This season is one of my favorite seasons. Prediction Season. Just 10 or less cards are revealed and others are waiting us to speculate, so I'm starting it.
Firstly Plagues;
They've said all of the Villain classes will have Plague cards as board clears. Priest's one is revealed, Plague of Death
My personal sentiment about plagues are that They will be refferances of real 10 Plagues of Egypt;
For shaman; Plague of Frogs or Plague of Thunder and Hail
For Warlock; Plague of Blood
For Rogue; Plague of Darkness
For Warrior; Plague of Disease
Well, I can only predict names tho. I couldn't really imagine what will they do mechanically.
Second Heroes and Villains;
We all saw this expansion will be around our beloved LoE Heroes; Brann, Elise, Reno and Finley
Elise and Brann's classes are obvious;
Elise will be Druid and Brann will be Hunter but Finley and Reno ?
Finley fits in Paladin mechanically and Reno fits in Mage mechanically but I don't think they will do this mechanically,
There are some rumors about Reno being bronze dragon and I also support this rumors.
I am seeing this like Reno Jackson being Paladin card and Finley being Mage card.
In the cinematic of the expansion, Reno uses a crystallic weapon and crystals are Paladin's science area in Boomsday, Also we know Dranei Paladins uses Gem Mauls. Also Reno Jackson casts a spell in the cinematic which blows in Yellow Light like Holy Light.
If we come to the Finley, I can only speculate it like "Murlocs are mostly shamans and Shamans uses Elements, Mages also uses elements and Finley is an intelligent Murloc ( he can even speak in common language) so maybe This intelligent murloc could use magic."
Also I remember a quote from Brann Bronzebeard. He was claimed that murlocs can be more intelligent then people thought. I don't think the leader of the Explorer's League will be mistaken.
If I would speak about Villains, I need to speak about themes also.
Peter Whaleen said that we could see same characters in next expansions, so I guess we will see all of the Villains in the expansion as Legendary cards.
Mostly Rafaam, because sands are his territory.
Themes of Villain classes will change in this expansion imo. Mostly Dr.Boom's theme.
I think Warrior will have mummy theme instead of science/boom/mech theme. We will see less Dr.Boom in this expansion because his territory is cities, labarotories etc. Leader of Villains need Boom because of his rockets.
Same with Rogue, E.V.I.L. needed Togwaggle's spying, burgling for stealing Dalaran. Now rouges will have a different theme. It will be deathrattle-ish imo but well I may be wrong.
These 2 classes are like lesser evils. Maybe Shaman could be lesser evil too but a bit more than other two. At least E.V.I.L. still needs her because of her conjuring talents. Some Shamans ended up being Warlocks after all. Shaman's theme will be elements and totems instead of murlocs in this expansion imo.
If we come to the Priest, Lazul is a servant of old gods. I only can think about Infinite Dragonflight here. We saw Puzzle Box of Yogg-Saron as a callback of old gods. Maybe we can see other artifacts which belongs to old gods thematically but I'm hoping for Dragons. :) Theme of priest will continue to be shadow-y and old god-ish, imo.
Warlock's theme might change too because Rafaam is trying to locate Dalaran in his territory. He is supreme archeologist in first look. His Quest card is archeology related. We will see Tol'virs and sand related stuff in Warlock instead of demons in this expansion imo.
I would claimed that this expansion's callbacks will be Un'goro, Old Gods and LoE before the reveal. It became true mostly.
We will have quests from Un'goro, Heroes from LoE, but Old Gods ? We only saw an artifact related Yogg-Saron, Hope's End and that's a thing at least. It is also a callback mechanically. I've thought that maybe we can see Infinite Dragons because it is Uldum. It seems it won't be the fact but;
I think there is a fact about Blackrock. In the next Event, We will fight against Nefarian and Ragnaros the Firelord as Villains as the result of the Mountain Crash and this is the Year of the Dragon. They've said that all of the year is in same theme.
I am speculating that We will see neutral dragons in this expansion. Dragons from Blackrock. There is a big MAYBE here. I can't be so sure about it. It is just a speculation.It could be just an event tho.
and thirdly Quests,
I will make very detailed predictions here because quests are one of my favorite mechanics in Hearthstone. but details for cards, not themes.
