We've got achievements done and they'll be coming out this week. Notifications are up next so expect them real soon! I know how important they are to help direct people to active discussions and content, I regret not launching the site with them.
Notifications definitely are important and I am behind this 100%....but can we please not have achievements?
It's probably too late to ask at this point, but honestly it detracts from being in a community. The only people who find the need for achievements are the same people who derive personal value from their XBOX Live gamerscore. I mean to be perfectly honest, they weren't even achievements in the full sense of the word. Hell, beating Gears of War 3 on hard actually has more merit to it then "create a deck with Deathwing in it".
Just played a big priest in wild. He played turn 4 Archmage Vargoth. Now every ressurect spell was cast twice or more times. Given the priest minions that kill enemy minion on a deathrattle only one of which have lifesteal only fast aggro can comprte, but control cannot. Even without Barnes.
I'm a bit sad that they've decided to give each of the members of LoE a specific class: they was already good as neutral minion without binding them to a detailed theme that will be anyway ignored most of the time.
Extra packs and golds are good, the Brawls are pretty boring with old content refreshened and slightly mixed up to make it seems new. Also the trailer seems a little "overdone" for what it really was afterall.
Nothing that happens on turn 9 in wild can be considered broken. Most games end before then anyway.
Turn 9? Quest Cyclone Mage? Do u play wild? I do and they always get the quest done by turn 5 and kill u the next turn. And yeah ive even see them pulling vargoth on turn 7 and i remember thinking i was safe from lethal and with lethal in hand and laugh when he used vargoth with quest cause i thought it wouldn't give them 2 extra turns. Well it did and so he killed me in those 2 extra turns .
Ive played odd paladin vs this cancer and lost all matches and one i lost on turn 3. He completed the quest and on turn 4 he just went to town.
Ppl here saying they neef to draw their deck? Thats exodia mage. Cyclone arcane giants quest finishes the quest early as fuck and if they have either giants or those flame wakers its gg
This. I played a Quest-cyclone mage this morning that played like 7 cards on turn 2 and had a giant out the next turn. The problem is too many cheap sells in recent expansions combined with spell-cost reducers. Playing 6-7 free cards in a turn is ridiculous, and cheap mage spells are good. At least Rogue has to wait until turn 6 to pull off these shenanigans, and they only have two (nerfed) preps for reduction. They need to nerf Sorcerer's Apprentice so it only reduced the first spell cast each turn.
Hmmmm So Reno’s Weapon is the Gatling Wand . Seems Blizzard is thinking to make the game more Childfriendly better remove some edgy Art , but give Reno a Gatling gun !
Still no real news about the solo content. Not really happy about that. I kinda wanna know what I'm getting into before deciding to buy it.
The next PvE Adventure content will be like the Dalaran Heist, but "we have some twists in store".
It's going to be the same as Dalaran Heist but they'll add a few pieces, likely in the form of new twists, treasures, decks, HPs, etc. They've effectively bulked up the solo content 1 time, made it a paid game mode, and now will coast for a while with only minimal changes to it but still collect $20 per purchase.
Another Priest here, 100% agree with you, It would be funny, if they remove inner fire divine spirit combo like hof or nerf, i hate this shit, random and not interesting at all, but how in standart close your games? Blizz can just delete priest in standart forever? it will be easier for balance:D And their thesis about board clears in basic set, it's so funny.
About Barnes, agree too, Barnes is highroll, i m waiting when they nerf him, and i can DE him for full value and start to play without him, he gives you free wins, but sometimes ruin your games coz res. random and summon.
Let's be honest here: Barnes, as terrible a design as he is, won't destroy Big Priest upon being nerfed. Blizzard is kind of right to be hesitant about nerfing a legendary if it won't even bring the worst offender down.
Blizzard could use the reborn mechanic to revamp the resurrection cards. It fits thematically, at the very least, so its introduction is their chance. Not a nerf, not a buff, just a complete change in playstyle. The chance is there now to kill off Big Priest without destroying Barnes, who is much more crucial to other janky decks.
The meta-control deck! To control not only the aggro and the OTK decks but even all the other control decks.
Aggro deck gets controlled by rush, board clear, infinite armor and quicksand mechanics;
OTK deck gets controlled by destroying key cards in opponent deck (or summoning them too early) or milling opponent deck by putting utter garbage in opponent hand
Other control deck gets controlled by...erh...all of the above?
It isn't about stopping people from being upset. Big Priest will always be hated, because it is a toxic, flawed archetype.
