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  • [Game] Make a dual class card!

    Very simple prompt.

    1. One person proposes a combination of two classes and the next person must create a dual card for those classes.
    2. The person who makes a card has to propose two new classes.
    3. You can also enforce a a card type to the mix (minions, spells...) although it's not mandatory.

    I'll start by asking for a dual Mage-Warrior card :)

  • Updated 12-Win Decks To Play for This Week’s Tavern Brawl - Wild Heroic Brawliseum

    Nice going! And good to hear about its ladder viability, even minus a crucial Epic. 

  • Marvel Snap's S.H.I.E.L.D. vs Hydra Event Is Live - Pick a Side! Plus: Devs Share Heroes For Hire Event Data

    Anyone know when it's going to be available on ios?

  • Trouble in Thunder Bluff! [Custom Expansion + Mini-Set]

    Hello (again)
    It's time for me to introduce the mini-set of Trouble in Thunder Bluff, Boss Fight in Mulgore!
    The final chapter of this adventure is right here, and I've got some cool things to present you: a gigantic mech that is destroying everything in Thunder Bluff, apprentices ready to fight during this epic battle, and a lot of dynamites!

    You already know the mechanics of the set, and if you don't you can just look at the first message of this thread.

    And now it's time for the cards!

     

    Druid

    Show Spoiler

     

    Shaman

    Show Spoiler

     

    Demon Hunter

     

    Show Spoiler

     

    Warlock

     

    Show Spoiler

    Tokens

     

    Priest

     

    Show Spoiler

     

    Hunter

     

    Show Spoiler
    For this mini-set, Hunter gets a new mechanic, the dynamites! After 3 turns in hand, they explode!

    Tokens

     

    Paladin

     

    Show Spoiler

    Tokens

     

    Warrior

     

    Show Spoiler

     

    Mage

     

    Show Spoiler

     

    Rogue

     

    Show Spoiler

    Tokens

     

    Neutrals

     

    Show Spoiler

     

    Tokens

     

    And that's it for the mini-set, it was a pleasure for me to create it, and I hope you like it as much as I do.
    Have fun!

  • List of Runeterra Daily Quests

    Staff
    NameDescriptionRequirementXP
    Heat of the Forge

    Activate Forge OR

    Win matchmade or AI games with 15+ nexus health remaining

    0/8 OR

    0/3

    1000
  • Ruination is broken and can't be fixed.

    I think it's too broken. The mana stops mattering after a certain amount of turns, and the monsters on the field is of most importance. If you don't have any outs you simply lose the game just like that. I think it should have an errata where ir states you can only have max 2 cards other than itself. Cuz they got ways to protect their nexus, they just gonna stall you out and then use it just like that when I have an op board set up and basicly no cards left in hand. My only out is deny.

  • Suspicious xxx achievement

    Yes

  • Suspicious xxx achievement

    Was the suspicious xxx achievement fixed? Thanks

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  • Hearthstone's Castle Nathria Mini-Set Is Coming Soon - Our Top Card & Mechanic Predictions

    Quote From Auspicious

    I find the meta-based predictions questionable in concept here as these sets are designed a year in advance -- including the mini-set -- and cards aren't held back or pushed forward  simply because of the meta (though, this being a digital game, they could just do that . . . but they don't).

    While this is true, we should consider that last minute changes depending on how the pre-mini set meta is are always a possibility.

    Remember when, back in Forged in the Barrens, Shaman was bad? Primal Dungeoneer was meant to have Frost synergy (kind of a teaser for what would come with Fractured in Alterac Valley), but they changed it into what it currently is to give Thrall something it desperately needs.

  • Hearthstone's Castle Nathria Mini-Set Is Coming Soon - Our Top Card & Mechanic Predictions

    I find the meta-based predictions questionable in concept here as these sets are designed a year in advance -- including the mini-set -- and cards aren't held back or pushed forward  simply because of the meta (though, this being a digital game, they could just do that . . . but they don't).

    The Habeas Corpus image appears to have a demon that is the same kind found within the Illidari Inquisitor ranks. That suggests Demon Hunter more than Warlock, one would think.

  • Hearthstone's Castle Nathria Mini-Set Is Coming Soon - Our Top Card & Mechanic Predictions

    If past records are anything to come by, then the two neutral legendaries will likely be end game and are competitive, while at least 2 class legendary would deemed 'fun' cards that will see no play. The one epic will be trash as per convention, and then there will be at least 1 card that will inspire lots of hate in the community.

    As for the two bad classes right now;

    Paladin is beyond help until the next expansion. Pure needs something like Lightforged Zealot, or more class swing cards/rush minions because as it stands paladin is slow as molasses and its end game is too easily sniped. I doubt team5 would print three utterly disgusting cards just to push Uther out of the nether regions.

    Warrior needs more draw, that's all really.

  • Why Rotation In Lor Is A Nice (Optional) Mode

    Lor has always been a game that has been balanced on a strict design curve.

     No new set whether it be awakening, world waker, bandlewood, shurima or Targon can be or should be better then Bilgewater.

    But this creates one very big design problem, aka pirate aggro, always statistically a top tier deck, it has only gotten better and more consistent with time.

    Riptide sermon being both an amazing tool for control, burn, and agressive decks and the value of equipment namely fisher girl allowing you to say play an on curve threat but then give mf quick attack.

    It can be too much for even the best deck brewers and players to deal with, unless you tech in a crap ton of healing.

