Think its its quite good even though scheme might be better. Nice point in wild is that it is really nice vs odd paladin or any other divine shield heavy deck. Definetly potential. Kinda weird tho that they now finally give shaman good board clears but in the same year so they rotate out together. Volcano is almost the only other good AoE
I can see this working with Grim Rally and The Soularium in standard aggro decks. It kills those annoying taunts and gives you worthless crap to destroy and buff everything else. As for wild, it gives synergy to cards like Dark Bargain and Unwilling Sacrifice decks. Also not bad with Shriek and similar effects for discard Warlock. In the end this card might be too fair or slow to see much play in Standard.
33mins is my fastest but I have really bad habits of trying to kill bosses stylishly and messing around with combos then remembering I am against the clock so it was a pretty casual 33mins. Warrior with the bombs away package whenever it was available and 2 x curse of Rafaam and 1 x wand. It was too easy in all honesty.
Done it with priest too but that was 44 mins or something like that.
Something about Impbalming that I haven't seen anyone bring up...
It shuffles more cards into your deck, so you have more cards to draw for Supreme Archaeology, which in turn allows you to benefit from Tome of Origination more as you have more cards in your deck. The downside of this though is that the Hero Power might end up being wasted on one of the Imps.
After I was defeated by Garr with Lazul for 4 times- after I increasingly modified my deck against him- I read the OP's claim and played warrior. Really easy in comparision, sadly my Laptop disconnected from the internet twice for some time and I needed 40min and 15sek. Stupid weak Wi-Fi...
Uhh... management only allows them to answer some of the questions. Welcome to running any business ever. Stop asking questions they obviously won't answer about future releases and game modes and you'll see less evasion.
WHY does it "belong" in meme tier? There's no reason for that other than "it makes some people angry," and that's not how they balance the game. Aggro makes me angry, but I know that the game would suffer immensely if it didn't exist.
You have it backwards: as long as people complain about it, it will be on Blizzard's "to watch" list. That's how they make the list, man. If no one was complaining, they'd ignore it.
Pretty sure you want to play [Hearthstone Card (Fel-Lord Betrug) Not Found] in Plot Twist Warlock, and he has anti-synergy with the effect. Still, Warlock is desperate for good removal so this might still see play.
Sure, shuffling 3 Worthless Imp to your hand feels... worthless xd, but it's still a nice removal, and you can always use it to either prevent Fatigue for more time or add more fuel to Rafaam. Might see play under right circumstances.
Objectively strong card, but 7 damage aoe is just one damage short of clearing boards full of 8 hp minions like Mountain Giant, which is the biggest issue of control shaman right now in my opinion. Due to Hex and Earth Shock we can deal with deathrattle decks pretty good anyway.
While the card is really good, being 7 mana forces you to most of the time skip a turn. It's the same reason Flamestrike (another really good card, though worse than this one) was not a auto-include in control mage builds troughout HS history.
It does have the bonus of being much more reliable than Hagatha's Scheme, which is a huge bonus for it.
So if you finish the run before 1 hour, you get gold Bronze Herald; if you finish under 40 minutes, you get gold Recurring Villain , just to leave it here
New Shaman Spell - Earthquake
Think its its quite good even though scheme might be better. Nice point in wild is that it is really nice vs odd paladin or any other divine shield heavy deck. Definetly potential. Kinda weird tho that they now finally give shaman good board clears but in the same year so they rotate out together. Volcano is almost the only other good AoE
New Warlock Spell - Impbalming
I can see this working with Grim Rally and The Soularium in standard aggro decks. It kills those annoying taunts and gives you worthless crap to destroy and buff everything else. As for wild, it gives synergy to cards like Dark Bargain and Unwilling Sacrifice decks. Also not bad with Shriek and similar effects for discard Warlock. In the end this card might be too fair or slow to see much play in Standard.
E.V.I.L. Fire Fest - How are your runs?
Completed it with Shaman both times. First time was heal/elemental shaman. Second was with battlecry/shudderwock/elemental shaman.
New Shaman Spell - Earthquake
That's what makes it pretty balanced actually.
E.V.I.L. Fire Fest - How are your runs?
Picked warrior, spammed bombs, cleared with a time of 28 minutes and 40 seconds on my first try.
Picked boombots on 2nd and 3rd treasure, and the wand on the first.
Bomb warrior seems ridiculously strong. I didn't even play more than 5 cards every game, just spam bombs and win.
E.V.I.L. Fire Fest - How are your runs?
fastest 25min, is there any reward under 20 ?