It is about giving a clear answer instead of stalling. People will still complain, obviously, but at the very least they won't expect Blizzard to do anything about it if they say so.
The idea is cool and the deck is fun to play. I tested it for a few dozen games and against Rogue it's an auto-win (so use it if you queue into lots of it) but against all other, Warrior, Hunter and Shaman in particular, it seems to just miss that extra speed or extra power to finish things off and gts beaten a little bit too often for my linking. Maybe it's just my play though :')
Therefore, not recommended for laddering (not above Rank 10 at least) but definitely recommended if you want to try something fresh and fun.
I think the devs enjoy playing big priest. There are no other explanations!
That Kingsbane nerf justification was so stupid. They mock at our faces!!
I mean, if there can't be any sort of anti-control deck, then Mecha'Thun should never exist, or any other OTK decks... oh, wait! There is THE anti-control deck (which is another control one)... that is... BIG PRIEST!! YEAHHHHHHH
Older legendaries may receive updated entrance animations if its something people would like to see. Showing your support helps! - Archmage Antonidas with animation would be awesome, he already feels epic with his voice line and music - then riding in on a horse as he does in WC3
Ben Thompson appreciates the interest from the community in more cosmetics - Platinum heroes for 1000 wins - upgraded character art for instance of Anduin - I want to see Manduin + themed card back
- OR -
- Cross over heroes
Grown-up Anduin - Paladin Hero
Night Warrior Tyrande - Warrior Hero Etc
I want Antonidas enter the board surfing on the trail of a fireball...or on a flying carpet made out of fire...
It‘s a little cheap to call it a three weeks long event imo. We get the quests only for 7 days and after that it‘s just a tavern brawl with some backstory and a little added complexity.
Imagine, they would add some blackrock mountain cards to standard for this timespan!? Maybe even Emperor Thaurissan...? Or Rag itself?
Still, i like this stuff! People stay involved, free packs (i‘ll never complain about those) and the world quest for the card reveal is some next level shit! A total counter would be amazing, not even speaking about Highscores...
Well, you do get a chance to get golden card as a reward from each tavern brawl plus SOU packs, so while it might seem cheap, they are not lying.
Quest Trading - Play A Friend!
Battletag: Loominati#21312
Region: EU
Trade Only?: Yes, you go first.
When will we get notifications?
Notifications definitely are important and I am behind this 100%....but can we please not have achievements?
It's probably too late to ask at this point, but honestly it detracts from being in a community. The only people who find the need for achievements are the same people who derive personal value from their XBOX Live gamerscore. I mean to be perfectly honest, they weren't even achievements in the full sense of the word. Hell, beating Gears of War 3 on hard actually has more merit to it then "create a deck with Deathwing in it".
Hearthstone Saviors of Uldum Developer AMA Recap
Just played a big priest in wild. He played turn 4 Archmage Vargoth. Now every ressurect spell was cast twice or more times. Given the priest minions that kill enemy minion on a deathrattle only one of which have lifesteal only fast aggro can comprte, but control cannot. Even without Barnes.
Quest: Corrupt all Decks! (Reno-Anti-Wock)
You know, Esparanta, I really like the way you format your decks. The coloring makes it much better at drawing the attention of readers.
As for the deck itself, it looks very fun. I might try to sneak in a Hecklebot to annoy my enemies even further, especially Pogo Rogues.
Hearthstone Saviors of Uldum Developer AMA Recap
I'm a bit sad that they've decided to give each of the members of LoE a specific class: they was already good as neutral minion without binding them to a detailed theme that will be anyway ignored most of the time.
Kibler's Plot Twist Warlock 61%
Yeah I run Bloodhoof and definitely get a ton of value from him
Medivh's White-Eyes Blue Dragons
I found that my had was always full and Echo of Medivh was almost always a dead card, so I replaced it with Luna's Pocket Galaxy
1 Mana cards in the deck are goooood
Fire Fest-E.V.I.L. announcement what do you think of it
Extra packs and golds are good, the Brawls are pretty boring with old content refreshened and slightly mixed up to make it seems new. Also the trailer seems a little "overdone" for what it really was afterall.
Archmage Vargoth and Time Warp
This. I played a Quest-cyclone mage this morning that played like 7 cards on turn 2 and had a giant out the next turn. The problem is too many cheap sells in recent expansions combined with spell-cost reducers. Playing 6-7 free cards in a turn is ridiculous, and cheap mage spells are good. At least Rogue has to wait until turn 6 to pull off these shenanigans, and they only have two (nerfed) preps for reduction. They need to nerf Sorcerer's Apprentice so it only reduced the first spell cast each turn.