We saw a Passive hero power which excites me most. I love the idea of Passive hero powers. So my predictions;
Priest Quest: " play 7 cards from your opponents deck, reward: 'hero power name', Passive hero power; Your healing effects damages instead"
Warrior Quest "kill 15 minions in your turns, Reward: 'hero power name', Hero Power: Deal 1 damage to a minion and give it 2 attack"
Rogue Quest"Trigger 8 deathrattles of your cards, Reward: 'hero power name', Hero Power: Trigger a friendly deathrattle"
Shaman Quest "Overload 10 mana crystals, Reward: 'hero power name', Hero Power: Deal damage equal to your overloaded mana crystals, or, Unlock your overloaded mana crystals." (revealed - Corrupt the Waters )
Paladin Quest: " Lose 10 Divine shields on your minions Reward: 'hero power name' Hero Power: Give a friendly minion Divine Shield"
Mage Quest: " Play 10 different spells, Reward: 'hero power name', Passive Hero Power: Spell Damage +3"
Hunter Quest: " Play 10 battlecry minions, Reward: 'hero Power name' Passive Hero Power: Your beasts have rush"
and Lastly Other Stuff;
We will see at least 1 lackey according to blizzard; It might be like "Battlecry: Discover a 2-cost minion."
Like I said above, I am expecting to see Harrison Jones again,
Like Plagues, All of the LoE Hero Classes might have an artifact about Old Gods, Mage got Puzzle Box of Yogg-Saron
it could be like C'Thun artifact for Druid, N'Zoth, the Corruptor artifact for Hunter and Y'Shaarj, Rage Unbound artifact for Paladin. Because there are 4 hero classes and 4 Old Gods. (If my Artifacts of Old Gods speculation became true, My prediction about Hunter's quest will be meaningless, so Hunter's quest could be around deathrattles instead.)
Storage is super cheap. Old threads, decks, comments will not slow the site down, cost next to nothing to store, and provide too much value in the future. If they every slow the site down, we've done something seriously bad and should rethink running websites.
If you look at a site like reddit, it's proven you can run sites with stupid numbers of traffic. Although it would be wicked to be that size, I don't think we're going to have a billion unique visitors a month, ever. Soooooo cool though.
So while it may be a noble idea to help keep the place clean and fast, we'd actually much prefer keeping all the data.
the gory stuff may be related to china, but the hotness nerf looks like the Magic The Gathering trend for the last couple of years to tone down the "objectification" of the female body , forcing artists to reduce the breast size, cover any cleavage and body bare skin
Why was Bite changed? I get it, when other cards display something too sexual, or too grim/goory, but a cat biting a monster: there was no display of violence coming from humanoids nor against humanoids. Why didn't they just cut the blood, like in Eviscerate?
I just hope this isn't a replacement for double gold for all quests, though. I was counting on the cash injection the fire festival usually brings to help fill the coffers for the next expansion
We focused our initial news post on the expansion reveal and blog details, but it did have a link to the patch notes available. Our latest post has much more information about the patch notes specifically and card additions/changes, as well as the returning Fire Festival! You can check it out through this link.
As your question has been answered, i will go ahead and lock this thread.
Why do Cleave and Multi-Shot say "two random enemy minions" while Forked Lightning and Dark Bargain say "2 random enemy minions" ? Blizzard fix your game
Srsly they are giving away the oldest cardback in my collection, i honestly dont undesrtand why. imo they should make new ones, old ones gain value once they cant be obtained anymore, i see laziness from blizzard side here
^ Buffing Grave horror to 11 would have indirect consequences on a bunch of other decks though. It probably wouldn't matter that much for Nomi priest, but any deck that runs sea giants and lackeys (zoo, water rogue, token druid, bloodlust shaman) can now evolve their sea giants into horrors (and then potentially MGs).
It wouldn't come up as often as the conjurer trick obviously, but especially with rogue it would be a pretty regular occurrence, and I assume people would just complain about that instead.
I doubt they will actually change anything further after announcing the set and releasing a huge patch. They are probably hoping that they they can mitigate people's frustration with Conjurer's Calling and Mountain Giant by giving us new options in Saviors of Uldum. We know at the very least Priest has Plague of Death now.
They used to do that. They also used to say that they never buff. I don't expect anything now, especially since mages are supposed to be not that great as minion swarms and making a mass of 12 drops sounds rather..swarmy to me.
