Well it's supporting beasts as opposed to mech, and seems pretty different than current midrange hunter. Will see what the other cards for hunter/other classes/neutral are.....
Cool idea! I like the quest, but the reward feels a little weak. Generally, quests that don't provide continuous benefit need to have a bigger impact than this. Think about the quests that have seen regular play (Timewarp, Sulfuras, Caverns, Awaken the Makers). Time Warp and the 40 hp are huge tempo effects, they swing the game in a new direction.
Your reward card seems great (3x Mind Control), but Mind Control is mostly good when it surprises your opponent. There will be no surprise with this reward card.
Dinotamer Brann - 4 - Drafting for a highlander card is very unlikely to work out for you. The cost/effect/value here is tremendous if you can trigger it, though. If you can pull it off it'll be a soul crushing victory. The more likely scenario is you drop a 7 mana 2/4. Equally soul crushing.
Elise the Enlightened - 3 - She's solid as a vanilla 5/5 for 5. Highlander strategy is not likely to work out when drafting.
Reno the Relicologist - 4 - Mediocre stats for a 6 drop and that's what he'll be more often than not.
Sir Finley of the Sands - 3 - The stats make him a good vanilla 2/3 for 2. Highlander strategy is not likely to work out when drafting.
Wild Bloodstinger - 1 - The downside is so minimal because of the high health stat. The chances are good that this trades at least 2 for 1 with the potential for more than that. Late game you could drop this without pulling something from your opponent's hand, completely negating the downside. There will certainly be times when RNGesus frowns upon you and pulls a poison minion but this monster will be well worth drafting.
Scarlet Webweaver - 2 - It's conditional with sub-par stats so I really want to give it a 3 but the condition is that you have a beast. In a hunter draft that's not a tough condition to meet.
Expired Merchant - 1 - High value with a small downside of 1 health on a 2 drop. As long as the next arena meta doesn't include a ton of priests there's little to worry about with this card.
Hidden Oasis - 3 - I like the versatility here and am tempted to give this a 2. 6/6 taunt for 6 is good and the likely choice nearly every time you play this.
Murmy - 2 - A great option as a 1 drop but drafting 1 drops in arena isn't a top priority.
I see this seeing play in at least one archetype, against aggro you're highly unlikely to hit anything too damning (worst case i can think of off the top of my head is venomiser) and against control you've got a combo disruptor (although for some decks you'll need to have other minions on the board when you play, e.g. malygos won't die)
Time for some Gahz'rilla shenanigans in wild. Drop this and you'll hit either your Tundra Rhino or Gahz. Arcane Shot/Thing that summons the mastiff/elven archer and GG with a 48 damage face hit.
Get a bit more reduction in there and meme it up with Loose Specimen for a 384 damage OTK!
I have a serious question - would there be a difference, if the Murmy had a Deathrattle: Summon a different 1/1 murloc? What's the benefit of giving this minion reborn in comparison to the aforementioned example?
[edit] I think I got my answer - reborn synergy cards. Sooo nvm. Cool and strong card, shame that Possessed Villager gets power creeped with every single expansion.
Obviously the flavor of the set and synergy. They made a new keyword, why create an extra token and do "boring" deathrattle, when they can make a Reborn minion :) And if you meant summon a 1/1 copy of a random murloc, that would be OP as hell for a 1-drop.
Also, about power creep over Possessed Villager, yes and no. Obviously Reborn is not deathrattle, those keywords have different synergy and saying one is better than other might not be true in every situation. On average, they are the same, in reality, they are different enough.
Good card, kills most combo pieces/game ender minions outright, kills them all with an added Kill Command and leaves you with a body on the board.
But Midrange Hunter already beats the decks that this helps against, and you would rather have a Savannah Highmane over this, I think. Would maybe fit in a slower Hunter if that ever existed?
Time for some Gahz'rilla shenanigans in wild. Drop this and you'll hit either your Tundra Rhino or Gahz. Arcane Shot/Thing that summons the mastiff/elven archer and GG with a 48 damage face hit.
I'm trying to think of a likely punish to Wild Bloodstinger, and not coming up with a ton. I think at least a 1-of will become common in most Hunter decks. But, I'd be afraid to run one in Arena because of all the Dig Days.
Scarlet Webweaver needs some build-around, but I think it's strong enough to work in non-combo decks or non-OTK combo decks. 0-mana Tundra Rhino is enough to justify it in any deck you'd want to run a Tundra Rhino in.
I suppose smacking into an oondasta or a burly would kind of suck but those will be one offs. Chances are you will get to crush some lackey generating minions ruining your opponent s game plan.
Uldum Hunter Card Reveals - Wild Bloodstinger & Scarlet Webweaver
How can u be excited to play control in a class with suh an aggro hero power?
Uldum Hunter Card Reveals - Wild Bloodstinger & Scarlet Webweaver
July 19th 2019. A day which will live in infamy. The day where Hunter gets a combo activator card and brakes the game forever.
MTG Arena it is
Uldum Hunter Card Reveals - Wild Bloodstinger & Scarlet Webweaver
Well it's supporting beasts as opposed to mech, and seems pretty different than current midrange hunter. Will see what the other cards for hunter/other classes/neutral are.....
Uldum Hunter Card Reveals - Wild Bloodstinger & Scarlet Webweaver
Ok.. I guess I'm buying this expansion then ..
Edit: is rexxar getting a Jungle Giants style quest featuring high cost beasts?
Uldum Hunter Card Reveals - Wild Bloodstinger & Scarlet Webweaver
Yoooo that makes a lot more sense now
Uldum Hunter Card Reveals - Wild Bloodstinger & Scarlet Webweaver
YAY! MORE OP CARDS FOR HUNTER! HE REALLY NEED SOME MORE HELP THERE IN THE TOP...