Hearthstone Saviors of Uldum Developer AMA Recap
Hmmmm So Reno’s Weapon is the Gatling Wand . Seems Blizzard is thinking to make the game more Childfriendly better remove some edgy Art , but give Reno a Gatling gun !
10 out of 10 !
Fire Festival Returns July 10 - Card Reveal Unlock Progression, Legendary Quests, 3 Brawls
Does anyone know, when does the fireside festival start in EU?
7 or 9 p.m.?
Hearthstone Saviors of Uldum Developer AMA Recap
It's going to be the same as Dalaran Heist but they'll add a few pieces, likely in the form of new twists, treasures, decks, HPs, etc. They've effectively bulked up the solo content 1 time, made it a paid game mode, and now will coast for a while with only minimal changes to it but still collect $20 per purchase.
Hearthstone Saviors of Uldum Developer AMA Recap
Another Priest here, 100% agree with you, It would be funny, if they remove inner fire divine spirit combo like hof or nerf, i hate this shit, random and not interesting at all, but how in standart close your games? Blizz can just delete priest in standart forever? it will be easier for balance:D And their thesis about board clears in basic set, it's so funny.
About Barnes, agree too, Barnes is highroll, i m waiting when they nerf him, and i can DE him for full value and start to play without him, he gives you free wins, but sometimes ruin your games coz res. random and summon.
Hearthstone Saviors of Uldum Developer AMA Recap
Let's be honest here: Barnes, as terrible a design as he is, won't destroy Big Priest upon being nerfed. Blizzard is kind of right to be hesitant about nerfing a legendary if it won't even bring the worst offender down.
Blizzard could use the reborn mechanic to revamp the resurrection cards. It fits thematically, at the very least, so its introduction is their chance. Not a nerf, not a buff, just a complete change in playstyle. The chance is there now to kill off Big Priest without destroying Barnes, who is much more crucial to other janky decks.
Personally, I'd much prefer this to killing off Eternal Servitude, Resurrect and Lesser Diamond Spellstone, even if I dislike the cards to bits.
Hearthstone Saviors of Uldum Developer AMA Recap
The meta-control deck! To control not only the aggro and the OTK decks but even all the other control decks.
Aggro deck gets controlled by rush, board clear, infinite armor and quicksand mechanics;
OTK deck gets controlled by destroying key cards in opponent deck (or summoning them too early) or milling opponent deck by putting utter garbage in opponent hand
Other control deck gets controlled by...erh...all of the above?
Hearthstone Saviors of Uldum Developer AMA Recap
It isn't about stopping people from being upset. Big Priest will always be hated, because it is a toxic, flawed archetype.
It is about giving a clear answer instead of stalling. People will still complain, obviously, but at the very least they won't expect Blizzard to do anything about it if they say so.
Quest Trading - Play A Friend!
Battletag: QQQ#1556
Region: NA
Trade: Yes you go first. (Can Proof Challenge)
done
Hand Priest
The idea is cool and the deck is fun to play. I tested it for a few dozen games and against Rogue it's an auto-win (so use it if you queue into lots of it) but against all other, Warrior, Hunter and Shaman in particular, it seems to just miss that extra speed or extra power to finish things off and gts beaten a little bit too often for my linking. Maybe it's just my play though :')
Therefore, not recommended for laddering (not above Rank 10 at least) but definitely recommended if you want to try something fresh and fun.
Hearthstone Saviors of Uldum Developer AMA Recap
All I know for sure is that Reno Mage fans will unite!!
Quest Trading - Play A Friend!
Battletag: viString#11807
Region: NA
Trade Only?: Yes
Completed
[Game] Name another card that has the same...
Corrupted Blood
Spell-based Non-collectible Card
Hearthstone Saviors of Uldum Developer AMA Recap
I think the devs enjoy playing big priest. There are no other explanations!
That Kingsbane nerf justification was so stupid. They mock at our faces!!
I mean, if there can't be any sort of anti-control deck, then Mecha'Thun should never exist, or any other OTK decks... oh, wait! There is THE anti-control deck (which is another control one)... that is... BIG PRIEST!! YEAHHHHHHH
Hearthstone Saviors of Uldum Developer AMA Recap
I want Antonidas enter the board surfing on the trail of a fireball...or on a flying carpet made out of fire...
Fire Fest-E.V.I.L. announcement what do you think of it
Well, you do get a chance to get golden card as a reward from each tavern brawl plus SOU packs, so while it might seem cheap, they are not lying.
Here's some art, make a card! [Legacy Game]
no restrictions