I think that the most band for your buck decks are Odd Rogue, Even Sham, and Even Lock. You need the 2 Legends Baku the Mooneater and Genn Greymane. These archetypes have been staples in wild for about a year or more. Big Priest is the most oppressive thing on the ladder honestly, I have it in my deck arsenal but rarely play it due to its unfun factor. I really like Even Lock as it is a speedy version of Handlock. Need the Molten Giant and Mountain Giant possibly Lich King and Rags. Even Sham is probably one of the cheaper lists for Wild other than Mech Hunter. Odd Rogue is pretty cheap too but I'd strongly consider having Loatheb. If you have the old cards for Reno Lock it's always fun. I went through and DE most of my old adventure stuff 2 years ago and regret it as I mostly play wild now. Good luck man I am thinking about making the quest cyclone mage once I get my dust up.
Doesn‘t seem to greate but the synergy with Ray of Frost pops into mind. It‘s only a two card combo and an 8 mana 9-9 that has to be removed instantly. Could be even bigger with sorcerer apprentice.
I wouldn’t be to surpised to see this as a tech card for mages in specialist format but i wouldn’t bet on or either! The overall synergy with conjurer mage is not that big at
What do you mean 8 mana 9/9? If anything, then 10 mana 9/9, ray of frost does not cost 0. And if you assume Sorc Apprentice on board, then the combo is even worse, since it requires another card and will cost 10 mana total again. I get where ur coming from, but your example, even if it did cost 8 mana total, is not a good one to make this card look useful. Just a big body and a "wasted" card ... in mage? Might as well play Gruul and be better off, but you wont, cause Gruul sucks, this sucks more :/
Hi, thanks for your input. We already had this suggested and have it logged as a requested feature on to-do list. I suppose one can view it as a bug too, i can see where ur coming from. Either way, i will close this thread as it is requesting the same thing, so the discussion is kept in one place.
I started playing Wild last month when I was going for my golden Rogue hero card. I played Kingsbane Rogue and did pretty well with it. This month i've been working towards the golden Shaman and i'm mostly playing Even Shaman.
I didn't start playing Hearthstone until Knights Of The Frozen Throne came out so I missed everything before that. Recently I bought the old Adventures which was really fun because I mostly used decks I found in the guides which were from back then so I felt like I got to play them the same way everyone else did. Anyways, the point of me telling you that is if you don't mind spending the money you can get those adventures and unlock all the cards while having fun doing it.
Thx, i think we don't realy need Alex, because usualy we can buff minion that is about to attack up to 40/50 attack but true, Alex could help to lower the opponents health .... maybe i will try it.
I was thinking about Shadow Word: Death and tried it a few games but in those few games it was not needed and i wished for other cards in my hand. Mass Dispel could work pretty great, maybe i'll try that.
I mean sure , Priest was way stronger before the rotation etc. but Wall Priest worked pretty good in between but this Silence list is way better (at least in my oppinion)
Doesn‘t seem to greate but the synergy with Ray of Frost pops into mind. It‘s only a two card combo and an 8 mana 9-9 that has to be removed instantly. Could be even bigger with sorcerer apprentice.
I wouldn’t be to surpised to see this as a tech card for mages in specialist format but i wouldn’t bet on or either! The overall synergy with conjurer mage is not that big at
The search function was implemented in a very basic format for now, will get improved later on, but switching to default threads shouldnt be a problem imho, i made a note of that.
How much are you willing to invest or would need to invest? I really love playing Reno Mage in Wild, but keep in mind, control decks are generally a bit more pricey.
Soft nerf to Menacing Nimbus, Earthen Might, and the 8-drop slot for evolve/summon effects. I don't think there is any reason to play this alongside Eureka/Muckmorpher, as you're just making the existing deck worse.
I continue to struggle using the site menu on mobile. I am using the latest iOS on an iPhone 6s Plus, and I’ve tried on both Chrome and Safari.
