Warning - the timer doesn't stop if you log off and complete later. So you have to complete the run with no breaks. Seems a shame they haven't simply counted the actual time spent in the brawl. Real life is important too people! :P
There is no universe in which Hagatha's Scheme is the best AoE clear in Hearthstone history. It's not even CLOSE to as good as Psychic Scream, and I'd argue that most board clears in the game are better than the Scheme because they're playable when you topdeck them.
C'thun Priest completely destroyed everything - finished in 33 mins. Tried the bomb warrior but Garr beat me good thanks to R(ock)NGesus - I shuffled at least 8-10 bombs into its deck and it never drew a single one...
Token decks will not be happy with the Earthquake, really neat heavy removal and token removal. Prevents midrange and tempo plays being utilized.
Impbalming is really strong to use for removal, 3 imps in deck gonna suck if you are looking for cards though, I think i still would play this cause its a really strong removal card, I think this one is slightly worse than Blastcrystal Potion if you aren't mana desperate. Impbalming has it's risks but probably very satisfying when you just removed a major threat.
Oh man how I loved to abuse Thrall is the Horde's new leader before Sylvanas. That was my scapegoat to make the requirements feel like nothing. Also seems good as a larger Shield Block.
Hearing that the Rogue Plague has been changed last minute makes me kind of worried that it will be another Dr. Boom's Scheme situation. Rogue has suffered enough already if you ask me.
Oh god this is so good! It reminds me of the Kazakus potions you'd get from time to time, but you can run two of these in your deck. And you can Haunting Visions to get more!
Control Shaman absolutely incoming, can't wait to craft this up.
You hadn't hesitate when nerfing others favourite deck "Kingsbane Rogue". (by nerfing leeching poison)
You're right. Design and balance are always a subjective thing. Which card is too powerful? Which deck archetype truly crosses the sacred boundary of fun?! It's not an exact science. In the case of Kingsbane Rogue we thought that deck invalidated most control strategies, and it was also quite a bit more popular in Wild than Big Priest has been.
(Iksar)
I´m sorry, but is that for real?
Is ANYONE playing wild right now from the team on rank 24+?
Who the … is enjoying playing Big Priest or playing agaist it?
Baku and Genn should´ve been removed completely as I´ll be pain in the azz forever for me and for everyone playing wild…
I´m sorry again, but this answer is one of the biggest jokes I have seen in my life.
Like how hard is to actually nerf few broken decks/cards and actually be responsive with the Wild community and not just response to Standard players "casually" playing wild time to time? :(
End even tho I was so excited, this just ended my hopes and dreams again and again.
Yes, we do.
Statistically speaking, Big Priest is pretty average. However, it's one of the most played decks. One of the easiest explanations for this is that players like playing the deck. It might not be the highest win rate strategy but it *feels* powerful to play. We would never argue that Big Priest is something that everyone loves, but I think it's pretty hard to argue that no one likes playing it. If that were true, then it would fall closer in line with other decks that have a similar win rate, cost to craft, or style of play.
(Iksar)
Ironically, it's probably the most hated of many Wild players.
Unsurprisingly, some of the most loved decks are usually some of of the most hated.
(Iksar)
Will wild get any balance changes implemented at the next expansion launch?
Barnes comes up as a topic of conversation a lot and it's something we've been looking at a little closer in the last week or so as Saviors of Uldum gets closer and closer to release. One of the biggest concerns we've had with changing Barnes is that the Resurrect Priest deck is a favorite of many Wild players, and taking away Barnes might make it feel like they can't play their favorite deck anymore. The spirit of Wild to some degree is that it should be a place where you can go to play your favorite deck no matter when you come back to the game. That said, there have been so many cards released that fall into the Resurrect Priest archetype that I think we could make a change to Barnes without making it feel like that deck is unable to function. We don't have any changes planned on or before the release of Saviors of Uldum, though we'll revisit this topic once the expansion releases and we have a better idea of what Wild looks like post-Uldum.
(Iksar)
I don't understand this Big Priest love. As a Wild and Standart player, the current developement forces me pay less money for the game. I play (and pay) since beta beta and I think the introduction of Wild and Standard was great in every way. No power creep, fresh game in standart and still own the old card usable in Wild. But since the launch they try to let the wild mode to feel bad even with disgusting methods like Naga Interaction. And after there change it because it breaks the game, they make new cards like Darkest hour, Psychmelon, or Snip-Snap knowing they have the potential to ruin wild.
In standard they replace the core set with rubbish to get more money, ok. That seems profitable, but don't hide it behind dump statements. And YES it lets Standard feel more fresh, but thats not the reason for it.
