because those 1/1 aren't that useless for a zoo deck, since they will be buffed somehow. Also, there is Arch-Villain Rafaam to deal with them in a different way, so there are 2 ways to deal with these worthless imps in a zoo deck.
Another "OMG shuffle stuff into decks is important" card this is basically 4 mana Assassinate for warlock the draw back is sort of ok it's sometimes even a benefit most of the time it won't matter at all and be worth.
it can kill a giant on 4.. something that warlock was unable to do. people used to play Blastcrystal Potion so compared to that card, this card is one of the most powerful warlock cards I have seen in a while..
if it added the imps on the top of your deck it would be atrocious but randomly? unless very unlucky you won't care.. hard removal like this is very powerful.. of course it depends on the meta whenever or not this card will be included (if you want to kill big minions early.. currently this card will be played in a handlock deck)
We've got achievements done and they'll be coming out this week. Notifications are up next so expect them real soon! I know how important they are to help direct people to active discussions and content, I regret not launching the site with them.
Notifications definitely are important and I am behind this 100%....but can we please not have achievements?
It's probably too late to ask at this point, but honestly it detracts from being in a community. The only people who find the need for achievements are the same people who derive personal value from their XBOX Live gamerscore. I mean to be perfectly honest, they weren't even achievements in the full sense of the word. Hell, beating Gears of War 3 on hard actually has more merit to it then "create a deck with Deathwing in it".
I have to disagree with you though I applaud the courage to stand up for what you believe in.
Achievements encourage interaction on the website which helps bolster the community more than anything. I've personally witnessed what they can do for a website and the love our community members have for them which is why they were a top priority. I think it is important that we can showcase how active someone has been on a site in a way that isn't just post count, even if some of the achievements are silly.
Ultimately it is a system designed for fun and if it isn't something you're interested in, you aren't required to participate - much like how we don't force people to click on fan creations content on the homepage. I think people who loved achievements before will really like what we've done with them here.
Thanks Flux. I can understand that entirely, and to some degree I think achievements can be at least fun; I just get concerned that it becomes another form of gatekeeping (reddit karma, instagram follows, # of achievements). It sometimes comes to the point where I've seen people reject the opinions of others just because they dont have enough achievements, or because they just joined the site <X> days ago.
That's the only place my concern came into play. We'll see how it pans out here too.
This was never a problem before (on hpwn), and when someone did dismiss a user, it was usually when they had a low post count; and new or very old account, and these ppl were just being jerks for all the wrong reasons and they would be jerks no matter what. I dont think iv ever seen someone dismissing another person due to not having enough achievements on the site to be honest.
I can see how xbox gamescore or something like that on a different platform could make you worry about this, but from our past experience, i think we should be safe in this regard (knock on the wood).
Thing is, whereas before they were generated if you had no demons, now the card text doesn't make sense because these are indeed demons and you'll have more in your deck :)
With so many things that can sacrifice and buff other parts of the deck, this will be something that can be overlooked and make this card a MUST include in every deck
I think that's the point people are missing. Some are thinking that it's destroy your OWN minion (ala a lot of Zoo decks now), when you can destroy ANY minion for 4 mana.
I got it first try as shaman in 25 min, 10 seconds. I feel fast! I went with a sort of Elemental package, but I found a quick lethal with one of my treasures (4 Mana deal 20 divided among enemies) two of the games.
The bosses are incorrect on this page. I never encountered Onyxia in two full runs, instead there is another dragon-like boss, whose name I forgot, who has the hero power for 1 mana to equip a weapon that gains +1 attack whenever your opponent (you) plays a card.
Half assed my way through in 29.36 as bomb warrior.
I just completed another bomb warrior run in 33 minutes. I'd say to anyone looking to win this rather easily; pick warrior; choose "Bombs Away" "Armored Up" or "Iron and Steel" buckets whenever you see them in that priority. E
Objectively strong card, but 7 damage aoe is just one damage short of clearing boards full of 8 hp minions like Mountain Giant, which is the biggest issue of control shaman right now in my opinion. Due to Hex and Earth Shock we can deal with deathrattle decks pretty good anyway.
