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  • The Great Dalaran Heist Tuning Update - Bosses Nerfed & Buffed, Player Deck Changes

    Whirlwind

     

    one, two, blizzard's coming for you

    three, four, better lock you door

  • Have you pre-ordered the expansion yet?

    I usually pre-order all bundles whenever an expansion is announced but I haven't been having that much fun with HS lately. I know my opinion is a fairly isolated one but I don't think the meta is that good or balanced, I don't enjoy playing against control warrior (yawn...) or mech hunter (which just ignores the board and goes face every turn, in other words brain-dead) and those are the decks I seem to face most of the time. Some of Team 5s decisions are just ludicrous, example: mind blast in to hall of fame when priest is the lowest win rate deck in the game right now? But nothing done about warriors, hunters and mages running rampant on ladder?

     

    I honestly don't believe Team 5 know what they are doing and they're just winging it.

     

    For those reasons I doubt I'll bother unless these recent cards introduced make some sort of dent on the current meta (and it doesn't seem like they have).

     

     

  • Have you pre-ordered the expansion yet?

    Not doing it this time. Have somewhat good amount of gold and dust and is saving up. Card back and Hero doesn't really grasp my interest.

  • A quick PSA about dusting cards

    So I should keep my Illidan Stormrage then?

    Do I have to? 

  • Purple's Elysiana Nomi Priest

    Staff

    If only I could play it well, I would. I understand this is one of the hardest decks to play optimally at the moment.

    How I expect it to be played (DISCLAIMER: have never tried, I'd likely suck with the deck)

  • Krapgar

    Quote From Dakarian
    Quote From AliRadicali

    ^ Buffing Grave horror to 11 would have indirect consequences on a bunch of other decks though. It probably wouldn't matter that much for Nomi priest, but any deck that runs sea giants and lackeys (zoo, water rogue, token druid, bloodlust shaman) can now evolve their sea giants into horrors (and then potentially MGs).

     

    It wouldn't come up as often as the conjurer trick obviously, but especially with rogue it would be a pretty regular occurrence, and I assume people would just complain about that instead.

    You'd need a sea giant in your deck, AND a witchy lackey you didn't immediately use.  And it's changing 1 minion for another.  If all CC did was convert a mountain giant into one Grave horror no one would care beyond face decks.  it's having an 7/8 AND a 8/8 or having 4 of the bloody things at turn 5-6 that sets people into a rage.

    Besides, right now if you witchy a sea giant it turns into another sea giant anyway so we're not exactly talking about MAJOR UNLIMITED VALUE here. Also we're not talking about whether people complain since that always happens no matter what you do.  It's about whether the combo is too strong and if it is what can be done about it and buffing Grave 1 mana would do the job without gutting the deck (you still get 2-4 giants out of a CC. You just now have the ability to die if you do it at the wrong time).

    Personally I don't think it's too strong to NEED a nerf, but a proposal like the above seems like a very elegant idea to keep the overall power level while removing one of the biggest complaints that is one of the annoying elements of the deck (also eliminates a 'coin flip win/lose' RNG element).

    Of course you CAN question whether such a change is even needed.  But if you feel you do I feel this would do nicely for all parties involved.

    This is false. If you evolve/devolve a minion into a mana cost that doesn't exist, nothing happens. You won't get a full health Sea Giant, your giant will remain damaged. Trust me, I've tried early on in the season, not realising that Snowfury Giant had rotated out.

    That's why this would be a significant change to the decks I mentioned, all of which typically do run giants and lackeys.

  • The Great Dalaran Heist Tuning Update - Bosses Nerfed & Buffed, Player Deck Changes

    Quote From Giacca93

    Imo Khadgar is realy bad balanced, it's so broken, you can win only with Rin or Sound the Bell at 0 mana. Really annoying !!!

    I beat him last night with Hunter and the passive Rush treasure.

    Soak it up to start with, board clearing as much as possible with your rush minions (all of them!), until he runs out of steam.

  • A quick PSA about dusting cards

    This is the only reason Hir'eek, the Bat is still in my collection...