I tap the bars to open the menu, and then I tap one of the headers (e.g. Forums) to expand that section. If I try to scroll down, it expands wherever I tap and hold to scroll. Then, if I try again it will jump to the page of whatever I touch rather than letting me scroll down. In short, I can only access things at the top of the menu. Scrolling down doesn’t seem to work for me.
Feel free to point out if this is just user error ;)
Are there plans to link this guide from the front page via an article? I was surprised to not see any brawl info pop up on this site, and just today found the guide. Is this intentional to not spam articles? I personally would like to see the article, even if it just links directly to the guide.
There are more places (try tesl.blog for deeper strategy discussions and what seems like pro-player interviews), but the ones I listed before looked like the most active, and were the only ones I could find in about a month of looking.
Some areas are not totally up to date like cards databases, and I wish the purchasable decks lists were posted somewhere but that's a good start.
TESL fills the boring gaps for me when I'm fed up with the meta on HS or waiting for something to happen.
I must say it didn't happen much since January, Blizz are good at keeping us entertained with the big rotation and the unexpected buffs!
In comparison TESL seems pretty active: quarterly sets, monthly reward cards, mandatory nerfs (since they don't seem to like the idea of rotating any content, YAY!).
Some days I'm not sure which is the side card game to which, especially as I'm more from a Cyrodiil background (TES since Morrowind) than Azeroth (only played WCI-II-III) for "big" games.
Edit: today is one of these days: I finally hit my legend pity counter (40-50? that RNG absolutely hates me) in HS with a crappy secret paladin card
...compare this with TESL where aside from the brand new set packs, I received the awesome Blood Magic vampire legendary as a daily reward (one legendary a month, my first one!: it cheered me up for the rest of the day when HS let me down!
Second, remember the golden rule of wild: if you are not looking for high legend, forget the meta report, tier statistic, etc, and play what you like: there is so much freedom that you really don't need a high tier deck to climb... at least for a while.
Third: if you want to play competitive wild, I think that the first legendaries you should craft are Genn and Baku. Even the budget version of odd/even deck are really strong, for example odd paladin or even shaman. Yes, you'll find on the net list full of expensive cards... but you don't really need them, you can play with success a budget version of those archetype. Odd rogue, odd paladin, even shaman are all really strong.
Do not play think about big priest because that is really expensive... and you'd need at least some legendaries to make it works (Barnes, Vargoth, the Old God, are a must).
Fourth: if you instead want to play for fun wild... well, you are literally free to play anything. I personally would suggest some kind of Miracle Rogue (I love play Miracle Giant rogue in wild, there are so much interesting interactions!), renolock if you own enough cards, evenlock with echo molten giant, zoolock if you are in a budget. For the shaman I don't know, my favourite TTK shaman is expensive :)
Actually I'm surprised that there are really good cheap options. Like I mentioned I don't really want to play at ranks higher than 10. Bcz I imagine there'll be only top tier decks there and I want to play in a less competitive environment :)
At first glance Renolock seems like the deck I've been looking for and I'll probably end up crafting it. Also it has common cards with the shuffle deck.
Miracle mage is another one I'm looking into. It's a lot cheaper and seems really fun.
As Kovachut suggested:
How about Mill Rogue? You would have a better time dealing with Big Priest and their bs.
Since I have most of the cards for this deck I'll give it a try first and see how are the other decks play.
A Temporus Shift
I played meta Zoo Warlock against a Murloc Shaman for a quick win. I'm sure there are some fun combos, but there's also just face.
Here's some art, make a card! [Legacy Game]
“Everything that is... is alive.”
— The Wind's first words to Nobundo“Never underestimate the other ethereal's greed!”
— Shadow Lord XiraxisRules:
1. Minion 5-Mana or more
2. Discover mechanic
[Game] Name another card that has the same...
Cavern Shinyfinder
Tutor
Here's some art, make a card! [Legacy Game]
In that case, I'll take up the torch. Let's see outland get a little love here. Must be a shaman minion.