Myself I feel that we aren't going to die if mage stays as is. They aren't oppressive or polarizing. But I CAN see a change happening as well. If so I'm guessing either buffing Grave Horror to 1 mana less or HoFing Giant. Though I can also see them tearing into CC or Kadgar if they wanted to push that mage identity.
To be fair, artists can draw whatever, but Blizzard doesn't need to keep it in their game. If they want to pivot more towards family-friendly and away from the darker and more mature WoW source material - which they seem to have done pretty consistently for a while now - then they can.
Yeah even if Out of Cards gets overloaded, they actually have some scripts in place that unlock their overloaded web crystals, and allow the site to function properly. So no need to worry!
Firstly, I wouldn't disenchant cards from 'disliked classes'. The classes shift and change and what you like now won't be true later. If I had disenchanted classes I didn't like back in 2014 (Rogue) I would've been unable to play Tess rogue, one of my favorite classes. Meanwhile folks who threw away hunter cards for being 'too aggro' missed on out the slower midrangy decks they ran just last year and might've liked the mech version which is more tempo than 'do me face'.
For example, you talk about shaman overload sucking, but my favorite deck right now is Murkey Shaman:
Which uses almost jack all of overload and that overload doesn't really affect you (your key turns are around turn 5+ and you typically cast the overload cards at 3).
Personally I focus very little on class and focus more on archetype and decks. Each expansion when I get my cards, I look to see what sort of decks I can make with them and which decks I can make that I would like to try out if I just craft 1-2 more cards.
As for what to do now.. wait. We're LITERALLY going into a new set and there's no way to tell what that set is going to do. We won't know which classes will have control based decks and there's literally no point to trying to guess now when you can just wait for after the expansion and know 100% which decks you'll want to make.
Basically, just wait. Enjoy the hype train. Look at the new cards. Leave your collection, dust, and gold as is and collect all you can. Buy your packs, open them, let the folks with $2000 hearhtstone budgets buy and make all of the crappy decks. Find out what decks YOU want to do regardless of class, then make them, be happy, then start saving for the next set.
That is exactly why the pricing structure will never change. The game got more expensive every year and just because of one good expansion, ppl forget, that the complete previous HS year was mostly garbage.
I can understand why ppl still pay for packs, but at least wait until all the cards are revealed.
You're right. Last year sucked. Nearly everyone, regardless of their allegiance to Blizzard, has agreed on that. You must understand, however, that last year Blizzard made less than half the money they made in 2017. In other words, they reaped what they sowed.
Of course, about waiting for more cards to be revealed, I also agree, but some people might not. Given it is their money, it is their choice and their loss if they pre-order too early into a bad expansion.
Personally, I think pre-ordering should be more about whether or not you think the company has earned your money, less about the overall power level. In my case, if Blizzard's upcoming expansion looks fun or interesting enough (in conjunction with the factors in my previous post), I'll probably pre-order because I will feel like they deserve my money.
The Uldum Pre-Order Patch - New Fire Festival Quest Details, Card Art Censorship, Card Changes, and More!
And I am sitting here, reading this, ending up in the comment section and just wonder: why!?
Saviors of Uldum Predictions and Expactations
This season is one of my favorite seasons. Prediction Season. Just 10 or less cards are revealed and others are waiting us to speculate, so I'm starting it.
Firstly Plagues;
They've said all of the Villain classes will have Plague cards as board clears. Priest's one is revealed, Plague of Death
My personal sentiment about plagues are that They will be refferances of real 10 Plagues of Egypt;
https://en.wikipedia.org/wiki/Plagues_of_Egypt
For shaman; Plague of Frogs or Plague of Thunder and Hail
For Warlock; Plague of Blood
For Rogue; Plague of Darkness
For Warrior; Plague of Disease
Well, I can only predict names tho. I couldn't really imagine what will they do mechanically.
Second Heroes and Villains;
We all saw this expansion will be around our beloved LoE Heroes; Brann, Elise, Reno and Finley
Elise and Brann's classes are obvious;
Elise will be Druid and Brann will be Hunter but Finley and Reno ?
Finley fits in Paladin mechanically and Reno fits in Mage mechanically but I don't think they will do this mechanically,
There are some rumors about Reno being bronze dragon and I also support this rumors.
