As a Control-Shaman player i have to say: WTF is blizzard doing? First shaman get the best AoE clear in Hearthstone history (Hagatha's Scheme) and then we get a Flamestrike with 3 extra damage? And not to mention, that you can bait out deathrattles with the first 5 damage and kill the tokens after that with 2 damage.
Holy shit. I am sorry for token decks or any mech hunter out there! :D But I am happy to see this card. The Control-Shaman dream goes on with it. I love this archetype for shaman so much <3
To the Warlock card: First it seems very bad to shuffle 3 Imps into your deck. But they can help you to fill your deck for the quest or Rafaam himself to generate more legendaries. But will warlock come back with the quest and this? I really don't know...
I agree, also the imps can be used with the new warlock quest. when you are trying to draw that many cards it is good to shuffle all you can
Pretty powerful board clear to deal with sticky mechs... Seems good. And then an interesting effect for warlock. And punish isn't all that bad for a class with life tap hero power.
#Earthquake -> expensive defile. Not sure about it, because 1+ Mana you get Twisting Nether [Hearthstone Card (Hagatha's scheme) Not Found] is just better..
then I went as warrior and stomped straight through all 8 bosses. the only bummer is that I did it in 40 minutes and 13 seconds, so I was 14 seconds too slow to get the reward. but I guess that's what happens when you eat lunch. :/
As a Control-Shaman player i have to say: WTF is blizzard doing? First shaman get the best AoE clear in Hearthstone history (Hagatha's Scheme) and then we get a Flamestrike with 3 extra damage? And not to mention, that you can bait out deathrattles with the first 5 damage and kill the tokens after that with 2 damage.
Holy shit. I am sorry for token decks or any mech hunter out there! :D But I am happy to see this card. The Control-Shaman dream goes on with it. I love this archetype for shaman so much <3
To the Warlock card: First it seems very bad to shuffle 3 Imps into your deck. But they can help you to fill your deck for the quest or Rafaam himself to generate more legendaries. But will warlock come back with the quest and this? I really don't know...
I did the same thing with choosing warrior, treasures were robes of guadiness and two curse of rafaam. Beat it in 30 min, rag died on turn 4 almost purely from the 4 curse of rafaam cards in his hand. I doubt I'll have a run as easy as that
Just finished my first run with Warrior in 36 minutes and got all the rewards! I found the bomb warrior option very strong, the hero power is much stronger than the one on Dalaran Heist (1 mana, shuffle 2 5-dmg bombs) and the bosses have significantly less life.
Treasures:
1. three boombots
2. wand (draw 3, cost 0)
3. wand (draw 3, cost 0) again
Bundles: every time its possible, chose "bomb away". When not possible, went for mech synergy.
Strategy: hero power every turn. Its delayed "1 mana, 10 damage". Control the board as much as possible, because you WILL win if the game drags to turn 10 and beyond.
I used to love the old achievement system. Not only did it get me to venture into parts of the site I was unfamiliar with, but there was always something satisfying about getting a little trophy when your comment got 5+ likes etc.
Maybe I just need validation from people I’ll never meet over the internet, but it was nice knowing that what I had posted was well received and also to receive a fun, virtual reward.
Got all the rewards on my first run, in 36 minutes with warrior. Contrary to the Dalaran Heist single player content, bomb warrior actually seems broken, since they´ve made the hero power shuffle two 5-dmg bombs. I chose the 3 boombots as my first treasure and two wands (draw 3, make cost 0) as 2nd and 3rd. I´ve chosen all the bomb packages possible and, when not offered, my second choice was always mech synergy. Latter tonight I might try out all the classes.
We've got achievements done and they'll be coming out this week. Notifications are up next so expect them real soon! I know how important they are to help direct people to active discussions and content, I regret not launching the site with them.
Notifications definitely are important and I am behind this 100%....but can we please not have achievements?
It's probably too late to ask at this point, but honestly it detracts from being in a community. The only people who find the need for achievements are the same people who derive personal value from their XBOX Live gamerscore. I mean to be perfectly honest, they weren't even achievements in the full sense of the word. Hell, beating Gears of War 3 on hard actually has more merit to it then "create a deck with Deathwing in it".
I have to disagree with you though I applaud the courage to stand up for what you believe in.
Achievements encourage interaction on the website which helps bolster the community more than anything. I've personally witnessed what they can do for a website and the love our community members have for them which is why they were a top priority. I think it is important that we can showcase how active someone has been on a site in a way that isn't just post count, even if some of the achievements are silly.
Ultimately it is a system designed for fun and if it isn't something you're interested in, you aren't required to participate - much like how we don't force people to click on fan creations content on the homepage. I think people who loved achievements before will really like what we've done with them here.