I don't know why they think wild players are so bad for their financials. People playing wild often have spend much time and money to get all these cards. These players won't easily jump off and still buying packs in new expansions.
But it seems they can't give Wild a break. C'ant they understand that the winrate is indeed not the problem of Big Priest. It is what it single handetly made the Game mode in the last 1-2 Jears and its High roll aspect. It completly obliterated all kinds of controll decks, having no hard counters like Dirty Rat leaving behind a meta reducted to hyper aggresive Decks and Otk Decks (and itself obviously). The second aspect is the highroll. Hope is the only thing you have qeueing agains priest, hope they don't have Barnes. Seriously thats just sad for a game.
And what is the response? You say you nerfed Kingsbane because it was more popular than Big Priest, and then you say you don't nerf Big Priest because it is so popular. Because that makes it fun to play, popularaty.
Makes sense!
You also mentionend Kingsbane invalided control Decks as whole, there are 0 control decks in wild because of big priest.
Maked sense!
Big Priest is a deck that shouln't exist. And they know it. It is a skillless repetitive Highroll archtype that play kids who want to dominate others, leave them no chance with right draw, kids that have fun while saying "I drew Barnes on 4, get rekt" or "I'm the best, I completly destroyed my opponent, there was no possible answer to my board full of 2 mana 8/8". If that are the people for which you design this game and you want to destroy Wild mode, then ignore the other 75% and continue making dump decks in wild, waiting to nerf it until an other prepared dump deck can fill its place.
New Shaman Spell - Earthquake
Solid removal. If control shaman can survive it's got some bonkers removal with this and Hagatha's Scheme.
Blackrock Crash
Warning - the timer doesn't stop if you log off and complete later. So you have to complete the run with no breaks. Seems a shame they haven't simply counted the actual time spent in the brawl. Real life is important too people! :P
Quest Trading - Play A Friend!
Battletag: Haffax#2940
Region: EU
Trade Only?: Yes, you go first. I can show, if you want.
New Card Reveals - Impbalming & Earthquake
Cant wait for the animation from earthquake
New Card Reveals - Impbalming & Earthquake
There is no universe in which Hagatha's Scheme is the best AoE clear in Hearthstone history. It's not even CLOSE to as good as Psychic Scream, and I'd argue that most board clears in the game are better than the Scheme because they're playable when you topdeck them.
E.V.I.L. Fire Fest - How are your runs?
C'thun Priest completely destroyed everything - finished in 33 mins. Tried the bomb warrior but Garr beat me good thanks to R(ock)NGesus - I shuffled at least 8-10 bombs into its deck and it never drew a single one...
New Card Reveals - Impbalming & Earthquake
Token decks will not be happy with the Earthquake, really neat heavy removal and token removal.
Prevents midrange and tempo plays being utilized.
Impbalming is really strong to use for removal, 3 imps in deck gonna suck if you are looking for cards though, I think i still would play this cause its a really strong removal card, I think this one is slightly worse than Blastcrystal Potion if you aren't mana desperate.
Impbalming has it's risks but probably very satisfying when you just removed a major threat.
Here's some art, make a card! [Legacy Game]
Oh man how I loved to abuse Thrall is the Horde's new leader before Sylvanas. That was my scapegoat to make the requirements feel like nothing. Also seems good as a larger Shield Block.
Next Art:
New Shaman Spell - Earthquake
Damn. And there's no overload so you can Walking Fountain or Hagatha at 8. Really strong card.
Hearthstone Saviors of Uldum Developer AMA Recap
Hearing that the Rogue Plague has been changed last minute makes me kind of worried that it will be another Dr. Boom's Scheme situation. Rogue has suffered enough already if you ask me.
New Warlock Spell - Impbalming
This is weird but looks like it will be fun to try and build around a shuffle mechanic.
New Shaman Spell - Earthquake
New Shaman Spell - Earthquake
Oh god this is so good! It reminds me of the Kazakus potions you'd get from time to time, but you can run two of these in your deck. And you can Haunting Visions to get more!
Control Shaman absolutely incoming, can't wait to craft this up.
Quest: Corrupt all Decks! (Reno-Anti-Wock)
Thank you, Morkimus. I like to show colorful side of Wild, really 😁
New Warlock Spell - Impbalming
Plot Twist, Mountain Giant, Warlock Quest and Rafaam works very well with it, so what are you talking about?