I am seeing this like Reno Jackson being Paladin card and Finley being Mage card.
In the cinematic of the expansion, Reno uses a crystallic weapon and crystals are Paladin's science area in Boomsday, Also we know Dranei Paladins uses Gem Mauls. Also Reno Jackson casts a spell in the cinematic which blows in Yellow Light like Holy Light.
If we come to the Finley, I can only speculate it like "Murlocs are mostly shamans and Shamans uses Elements, Mages also uses elements and Finley is an intelligent Murloc ( he can even speak in common language) so maybe This intelligent murloc could use magic."
Also I remember a quote from Brann Bronzebeard. He was claimed that murlocs can be more intelligent then people thought. I don't think the leader of the Explorer's League will be mistaken.
I want to add Harrison Jones here too. He is a student to Brann Bronzebeard and Uldum is his quest area iirc. So I think we will see a neutral Harrison Jones in this expansion.
If I would speak about Villains, I need to speak about themes also.
Peter Whaleen said that we could see same characters in next expansions, so I guess we will see all of the Villains in the expansion as Legendary cards.
Mostly Rafaam, because sands are his territory.
Themes of Villain classes will change in this expansion imo. Mostly Dr.Boom's theme.
I think Warrior will have mummy theme instead of science/boom/mech theme. We will see less Dr. Boom in this expansion because his territory is cities, labarotories etc. Leader of Villains need Boom because of his rockets.
Same with Rogue, E.V.I.L. needed Togwaggle's spying, burgling for stealing Dalaran. Now rouges will have a different theme. It will be deathrattle-ish imo but well I may be wrong.
These 2 classes are like lesser evils. Maybe Shaman could be lesser evil too but a bit more than other two. At least E.V.I.L. still needs her because of her conjuring talents. Some Shamans ended up being Warlocks after all. Shaman's theme will be elements and totems instead of murlocs in this expansion imo.
If we come to the Priest, Lazul is a servant of old gods. I only can think about Infinite Dragonflight here. We saw Puzzle Box of Yogg-Saron as a callback of old gods. Maybe we can see other artifacts which belongs to old gods thematically but I'm hoping for Dragons. :) Theme of priest will continue to be shadow-y and old god-ish, imo.
Warlock's theme might change too because Rafaam is trying to locate Dalaran in his territory. He is supreme archeologist in first look. His Quest card is archeology related. We will see Tol'virs and sand related stuff in Warlock instead of demons in this expansion imo.
I would claimed that this expansion's callbacks will be Un'goro, Old Gods and LoE before the reveal. It became true mostly.
We will have quests from Un'goro, Heroes from LoE, but Old Gods ? We only saw an artifact related Yogg-Saron, Hope's End and that's a thing at least. It is also a callback mechanically. I've thought that maybe we can see Infinite Dragons because it is Uldum. It seems it won't be the fact but;
I think there is a fact about Blackrock. In the next Event, We will fight against Nefarian and Ragnaros the Firelord as Villains as the result of the Mountain Crash and this is the Year of the Dragon. They've said that all of the year is in same theme.
I am speculating that We will see neutral dragons in this expansion. Dragons from Blackrock. There is a big MAYBE here. I can't be so sure about it. It is just a speculation.It could be just an event tho.
and thirdly Quests,
I will make very detailed predictions here because quests are one of my favorite mechanics in Hearthstone. but details for cards, not themes.
We saw a Passive hero power which excites me most. I love the idea of Passive hero powers. So my predictions;
Priest Quest: " play 7 cards from your opponents deck, reward: 'hero power name', Passive hero power; Your healing effects damages instead"
Warrior Quest "kill 15 minions in your turns, Reward: 'hero power name', Hero Power: Deal 1 damage to a minion and give it 2 attack"
Rogue Quest "Trigger 8 deathrattles of your cards, Reward: 'hero power name', Hero Power: Trigger a friendly deathrattle"
Shaman Quest "Overload 10 mana crystals, Reward: 'hero power name', Hero Power: Deal damage equal to your overloaded mana crystals, or, Unlock your overloaded mana crystals." (revealed - Corrupt the Waters )
Paladin Quest: " Lose 10 Divine shields on your minions Reward: 'hero power name' Hero Power: Give a friendly minion Divine Shield"
Mage Quest: " Play 10 different spells, Reward: 'hero power name', Passive Hero Power: Spell Damage +3"
Hunter Quest: " Play 10 battlecry minions, Reward: 'hero Power name' Passive Hero Power: Your beasts have rush"
and Lastly Other Stuff;
We will see at least 1 lackey according to blizzard; It might be like "Battlecry: Discover a 2-cost minion."
