I think this Quest if very fun to build around, because you want to include quite a lot of cards that summon minions for your opponent, but then you can potentially steal so much of their minions that they would feel very upset. Prefer brainwashing large minions like Shirvalla or Sylvanas.
10/10 Cute Factor. I'm crafting this Gold on day of release. Because I have to...
It'll work well early to mid game but spending 2 mana to make a 2/2 in the late game? I'm not so sure about that. Even with a great Deathrattle to copy I can't see it being worth it.
Well, I wouldn't straight up call this bad but I do think they held back on both halves of the card, particularly the healing, just because the quest exists. It wouldn't be out of the question for the Treant to be a 6/7 if the quest didn't exist. Considering the stats we see on cards like Druid of the Claw and Ancient of War a 6 mana 6/7 taunt for druid wouldn't be all that surprising. I almost hope the quest ends up being rather niche, a thing for the enthusiasts to build around, or we may see Choose One cards taking a turn for the worse in the future for sure, so in that respect, they did kinda shoot themselves in the foot with the quest design.
I bet Highlander will kind of be ok but not great this expansion. Next expansion the conclusion of the trilogy where the heroes win they get much more support Highlander will be tier 1.
I wonder if they'll turn Redemption into "When your minion will die from an attack, give it reborn before it dies". It's the same mechanic but the wording would be a little bit of a stretch IMO.
Ahm, are you serious about the first tech? I have never seen anyone run it and hsreplay supports my statement. Hungry Crab sees play from time to time, so it might gain popularity next expansion, but the fact still remains that Mecharoo and Murmy benefit from various tribe synergies - magnetize, murloc buffs - while there is no need to run Possessed Villager in wild zoo decks anymore, since he doesn't offer anything exciting. You are better off making a mech zoo deck with SN1P-SN4P. And since the new cards are neutral, those can enhance decks from other classes, which is yet another sign of power creep.
I wasn't serious about any of it. guess I should have added a /s for sarcasm
The giant costs 4 in your hand and this is what really matters. Same thing when copying an Arcane Giant with Simulacrum in wild after having cast a lot of spells beforehand.
Ahm, are you serious about the first tech? I have never seen anyone run it and hsreplay supports my statement. Hungry Crab sees play from time to time, so it might gain popularity next expansion, but the fact still remains that Mecharoo and Murmy benefit from various tribe synergies - magnetize, murloc buffs - while there is no need to run Possessed Villager in wild zoo decks anymore, since he doesn't offer anything exciting. You are better off making a mech zoo deck with SN1P-SN4P. And since the new cards are neutral, those can enhance decks from other classes, which is yet another sign of power creep.
Assuming that you complete the quest by turn 6, this is a great card tbh. Using greater healing potion as a benchmark, you pay 2 more mana to summon a vanilla taunt minion with guaranteed impact on the board. Probably yoou couldn't play for tempo because of the quest for 5 turns but this can make up for the face damage you got durinf that time, considering that cards such as ferocious howl can keep you alive while you ramp u.
Sigil of Madness - New Warlock Quest Idea
I think this Quest if very fun to build around, because you want to include quite a lot of cards that summon minions for your opponent, but then you can potentially steal so much of their minions that they would feel very upset. Prefer brainwashing large minions like Shirvalla or Sylvanas.
Thoughts?
Uldum Druid Card Reveal - Hidden Oasis
Imagine Priests getting this card from random effects and playing it with Auchenai Soulpriest
New Paladin Spell - Making Mummies
10/10 Cute Factor. I'm crafting this Gold on day of release. Because I have to...
It'll work well early to mid game but spending 2 mana to make a 2/2 in the late game? I'm not so sure about that. Even with a great Deathrattle to copy I can't see it being worth it.
New Druid Spell - Hidden Oasis
I wanted the quest for my Lucenbark deck before this was revealed so seems good.
Reveal Thread Update
Can somebody go in and change the format for the times to read Days, Hours, Minutes instead of Hours, Minutes, Seconds.
Would make it easier to follow.
