Scarlet Webweaver (2): A bit understated 6-drop, but very powerful effect, which could very well let you play another minion on the same turn. The only problem is, you have to have a beast in your hand, which might or might not be a problem. Even if you draft plenty of them, as a hunter, you generally go through your cards very fast, so this card might misfire sometimes. I still thing that it will be a very powerful play most of the time tho.
Wild Bloodstinger (3): Huge statline, but after the battlecry, you might not even be left with Boulderfist Ogre. It can deny some battlecries, but this is still way too RNG for my taste. You are not getting anything that amazing where the cost might be you put yourself into a worse position; or even lose the game outright. The card is playable, but just way too risky for my taste.
Hidden Oasis (1): Incredibly strong card thanks to its versatility. You can choose to play a good taunt minion, or you can heal. Premium stuff.
One of my first menagerie decks was a Warrior deck that used Untamed Beastmaster with Town Crier to tutor beasts and this seemed like a fun way to make a similar deck and use the new cards.
Scarlet Webweaver has "combo" written all over it. May works as well as a value generator tho (4 mana. King Krush, 0 mana Tundra Rhino or 1 mana Savannah Highmane, and imagine if they are buffed by a previous Dire Frenzy: at this point Big Hunter may even be a thing).
On the other handclaw, Wild Bloodstinger is an excellent combo disruptor and I could see play even like a tempo 6 drop due to the really high health. This is a big bad Dirty Rat folks. Moreover, playing it with Houndmaster Shaw already on the board is sweet.
BUT: necromancing paladins? Whatabout the treasured class identity?
And I am a bit disappointed, that the quest is so strict: Reborn is a keyword from only one expansion, which will restrict deckbuilding tremendously. So if there's a deck for this card, there is also exactly only ONE deck for this card. Which will be sad for the 1/9 of the budgetplayers that got this one.
I mostly agree with you. You will be using the same core 6-10 reborn cards to construct the deck every time. There will be more than 1 deck though as new expansions release. There could be 2-of mech, divine shield, or dragon variants; but also do not discount a potential highlander deck with this quest. Paladin already has its full heal in Nozari ( aka a more fair Reno Jackson) on deck to help make control work. It just needs a few more powerful tools to go late game. It is a very restrictive quest like warlock's quest (Plot Twist being required). I am just glad Priest did not get this and I hope priest gets anything other than a deathrattle or reborn theme for its quest.
You can't consider a card that literally never saw play through the entirety of hearthstone history to be a reasonable base line. The choices are both pretty bad on their own and the added flexibility hardly makes up for it - the only reason to play this card is to combo it with the quest and even then, this is something you put into your deck because it happens to synergize with the rest and not because it's worth building around.
Ok, now that's a strong choose one card. Not insane or anything but seems like a very solid card. It can be proactive in slower matchups and reactive to stabilize/stall against aggressive decks. 12 healing for 6 is fairly expensive but it's a good burst of heals when you need it. Sometimes you witches brew 3 times for 6 mana and that is the same amount of healing. Obviously the brew is more flexible to heal with but this is more flexible in the sense that it can be a freaking 6/6 taunt.
You definitely play this in the quest. The body + the healing is insane against any deck thats trying to kill you. Decks that aren't trying to kill
You also probably play this in highlander druid. It's another heal card for a highlander / heal hybrid, and it's just a solid card for a deck of one ofs in general. I think highlander druid might be the best version of heal druid.
You maybe play this in regular heal druid.
You dont play this in other druid decks because other druid decks dont currently exist (other than token ofc).
A 6/5 taunt is 6 mana. It’s already slightly over statted and it’s a choose one card. Normally that means it’s under statted. Yes, a 6/7 would be unreasonable
Saviors of Uldum: Arena Impact
- NEW CARDS -
1=Excellent, 2=Good, 3=Average, 4=Poor, 5=Terrible
Scarlet Webweaver (2): A bit understated 6-drop, but very powerful effect, which could very well let you play another minion on the same turn. The only problem is, you have to have a beast in your hand, which might or might not be a problem. Even if you draft plenty of them, as a hunter, you generally go through your cards very fast, so this card might misfire sometimes. I still thing that it will be a very powerful play most of the time tho.
Wild Bloodstinger (3): Huge statline, but after the battlecry, you might not even be left with Boulderfist Ogre. It can deny some battlecries, but this is still way too RNG for my taste. You are not getting anything that amazing where the cost might be you put yourself into a worse position; or even lose the game outright. The card is playable, but just way too risky for my taste.
Hidden Oasis (1): Incredibly strong card thanks to its versatility. You can choose to play a good taunt minion, or you can heal. Premium stuff.
Untamed Menagerie Paladin
Glad you like it!
One of my first menagerie decks was a Warrior deck that used Untamed Beastmaster with Town Crier to tutor beasts and this seemed like a fun way to make a similar deck and use the new cards.
Wild · Dragon Warrior · by Watermelon86 · 7 years, 1 month ago
Uldum Hunter Card Reveals - Wild Bloodstinger & Scarlet Webweaver
My faith in brann is growing, even if we have to wait till next year when boomsday rotates
Uldum Hunter Card Reveals - Wild Bloodstinger & Scarlet Webweaver
Two Scarlet Webweaver, King Krush, and two Faceless Manipulator for 24 damage burst.