Like I said above, I am expecting to see Harrison Jones again,
Like Plagues, All of the LoE Hero Classes might have an artifact about Old Gods, Mage got Puzzle Box of Yogg-Saron
it could be like C'Thun artifact for Druid, N'Zoth, the Corruptor artifact for Hunter and Y'Shaarj, Rage Unbound artifact for Paladin. Because there are 4 hero classes and 4 Old Gods.
(If my Artifacts of Old Gods speculation became true, My prediction about Hunter's quest will be meaningless, so Hunter's quest could be around deathrattles instead.)
We might see Glibb as a token of Brann Bronzebeard legendary card, it is the Gorilla Companion of Brann Bronzebeard like Misha of Rexxar
Druid's theme will be around damaging spells, starfalls etc. Not around minions this time imo.
Well, it is like that for now. If I find anything to speculate I will add here. Let me know your predictions and expectations too.
Btw, sorry for so long thread. :)
Technical issue with Hearthstone
Yeah, same issue here. I'm on Android.
Technical issue with Hearthstone
I’m struggling to even get in the game on iPhone currently. The update won’t let me get past the loading screen and says playful sprites are the issue
Let Us Delete/Erase Threads
A bit off topic but it'd be nice if closed/locked threads had some sort of visual cue in the thread list to distinguish them from active threads.
The Uldum Pre-Order Patch - New Fire Festival Quest Details, Card Art Censorship, Card Changes, and More!
Thanks China!
Let Us Delete/Erase Threads
Storage is super cheap. Old threads, decks, comments will not slow the site down, cost next to nothing to store, and provide too much value in the future. If they every slow the site down, we've done something seriously bad and should rethink running websites.
If you look at a site like reddit, it's proven you can run sites with stupid numbers of traffic. Although it would be wicked to be that size, I don't think we're going to have a billion unique visitors a month, ever. Soooooo cool though.
So while it may be a noble idea to help keep the place clean and fast, we'd actually much prefer keeping all the data.
The Uldum Pre-Order Patch - New Fire Festival Quest Details, Card Art Censorship, Card Changes, and More!
the gory stuff may be related to china, but the hotness nerf looks like the Magic The Gathering trend for the last couple of years to tone down the "objectification" of the female body , forcing artists to reduce the breast size, cover any cleavage and body bare skin
The Uldum Pre-Order Patch - New Fire Festival Quest Details, Card Art Censorship, Card Changes, and More!
Why was Bite changed? I get it, when other cards display something too sexual, or too grim/goory, but a cat biting a monster: there was no display of violence coming from humanoids nor against humanoids. Why didn't they just cut the blood, like in Eviscerate?
Let Us Delete/Erase Threads
I'd be sad if threads get automatically deleted. I like to revisit older posts from time to time.
New Mage Spell - Puzzle Box of Yogg-Saron
It's as bad as it is fun and i love it.
The Uldum Pre-Order Patch - New Fire Festival Quest Details, Card Art Censorship, Card Changes, and More!
That's the only one I'm bummed about. The old art was REALLY good. RIP in peace.
New Priest Spell - Plague of Death
So Priest just got a better Twisting Nether. Nice. The silence is huge.
The Uldum Pre-Order Patch - New Fire Festival Quest Details, Card Art Censorship, Card Changes, and More!
I just hope this isn't a replacement for double gold for all quests, though. I was counting on the cash injection the fire festival usually brings to help fill the coffers for the next expansion
Patch news?
We focused our initial news post on the expansion reveal and blog details, but it did have a link to the patch notes available. Our latest post has much more information about the patch notes specifically and card additions/changes, as well as the returning Fire Festival! You can check it out through this link.
As your question has been answered, i will go ahead and lock this thread.
The Uldum Pre-Order Patch - New Fire Festival Quest Details, Card Art Censorship, Card Changes, and More!
Yeah, it is by far the worst art in the game. I'm not even saying that to be funny, it's so bad.
