I want Dragon's Fury back! Now mage gets pummeled by aggro. Or I must use a 2-card combo to clear. That card was a guaranteed bord clear at turn 5 most of the time.
I mean, if you think about it, the good guys don't exactly get less. Every class still gets the same amount of cards as any other, it's just that the bad guys get a set of cards that is thematically connected. Yes, they made a big deal out of the plagues as "Cards that affect both sides of the board" but that's not THAT special if you consider druid once got Poison Seeds printed. Or Mage got Dragon's Fury.
And that's the cool thing about the themed cards. They can be asymmetrically disributed without it being a big issue for the game.
The main shell works well, but i never found a good oppertunity to use thoughtsteal or cloning device. If you're going for the res plan then it clogs your options. I'd suggest putting in a madam luzul or chameleos so you can choose what you steal without damaging your res pool. I'd also replace safeguard with another convincing infiltrator.
I'm not a big fan of this type of asymmetrical design but I assume they're going to try to counterbalance plagues with some cycle that's exclusive to the good guys, same as with lackeys & twinspell.
In RoS the villains got lackey synergies and throwback cards, eg forbidden words, while other characters got twinspells. HS seems to be distinguishing the two groups of characters while still retaining a balance
Pretty sure there's some sweet stuff ahead for the SoA
I got every common double as well as the rare cards. Got 5 legendarys, and I stopped buying packs one week in, and just saved up for the adventure. Since I bought that, I saved everything for the next expansion. Probably won't craft anything anymore.
I would like a queue where I can say "I want to play a x-type of deck and I am a y-type of deck" where x, y are either aggro, control, mid-range, OTK/combo.
Other's can queue in the same way, Blizzard connects them and off we go, we always get a matchup we want. Just to practice a deck/matchup, not a ranked match but casual. How cool would that be! And much more efficient than queueing into Casual.
I was wondering what the good classes get to compensate for the plagues cards...is there still a reason to be a good class when only the evil classes get all the good stuff?
7 mana deal 2 damage to all divine shield minions. Yeah, no.
Card seems good though. Although expensive board clears aren't exactly the reason control shaman is Inferior to control warrior.
normally divine shield minions have low hp.. so it might be enough, the double damage apply seems really good.
Paying 7 mana to deal 2 damage to divine shield minions is never good. You either clear a few 1-3 drops, or deal 2 damage to minions with 4+ health. Either way 7 mana is far too high of a mana cost to accomplish this.
This is to kill the Token druid decks that spawn 2/2s after their minions die
Impbalming (2): Blastcrystal Potion was a premium removal in arena. This is pretty much the same, but with a different downside. Worse one, but not an immediate one. Id expect this card to perform well.
Earthquake (1): Super premium board clear. Volcano was amazing and it wiped your board as well, so the duality does not mean much (would be beyond insane, if it didnt touch your board lolo). The fact that the damage is split in two waves makes it so you can clear tokens like for example after you kill Eccentric Scribe, which is amazing.
So yeah... to be honest, I highly doubt it is worth it to grind with anyone but Boom. Technically, you can beat Garr if you open each chest on the lookout for answers to his initial board, but it just feels pointless to start every run with such a huge impediment on the 4th boss.
I played with Togwaggle and went through all bosses with breeze. 29 something minutes.
This Grandmasters Tour is so boring. We only see three classes in general (Warrior, Mage, Rogue) and this shows how bad the balancing is right now.
If you have a look to all the Warrior vs. Warrior matches you can see that most of the games are decided by pure randomness or card draw.
I really would like to see more diversity, more close battles between classes. I do not like the new Specialist format, I think this format would be great for ladder instead!
Evil classes get plagues - Good classes get nothing?
I want Dragon's Fury back! Now mage gets pummeled by aggro. Or I must use a 2-card combo to clear. That card was a guaranteed bord clear at turn 5 most of the time.
Evil classes get plagues - Good classes get nothing?
At the end of the day, it's just a matter of theme, and these cross-class themes are not necessarily good cards, ie schemes.
So non-evil classes are not really left behind, just given different theme.
Quest Trading - Play A Friend!
Battletag: Paradox#23658
Region: EU
Trade Only?: Yes, you go first.
Done
Evil classes get plagues - Good classes get nothing?
I mean, if you think about it, the good guys don't exactly get less. Every class still gets the same amount of cards as any other, it's just that the bad guys get a set of cards that is thematically connected. Yes, they made a big deal out of the plagues as "Cards that affect both sides of the board" but that's not THAT special if you consider druid once got Poison Seeds printed. Or Mage got Dragon's Fury.