Suggestions for a new wild player
I think that the most band for your buck decks are Odd Rogue, Even Sham, and Even Lock. You need the 2 Legends Baku the Mooneater and Genn Greymane. These archetypes have been staples in wild for about a year or more. Big Priest is the most oppressive thing on the ladder honestly, I have it in my deck arsenal but rarely play it due to its unfun factor. I really like Even Lock as it is a speedy version of Handlock. Need the Molten Giant and Mountain Giant possibly Lich King and Rags. Even Sham is probably one of the cheaper lists for Wild other than Mech Hunter. Odd Rogue is pretty cheap too but I'd strongly consider having Loatheb. If you have the old cards for Reno Lock it's always fun. I went through and DE most of my old adventure stuff 2 years ago and regret it as I mostly play wild now. Good luck man I am thinking about making the quest cyclone mage once I get my dust up.
Silence Priest is back!
Honestly - I missed playing priest for a while. Will definitely try out your list! :)
New Neutral Minion - Arcane Devourer
What do you mean 8 mana 9/9? If anything, then 10 mana 9/9, ray of frost does not cost 0. And if you assume Sorc Apprentice on board, then the combo is even worse, since it requires another card and will cost 10 mana total again. I get where ur coming from, but your example, even if it did cost 8 mana total, is not a good one to make this card look useful. Just a big body and a "wasted" card ... in mage? Might as well play Gruul and be better off, but you wont, cause Gruul sucks, this sucks more :/
Filter decks by archetype
Hi, thanks for your input. We already had this suggested and have it logged as a requested feature on to-do list. I suppose one can view it as a bug too, i can see where ur coming from. Either way, i will close this thread as it is requesting the same thing, so the discussion is kept in one place.
Suggestions for a new wild player
I started playing Wild last month when I was going for my golden Rogue hero card. I played Kingsbane Rogue and did pretty well with it. This month i've been working towards the golden Shaman and i'm mostly playing Even Shaman.
I didn't start playing Hearthstone until Knights Of The Frozen Throne came out so I missed everything before that. Recently I bought the old Adventures which was really fun because I mostly used decks I found in the guides which were from back then so I felt like I got to play them the same way everyone else did. Anyways, the point of me telling you that is if you don't mind spending the money you can get those adventures and unlock all the cards while having fun doing it.
Silence Priest
Thx, i think we don't realy need Alex, because usualy we can buff minion that is about to attack up to 40/50 attack but true, Alex could help to lower the opponents health .... maybe i will try it.
I was thinking about Shadow Word: Death and tried it a few games but in those few games it was not needed and i wished for other cards in my hand. Mass Dispel could work pretty great, maybe i'll try that.
Thx for the suggestions!
Silence Priest is back!
Never give up! - Never surrender! :)
I mean sure , Priest was way stronger before the rotation etc. but Wall Priest worked pretty good in between but this Silence list is way better (at least in my oppinion)
New Neutral Minion - Arcane Devourer
Doesn‘t seem to greate but the synergy with Ray of Frost pops into mind. It‘s only a two card combo and an 8 mana 9-9 that has to be removed instantly. Could be even bigger with sorcerer apprentice.
I wouldn’t be to surpised to see this as a tech card for mages in specialist format but i wouldn’t bet on or either! The overall synergy with conjurer mage is not that big at
Default search: threads instead of decks
The search function was implemented in a very basic format for now, will get improved later on, but switching to default threads shouldnt be a problem imho, i made a note of that.
Suggestions for a new wild player
How much are you willing to invest or would need to invest? I really love playing Reno Mage in Wild, but keep in mind, control decks are generally a bit more pricey.
For legendaries, do you have:
in that order of priority? For epics, do you have:
Mobile menu
Yeah this happens to me too. I now only use the recent forums section because you can't do it any other way.
TLDR; I don't think it's a user error
Here's some art, make a card! [Legacy Game]
I've been using google photos, and haven't had any issues until now...
Well let's try yet again...
Can't get it to work. I'm not awake enough to do this, and sadly need to get to work.
I pass the torch onto someone else to upload the next art.
New Neutral Minion - Arcane Devourer
Soft nerf to Menacing Nimbus, Earthen Might, and the 8-drop slot for evolve/summon effects. I don't think there is any reason to play this alongside Eureka/Muckmorpher, as you're just making the existing deck worse.
