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  • Dinotamer Brann

    so a worse Jan'alai.

    Reno decks can't play for tempo like Odd Mage could. Even the body is weaker.

    Where do you go with this? Seriously, what does a turn 7 KK accomplish?

    Just play any of the other currently available Hunter decks and kill your opponents instead of playing around with overpriced toys

  • New Druid Minion - Elise the Enlightened

    Quote From kaladin

    I'm not sure.  It does allow you to play three Chef Nomis, which may be a win con.  I like the continuity of Elise always being a 5-mana 5/5. 

    Elise was originally a 4 mana 3/5

  • The Four Legendary Explorers of Saviors of Uldum Have Been Revealed!

    well a upgraded hero power is worth two copies of odd-only cards. so maybe is it also worth have one copy of even and odd cards.

  • The Four Legendary Explorers of Saviors of Uldum Have Been Revealed!

    Reno is really bad in standard I don't see why would you build a highlander deck just for him, the other mage cards so far have been meme cards.

    Elise has an interesting effect but it's not strong enough to build highlander.

    Brann is worth going highlander just need more support and a new archtype to go with it, we didn't see any hunter card so far so it might have more support.

    FIndley is VERY strong I see why they put 2 attack on him and not 1 -> Crystology it could fish for him quite easily if it was a 1/3 it's the only explorer that didn't retain it's original statline (elise was a 5/5 last we saw her) need more support for sure, it costing 2 means it's a very highrolly card, if you happen to draw him early, good if not MEH..

    I hope we get an epic card "doesn't count as a duplicate"  + "if you don't have duplicates.." to get more support without having to waste 3200 just for TRYING to think about going highlander.

    there's no way such decks are unviable.

     

  • The Four Legendary Explorers of Saviors of Uldum Have Been Revealed!

    Quote From xanzan

    They are printing 4 cards that Bomb Warrior counters. And its not like a small amount of people play that deck.

    I had the same thought - so unless T5 is just oblivious (evidence of that notwithstanding), my guess is there HAS to be some new neutral tech minion coming this expansion that diffuses all the bombs in your deck: like E.M.P. Operative except people would actually play it!

  • New Hunter Minion - Dinotamer Brann

    I mean - it's okay. It's kind of fun. I wouldn't play a highlander deck for the effect though. I'd just play Leeroy 2 turns earlier.

  • The Four Legendary Explorers of Saviors of Uldum Have Been Revealed!

    All these cards are pretty bad except for maybe Brann.

     

    An upgraded hero power is good, but at the cost of only having one-ofs?

  • The Four Legendary Explorers of Saviors of Uldum Have Been Revealed!

    Staff

    Art updated, if it's still weird then it's not on us.

  • The Four Legendary Explorers of Saviors of Uldum Have Been Revealed!

    Reno's art is crap. I hope it gets updated later on. the effect is not nearly good enough to build a deck around, but keep in mind that this can only hit minions so it will work like a mini volcano attached to a decent body. so it is not bad, but the deck needs more support.

    I like brann, it is very good burst damage, and maybe if aggro hunter can stand only using one copy of cards than it will work out.

    I am not so sure about elise, adding too many cards to your hand can be dangerous, and she is the only one of the four that does not impact the board, this kind of effect is definitely not worth building a deck around.

    and man that finely is awesome, I wish it was not limited to paladin though. . . 

  • The Four Legendary Explorers of Saviors of Uldum Have Been Revealed!

    I dismissed these instantly upon seeing them but they're actually not that bad. Reno is a pretty juiced up Dyn-o-matic and we know how well that guy removes threats, which is what you'd want in a control deck. Elise gives you more value if you're playing the long game, which highlander decks usually did, and she's much more controllable and cheaper, than Malacrass (only question is, what do you want to duplicate in Druid?). Finley shores up your early game by giving you either great defensive hero powers with Druid, Shaman, Priest or Warrior, or good board-control hero powers with Paladin, Mage, Druid and Rogue. The one I have the most doubts about is ironically Brann, since you generally want to go for the control game with highlander decks and King Crush doesn't scream control to me at all. But, just like Reno Lock used to Leeroy + PO + Faceless people to death, so can Brann Bronzebeard + new Brann finish off people who got Alextrasza'd or whittled down by your hero power over the course of the game. However, all of this is assuming that there is sufficient support for good highlander decks in standard, and that value and control start mattering again in Wild (which would require finally gutting Res Priest).

  • Why doesn't Blizzard just delete/ban cards?

