Hey guys, so Ive been playing the game since the launch of Naxxramas and have enjoyed it ever since. Mostly beeing free too play though i have made the mistake to allways disenchant the cards that rotated out of standard. Now I just got back into this game hard and finally hit Legend on standard this month (Yaay), and now I really dont see the point in playing Standard and tryharding anymore. I really wanna start playing wild and seeing all these cards again that have been long forgotten by me.
Now the question i have, is the new wild bundle worth my money ? It honestly seems like a good deal but I could also get a lot of useless trash for a lot money so I am really unsure. Did anyone buy it and can give me an advice wether I should do it or not ?
One of the main factors for me was the "first-10 packs Legendary" rule...
With that said, I started HS in the new year after Rastakhan so my only wild cards were from the last rotation (and I do miss them SO much), so I decided to get lots of unique cool cards and 4x80% rolls at having new legendaries + C'thun et al, and jump in fully into the wild side
I have not opened any pack yet to not mess up my pity timer which is imminent...DAMN YOU RNGesus.
But when the time comes I will take my time and sip them like an oooold wine.
YMMV...
Your "pity" timer is individual for each set. You have no reason to wait to open your cards, because it will not reset your pity timer on any other set.,
I may be wrong but I assume there will need to be some software patch/update before the new cards are effectively introduced, and may be opened out of a pack.
One of the main factors for me was the "first-10 packs Legendary" rule...
With that said, I started HS in the new year after Rastakhan so my only wild cards were from the last rotation (and I do miss them SO much), so I decided to get lots of unique cool cards and 4x80% rolls at having new legendaries + C'thun et al, and jump in fully into the wild side
I have not opened any pack yet to not mess up my pity timer which is imminent...DAMN YOU RNGesus.
But when the time comes I will take my time and sip them like an oooold wine.
If you have no Wild cards whatsoever, I feel like that bundle will only be a drop in the ocean. You may get lucky and get some of the cards that are intensively being played, but you may also just get the tip of the iceberg. I think in terms of value ($/Pack), the bundle is worth it, but for recovering 4 years worth of card-collection, 50'something packs won't be much ... and you won't get lots of duplicate - read dust - as you don't have most of those sets already.
Hey guys, so Ive been playing the game since the launch of Naxxramas and have enjoyed it ever since. Mostly beeing free too play though i have made the mistake to allways disenchant the cards that rotated out of standard. Now I just got back into this game hard and finally hit Legend on standard this month (Yaay), and now I really dont see the point in playing Standard and tryharding anymore. I really wanna start playing wild and seeing all these cards again that have been long forgotten by me.
Now the question i have, is the new wild bundle worth my money ? It honestly seems like a good deal but I could also get a lot of useless trash for a lot money so I am really unsure. Did anyone buy it and can give me an advice wether I should do it or not ?
I joined less than a month ago and also completed the intro mission, the other adventures are great and reward with good cards, and can be purchased with in-game gold (à la LoE).
TESL community is active but not as obviously as the HS one...the best site for news seems to be legends-decks.com.
Also the Reddit community seems pretty active, especially as there's a new set coming out TOMORROW (Elsweyr)!
The game itself is very fun and feels familiar...I'd call it Advanced HS: same foundational rules plus extra cool stuff.
I love the purchasable decks and card collections (again with gold), and the game constantly pouring rewards is refreshing when you compare with HS!
I now split my time between both games: both have their qualities.
HS is more fun and pick'n play, TESL allows for more tactics with Prophecy/Alleys/Magic-style mechanics and the combination of 1, 2 or 3 colours which is WAY MORE POWERFUL than just pigeonholed specialised classes with hero powers...especially in the wake of the recent "Class Redefinition" by Blizzard.
Obviously there are imbalances and crazy OP cards combos etc (Just discovering the infamous Rage card)...well who can throw the first (hearth)stone? Certainly not HS. And I find the meta very diverse, with basically 5 basic, 10 double and 10 triple colour combinations, there's something for everyone.
I personally picked a pair of colours I liked, then I revolve around them and combining them with a third for different flavours and results.
I only bought one thing so far which was a special daily deal for the whole Brotherhood adventure plus some packs...I was planning to purchase all chapters gradually but it saved me some grinding. I wanted to play a pilfer/slay assassin type game (both mechanics that are _mostly_ unknown to HS- basically pilfer is reward for hitting the face and slay is reward for creature murder) so it gives me a head start and I find the adventures replayable and challenging!
Dust (soul gems) is also pretty abundant (you get some just by training for instance), and it shocked me that when crafting, a Legendary= 3 Epics which is awesome and would make more sense in HS. Since there are more cards in TESL than HS though, deck building is closer to MTG and unique cards get diluted in a 75 tri-colour game.
Also Legendaries can be non-unique. And there hasn't been a rotation yet (I hope there never will be one!).
I'd say save your gold for adventures or ready-decks which will give you a head start and allow you to play.
I hope for HS and TESL to influence each other for the good things and keep the CCG evolution going.
Hi, just a small bug report. You show time to the next brawl, but at 5pm UK time the message was "brawl will be opened x seconds ago". It's better to change the message to "soon" if time is in the past.
[Game] Name another card that has the same...
Lorewalker Cho
Adds card(s) to your opponent's hand.
[Game] Name another card that has the same...
Skulking Geist
attack is lower than cost
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
I see opponent plays Priest - I immediatly concede. Feels like a waste of time to see Priest doing nothing but buying time.
A Temporus Shift
Won my first match with Conjurers Mage. This is a one and done for me
A Ripple in time [The Easiest TTK]
Easy pack first game. Thank you
Here's some art, make a card! [Legacy Game]
Next Art:
Must be a legendary, and must be named 'Voraxx, Speaker of the Weeds'
Is buying the Wild bundle worth it ?