The Uldum Pre-Order Patch - New Fire Festival Quest Details, Card Art Censorship, Card Changes, and More!
Why do Cleave and Multi-Shot say "two random enemy minions" while Forked Lightning and Dark Bargain say "2 random enemy minions" ? Blizzard fix your game
Quest Trading - Play A Friend!
AlexJnr#2872
Eu
You go first
Dalaran Crashes Into Blackrock Mountain - Blackrock Crash Brawl Rewards Old Seasonal Card Back
Srsly they are giving away the oldest cardback in my collection, i honestly dont undesrtand why. imo they should make new ones, old ones gain value once they cant be obtained anymore, i see laziness from blizzard side here
Krapgar
^ Buffing Grave horror to 11 would have indirect consequences on a bunch of other decks though. It probably wouldn't matter that much for Nomi priest, but any deck that runs sea giants and lackeys (zoo, water rogue, token druid, bloodlust shaman) can now evolve their sea giants into horrors (and then potentially MGs).
It wouldn't come up as often as the conjurer trick obviously, but especially with rogue it would be a pretty regular occurrence, and I assume people would just complain about that instead.
Krapgar
They used to do that. They also used to say that they never buff. I don't expect anything now, especially since mages are supposed to be not that great as minion swarms and making a mass of 12 drops sounds rather..swarmy to me.
Myself I feel that we aren't going to die if mage stays as is. They aren't oppressive or polarizing. But I CAN see a change happening as well. If so I'm guessing either buffing Grave Horror to 1 mana less or HoFing Giant. Though I can also see them tearing into CC or Kadgar if they wanted to push that mage identity.
I'm fine with any of these or none of them.
The Uldum Pre-Order Patch - New Fire Festival Quest Details, Card Art Censorship, Card Changes, and More!
To be fair, artists can draw whatever, but Blizzard doesn't need to keep it in their game. If they want to pivot more towards family-friendly and away from the darker and more mature WoW source material - which they seem to have done pretty consistently for a while now - then they can.
Let Us Delete/Erase Threads
Yeah even if Out of Cards gets overloaded, they actually have some scripts in place that unlock their overloaded web crystals, and allow the site to function properly. So no need to worry!
Playing only a few classes
Firstly, I wouldn't disenchant cards from 'disliked classes'. The classes shift and change and what you like now won't be true later. If I had disenchanted classes I didn't like back in 2014 (Rogue) I would've been unable to play Tess rogue, one of my favorite classes. Meanwhile folks who threw away hunter cards for being 'too aggro' missed on out the slower midrangy decks they ran just last year and might've liked the mech version which is more tempo than 'do me face'.
For example, you talk about shaman overload sucking, but my favorite deck right now is Murkey Shaman:
Wild · Big Shaman · by Dakarian · 7 years, 2 months ago
Which uses almost jack all of overload and that overload doesn't really affect you (your key turns are around turn 5+ and you typically cast the overload cards at 3).
Personally I focus very little on class and focus more on archetype and decks. Each expansion when I get my cards, I look to see what sort of decks I can make with them and which decks I can make that I would like to try out if I just craft 1-2 more cards.
As for what to do now.. wait. We're LITERALLY going into a new set and there's no way to tell what that set is going to do. We won't know which classes will have control based decks and there's literally no point to trying to guess now when you can just wait for after the expansion and know 100% which decks you'll want to make.
Basically, just wait. Enjoy the hype train. Look at the new cards. Leave your collection, dust, and gold as is and collect all you can. Buy your packs, open them, let the folks with $2000 hearhtstone budgets buy and make all of the crappy decks. Find out what decks YOU want to do regardless of class, then make them, be happy, then start saving for the next set.
Have you pre-ordered the expansion yet?
You're right. Last year sucked. Nearly everyone, regardless of their allegiance to Blizzard, has agreed on that. You must understand, however, that last year Blizzard made less than half the money they made in 2017. In other words, they reaped what they sowed.
Of course, about waiting for more cards to be revealed, I also agree, but some people might not. Given it is their money, it is their choice and their loss if they pre-order too early into a bad expansion.
Personally, I think pre-ordering should be more about whether or not you think the company has earned your money, less about the overall power level. In my case, if Blizzard's upcoming expansion looks fun or interesting enough (in conjunction with the factors in my previous post), I'll probably pre-order because I will feel like they deserve my money.