I don't understand the fixation on Divine Spirit as a "problem card". Divine Spirit is perfectly fine, and supports what Priests want to do perfectly. They want to stick a minion so they can buff it. They want to stick a minion so they can heal it. They want to stick a minion so they can copy it (Boomsday Priest design direction, at least). Divine Spirit is not the problem. Inner Fire is. Why should Divine Spirit pay for Inner Fire's sins? Just stop giving Priest ways to turn health into attack (Confuse, Topsy Turvy) and problem solved. Granted, if Inner Fire goes, then so must Crazed Alchemist, but honestly, would that be such a huge loss for the core set? It is a much more sensible solution than addressing Divine Spirit, which doesn't even do away with the problem entirely. Big beefy minions with a sizeable butt will always be present in the game, and as long as those are present, and Priest continues to get buff cards, they'd find a way to boost the health high enough for swap cards to be a problem for Standard. So just do away with the swap do away with Inner Fire, and let Priests buff health to high heaven if they feel like it. If they want to make a 6/36 Ysera, let them. They can't do much more than that with it if you don't let them turn that big butt into damage.
Edit: Also, would really like to know where they get their Res Priest info from. Every time I look at a Wild meta snapshot, Res Priest is either Tier 1 or 2. So yeah, a lot of people play it. Not necessarily because the deck is sooo enthralling, but because it is one of the go-tos for winrate, and can also occasionally end games at the speed of a hyper aggro deck, cause if you highroll your Barnes into Yshaarj etc., people concede on turn 4. So it gets wins, and can ocassionally also get them extremely fast.
We've got achievements done and they'll be coming out this week. Notifications are up next so expect them real soon! I know how important they are to help direct people to active discussions and content, I regret not launching the site with them.
Notifications definitely are important and I am behind this 100%....but can we please not have achievements?
It's probably too late to ask at this point, but honestly it detracts from being in a community. The only people who find the need for achievements are the same people who derive personal value from their XBOX Live gamerscore. I mean to be perfectly honest, they weren't even achievements in the full sense of the word. Hell, beating Gears of War 3 on hard actually has more merit to it then "create a deck with Deathwing in it".
New Shaman Spell - Earthquake
A new Rare Shaman Spell, Earthquake, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Saviors of Uldum
Head on over to our dedicated guide for Saviors of Uldum!
E.V.I.L. Fire Fest - How are your runs?
Can't play yet :'(
New Warlock Spell - Impbalming
I believe those are 1/1 tokens right?
New Card Reveals - Impbalming & Earthquake
I agree, also the imps can be used with the new warlock quest. when you are trying to draw that many cards it is good to shuffle all you can
New Card Reveals - Impbalming & Earthquake
Pretty powerful board clear to deal with sticky mechs... Seems good. And then an interesting effect for warlock. And punish isn't all that bad for a class with life tap hero power.
Fire Fest-E.V.I.L. announcement what do you think of it
No double gold? :(
Thats is sad
New Card Reveals - Impbalming & Earthquake
#Impbalming -> Rafaam synergy. :D
#Earthquake -> expensive defile. Not sure about it, because 1+ Mana you get Twisting Nether [Hearthstone Card (Hagatha's scheme) Not Found] is just better..
New Warlock Spell - Impbalming
A new Rare Warlock Spell, Impbalming, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Saviors of Uldum
Head on over to our dedicated guide for Saviors of Uldum!
New Card Reveals - Impbalming & Earthquake
Yes they are 1/1s that do nothing.
E.V.I.L. Fire Fest - How are your runs?
well I lost as a shaman on my fourth boss.
then I went as warrior and stomped straight through all 8 bosses. the only bummer is that I did it in 40 minutes and 13 seconds, so I was 14 seconds too slow to get the reward. but I guess that's what happens when you eat lunch. :/
New Card Reveals - Impbalming & Earthquake
As a Control-Shaman player i have to say: WTF is blizzard doing? First shaman get the best AoE clear in Hearthstone history (Hagatha's Scheme) and then we get a Flamestrike with 3 extra damage? And not to mention, that you can bait out deathrattles with the first 5 damage and kill the tokens after that with 2 damage.
Holy shit. I am sorry for token decks or any mech hunter out there! :D But I am happy to see this card. The Control-Shaman dream goes on with it. I love this archetype for shaman so much <3
To the Warlock card: First it seems very bad to shuffle 3 Imps into your deck. But they can help you to fill your deck for the quest or Rafaam himself to generate more legendaries. But will warlock come back with the quest and this? I really don't know...
New Card Reveals - Impbalming & Earthquake
I would certainly think so
New Card Reveals - Impbalming & Earthquake
I love that shaman card.
the warlock one seems bad though.
New Card Reveals - Impbalming & Earthquake
The warlock card doesn't seem great, the shaman one might be pretty good.