Uldum Druid Card Reveal - Hidden Oasis
Well, I wouldn't straight up call this bad but I do think they held back on both halves of the card, particularly the healing, just because the quest exists. It wouldn't be out of the question for the Treant to be a 6/7 if the quest didn't exist. Considering the stats we see on cards like Druid of the Claw and Ancient of War a 6 mana 6/7 taunt for druid wouldn't be all that surprising. I almost hope the quest ends up being rather niche, a thing for the enthusiasts to build around, or we may see Choose One cards taking a turn for the worse in the future for sure, so in that respect, they did kinda shoot themselves in the foot with the quest design.
Zetalot's Buff Priest
If I want to add Da Undatakah, what should i sub out for it?
The Explorers Aren't the Only Highlanders in Town - One More to be Revealed for Saviors of Uldum
I bet Highlander will kind of be ok but not great this expansion. Next expansion the conclusion of the trilogy where the heroes win they get much more support Highlander will be tier 1.
Uldum Druid Card Reveal - Hidden Oasis
This is awesome! Can't wait to try it in Quest Druid.
Two Uldum Card Reveals - Making Mummies (Paladin Quest) & Murmy
I wonder if they'll turn Redemption into "When your minion will die from an attack, give it reborn before it dies". It's the same mechanic but the wording would be a little bit of a stretch IMO.
New Neutral Minion - Murmy
I wasn't serious about any of it. guess I should have added a /s for sarcasm
New Warlock Minion - Expired Merchant
The giant costs 4 in your hand and this is what really matters. Same thing when copying an Arcane Giant with Simulacrum in wild after having cast a lot of spells beforehand.
New Paladin Spell - Making Mummies
Paladin is my fav class, but in this expansion i'm really dissapointed.
New Mage Minion - Reno the Relicologist
Maybe i'll play Reno Mage in wild, one of my fav decks of all times.
Uldum Druid Card Reveal - Hidden Oasis
alright, that's a solid defensive card.
Keep in mind there is currently no 6/6 taunt in the game so that's nice as well.
Main problem at this point is the lack of effective ramp.
I wonder if at some point they'll just have to unnerf Wild Growth or Nourish
New Warlock Minion - Expired Merchant
I wonder if it discards based on the base cost or current cost of cards.
For example, if I have a Sneed's Old Shredder and a Mountain Giant in my hand that currently costs 4 when I play the merchant would it discard the Sneed's Old Shredder because 8 > 4 or the Mountain Giant because 12 > 8?
Uldum Druid Card Reveal - Hidden Oasis
Untapped Potential, Lucentbark, Lifeweaver. Heal Druid might become a reality.
Reno the Relicologist
I'm a little sad
New Neutral Minion - Murmy
Ahm, are you serious about the first tech? I have never seen anyone run it and hsreplay supports my statement. Hungry Crab sees play from time to time, so it might gain popularity next expansion, but the fact still remains that Mecharoo and Murmy benefit from various tribe synergies - magnetize, murloc buffs - while there is no need to run Possessed Villager in wild zoo decks anymore, since he doesn't offer anything exciting. You are better off making a mech zoo deck with SN1P-SN4P. And since the new cards are neutral, those can enhance decks from other classes, which is yet another sign of power creep.
Uldum Druid Card Reveal - Hidden Oasis
Assuming that you complete the quest by turn 6, this is a great card tbh. Using greater healing potion as a benchmark, you pay 2 more mana to summon a vanilla taunt minion with guaranteed impact on the board. Probably yoou couldn't play for tempo because of the quest for 5 turns but this can make up for the face damage you got durinf that time, considering that cards such as ferocious howl can keep you alive while you ramp u.
Uldum Druid Card Reveal - Hidden Oasis
Excuse me sir, how is this card bad?
It's a 6 mana 6/6 with taunt or a 6 mana restore more than a third of your life total, with the effects combined if you complete Untapped Potential.
I dare to say that this is one of the cards that will make Choose One Druid playable
Uldum Druid Card Reveal - Hidden Oasis
Don't forget about ramp kit.
Murmy
A lot like Mecharoo, but as a murloc. Plays well in decks that like what Mecharoo brings to the table, but don't necessarily need the mech synergy.
Hidden Oasis
[peering out from behind ancient] "Anyway, here's Wonderwall."
Hidden Oasis
Well with fandral or quest it is pretty good