    So if you ever want to play Lor in a world where pirate doesn't exist say 2 years from now, and as a secondary almost draft environment I don't think that necessarily a terrible idea.

    On the flip side however to make rotation the new standard does spit in the face of what makes this game unique which is an ageless power curve.

    Tf is a good card, MF is a good card, gangplank is a good card, they will never stop being good cards for as long as there are people willing to play them, that is LOR it's not a card game so much as a permanently viable competitive landscape similar to League of Legends for better or worse thats the game and I love/hate it.

  • Hearthstone's Castle Nathria Mini-Set Is Coming Soon - Our Top Card & Mechanic Predictions

    They can add HS original Relics or take from his second battle like the Forerunner's.

  • Updated 12-Win Decks To Play for This Week’s Tavern Brawl - Wild Heroic Brawliseum

    I skipped the Brawl, but I've been running that Even Totem Shaman list up the ladder since this article posted. 

    It took me from Bronze to Platinum in just a few days. I don't have a win-rate tracker, but it was a fast climb for sure. And I don't even have Gigantotem as a top end. 

  • Hearthstone's Castle Nathria Mini-Set Is Coming Soon - Our Top Card & Mechanic Predictions

    Getting a new kind of relic won't happen, there were only those 3 in the raid. If they want to support the archetype, they'll put in like a 4 mana 2/2 that casts a random existing relic to help ramp them up

  • Hearthstone's Castle Nathria Mini-Set Is Coming Soon - Our Top Card & Mechanic Predictions

    Habeas Corpses almost looks like the demon is reanimating a corpse as the undead in the art is coming out of the ground.  Wouldn't be surprised if it was some sort of spell to summon a 3/3 Undead for each minion that died that turn.

  • Hearthstone's Castle Nathria Mini-Set Is Coming Soon - Our Top Card & Mechanic Predictions

    I'm a firm believer that Xy'mox refers to what would have been discoverable at the time. Discover has the options of three. And that is what Xy'mox is refering to.

  • Hearthstone's Castle Nathria Mini-Set Is Coming Soon - Our Top Card & Mechanic Predictions

    The Tower of the Damned sounds like a great opportunity to make a neutral location card. I'm not even going to pretend to be a game designer long enough to speculate what a neutral location card would do, but it could be quite a bit of fun.

    I would love to see another Demon Hunter relic card. I played some relic DH the first few days and thought it was fun. It might be coming back in the meta now, but maybe just one more card for it would be nice. The big problem with that possibility is that the Infuse text for Artificer Xy'mox reads "Cast all three instead". If we do get a new relic, that text would be inaccurate and/or misleading.

  • Mutanus vs Theotar: opinion on combo disruption

    I agree that Theo sucks a lot. Combo counters are very good for the game's health because it not only stops one-sided matchups but it also allows for player interaction w hich is not very present in this game i think.

    However Theo is just a win/win card. Very cheap cost for a very risk-free effect that still lets you get away with stealing a card your opponent could have used. The effect is so ridiculously one sided simply because its up to who plays him. If his effect was just to swap two random cards from both players hands it would have made for a pretty risky, impractical distrupt that could still see play over Mutanus due to costing less, without completely outclassing him and beat everything. 

    Hell, it even fits the theme of the card more. Its supposed to be the Mad Duke, what's "Mad" about robbing your opponent risk free? its mad cheap if anything.

  • Mutanus vs Theotar: opinion on combo disruption

    The fact Theo gives you 3 options to choose from inherently makes hand reading twice as easy. For one, its thrice as likely to pick up the proper target to steal, if not GUARANTEED if the hand size is small, which it often is, if their win condition is in hand. And secondly, even if the target doesnt end up in the discovery options, you can still get away with removing a card from your opponent's hand and giving them something they cant sinergize with, making the failed read/bad roll STILL reward you greatly. The fact the card affects beyond minions like Mutanus also means that you dont  need to bother reading the presence and amount of spells/weapons/heros in the hand that you would otherwise need to do with Mutanus or Dirty Rat.

    If I play Mutanus (which is 7 mana and for most classes its a guaranteed tempo loss if you dont hit your target) and the ENTIRELY RANDOM

    If you end up being "forced" to give them something good for something not great, then I feel like its less that the card is balanced and more that you are severely messing up when playing it. If you play Theo when the opponent's hand is huge and you have important cards then you made a huge mistake.

  • Art's "Trouble in Thunder Bluff" Custom Set - Hearthstone Fan Community Spotlight

    I love the Tauren designs. Making them play off locations feels very fitting. Looks like a fun idea for a set.

  • Whose got the most Achievement Points! Bragging Rights right here!

    Pro

    17.360 or 41%. I can't remember actively pursuing a single achievement though :D the one exception might be those that give diamond cards or 500 / 1.000 class wins.

  • Dean "Iksar" Ayala, Hearthstone's Game Director, Leaves Blizzard Entertainment

    To the Doomsayers: a bunch of people predict the death of the game literally every time an employee leaves. It didn't happen when Brode left, and it won't happen now. Video game companies are not dependent on single "auteurs" - especially not for live service games that have been out for many years.

    You don't need to launder your frustrations with the game through the personal employment decisions of others. Own up to your own opinions.

  • Whose got the most Achievement Points! Bragging Rights right here!

    Can we have some bragging rights for the lowest amount of achievement points VS account age? :)))