Spellpower totem, or Good ole' Bloodmage Thalnos should do the trick there.
We've got achievements done and they'll be coming out this week. Notifications are up next so expect them real soon! I know how important they are to help direct people to active discussions and content, I regret not launching the site with them.
Notifications definitely are important and I am behind this 100%....but can we please not have achievements?
It's probably too late to ask at this point, but honestly it detracts from being in a community. The only people who find the need for achievements are the same people who derive personal value from their XBOX Live gamerscore. I mean to be perfectly honest, they weren't even achievements in the full sense of the word. Hell, beating Gears of War 3 on hard actually has more merit to it then "create a deck with Deathwing in it".
I have to disagree with you though I applaud the courage to stand up for what you believe in.
Achievements encourage interaction on the website which helps bolster the community more than anything. I've personally witnessed what they can do for a website and the love our community members have for them which is why they were a top priority. I think it is important that we can showcase how active someone has been on a site in a way that isn't just post count, even if some of the achievements are silly.
Ultimately it is a system designed for fun and if it isn't something you're interested in, you aren't required to participate - much like how we don't force people to click on fan creations content on the homepage. I think people who loved achievements before will really like what we've done with them here.
Thanks Flux. I can understand that entirely, and to some degree I think achievements can be at least fun; I just get concerned that it becomes another form of gatekeeping (reddit karma, instagram follows, # of achievements). It sometimes comes to the point where I've seen people reject the opinions of others just because they dont have enough achievements, or because they just joined the site <X> days ago.
That's the only place my concern came into play. We'll see how it pans out here too.
Do we get them every time we finish a run in under 60/40 minutes or just the first time? Because in the announcement it says: "All completed runs will be timed with rewards based on how quickly you make it to the top of the mountain."
Earthquake seems to be very powerful, since it can deal very well with tokens generated from Soul of the Forest, SN1P-SN4P and a few others. I woudn't be surprised if this spell ends up carrying some slow Shaman decks to tier 2.
As for Impbalming, maybe Zoo Warlock would want a single-target removal plus some extra minions to work with Magic Carpet or Arch-Villain Rafaam, but only 1 copy of this in the deck seems enough.
Fire Festival Returns July 10 - Card Reveal Unlock Progression, Legendary Quests, 3 Brawls
29 minutes with Dr. Boom, it was so easy due to OP hero power.
New Shaman Spell - Earthquake
Beside reborn, good against token and egg decks
Egg hunter - Token Druid - zoo lock - as well as divine shield.
It gets +2 spell damage from the basic totem as well ( Deal 6 then 3 dmg )
New Warlock Spell - Impbalming
good in zoo decks, 1 copy of it maybe ?
because those 1/1 aren't that useless for a zoo deck, since they will be buffed somehow. Also, there is Arch-Villain Rafaam to deal with them in a different way, so there are 2 ways to deal with these worthless imps in a zoo deck.
New Warlock Spell - Impbalming
Another "OMG shuffle stuff into decks is important" card this is basically 4 mana Assassinate for warlock the draw back is sort of ok it's sometimes even a benefit most of the time it won't matter at all and be worth.
it can kill a giant on 4.. something that warlock was unable to do. people used to play Blastcrystal Potion so compared to that card, this card is one of the most powerful warlock cards I have seen in a while..
if it added the imps on the top of your deck it would be atrocious but randomly? unless very unlucky you won't care.. hard removal like this is very powerful.. of course it depends on the meta whenever or not this card will be included (if you want to kill big minions early.. currently this card will be played in a handlock deck)
When will we get notifications?
This was never a problem before (on hpwn), and when someone did dismiss a user, it was usually when they had a low post count; and new or very old account, and these ppl were just being jerks for all the wrong reasons and they would be jerks no matter what. I dont think iv ever seen someone dismissing another person due to not having enough achievements on the site to be honest.