New Card Reveals - Impbalming & Earthquake
Worthless Imps are 1/1s, right?
E.V.I.L. Fire Fest - How are your runs?
I did the same thing with choosing warrior, treasures were robes of guadiness and two curse of rafaam. Beat it in 30 min, rag died on turn 4 almost purely from the 4 curse of rafaam cards in his hand. I doubt I'll have a run as easy as that
E.V.I.L. Fire Fest - How are your runs?
Just finished my first run with Warrior in 36 minutes and got all the rewards! I found the bomb warrior option very strong, the hero power is much stronger than the one on Dalaran Heist (1 mana, shuffle 2 5-dmg bombs) and the bosses have significantly less life.
Treasures:
1. three boombots
2. wand (draw 3, cost 0)
3. wand (draw 3, cost 0) again
Bundles: every time its possible, chose "bomb away". When not possible, went for mech synergy.
Strategy: hero power every turn. Its delayed "1 mana, 10 damage". Control the board as much as possible, because you WILL win if the game drags to turn 10 and beyond.
When will we get notifications?
I used to love the old achievement system. Not only did it get me to venture into parts of the site I was unfamiliar with, but there was always something satisfying about getting a little trophy when your comment got 5+ likes etc.
Maybe I just need validation from people I’ll never meet over the internet, but it was nice knowing that what I had posted was well received and also to receive a fun, virtual reward.
Hearthstone Saviors of Uldum Developer AMA Recap
So they don't want to kill people's favourite decks but Kingsbane Rogue was my and many others' favourite deck. What's with the hypocrisy?
Blackrock Crash
Got all the rewards on my first run, in 36 minutes with warrior. Contrary to the Dalaran Heist single player content, bomb warrior actually seems broken, since they´ve made the hero power shuffle two 5-dmg bombs. I chose the 3 boombots as my first treasure and two wands (draw 3, make cost 0) as 2nd and 3rd. I´ve chosen all the bomb packages possible and, when not offered, my second choice was always mech synergy. Latter tonight I might try out all the classes.
Blackrock Crash
Got my ass handed to me by Garr. Going to have to rethink how to play Dr. Boom in this brawl. Very fun, though!
When will we get notifications?
I have to disagree with you though I applaud the courage to stand up for what you believe in.
Achievements encourage interaction on the website which helps bolster the community more than anything. I've personally witnessed what they can do for a website and the love our community members have for them which is why they were a top priority. I think it is important that we can showcase how active someone has been on a site in a way that isn't just post count, even if some of the achievements are silly.
Ultimately it is a system designed for fun and if it isn't something you're interested in, you aren't required to participate - much like how we don't force people to click on fan creations content on the homepage. I think people who loved achievements before will really like what we've done with them here.
Hearthstone Saviors of Uldum Developer AMA Recap
I don't understand the fixation on Divine Spirit as a "problem card". Divine Spirit is perfectly fine, and supports what Priests want to do perfectly. They want to stick a minion so they can buff it. They want to stick a minion so they can heal it. They want to stick a minion so they can copy it (Boomsday Priest design direction, at least). Divine Spirit is not the problem. Inner Fire is. Why should Divine Spirit pay for Inner Fire's sins? Just stop giving Priest ways to turn health into attack (Confuse, Topsy Turvy) and problem solved. Granted, if Inner Fire goes, then so must Crazed Alchemist, but honestly, would that be such a huge loss for the core set? It is a much more sensible solution than addressing Divine Spirit, which doesn't even do away with the problem entirely. Big beefy minions with a sizeable butt will always be present in the game, and as long as those are present, and Priest continues to get buff cards, they'd find a way to boost the health high enough for swap cards to be a problem for Standard. So just do away with the swap do away with Inner Fire, and let Priests buff health to high heaven if they feel like it. If they want to make a 6/36 Ysera, let them. They can't do much more than that with it if you don't let them turn that big butt into damage.
Edit: Also, would really like to know where they get their Res Priest info from. Every time I look at a Wild meta snapshot, Res Priest is either Tier 1 or 2. So yeah, a lot of people play it. Not necessarily because the deck is sooo enthralling, but because it is one of the go-tos for winrate, and can also occasionally end games at the speed of a hyper aggro deck, cause if you highroll your Barnes into Yshaarj etc., people concede on turn 4. So it gets wins, and can ocassionally also get them extremely fast.
When will we get notifications?
Nope. Achievements are freaking awesome
Here's some art, make a card! [Legacy Game]
Here is the card:
However, I missed the last couple and got ideas for them. So, here's some bonus cards:
Okay, now here's the next art:
Rules:
1. No Shaman cards (I know it looks like a Shaman card, but that's totally a Warcraft 3 Blademaster).
2. So long as it has nothing to do with the elements or Shaman-flavor, go nuts!