E.V.I.L. Fire Fest - How are your runs?
33mins is my fastest but I have really bad habits of trying to kill bosses stylishly and messing around with combos then remembering I am against the clock so it was a pretty casual 33mins. Warrior with the bombs away package whenever it was available and 2 x curse of Rafaam and 1 x wand. It was too easy in all honesty.
Done it with priest too but that was 44 mins or something like that.
New Card Reveals - Impbalming & Earthquake
Something about Impbalming that I haven't seen anyone bring up...
It shuffles more cards into your deck, so you have more cards to draw for Supreme Archaeology, which in turn allows you to benefit from Tome of Origination more as you have more cards in your deck. The downside of this though is that the Hero Power might end up being wasted on one of the Imps.
E.V.I.L. Fire Fest - How are your runs?
After I was defeated by Garr with Lazul for 4 times- after I increasingly modified my deck against him- I read the OP's claim and played warrior. Really easy in comparision, sadly my Laptop disconnected from the internet twice for some time and I needed 40min and 15sek. Stupid weak Wi-Fi...
Hearthstone Saviors of Uldum Developer AMA Recap
Look at the win rates. It's not a problem.
Hearthstone Saviors of Uldum Developer AMA Recap
"Which they blatantly lie about"
Classic fallacious thinking. "I don't like this answer so it must be a lie!" Well reasoned, Mr. Trump.
E.V.I.L. Fire Fest - How are your runs?
Beated it with Burgle-styled Rogue in 26 minutes. First run. Survived Atramedes at 1HP :)
Hearthstone Saviors of Uldum Developer AMA Recap
Solo content is more than a month away. Obviously you'll know about it before release, just not yet. Have some patience.
Hearthstone Saviors of Uldum Developer AMA Recap
Because they bring actual data about win-rates to the discussion instead of a bunch of feelings. Show us the data and make a reasoned argument.
Hearthstone Saviors of Uldum Developer AMA Recap
Uhh... management only allows them to answer some of the questions. Welcome to running any business ever. Stop asking questions they obviously won't answer about future releases and game modes and you'll see less evasion.
Hearthstone Saviors of Uldum Developer AMA Recap
WHY does it "belong" in meme tier? There's no reason for that other than "it makes some people angry," and that's not how they balance the game. Aggro makes me angry, but I know that the game would suffer immensely if it didn't exist.
Hearthstone Saviors of Uldum Developer AMA Recap
You have it backwards: as long as people complain about it, it will be on Blizzard's "to watch" list. That's how they make the list, man. If no one was complaining, they'd ignore it.
New Warlock Spell - Impbalming
Pretty sure you want to play [Hearthstone Card (Fel-Lord Betrug) Not Found] in Plot Twist Warlock, and he has anti-synergy with the effect. Still, Warlock is desperate for good removal so this might still see play.
New Warlock Spell - Impbalming
Sure, shuffling 3 Worthless Imp to your hand feels... worthless xd, but it's still a nice removal, and you can always use it to either prevent Fatigue for more time or add more fuel to Rafaam. Might see play under right circumstances.
New Shaman Spell - Earthquake
Objectively strong card, but 7 damage aoe is just one damage short of clearing boards full of 8 hp minions like Mountain Giant, which is the biggest issue of control shaman right now in my opinion. Due to Hex and Earth Shock we can deal with deathrattle decks pretty good anyway.
Playing on a budget: Which cards to disenchant?
In the end I decided to keep all my legendaries.
I disenchanted all my gold cards where I had 3+ of that card (so always keeping 2 for any decks).
This was enough to build a mid range Hunter deck that has got to me rank 16 so far.
TBH I have enjoyed the Dalarian Heist, and played that more than ranked.
E.V.I.L. Fire Fest - How are your runs?
first try sham 36 min, looks so easy with upgraded hero power.
New Card Reveals - Impbalming & Earthquake
Earthquake is Flamestrike on steroids.
New Shaman Spell - Earthquake
While the card is really good, being 7 mana forces you to most of the time skip a turn. It's the same reason Flamestrike (another really good card, though worse than this one) was not a auto-include in control mage builds troughout HS history.
It does have the bonus of being much more reliable than Hagatha's Scheme, which is a huge bonus for it.
Fire Festival Returns July 10 - Card Reveal Unlock Progression, Legendary Quests, 3 Brawls
So if you finish the run before 1 hour, you get gold Bronze Herald; if you finish under 40 minutes, you get gold Recurring Villain , just to leave it here