1. Achievement system. It doesn't even need to have a ton of rewards tied to it necessarily, just more fun stuff to shoot for. Maybe a system that works similar to quests and rewards gold, but a lot less? I'm not sure. I'd love to see more carrots added for the single player content, especially.
2. Some type of guild system would be amazing, or like an in-game "group finder" type system that lets you reach out to other players who may share the same goals as you. I think this would alleviate some of the issues we're feeling regarding casual mode right now. If I could join or create a guild/group that focused on creating weird decks, or even just say "Hey, looking to play against another weirdass homebrew" and let people whisper me/start a game against me, that would be fantastic.
Third party options exist for this same concept, yes, but they tend to not be as "in the moment" accessible. I'm thinking something similar to the in-game group finder tool in WoW, where you can create a group for a dungeon and announce your goals right off the bat. In WoW, I'm a guild leader of a more casual guild. I'm always using this tool to fill in for guild groups, especially with our newer/more casual players. I can grab fill-ins and tell people right off the bat that we may not make the Mythic+ timer or we're on a bunch of potato alts. Everyone knows what they're signing up for. It's win-win.
2. More options for current game modes, or more game modes in general. What if there was a way to queue up for a game where players each picked 3 of their decks, and their opponent had the ability to ban one of those decks? Or a whole new game mode that didn't offer gold for winning games as quickly as possible, and maybe was more focused on older sets, kind of like some of the brawl modes we get. I love the brawl system, but its one big flaw is the fact that most players just treat them as a one-and-done for the free pack.
Complete reworks of both Ladder (away with this boring grind and put in automated tournament, like on SC2) and economy system (dust value and gold gain).
More formats (not only Wild and Standard but also other mixed up limitation on which cards you can use, like in MTG).
Less cards per expansion set (stop printing useless filler and more meaningfull cards).
1) I just want my damn druid ramp back. Hearthstone has to be the only card game that can't balance a simple "2 mana, ramp 1". Everyone else from MTG to Shadowverse to Eternal etc has the exact same card (if not a more powerful version!) and all of them have exactly zero balance issues with it despite some of these other card games being older or more nerf-happy. Maybe it's because they weren't stupid enough to print a UI for the same class
Now that that's rotated, any druid outside of token and the entire ramp mechanic is completely dead. A staple and basic mechanic in any card game - dead! Maybe instead of renaming the deathrattle mechanic and calling it a new keyword this expansion, they should work on making the existing ones actually competitive and playable
2) A new constructed mode using that rotating card pool system that arena has
3) Solo mode has a lot of cool card interactions (Easter egg lines spoken when specific cards are played against or with specific heroes). Maybe put more of these into constructed?
Impbalming (1): Not much competition for Warlock hard removals, and if bucketed "low" it should be a snap pick. The prevalence of this card might depend on how Demonbolt is bucketed. The draw back is irrelevant if you never draw it, but it's worth noting that the 1/1s can be horrible draws.
Earthquake (2): Expensive double sided AOE. Not convinced it works for Shaman as a control class in the upcoming rotation. As a card, it's fair and can deal with a tricky minion, or allow you to make some cheeky plays. For example, Sunwalker would survive the AOE, or having small minions with Deathrattles that summon large minions.
BEEEES!!! (1): Pretty interesting card, and should perform well due to it's flexibility and synergy in a class that can enhance cards that spread out. It'd put this card ahead of Wrath actually.
Weaponized Wasp (3): Feels conditional for now, albeit a strong effect. Based on the current lackey generation pool, this needs more support to be better.
I find that initiative pretty pointless: all cards will be revealed anyway, so after someone get all the rewards I see no point in going on grinding the Brawl for the sake of reveals.
I know that those are „wishes“ and don’t have to be realistic but ...
1. if you double the dust value, every casual would get a full collection.
2. Game size would probably explode.
3. Time walls up the value for people that own skins. It‘s important imo to some degree. But it‘s true that the little skins we have are inaccessible. On the other hand, i barely see the buyable hero portraits on ladde
The three regions (APAC, Europe and Americas) are not playing in continuous succession, there's some downtime between them. EU games should begin in about 45 minutes and the stream should be back up by then.
I was reading the chat, and I think they are just having some extended breaks or something? Just saw someone say the next part of it starts in about 20 minutes though.
