mobile game with cards, and it's damm good in that perspective The formula works and it brings them a fortune so why they should change it?
Saviors of Uldum - 5 Pack Bundles Giveaway
Thanks for this great opportunity Fluxflashor!
My Favourite card is Cloud Prince.
Make secret Mage great again!