    What they need is to leave Wild as it is, but just create a third format that's about mid-tier.  A sort of "Limited" format.  In other words, take the new way that Arena's card pool is set up.  Make a constructed format that has that same card pool!  Maybe give out some Wild packs as monthly rewards for playing that mode to allow players to grow their Wild collection if they want, especially if a newer player wants to get some older cards.  And in this format they could straight up ban certain cards from being allowed to avoid specific decks from being super OP.

    If Blizzard started deleting cards to remove cancerous archetypes, another type of deck would just rise up to take the place as the current cancer deck.  So then you'd have to complain about that deck, get more cards deleted, complain about the next new cancer deck, get that one deleted, etc etc, until every card in the game is deleted.  So if that's the solution you really want, you could just delete the game from your computer instead.  Much faster solution than petitioning Blizzard to fix/remove cards.

  • New Paladin Minion - Sir Finley of the Sands

    If we ignore the highlander condition in all of our heroes, Sir Finley is the only card, that references his former version.

    I don't know if he would find a home in either formats - I have a feeling, that we would see a neutral legendary with a highlander effect - but he offers a lot of potential. Together with Elise he is one of the best heroes imho.

  • Sir Finley of the Sands

    Looking forward to see the animation on this one

  • The Four Legendary Explorers of Saviors of Uldum Have Been Revealed!

    They are printing 4 cards that Bomb Warrior counters. And its not like a small amount of people play that deck.

  • Reno the Relicologist

    oh yeah, he has a magic gatling gun...that does an AMAZING ...10 points of damage.

    I don't think this could have been worse.

    Why be so conservative? Just pump it to a whopping 20 and you have something worth building around.

    Is this your idea of class identity you hacks?

  • The Four Legendary Explorers of Saviors of Uldum Have Been Revealed!

    I liked the Brann most in this one

    I am pretty sure hunter can make a deck of one cards in standard too as in wild


    Elise seems meh in standard but OG in wild with Reno Jackson

     

    Finley could be a thing in standard, I'm pretty sure you can build around paladin with 1 card each based of the cards paladin has right now.


    Reno seems solid, but I'm not 100% sure how mage will do with only 1 card each in standard and most of the useful cards are spells.

     

    All of them goes very well in any reno decks in wild

     

  • Knuckle-duster

    I think my first version did include Goblin Prank, alongside both The Beast Withins (since that was the card that prompted me to make the deck to begin with), and I found it to be too many combo pieces, but certainly swapping one for the other makes sense and shouldn't hinder the combo at all... except in the rare circumstance of the opponent having minions in stealth.

    In practice it is rare the extra +2/+2 matters, but if you want to tell the version of the story where Knuckles' agent is a prankster it is surely a must!

  • New Druid Minion - Elise the Enlightened

    Very good in Wild (where Reno Druids already exists), but is it strong enough to build whole deck around it? I doubt it. I think that this card might enable tricky combo, but currently I don't have any ideas.

  • The Four Legendary Explorers of Saviors of Uldum Have Been Revealed!

    Not necessarily: King Krush's 8 damage target is not decided by a coinflip. It's 100% your face

  • New Mage Minion - Reno the Relicologist

    Why does mage always get the worst class exclusive highlander cards? 

  • New Druid Minion - Elise the Enlightened

    I'm not sure.  It does allow you to play three Chef Nomis, which may be a win con.  I like the continuity of Elise always being a 5-mana 5/5. 

  • New Paladin Minion - Sir Finley of the Sands

    Its okish. 

    If you get him early he can be good , but how good is a highlander Paladin?

    Finley cant go into a Control deck since double Equality/Consecration are super vital, and aggro maybe??? But i hardly doubt its worth to cut super good cards like Crystology, or whatever for a potential better Heropower.

  • New Paladin Minion - Sir Finley of the Sands

    ¿Can you hear it? Is Odd Pally coming again.

  • The Four Legendary Explorers of Saviors of Uldum Have Been Revealed!

    Quote From YourPrivateNightmare
    Quote From Avalon

    When you thought Jan'alai, the Dragonhawk was a bit too much... sbem 7 mana big daddy King Krush!

    literally worse than Jan'alai

    I disagree. You get the same damage, but you can control who King Krush attacks, meaning you can direct 16 damage to the face instead of hitting 2 random tokens. Not saying Dinotamer Brann is better, but both has their uses.

  • New Hunter Minion - Dinotamer Brann

    Eh.