  • The Uldum Pre-Order Patch - New Fire Festival Quest Details, Card Art Censorship, Card Changes, and More!

    Never really noticed that Secretkeeper had a back post... So, RIOT OFC

  • The Great Dalaran Heist Tuning Update - Bosses Nerfed & Buffed, Player Deck Changes

    Staff

    I made the mistake of going to Wing 4 (the attack/health swap) with that deck. From that moment on I did not like Lightspawn.

  • The Uldum Pre-Order Patch - New Fire Festival Quest Details, Card Art Censorship, Card Changes, and More!

    These are exactly my same thoughts

    One of the cooler cards in my collection was the golden Headcrack. The dark theme with the bashed skull was incredible!! I will miss that.

    Although I'm not a big fan of cartoonish style art (this is not Yu-Gi-Oh! For God's sake!!!), the old Bite art was too coarse.

    About the sexualised ladies, I like the newer ones.

  • The Uldum Pre-Order Patch - New Fire Festival Quest Details, Card Art Censorship, Card Changes, and More!

    Succubus looks so much more natural as a demonpuppy, right?

  • Technical issue with Hearthstone

    Hi.

    Android user here. I noticed some changes with the previous patch, since then the reconnect is way crappier that it was and it takes much more time,but I did not notice any changes with the latest patch. I would check if you have some Task Killer or Battery Optimizer, and if you do, I would exclude Hearthstone from them.

    Also, I am using Arcane Tracker. Until the latest update, everything was fine, but recently I am having problem with Wild Ranked if I have the screen capture feature on (to detect rank). If i have it on, then i start the game, it looks like it is searching for opponent, it finds him, but instead of battle field, it puts me to main menu. So i start it again, it searches again, then it disconnects, and then it is reconnecting me to the first game i started. This is not your issue obviously, but what I am trying to point out is to run pure HS if you have some troubles, without trackers etc.

    Also, i reinstalled the HS after the last patch because of the issues. Not sure if it helped but I do that from time to time.

    EDIT: My friend with iPhone has same issues as other described here. But he is lazy ass and did not even try to reinstall. Not sure if it helps.

    EDIT2: Seems like the Arcane Tracker has fix available, which is turning down the Screen Capture permanently (until they fix it).

    EDIT3: Ok now i also noticed issue with the disconnect wh3n i jump to another app. I have no idea how to fix it.

  • Playing only a few classes

    Best way to go is not choosing classes you like, but choosing classes you definitely DON'T like. If any.

    It still takes time to choose wisely, without regretting it later, and it's definitely a subjective decision that nobody can help you with.

  • The Uldum Pre-Order Patch - New Fire Festival Quest Details, Card Art Censorship, Card Changes, and More!

    I totally understand why they changed oversexualised cards. Both Harpy  Secretkeeper had ridiculous pose that was suxualised. Its not about being in bikini or revealing outfit. But both those arts were done to hit to horny 15 year olds. Both have pose that is unnatural and only made that way to show off to and bottom. On new art they are still not covered from head to toe (I would say that SC have more revealing outfit now). They just now in normal pose standing / flying like normal life being not pinup girl bending in teenage dream fantasy style.

    About removing blood. I do not care at all. I am only surprised that they didn't changed some warrior cards that have quite a lot blood on illustration.

  • The Uldum Pre-Order Patch - New Fire Festival Quest Details, Card Art Censorship, Card Changes, and More!

    It's almost like Blizzard has a track record of lying to our faces and expecting we don't notice

     

    They should have just come out and said "it's because of ratings/the Chinese/general office cuckery and I would have accepted it, maybe even respected it.

     

    But just lying and saying "this is what the artists wanted, no ulterior motives" is just such a blatan lie it's kind of embarassing

     

    I'M sure the artist for Succubus went like "oh yeah, back when I drew her originally I always intended her to be a retarded demondog, it just turned outj wrong, lol"

     

    They could have just done a more toned down version of a Succubus and it would have been fine, but no, gotta lure in those kids because they spend the most money.

     

    At this point some court decides that selling lootboxes to children should be illegal and all this shitshow comes crashing down.

