Having played mainly with common standard and classic cards for so long, I'm always surprised at their stats. Especially Misha, to the point of misplaying because I forget it is a 4/4 and not a 3/3.
I think a 4 mana version that had something like "if you control a beast, chose 1 from 2 companions" might be playable?
I disagree, I like mechs and I think the three decks that use them are cool even though i never play mech pally or hunter. I can understand dislike towards them because there is some unfun stuff you can bump into like mech pally highroll vomiting and mecha face hunter.
I think they bring a couple good things to the table. They bring board tension, which is a nice strategical thing that wasn't around as much in year of the raven, in the form of threat of magnetism, playing around dynamatic, deathrattles, etc. They give ways to greater impact the gamestate with a minion from hand. You can make a trade or push damage from hand. that's cool. It gives more decision-making with how you build your boards whether you go wide or tall. Snipsnap is a very fun card because it's so versatile.
These decks also aren't broken in winrate. Mech hunter is super predictable and declines in winrate as the skill level of the players goes up, because of how predictable it is. I play a lot of bomb warrior, and that matchup is generally unfavorable for the warrior but i've just played it so many times that i've mastered the matchup to have a strong winrate against it this month.
Mech pally might be the most problematic of them because it's so highrolly and polarized. I can see complaints for that but the winrate isn't that bad.
It seems there is a part of community that always hates whatever cards or strategies are strong. There are always going to be cards stronger than others. People hate on aggro, combo, and control when they're powerful. It's better to just embrace the strengths and weaknesses of the meta instead of hating it. Don't get me wrong, there are decks I dislike playing against in general but it's better for your fun to accept them. There are also decks that are super broken and need to be nerfed (raiding party rogue recently).
If you're getting burned by big mechs frequently tech in some counters. Plenty of Neutral silence available, or other single minion removal depending on your class.
The whole run is easy minus Vaelastrasz. That boss just burns through my deck and I can't seem to get cards out fast enough and end up getting into fatigue.
I wouldn't mind seeing better silence and transform effects implemented but I can't for the life of me understand why you'd consider mechs as a tribe or magnetize as a keyword to be a major problem. Mech paladin and hunter are totally predictable, linear decks that have obvious counterplay, and with Warrior I'd argue that the problem isn't with mechs or magnetic, it's due to individually OP cards as well as card synergies.
Thanks! Not every strong mechanic is broken.
It‘s polarizing in some matchups without hard removal or silence but that’s pretty much everything in hearthstone
Because it's cheaper and you don't risk overdrawing that much, considering the fact that your deck doesn't run many 0-1 cost cards so you can't empty your hand easily.
I've thought about this - and that's a bad combo. Pay 6 mana and use 2 cards for a 1/1 draw three cards. gadgetzan auctioneer engine or classic druid card draws are better
I wouldn't mind seeing better silence and transform effects implemented but I can't for the life of me understand why you'd consider mechs as a tribe or magnetize as a keyword to be a major problem. Mech paladin and hunter are totally predictable, linear decks that have obvious counterplay, and with Warrior I'd argue that the problem isn't with mechs or magnetic, it's due to individually OP cards as well as card synergies.
Don't really need to say anything more than what the title says. Mechs are cancer to the game right now and have turned Hearthstone into a single meta (imo).
Great first post, buddy. Take it to the salt thread.
Here's some art, make a card! [Legacy Game]
Next:
Must be a minion that interacts with a weapo
Can't pick 'Saviors of Uldum' in the Thread Prefix dropdown
It has been added. Can't believe we missed that, thank you!
Uldum Reveals: No Hunter cards?
Every expansion one class gets fewer initial reveals and yet someone always complains that their class is being ignored
July Saviors of Uldum Hearthstone Pack Giveaway
I think mine's working. Says "Done!" when I hover
Animal companions: how strong are they?
Having played mainly with common standard and classic cards for so long, I'm always surprised at their stats. Especially Misha, to the point of misplaying because I forget it is a 4/4 and not a 3/3.
I think a 4 mana version that had something like "if you control a beast, chose 1 from 2 companions" might be playable?
Uldum Reveals: No Hunter cards?
Shall I slow down on the conspiracy theories, then
Can't pick 'Saviors of Uldum' in the Thread Prefix dropdown
I think the title says it all :)
Uldum Reveals: No Hunter cards?