I did receive a lucky Classic pack sometime within the last few hours, just from leaving it on.
1. Change the Dusting/Crafting System - we should defenitely get more dust for disenchanting :)
2. Achievements in the Game with little Rewards - for example "won 1000 matches as priest - Reward: golden Priest Legendary" or even easier ones like for example: 10 WIns in a Row - get a cardback etc.
3. A Guild Mode - you can either create or join a Guild and together you can rank up the Guild Level and earn gold etc.
I am playing it b/c it's fun. I've beat it with all 4 and am currently taking the win-con-less priest deck in again as a challenge since the deck & HP are weak to start.
Anybody else having problems watching Grandmaster on Twitch. I thought we were supposed to get packs today for watching but they are not broadcasting when I go to Twitch
I have killed about 30-40 bosses so far. I am not grinding for the sake of getting the reveals but mostly because I wanted to win as all the classes. and it is also just really fun and so I have been playing a lot in the brawl just for the heck of it.
so yes, and I am getting a lot of wins and so helping to reveal cards, but no, I am not grinding out for the sake of getting cards revealed.
Your 3 wishes
1. Achievement system. It doesn't even need to have a ton of rewards tied to it necessarily, just more fun stuff to shoot for. Maybe a system that works similar to quests and rewards gold, but a lot less? I'm not sure. I'd love to see more carrots added for the single player content, especially.
2. Some type of guild system would be amazing, or like an in-game "group finder" type system that lets you reach out to other players who may share the same goals as you. I think this would alleviate some of the issues we're feeling regarding casual mode right now. If I could join or create a guild/group that focused on creating weird decks, or even just say "Hey, looking to play against another weirdass homebrew" and let people whisper me/start a game against me, that would be fantastic.
Third party options exist for this same concept, yes, but they tend to not be as "in the moment" accessible. I'm thinking something similar to the in-game group finder tool in WoW, where you can create a group for a dungeon and announce your goals right off the bat. In WoW, I'm a guild leader of a more casual guild. I'm always using this tool to fill in for guild groups, especially with our newer/more casual players. I can grab fill-ins and tell people right off the bat that we may not make the Mythic+ timer or we're on a bunch of potato alts. Everyone knows what they're signing up for. It's win-win.
2. More options for current game modes, or more game modes in general. What if there was a way to queue up for a game where players each picked 3 of their decks, and their opponent had the ability to ban one of those decks? Or a whole new game mode that didn't offer gold for winning games as quickly as possible, and maybe was more focused on older sets, kind of like some of the brawl modes we get. I love the brawl system, but its one big flaw is the fact that most players just treat them as a one-and-done for the free pack.
July Saviors of Uldum Hearthstone Pack Giveaway
Good luck to all :)
Anybody unable to watch Grandmasters on Twitch?
It's back on now and I just got a classic pack \o/
Are you grinding the BRM bosses to help get the reveals?
I'm pretty sure no one actually cares about the card reveals
The only reason they'd play is because they find it entertaining in itself
Your 3 wishes
My wishes would be:
Your 3 wishes
1) I just want my damn druid ramp back. Hearthstone has to be the only card game that can't balance a simple "2 mana, ramp 1". Everyone else from MTG to Shadowverse to Eternal etc has the exact same card (if not a more powerful version!) and all of them have exactly zero balance issues with it despite some of these other card games being older or more nerf-happy. Maybe it's because they weren't stupid enough to print a UI for the same class
Now that that's rotated, any druid outside of token and the entire ramp mechanic is completely dead. A staple and basic mechanic in any card game - dead! Maybe instead of renaming the deathrattle mechanic and calling it a new keyword this expansion, they should work on making the existing ones actually competitive and playable
2) A new constructed mode using that rotating card pool system that arena has
3) Solo mode has a lot of cool card interactions (Easter egg lines spoken when specific cards are played against or with specific heroes). Maybe put more of these into constructed?
Saviors of Uldum: Arena Impact
Impbalming (1): Not much competition for Warlock hard removals, and if bucketed "low" it should be a snap pick. The prevalence of this card might depend on how Demonbolt is bucketed. The draw back is irrelevant if you never draw it, but it's worth noting that the 1/1s can be horrible draws.