  • Multi-classing "Shaman" Druid [EZ Rank 5]

    Ive tried it in one of my token iterations. Best part is - very few people are expecting it :) 

  • Dalaran Crashes Into Blackrock Mountain - Blackrock Crash Brawl Rewards Old Seasonal Card Back

    Even if there will be a Pandaren themed expansion/Tavern Brawl, which I really look forward to because I like Chen Stormstout from WC3 and Lorewalker Cho, they shouldn't give Pandaren cardback outright to everyone. That would be a disgrace to everyone who started Hearthstone since the beginning of it.

  • Krapgar

    I have another solution for this kind of situations, I mean it is not even a nerf or moving hof.

    I guess the problem lays in discountablity and solution is The discounted minion have its discounted cost in battleground. If you play a 3-cost giant, It stays as 3-cost in the battlefield.

    Same thing have been a problem in Evolve times too. They are playing it for 4 mana, upgrading it for 1 mana and it became 12 cost for 5 mana. it should have been transformed to 5 mana instead of 12 mana again.

    A rule change fixes the problem instead of nerfs and hof'ing.

  • The Uldum Pre-Order Patch - New Fire Festival Quest Details, Card Art Censorship, Card Changes, and More!

    it suggests you to upgonk to the left.

    Boulderfist Ogre Card Image

  • The Great Dalaran Heist Tuning Update - Bosses Nerfed & Buffed, Player Deck Changes

    finally, those Rogue decks were pretty lame. There was pretty much nothing in them to build around and a lot of the time you were hoping to get Bob to throw some of that crap out immediately

  • The Uldum Pre-Order Patch - New Fire Festival Quest Details, Card Art Censorship, Card Changes, and More!

    Alright, so I guess we can forgive the Chinese, apparently BLizzard is just run by spineless cucks.

  • Playing only a few classes

    Quote From blackcoffeaddict

    I do not own one single paladin card outside of the basic ones :D I just hate the class and its whole design, have zero ranked wins on it ( while having three golden heros and playing the game since naxxramas ) and allways disenchant a card I get for pally immediately. That being said I still agree with the others telling you not to dissentchant any cards just because you dont like the cards. Only trash your duplicates so your collection stays nice and full :) ! 

    you re lowering your chances to get another legendary cards by dusting Paladin legendaries since there is no-duplicate legendaries rule. Hold at least Legendaries to gain the chance of getting another legendary.

  • Technical issue with Hearthstone

    No issues with the game itself, although Play Store keeps updating it every hour. It's annoying... Android User here. 

  • A quick PSA about dusting cards

    There is another situation with classic cards also.

    Dusting classic cards (Especially Legendaries) makes you lose more value in time.

    I will explain with my own experience;

    Got Leeroy Jenkins on beta as my first legendary. I looked at him, Never liked to play aggro and d/e him. After bunch of seasons, I got another copy of him from a pack and d/e'd it instantly again. After years, they announced no-duplicate legendary rule. I had many classic legendaries and got him again, in that time I was still hating to play aggro and d/e him again. In time i got 1 more copy I didn't d/e'd it since i needed 400 dust for crafting Baku the Mooneater.

    It was 4 time i got Leeroy Jenkins and still I don't own a copy and guess what ? I want him now and I know as soon as I got it from a pack, it will be hof'ed. :@ I can't craft him because of my mistakes because I will lose more dust value if i craft it. I am still expecting him from my packs. :|


    What I am trying to say is, If you don't like a classic legendary and dust it, You will lower your chance to get another one since there is no-duplicate legendaries rule. When you d/e it, you have a chance to get another copy of it and it makes you lose dust value in total.

    I have lost chances to get 4 another legendary cards (2 in real because 2 were before duplicate rule) + 1600 dust value now if i craft it it will cost me 3200 dusts. So basically those mistakes costs me 6 legendaries it means 9600 dust. I have lost 9600 dust to get 1600 dust.

    Don't make same mistakes and never disenchant legendary cards, Especially classics. Don't even disenchant any cards. Disenchanting makes you lose in long term. Disenchant only extra copies and goldens (if goldens matter nothing to you like me)