Mobile menu
Hi team,
I continue to struggle using the site menu on mobile. I am using the latest iOS on an iPhone 6s Plus, and I’ve tried on both Chrome and Safari.
I tap the bars to open the menu, and then I tap one of the headers (e.g. Forums) to expand that section. If I try to scroll down, it expands wherever I tap and hold to scroll. Then, if I try again it will jump to the page of whatever I touch rather than letting me scroll down. In short, I can only access things at the top of the menu. Scrolling down doesn’t seem to work for me.
Feel free to point out if this is just user error ;)
New Neutral Minion - Arcane Devourer
Eureka!
Default search: threads instead of decks
Fully agree. I ran into this today myself.
New Neutral Minion - Brightwing
They really should make it immune to spells\heropowers because it is a faerie dragon...
A Temporus Shift
Are there plans to link this guide from the front page via an article? I was surprised to not see any brawl info pop up on this site, and just today found the guide. Is this intentional to not spam articles? I personally would like to see the article, even if it just links directly to the guide.
Elder Scrolls: Legends?
There are more places (try tesl.blog for deeper strategy discussions and what seems like pro-player interviews), but the ones I listed before looked like the most active, and were the only ones I could find in about a month of looking.
Some areas are not totally up to date like cards databases, and I wish the purchasable decks lists were posted somewhere but that's a good start.
TESL fills the boring gaps for me when I'm fed up with the meta on HS or waiting for something to happen.
I must say it didn't happen much since January, Blizz are good at keeping us entertained with the big rotation and the unexpected buffs!
In comparison TESL seems pretty active: quarterly sets, monthly reward cards, mandatory nerfs (since they don't seem to like the idea of rotating any content, YAY!).
Some days I'm not sure which is the side card game to which, especially as I'm more from a Cyrodiil background (TES since Morrowind) than Azeroth (only played WCI-II-III) for "big" games.
Edit: today is one of these days: I finally hit my legend pity counter (40-50? that RNG absolutely hates me) in HS with a crappy secret paladin card
...compare this with TESL where aside from the brand new set packs, I received the awesome Blood Magic vampire legendary as a daily reward (one legendary a month, my first one!: it cheered me up for the rest of the day when HS let me down!
Competition is good.
Suggestions for a new wild player
First of all, welcome to Wild!
Second, remember the golden rule of wild: if you are not looking for high legend, forget the meta report, tier statistic, etc, and play what you like: there is so much freedom that you really don't need a high tier deck to climb... at least for a while.
Third: if you want to play competitive wild, I think that the first legendaries you should craft are Genn and Baku. Even the budget version of odd/even deck are really strong, for example odd paladin or even shaman. Yes, you'll find on the net list full of expensive cards... but you don't really need them, you can play with success a budget version of those archetype. Odd rogue, odd paladin, even shaman are all really strong.
Do not play think about big priest because that is really expensive... and you'd need at least some legendaries to make it works (Barnes, Vargoth, the Old God, are a must).
Fourth: if you instead want to play for fun wild... well, you are literally free to play anything.
I personally would suggest some kind of Miracle Rogue (I love play Miracle Giant rogue in wild, there are so much interesting interactions!), renolock if you own enough cards, evenlock with echo molten giant, zoolock if you are in a budget. For the shaman I don't know, my favourite TTK shaman is expensive :)
Suggestions for a new wild player
Thank you for all the advice! It helped me a lot.
Actually I'm surprised that there are really good cheap options. Like I mentioned I don't really want to play at ranks higher than 10. Bcz I imagine there'll be only top tier decks there and I want to play in a less competitive environment :)
At first glance Renolock seems like the deck I've been looking for and I'll probably end up crafting it. Also it has common cards with the shuffle deck.
Miracle mage is another one I'm looking into. It's a lot cheaper and seems really fun.
As Kovachut suggested:
How about Mill Rogue? You would have a better time dealing with Big Priest and their bs.
Since I have most of the cards for this deck I'll give it a try first and see how are the other decks play.