Hearthstone Saviors of Uldum Developer AMA Recap
You're right. Design and balance are always a subjective thing. Which card is too powerful? Which deck archetype truly crosses the sacred boundary of fun?! It's not an exact science. In the case of Kingsbane Rogue we thought that deck invalidated most control strategies, and it was also quite a bit more popular in Wild than Big Priest has been.
(Iksar)
Yes, we do.
Statistically speaking, Big Priest is pretty average. However, it's one of the most played decks. One of the easiest explanations for this is that players like playing the deck. It might not be the highest win rate strategy but it *feels* powerful to play. We would never argue that Big Priest is something that everyone loves, but I think it's pretty hard to argue that no one likes playing it. If that were true, then it would fall closer in line with other decks that have a similar win rate, cost to craft, or style of play.
(Iksar)
Unsurprisingly, some of the most loved decks are usually some of of the most hated.
(Iksar)
Barnes comes up as a topic of conversation a lot and it's something we've been looking at a little closer in the last week or so as Saviors of Uldum gets closer and closer to release. One of the biggest concerns we've had with changing Barnes is that the Resurrect Priest deck is a favorite of many Wild players, and taking away Barnes might make it feel like they can't play their favorite deck anymore. The spirit of Wild to some degree is that it should be a place where you can go to play your favorite deck no matter when you come back to the game. That said, there have been so many cards released that fall into the Resurrect Priest archetype that I think we could make a change to Barnes without making it feel like that deck is unable to function. We don't have any changes planned on or before the release of Saviors of Uldum, though we'll revisit this topic once the expansion releases and we have a better idea of what Wild looks like post-Uldum.
(Iksar)
I don't understand this Big Priest love. As a Wild and Standart player, the current developement forces me pay less money for the game. I play (and pay) since beta beta and I think the introduction of Wild and Standard was great in every way. No power creep, fresh game in standart and still own the old card usable in Wild. But since the launch they try to let the wild mode to feel bad even with disgusting methods like Naga Interaction. And after there change it because it breaks the game, they make new cards like Darkest hour, Psychmelon, or Snip-Snap knowing they have the potential to ruin wild.
In standard they replace the core set with rubbish to get more money, ok. That seems profitable, but don't hide it behind dump statements. And YES it lets Standard feel more fresh, but thats not the reason for it.
I don't know why they think wild players are so bad for their financials. People playing wild often have spend much time and money to get all these cards. These players won't easily jump off and still buying packs in new expansions.
But it seems they can't give Wild a break. C'ant they understand that the winrate is indeed not the problem of Big Priest. It is what it single handetly made the Game mode in the last 1-2 Jears and its High roll aspect. It completly obliterated all kinds of controll decks, having no hard counters like Dirty Rat leaving behind a meta reducted to hyper aggresive Decks and Otk Decks (and itself obviously). The second aspect is the highroll. Hope is the only thing you have qeueing agains priest, hope they don't have Barnes. Seriously thats just sad for a game.
And what is the response? You say you nerfed Kingsbane because it was more popular than Big Priest, and then you say you don't nerf Big Priest because it is so popular. Because that makes it fun to play, popularaty.
Makes sense!
You also mentionend Kingsbane invalided control Decks as whole, there are 0 control decks in wild because of big priest.
Maked sense!
Big Priest is a deck that shouln't exist. And they know it. It is a skillless repetitive Highroll archtype that play kids who want to dominate others, leave them no chance with right draw, kids that have fun while saying "I drew Barnes on 4, get rekt" or "I'm the best, I completly destroyed my opponent, there was no possible answer to my board full of 2 mana 8/8". If that are the people for which you design this game and you want to destroy Wild mode, then ignore the other 75% and continue making dump decks in wild, waiting to nerf it until an other prepared dump deck can fill its place.
Earthquake
Destroy main mech bodies and then those pesky microbots too so that they cannot magnetize...
New Shaman Spell - Earthquake
Worth noting that this is pretty good against reborn minions. But in general Hagatha's Scheme is superior to this.
Impbalming
Well for warlock punish isn't that bad. Life tap can work around couple of dead draws... Also fatigue value...
New Card Reveals - Impbalming & Earthquake
Good card for shuffling rubbish and converting it to legendaries later.
New Warlock Spell - Impbalming
This seems awful. None of the existing synergies are actually good.
New Card Reveals - Impbalming & Earthquake
SO MANY IMPS!
New Warlock Spell - Impbalming
yes, 1 mana 1/1 do nothing
I think the card might have potential with the new warlock quest. other than that it seems worthless.
New Warlock Spell - Impbalming
Ye
New Warlock Spell - Impbalming
Arch-Villain Rafaam like this.