They're revealing Brann hunter legendary at comic-con in an hour.
Uldum Reveals: No Hunter cards?
How come there are no Hunter card reveals?
Mechs are cancer to the game
I disagree, I like mechs and I think the three decks that use them are cool even though i never play mech pally or hunter. I can understand dislike towards them because there is some unfun stuff you can bump into like mech pally highroll vomiting and mecha face hunter.
I think they bring a couple good things to the table. They bring board tension, which is a nice strategical thing that wasn't around as much in year of the raven, in the form of threat of magnetism, playing around dynamatic, deathrattles, etc. They give ways to greater impact the gamestate with a minion from hand. You can make a trade or push damage from hand. that's cool. It gives more decision-making with how you build your boards whether you go wide or tall. Snipsnap is a very fun card because it's so versatile.
These decks also aren't broken in winrate. Mech hunter is super predictable and declines in winrate as the skill level of the players goes up, because of how predictable it is. I play a lot of bomb warrior, and that matchup is generally unfavorable for the warrior but i've just played it so many times that i've mastered the matchup to have a strong winrate against it this month.
Mech pally might be the most problematic of them because it's so highrolly and polarized. I can see complaints for that but the winrate isn't that bad.
It seems there is a part of community that always hates whatever cards or strategies are strong. There are always going to be cards stronger than others. People hate on aggro, combo, and control when they're powerful. It's better to just embrace the strengths and weaknesses of the meta instead of hating it. Don't get me wrong, there are decks I dislike playing against in general but it's better for your fun to accept them. There are also decks that are super broken and need to be nerfed (raiding party rogue recently).
Mechs are cancer to the game
If you're getting burned by big mechs frequently tech in some counters. Plenty of Neutral silence available, or other single minion removal depending on your class.
Fishing Up Off-Meta Hearthstone Decks to Spice Up Your Climb
Thanks FrostyFeet!
V-07-TR-0N
Behold its glory!
Quest Trading - Play A Friend!
DONE
Mechs are cancer to the game
I agree. Magnetic is really the issue. V-07-TR-0N is the best thing for this game!
Rafaam Joins the Blackrock Crash Brawl This Week!
The whole run is easy minus Vaelastrasz. That boss just burns through my deck and I can't seem to get cards out fast enough and end up getting into fatigue.
Mechs are cancer to the game
Thanks! Not every strong mechanic is broken.
It‘s polarizing in some matchups without hard removal or silence but that’s pretty much everything in hearthstone
Mechs are cancer to the game
It's because Magnetic pushes degenerate strategies so hard. Either you go full aggro, or you go full highroll (like Mech Paladin)
it didn't help either that they printed SnipSnap for no reason
They slapped the Magnetic tag onto way too many minions with no regard for abuse cases
[Theorycraft] Linecracker Combo Druid
I've thought about this - and that's a bad combo. Pay 6 mana and use 2 cards for a 1/1 draw three cards. gadgetzan auctioneer engine or classic druid card draws are better
Mechs are cancer to the game
I wouldn't mind seeing better silence and transform effects implemented but I can't for the life of me understand why you'd consider mechs as a tribe or magnetize as a keyword to be a major problem. Mech paladin and hunter are totally predictable, linear decks that have obvious counterplay, and with Warrior I'd argue that the problem isn't with mechs or magnetic, it's due to individually OP cards as well as card synergies.
Mechs are cancer to the game
Great first post, buddy. Take it to the salt thread.
The Mid July Site Update Changelog
The pack giveaway and user link in the mobile menu seems a bit oddly positioned. Pack giveaway as a separate entry and user link on the bottom.
Other than that great features so far! And very glad the menu works on mobile now :-)
Mech Zoolock
Indeeg a great deck, just began playing it at rank 4 and had 4 wins in a row (warlock, 2 mages, druid). :)
Thanks for posting, will continue running it
Highlander Mill Mage (Saviors of Uldum edition)
Turn 1: Play Archmage Vargoth followed by Time Warp. You opponent concedes and you win!
Uldum Warrior Legendary Card Reveal - Armagedillo
Dr Boom was very busy creating weapons for different animals: wasps, armadillos, I am still waiting for a shark with lasers attached into his head.
Or just cannons attached to a turtle, I will call it Blastoise 🤣🤣🤣🤣🤣🤣🤣🤣🤣