Let's begin a card creation competition?
Any word on this? Don't meant to rush, just curious.
Sigil of Madness - New Warlock Quest Idea
Cool idea! I like the quest, but the reward feels a little weak. Generally, quests that don't provide continuous benefit need to have a bigger impact than this. Think about the quests that have seen regular play (Timewarp, Sulfuras, Caverns, Awaken the Makers). Time Warp and the 40 hp are huge tempo effects, they swing the game in a new direction.
Your reward card seems great (3x Mind Control), but Mind Control is mostly good when it surprises your opponent. There will be no surprise with this reward card.
Saviors of Uldum: Arena Impact
Dinotamer Brann - 4 - Drafting for a highlander card is very unlikely to work out for you. The cost/effect/value here is tremendous if you can trigger it, though. If you can pull it off it'll be a soul crushing victory. The more likely scenario is you drop a 7 mana 2/4. Equally soul crushing.
Elise the Enlightened - 3 - She's solid as a vanilla 5/5 for 5. Highlander strategy is not likely to work out when drafting.
Reno the Relicologist - 4 - Mediocre stats for a 6 drop and that's what he'll be more often than not.
Sir Finley of the Sands - 3 - The stats make him a good vanilla 2/3 for 2. Highlander strategy is not likely to work out when drafting.
Wild Bloodstinger - 1 - The downside is so minimal because of the high health stat. The chances are good that this trades at least 2 for 1 with the potential for more than that. Late game you could drop this without pulling something from your opponent's hand, completely negating the downside. There will certainly be times when RNGesus frowns upon you and pulls a poison minion but this monster will be well worth drafting.
Scarlet Webweaver - 2 - It's conditional with sub-par stats so I really want to give it a 3 but the condition is that you have a beast. In a hunter draft that's not a tough condition to meet.
Expired Merchant - 1 - High value with a small downside of 1 health on a 2 drop. As long as the next arena meta doesn't include a ton of priests there's little to worry about with this card.
Hidden Oasis - 3 - I like the versatility here and am tempted to give this a 2. 6/6 taunt for 6 is good and the likely choice nearly every time you play this.
Murmy - 2 - A great option as a 1 drop but drafting 1 drops in arena isn't a top priority.
The Explorers Aren't the Only Highlanders in Town - One More to be Revealed for Saviors of Uldum
Now you can tempo Reno twice as much!
Uldum Hunter Card Reveals - Wild Bloodstinger & Scarlet Webweaver
Most frequent punish I can think of in the meta rn is probably venomiser
New Hunter Minion - Wild Bloodstinger
I see this seeing play in at least one archetype, against aggro you're highly unlikely to hit anything too damning (worst case i can think of off the top of my head is venomiser) and against control you've got a combo disruptor (although for some decks you'll need to have other minions on the board when you play, e.g. malygos won't die)
New Hunter Minion - Scarlet Webweaver
Get a bit more reduction in there and meme it up with Loose Specimen for a 384 damage OTK!
That way it kills Druids and Odd Warriors too! /s
New Neutral Minion - Murmy
Obviously the flavor of the set and synergy. They made a new keyword, why create an extra token and do "boring" deathrattle, when they can make a Reborn minion :) And if you meant summon a 1/1 copy of a random murloc, that would be OP as hell for a 1-drop.
Also, about power creep over Possessed Villager, yes and no. Obviously Reborn is not deathrattle, those keywords have different synergy and saying one is better than other might not be true in every situation. On average, they are the same, in reality, they are different enough.
New Hunter Minion - Wild Bloodstinger
Good card, kills most combo pieces/game ender minions outright, kills them all with an added Kill Command and leaves you with a body on the board.
But Midrange Hunter already beats the decks that this helps against, and you would rather have a Savannah Highmane over this, I think. Would maybe fit in a slower Hunter if that ever existed?
Scarlet Webweaver
Hm... The fact that it is targeted actually matters...
Wild Bloodstinger
6 Mana 6/9 that backfires sometimes...
Uldum Hunter Card Reveals - Wild Bloodstinger & Scarlet Webweaver
NEVER SKIP DIG DAY!
/s
Uldum Hunter Card Reveals - Wild Bloodstinger & Scarlet Webweaver
New Hunter Minion - Scarlet Webweaver
Time for some Gahz'rilla shenanigans in wild. Drop this and you'll hit either your Tundra Rhino or Gahz. Arcane Shot/Thing that summons the mastiff/elven archer and GG with a 48 damage face hit.
Uldum Hunter Card Reveals - Wild Bloodstinger & Scarlet Webweaver
Better yet, use two Hunting Party instead of Faceless Manipulator to make it a 32 damage otk.
Two Uldum Card Reveals - Making Mummies (Paladin Quest) & Murmy
I mean they also went back on what plagues were within a week so don't think too much into it
Two Uldum Card Reveals - Making Mummies (Paladin Quest) & Murmy
I'm gonna bet on either a spell that gives your minions reborn or a minion with text "whenever you play a 1-health minion give it reborn" for paladin
Uldum Hunter Card Reveals - Wild Bloodstinger & Scarlet Webweaver
I'm trying to think of a likely punish to Wild Bloodstinger, and not coming up with a ton. I think at least a 1-of will become common in most Hunter decks. But, I'd be afraid to run one in Arena because of all the Dig Days.
Scarlet Webweaver needs some build-around, but I think it's strong enough to work in non-combo decks or non-OTK combo decks. 0-mana Tundra Rhino is enough to justify it in any deck you'd want to run a Tundra Rhino in.
New Hunter Minion - Wild Bloodstinger
I suppose smacking into an oondasta or a burly would kind of suck but those will be one offs. Chances are you will get to crush some lackey generating minions ruining your opponent s game plan.