New Druid Spell - Hidden Oasis
Average card that has it's place. Paying extra for versatility.
New Hunter Minion - Scarlet Webweaver
This immediately makes me think of Dane's Beast Hunter that used Call Pet and Helpless Hatchling to get super cheap big beasts.
Definitely trying this out in a similar deck when the expansion goes live.
Uldum Druid Card Reveal - Hidden Oasis
The taunt option is weak, and the healing is INSANELY weak. Shamans can do that for 3, priests for 4. A great choose one synergy card but that's all
New Hunter Minion - Wild Bloodstinger
Very good card although it can be risky if your opponent has bigger minions that can survive and destroy it. We'll likely see this a lot.
Uldum Hunter Card Reveals - Wild Bloodstinger & Scarlet Webweaver
Scarlet Webweaver has "combo" written all over it. May works as well as a value generator tho (4 mana. King Krush, 0 mana Tundra Rhino or 1 mana Savannah Highmane, and imagine if they are buffed by a previous Dire Frenzy: at this point Big Hunter may even be a thing).
On the other hand claw, Wild Bloodstinger is an excellent combo disruptor and I could see play even like a tempo 6 drop due to the really high health. This is a big bad Dirty Rat folks. Moreover, playing it with Houndmaster Shaw already on the board is sweet.
New Neutral Minion - Murmy
Simple card yet good synergy potential and flavour. Not bad.
New Paladin Spell - Making Mummies
I mostly agree with you. You will be using the same core 6-10 reborn cards to construct the deck every time. There will be more than 1 deck though as new expansions release. There could be 2-of mech, divine shield, or dragon variants; but also do not discount a potential highlander deck with this quest. Paladin already has its full heal in Nozari ( aka a more fair Reno Jackson) on deck to help make control work. It just needs a few more powerful tools to go late game. It is a very restrictive quest like warlock's quest (Plot Twist being required). I am just glad Priest did not get this and I hope priest gets anything other than a deathrattle or reborn theme for its quest.
New Hunter Minion - Scarlet Webweaver
Things that reduce costs are pretty good. This one is actually very strong being a beast with good stats. We might see some hunter combos.
Uldum Druid Card Reveal - Hidden Oasis
You can't consider a card that literally never saw play through the entirety of hearthstone history to be a reasonable base line. The choices are both pretty bad on their own and the added flexibility hardly makes up for it - the only reason to play this card is to combo it with the quest and even then, this is something you put into your deck because it happens to synergize with the rest and not because it's worth building around.
Wild Bloodstinger
6/9 stats.
NICE!
Uldum Hunter Card Reveals - Wild Bloodstinger & Scarlet Webweaver
What the actual .... what? Holy hell.
Murmy
I'd imagine this will be in every Murloc deck like Mecharoo is in aggressive Mech decks.
New Druid Spell - Hidden Oasis
Ok, now that's a strong choose one card. Not insane or anything but seems like a very solid card. It can be proactive in slower matchups and reactive to stabilize/stall against aggressive decks. 12 healing for 6 is fairly expensive but it's a good burst of heals when you need it. Sometimes you witches brew 3 times for 6 mana and that is the same amount of healing. Obviously the brew is more flexible to heal with but this is more flexible in the sense that it can be a freaking 6/6 taunt.
You definitely play this in the quest. The body + the healing is insane against any deck thats trying to kill you. Decks that aren't trying to kill
You also probably play this in highlander druid. It's another heal card for a highlander / heal hybrid, and it's just a solid card for a deck of one ofs in general. I think highlander druid might be the best version of heal druid.
You maybe play this in regular heal druid.
You dont play this in other druid decks because other druid decks dont currently exist (other than token ofc).
Uldum Hunter Card Reveals - Wild Bloodstinger & Scarlet Webweaver
Combo I’m going to try out with expansion:
-Reduce King Krush to 3 mana at some point before turn 10.
-Turn 10 play Emeriss
-Next turn, 16/16 Krush + Faceless Manipulator for 32 face damage
Uldum Hunter Card Reveals - Wild Bloodstinger & Scarlet Webweaver
These cards are very strong. Hunter is shaping up nicel .
New Hunter Minion - Scarlet Webweaver
Why play a 7 mana king krush when you can play a 4 mana one?
Uldum Hunter Card Reveals - Wild Bloodstinger & Scarlet Webweaver
Control hunter? Could that be you?! Excited for the hunter quest now.
Uldum Druid Card Reveal - Hidden Oasis
Awesome course one card that won't be used in every deck. Will allow down some stuff druid decks.
Uldum Druid Card Reveal - Hidden Oasis
The future is clear! Your demise is near...
New Paladin Minion - Sir Finley of the Sands
You're forgetting Tastyfin and Witchwood Piper can also tutor it. Care to reevaluate?
Uldum Druid Card Reveal - Hidden Oasis
A 6/5 taunt is 6 mana. It’s already slightly over statted and it’s a choose one card. Normally that means it’s under statted. Yes, a 6/7 would be unreasonable