I can see how xbox gamescore or something like that on a different platform could make you worry about this, but from our past experience, i think we should be safe in this regard (knock on the wood).
E.V.I.L. Fire Fest - How are your runs?
Just tried it for the first time, 25 mins 18 sec. As Bomb Warrior
E.V.I.L. Fire Fest - How are your runs?
Dr Boom = 33 minute run without a problem.
New Shaman Spell - Earthquake
suck it Divine Shield minions
New Card Reveals - Impbalming & Earthquake
Thing is, whereas before they were generated if you had no demons, now the card text doesn't make sense because these are indeed demons and you'll have more in your deck :)
New Warlock Spell - Impbalming
With so many things that can sacrifice and buff other parts of the deck, this will be something that can be overlooked and make this card a MUST include in every deck
New Warlock Spell - Impbalming
I think that's the point people are missing. Some are thinking that it's destroy your OWN minion (ala a lot of Zoo decks now), when you can destroy ANY minion for 4 mana.
Blackrock Crash
Just play as Boom and always pick armor gain or bomb shuffle. I breezed through whilst only having some difficulty with Nefarian.
E.V.I.L. Fire Fest - How are your runs?
I got it first try as shaman in 25 min, 10 seconds. I feel fast! I went with a sort of Elemental package, but I found a quick lethal with one of my treasures (4 Mana deal 20 divided among enemies) two of the games.
Blackrock Crash
The bosses are incorrect on this page. I never encountered Onyxia in two full runs, instead there is another dragon-like boss, whose name I forgot, who has the hero power for 1 mana to equip a weapon that gains +1 attack whenever your opponent (you) plays a card.
When will we get notifications?
Those people were just trying to earn the secret "asshole" achievement.
Blackrock Crash
It might be just me, but Gar seems a lot more difficult than any of the other bosses.
New Warlock Spell - Impbalming
Are you guys drunk or what?This is an UNCONDITIONAL removal for 4 mana! And the drawback might never happen.
So many rank 50 reviews here lol.
E.V.I.L. Fire Fest - How are your runs?
I just completed another bomb warrior run in 33 minutes. I'd say to anyone looking to win this rather easily; pick warrior; choose "Bombs Away" "Armored Up" or "Iron and Steel" buckets whenever you see them in that priority. E
New Shaman Spell - Earthquake
Spellpower totem, or Good ole' Bloodmage Thalnos should do the trick there.
When will we get notifications?
Thanks Flux. I can understand that entirely, and to some degree I think achievements can be at least fun; I just get concerned that it becomes another form of gatekeeping (reddit karma, instagram follows, # of achievements). It sometimes comes to the point where I've seen people reject the opinions of others just because they dont have enough achievements, or because they just joined the site <X> days ago.
That's the only place my concern came into play. We'll see how it pans out here too.
E.V.I.L. Fire Fest - How are your runs?
Half assed my way through in 29.36 as bomb warrior.
Fire Festival Returns July 10 - Card Reveal Unlock Progression, Legendary Quests, 3 Brawls
Do we get them every time we finish a run in under 60/40 minutes or just the first time? Because in the announcement it says: "All completed runs will be timed with rewards based on how quickly you make it to the top of the mountain."
New Card Reveals - Impbalming & Earthquake
Earthquake seems to be very powerful, since it can deal very well with tokens generated from Soul of the Forest, SN1P-SN4P and a few others. I woudn't be surprised if this spell ends up carrying some slow Shaman decks to tier 2.
As for Impbalming, maybe Zoo Warlock would want a single-target removal plus some extra minions to work with Magic Carpet or Arch-Villain Rafaam, but only 1 copy of this in the deck seems enough.
Fire Festival Returns July 10 - Card Reveal Unlock Progression, Legendary Quests, 3 Brawls
We didn't get a thing... But it seems that wanting more is just too much so I won't complain about it
New Card Reveals - Impbalming & Earthquake
yeah I noticed that, it might end up seeing play in that deck if you are drawing that many cards.