Trash = dust
Is buying the Wild bundle worth it ?
Your "pity" timer is individual for each set. You have no reason to wait to open your cards, because it will not reset your pity timer on any other set.,
Problem with the copy deck button
FWIW can't copy deck and import to Hearthpwn on Firefox
Pack Opening Order of Operations
I may be wrong but I assume there will need to be some software patch/update before the new cards are effectively introduced, and may be opened out of a pack.
Is buying the Wild bundle worth it ?
One of the main factors for me was the "first-10 packs Legendary" rule...
With that said, I started HS in the new year after Rastakhan so my only wild cards were from the last rotation (and I do miss them SO much), so I decided to get lots of unique cool cards and 4x80% rolls at having new legendaries + C'thun et al, and jump in fully into the wild side
I have not opened any pack yet to not mess up my pity timer which is imminent...DAMN YOU RNGesus.
But when the time comes I will take my time and sip them like an oooold wine.
YMMV...
Is buying the Wild bundle worth it ?
If you have no Wild cards whatsoever, I feel like that bundle will only be a drop in the ocean. You may get lucky and get some of the cards that are intensively being played, but you may also just get the tip of the iceberg. I think in terms of value ($/Pack), the bundle is worth it, but for recovering 4 years worth of card-collection, 50'something packs won't be much ... and you won't get lots of duplicate - read dust - as you don't have most of those sets already.
Worth it? Yes
Enough?doubt
Twitch Rivals: Hearthstone Team Arena Challenge Survival Guide - June 26
It's the Kripp's turn to skip!
Is buying the Wild bundle worth it ?
Hey guys, so Ive been playing the game since the launch of Naxxramas and have enjoyed it ever since. Mostly beeing free too play though i have made the mistake to allways disenchant the cards that rotated out of standard. Now I just got back into this game hard and finally hit Legend on standard this month (Yaay), and now I really dont see the point in playing Standard and tryharding anymore. I really wanna start playing wild and seeing all these cards again that have been long forgotten by me.
Now the question i have, is the new wild bundle worth my money ? It honestly seems like a good deal but I could also get a lot of useless trash for a lot money so I am really unsure. Did anyone buy it and can give me an advice wether I should do it or not ?
Thanks in advance !
Elder Scrolls: Legends?
I joined less than a month ago and also completed the intro mission, the other adventures are great and reward with good cards, and can be purchased with in-game gold (à la LoE).
TESL community is active but not as obviously as the HS one...the best site for news seems to be legends-decks.com.
Also the Reddit community seems pretty active, especially as there's a new set coming out TOMORROW (Elsweyr)!
The game itself is very fun and feels familiar...I'd call it Advanced HS: same foundational rules plus extra cool stuff.
I love the purchasable decks and card collections (again with gold), and the game constantly pouring rewards is refreshing when you compare with HS!
I now split my time between both games: both have their qualities.
HS is more fun and pick'n play, TESL allows for more tactics with Prophecy/Alleys/Magic-style mechanics and the combination of 1, 2 or 3 colours which is WAY MORE POWERFUL than just pigeonholed specialised classes with hero powers...especially in the wake of the recent "Class Redefinition" by Blizzard.
Obviously there are imbalances and crazy OP cards combos etc (Just discovering the infamous Rage card)...well who can throw the first (hearth)stone? Certainly not HS. And I find the meta very diverse, with basically 5 basic, 10 double and 10 triple colour combinations, there's something for everyone.
I personally picked a pair of colours I liked, then I revolve around them and combining them with a third for different flavours and results.
I only bought one thing so far which was a special daily deal for the whole Brotherhood adventure plus some packs...I was planning to purchase all chapters gradually but it saved me some grinding. I wanted to play a pilfer/slay assassin type game (both mechanics that are _mostly_ unknown to HS- basically pilfer is reward for hitting the face and slay is reward for creature murder) so it gives me a head start and I find the adventures replayable and challenging!
Dust (soul gems) is also pretty abundant (you get some just by training for instance), and it shocked me that when crafting, a Legendary= 3 Epics which is awesome and would make more sense in HS. Since there are more cards in TESL than HS though, deck building is closer to MTG and unique cards get diluted in a 75 tri-colour game.
Also Legendaries can be non-unique. And there hasn't been a rotation yet (I hope there never will be one!).
I'd say save your gold for adventures or ready-decks which will give you a head start and allow you to play.
I hope for HS and TESL to influence each other for the good things and keep the CCG evolution going.
Problem with the copy deck button
Latest version of chrome here on my Galaxy S9+ that has a fully updated OS (June 1 security level patch).
I am unable to replicate this issue.
comments second page - Server Error (500)
Yeah, we've got an issue with some comments and are working on figuring out our best approach for a fix. Sorry for the trouble.
I'm going to be locking this thread since it is a duplicate.
Here's some art, make a card! [Legacy Game]
Next: A Shaman card.
A Temporus Shift
That's a cool one (I'm ok with playing it again), but I really hope Magnetize shenanigans won't ruin it
comments second page - Server Error (500)
Same here. Mobile Android Firefox, if it matters.
A Temporus Shift
DOTA Underlords
Nice to play, terrible to watch.
Test
Ppl want what they want, this deck is just too good!
Here's some art, make a card! [Legacy Game]
Here's the card:
Here's the art:
Rules:
1. Warrior minion
2. Explosions explosions explosions*
3. *but no bomb shuffling
Fibonacci's Fast Bomb Warrior
I ended up just crafting him. Grom + Cruel Taskmaster on turn 10 = YES