And that's the cool thing about the themed cards. They can be asymmetrically disributed without it being a big issue for the game.
Anti Meta Res Priest | FUN | Rank 10 to 5 with 1 loss
The main shell works well, but i never found a good oppertunity to use thoughtsteal or cloning device. If you're going for the res plan then it clogs your options. I'd suggest putting in a madam luzul or chameleos so you can choose what you steal without damaging your res pool. I'd also replace safeguard with another convincing infiltrator.
Evil classes get plagues - Good classes get nothing?
I'm not a big fan of this type of asymmetrical design but I assume they're going to try to counterbalance plagues with some cycle that's exclusive to the good guys, same as with lackeys & twinspell.
New Shaman Spell - Earthquake
Looks really strong to me. I somehow have a feeling an overload would have been adequate.
Honest Hearthstone Cards (Game)
Honest Hearthstone Cards (Game)
Next one
Evil classes get plagues - Good classes get nothing?
In RoS the villains got lackey synergies and throwback cards, eg forbidden words, while other characters got twinspells. HS seems to be distinguishing the two groups of characters while still retaining a balance
Pretty sure there's some sweet stuff ahead for the SoA
f2ps, how is your RoS collection going so far?
I got every common double as well as the rare cards. Got 5 legendarys, and I stopped buying packs one week in, and just saved up for the adventure. Since I bought that, I saved everything for the next expansion. Probably won't craft anything anymore.
New practice mode
I would like a queue where I can say "I want to play a x-type of deck and I am a y-type of deck" where x, y are either aggro, control, mid-range, OTK/combo.
Other's can queue in the same way, Blizzard connects them and off we go, we always get a matchup we want. Just to practice a deck/matchup, not a ranked match but casual. How cool would that be! And much more efficient than queueing into Casual.
New Shaman Spell - Earthquake
Yes, but that wasn't the intention of the person who I originally quoted. If token druid is even a thing next expansion.
Evil classes get plagues - Good classes get nothing?
Uh, the good classes get Reno, Finley, Elise and Brann don't they?
Anti Meta Res Priest | FUN | Rank 10 to 5 with 1 loss
What do you think about Lady in White?
Honest Hearthstone Cards (Game)
Evil classes get plagues - Good classes get nothing?
I was wondering what the good classes get to compensate for the plagues cards...is there still a reason to be a good class when only the evil classes get all the good stuff?
New Shaman Spell - Earthquake
This is to kill the Token druid decks that spawn 2/2s after their minions die
Saviors of Uldum: Arena Impact
- NEW CARDS -
1=Excellent, 2=Good, 3=Average, 4=Poor, 5=Terrible
Impbalming (2): Blastcrystal Potion was a premium removal in arena. This is pretty much the same, but with a different downside. Worse one, but not an immediate one. Id expect this card to perform well.
Earthquake (1): Super premium board clear. Volcano was amazing and it wiped your board as well, so the duality does not mean much (would be beyond insane, if it didnt touch your board lolo). The fact that the damage is split in two waves makes it so you can clear tokens like for example after you kill Eccentric Scribe, which is amazing.
E.V.I.L. Fire Fest - How are your runs?
So far I've only tried with shaman and it's been a cakewalk every time. Apparently it's even easier with Warrior?
E.V.I.L. Fire Fest - How are your runs?
I played with Togwaggle and went through all bosses with breeze. 29 something minutes.
E.V.I.L. Fire Fest - How are your runs?
As shaman I got 7/8 bosses defeated easily with just picking elementals, but then Ragnaros wiped the floor with me and killed me on turn 6
Three New Uldum Cards Revealed This Weekend During Hearthstone Grandmasters Playoffs
This Grandmasters Tour is so boring. We only see three classes in general (Warrior, Mage, Rogue) and this shows how bad the balancing is right now.
If you have a look to all the Warrior vs. Warrior matches you can see that most of the games are decided by pure randomness or card draw.
I really would like to see more diversity, more close battles between classes. I do not like the new Specialist format, I think this format would be great for ladder instead!
E.V.I.L. Fire Fest - How are your runs?
Went with Shaman and finished the run in 46 minutes, which I guess was ok for a 1st run.
Treasures: 1. Magic Wand, 2. Start with 2 extra cards, 3. ..dont remember
E.V.I.L. Fire Fest - How are your runs?
Lost vs Rag's SMOrc using bomb warrior this morning then had to go ..
Gonna try for real after work and Im definitely not scouting for fun strats here durimg lunch time.