Earthquake (2): Expensive double sided AOE. Not convinced it works for Shaman as a control class in the upcoming rotation. As a card, it's fair and can deal with a tricky minion, or allow you to make some cheeky plays. For example, Sunwalker would survive the AOE, or having small minions with Deathrattles that summon large minions.
BEEEES!!! (1): Pretty interesting card, and should perform well due to it's flexibility and synergy in a class that can enhance cards that spread out. It'd put this card ahead of Wrath actually.
Weaponized Wasp (3): Feels conditional for now, albeit a strong effect. Based on the current lackey generation pool, this needs more support to be better.
Are you grinding the BRM bosses to help get the reveals?
I find that initiative pretty pointless: all cards will be revealed anyway, so after someone get all the rewards I see no point in going on grinding the Brawl for the sake of reveals.
Brightwing
I suppose only the big (8 mana+) dragons would count. Onyxia isn't an aspect though. Brightwing isn't a true dragon, either.
DreadKill's Dragon Army
I don't have Dragon Speaker but it also works somewhat ok with Glowstone Technician
Your 3 wishes
I know that those are „wishes“ and don’t have to be realistic but ...
1. if you double the dust value, every casual would get a full collection.
2. Game size would probably explode.
3. Time walls up the value for people that own skins. It‘s important imo to some degree. But it‘s true that the little skins we have are inaccessible. On the other hand, i barely see the buyable hero portraits on ladde
Kobolds and Catacombs
Does anyone know if there is a place where we can see all of the Dungeon-Run-only cards?
Your 3 wishes
1. Achievements! Really difficult ones at best. And maybe a title in front of the name to brag with them. Or a special emote.
2. Statistics! Give us numbers, winrates, pack-counters, the whole thing.
3. An easy way to obtain wild cards. I know that this fucks up economics but maybe a shadow version that is not disenchantable and looks kinda shitty?
Are you grinding the BRM bosses to help get the reveals?
I unlocked my golden cards, so i'm good.
As much as i'm curious, the contribution of each player is next to nothing in terms of percentage.
And it's not like the cards won't be released otherwise.
Kobolds and Catacombs
First
Your 3 wishes
1. Maybe slightly higher gold reward for doing quests, and winning games.
2. More activities/events/new cards between expansions.
3. More achievements, and improve the existing ones so that playing the game is more rewarding
New practice mode
Well, that would be useful! But for very specific stuff you can always play vs friends with a healthy collection.
Anybody unable to watch Grandmasters on Twitch?
The three regions (APAC, Europe and Americas) are not playing in continuous succession, there's some downtime between them. EU games should begin in about 45 minutes and the stream should be back up by then.
Anybody unable to watch Grandmasters on Twitch?
I was reading the chat, and I think they are just having some extended breaks or something? Just saw someone say the next part of it starts in about 20 minutes though.
I did receive a lucky Classic pack sometime within the last few hours, just from leaving it on.
Quest Trading - Play A Friend!
Battletag: outeRakis#2726
Region: EU
Trade Only?: Yes, you go first.
July Saviors of Uldum Hearthstone Pack Giveaway
Good luck everyone :)
Your 3 wishes
My wishes would be:
1. Change the Dusting/Crafting System - we should defenitely get more dust for disenchanting :)
2. Achievements in the Game with little Rewards - for example "won 1000 matches as priest - Reward: golden Priest Legendary" or even easier ones like for example: 10 WIns in a Row - get a cardback etc.
3. A Guild Mode - you can either create or join a Guild and together you can rank up the Guild Level and earn gold etc.
Are you grinding the BRM bosses to help get the reveals?
I am playing it b/c it's fun. I've beat it with all 4 and am currently taking the win-con-less priest deck in again as a challenge since the deck & HP are weak to start.
Anybody unable to watch Grandmasters on Twitch?
Anybody else having problems watching Grandmaster on Twitch. I thought we were supposed to get packs today for watching but they are not broadcasting when I go to Twitch
Are you grinding the BRM bosses to help get the reveals?
I have killed about 30-40 bosses so far. I am not grinding for the sake of getting the reveals but mostly because I wanted to win as all the classes. and it is also just really fun and so I have been playing a lot in the brawl just for the heck of it.
so yes, and I am getting a lot of wins and so helping to reveal cards, but no, I am not grinding out for the sake of getting cards revealed.