Why is paladin a necromancy class all out of a sudden? that's the priest theme.. also isn't sir findley one of the good guys? why is he making mummies?
I don't think that anyone would pay 6 mana for 12 health. Greater Healing Potion costs 4 mana and has the same effect. This is more flexible than the priest spell, but the health gain should have been increased to 15 due to the high cost.
It seems that restoration druid would be obligated to run the quest. That's all I can say.
if you are playing the quest you probably are playing this card, if you are not playing the quest you are not playing this card.. outside of arena where this card is really good.
it's sad if every choose one effect until next year will be bad without the quest though.. this card is abysmal without the quest.
if you are playing the quest you probably are playing this card, if you are not playing the quest you are not playing this card.. outside of arena where this card is really good.
it's sad if every choose one effect until next year will be bad without the quest though.. this card is abysmal without the quest.
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Would cutting Luna's Pocket Galaxy for another copy of Violet Illusionist make sense to avoid things such as this? Not seeing any minions that are big enough in this deck to really warrant running that spell.
I think Genn and Baku should be mildly nerfed so that they aren't as powerful in the Wild format. I propose that instead of upgrading your Hero Power or making it cost 1 at the beginning of the game, they instead add a Spell to your hand at the start of the game if you meet their requirement (only odd cards or only even cards) that upgrades your Hero Power or makes it cost 1. Depending on how much of a nerf is needed the mana cost of the spell could be higher or lower, but I think making the Genn Spell 1-Mana and the Baku Spell 2-Mana would be fair. This would slow down the early game power of Genn and Baku decks without making them unplayable or messing with their design. What do y'all think about this potential nerf? Do you have any other ideas about how Genn and Baku could be mildly nerfed?
First off, as mentioned by many, this should be a Priest Quest. Making copies (of Deathrattle minions) is Priest territory. Second, this is literally a better version of Shadowy Figure.
Don't get me wrong, I like the Hero Power itself and I'll have blast with it on Mechano-Egg and stuff but it really should be a Priest Quest.
Uldum Druid Card Reveal - Hidden Oasis
Pretty good with quest
Fiery Bat
Still the champion in our hearts.
Uldum Druid Card Reveal - Hidden Oasis
Fiery Bat was a common. Rarity has nothing to do with how good the card is, who reveals it, or how excited we should be for it.
New Druid Spell - Hidden Oasis
Good with Quest and decent with Staldaris, but otherwise feels pretty weak.
New Paladin Spell - Making Mummies
Ikr? In the trailer
he smacked a mummy. Really confusing.
Uldum Druid Card Reveal - Hidden Oasis
Had auto caption while watching firebat's video...saviors of uldumb got me rofl
Do you think Linecracker (or overkill) deserves a nerf?
Misdirection, Mosh'Ogg Announcer, Mass Hysteria, Unseen Saboteur into The Beast Within or Duel!
New Druid Spell - Hidden Oasis
I don't think that anyone would pay 6 mana for 12 health. Greater Healing Potion costs 4 mana and has the same effect. This is more flexible than the priest spell, but the health gain should have been increased to 15 due to the high cost.
It seems that restoration druid would be obligated to run the quest. That's all I can say.
+1
Uldum Druid Card Reveal - Hidden Oasis
After you complete the quest... this will be super dumb
Uldum Druid Card Reveal - Hidden Oasis
Seems odd to give such a high profile HS player a rare card to reveal. Not even an epic?
Uldum Druid Card Reveal - Hidden Oasis
Summon a slightly better Lord of the Arena or pay 2 extra mana for a Greater Healing Potion. Play with quest to make it an upgraded Moonglade Portal.
Seems pretty meh to me. Maybe it sees play in Lucentbark Druid?
Uldum Druid Card Reveal - Hidden Oasis
More quest power, more food for Lucentbark!
Do you think Linecracker (or overkill) deserves a nerf?
The question is: has anyone actually triggered overkill like that before?
Everyone seems so confident...
Until Bees, are there any way to force any other minion to attack one of your minions during your turn?
I may miss something but I can't think of a way to do it, wild or standard.
New Druid Spell - Hidden Oasis
if you are playing the quest you probably are playing this card, if you are not playing the quest you are not playing this card.. outside of arena where this card is really good.
it's sad if every choose one effect until next year will be bad without the quest though.. this card is abysmal without the quest.
Uldum Druid Card Reveal - Hidden Oasis
Good defense and works well with Quest hero power, by it self you may don't pick heal most of the times
Late games Healing might be more important or when you have low health
Uldum Druid Card Reveal - Hidden Oasis
they have to print bad choose one cards because of the quest...
New Druid Spell - Hidden Oasis
A new Rare Druid Spell, Hidden Oasis, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Saviors of Uldum
Head on over to our dedicated guide for Saviors of Uldum!
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New Neutral Minion - Murmy
What are you talking about? Possessed Villager's Voicelines are too good to be powercreeped!
Plus he doesn't die to E.M.P. Operative or Hungry Crab!
Highlander Mill Mage (Saviors of Uldum edition)
Would cutting Luna's Pocket Galaxy for another copy of Violet Illusionist make sense to avoid things such as this? Not seeing any minions that are big enough in this deck to really warrant running that spell.
New Uldum Warlock Card Reveal - Expired Merchant
High Priestess Jeklik and Soulwarden. Solves a lot of discard issues right there. Throw this into wild and get a couple of Mal'Ganis or even Lord Jaraxxus and you have a recipe for lots of pain
Expired Merchant
High Priestess Jeklik and Soulwarden. Solves a lot of discard issues right there. Throw this into wild and get a couple of Mal'Ganis or even Lord Jaraxxus and you have a recipe for lots of pain
Reno the Relicologist
You Disappoint me Reno.
Idea for Genn and Baku Nerfs
I think Genn and Baku should be mildly nerfed so that they aren't as powerful in the Wild format. I propose that instead of upgrading your Hero Power or making it cost 1 at the beginning of the game, they instead add a Spell to your hand at the start of the game if you meet their requirement (only odd cards or only even cards) that upgrades your Hero Power or makes it cost 1. Depending on how much of a nerf is needed the mana cost of the spell could be higher or lower, but I think making the Genn Spell 1-Mana and the Baku Spell 2-Mana would be fair. This would slow down the early game power of Genn and Baku decks without making them unplayable or messing with their design. What do y'all think about this potential nerf? Do you have any other ideas about how Genn and Baku could be mildly nerfed?
Two Uldum Card Reveals - Making Mummies (Paladin Quest) & Murmy
Very interesting quest) infinite deck possible now in ease
New Paladin Spell - Making Mummies
First off, as mentioned by many, this should be a Priest Quest. Making copies (of Deathrattle minions) is Priest territory.
Second, this is literally a better version of Shadowy Figure.
Don't get me wrong, I like the Hero Power itself and I'll have blast with it on Mechano-Egg and stuff but it really should be a Priest Quest.