So, an 8 mana randomly generated Questing Adventurer then. I'm guessing they wanted more unreliability on the 8 mana slot as far as generation goes. When Evolve like cards were first introduced, the 8 mana slot was the go to for powerful reliability.
By far the best card of all reveals. But killing only one secret when the opponent has the full Christmas Tree online is still unreliable, allowing them to keep printing other anti Secret stuff. I like it.
Wait, so they've now added Poisonous to the Basic set, and they said they wouldn't add more keywords to the Basic set.
This also raises some implications in terms of fan created classes.
Oh how i hate this (not the card itself, but what it represents), now whenever i point out that some custom keyword shouldnt be on a Basic card, ppl can counter with this :( I guess it opens up more possibilities for custom classes, but at the same time ppl will try to make OP cards for Basic set and i dont like that idea :(
Duh. Of course I played well. I'm High Inquisitor White-freaking-mane just doesn't have the same ring to it. Still better than Kel'Thuzad in my opinion, though. You know, because it's cheaper and when Kel'Thuzad lived for more than one turn, you had the game won regardless.
I actually think that the cost is good. Anything less and the card is broken AF. It might very well be quite strong rn and odd cost lets it slip into odd paladin decks. But as said already, this card can either be a total dud or a god tier, depending on what other cards are in the mix. This card will be a sleeper card till one day where it will break something ahaha.
On the niche scenario where 2 Saps aren't enough to clear big boys and you have the little boys, it can be useful. If only the Priest card was also like this... a reasonably bad card that can provide something in niche scenarios...
I enjoy the updates and changes added to the game. I will use the Brightwing just to get my random on at turn 3 and the SI Infiltrator will help get rid of those pesky Ice Blocks I need for victories! I have been enjoying the PoGo rogue and it might be hard to utilize after the vanish is gone.
This card looks like Purify 2.0, but it might actually be run in Nomi priest to cycle faster. Still a horrible card overall, but i guess Flash Heal and Binding Heal were already a thing, so they "had to" make it "different" lul.
So.... Blessing of the Ancients is a 6 mana +2/+2... which means giving Taunt to your board and losing the Twinspell versatility costs 2 mana. Seems fair.
As they add more of these tech cards I think they need to add some secrets that interact with them in some way. Not sure how that would look but it would be sweet if a secret had one effect if triggered and a secondary effect if it was eaten or destroyed.
I disagree. Secrets are powerful, cost effective cards that can really screw up your opponent’s game. Most Secret classes also have easy ways to cheat them out or generate more. Counterplay has always been needed in Classic, and now we finally have it.0
New Neutral Minion - Arcane Devourer
So, an 8 mana randomly generated Questing Adventurer then. I'm guessing they wanted more unreliability on the 8 mana slot as far as generation goes. When Evolve like cards were first introduced, the 8 mana slot was the go to for powerful reliability.
Keeping Hearthstone Unique - Class Identity Breakdown
Interesting read, did they produce this in an effort to justify the new cards going into game or just for funzies
New Neutral Minion - Barrens Stablehand
So bad it's not even worth the Epic card status. Even when considering the high roll potencial it has.
10 New Hearthstone Cards Coming to the Game, New Hall of Fame Additions
Whitemane is gonna be awesome.
I think radiance for priest won’t see much play. There’s too many heal cards alread
New Neutral Minion - SI:7 Infiltrator
By far the best card of all reveals. But killing only one secret when the opponent has the full Christmas Tree online is still unreliable, allowing them to keep printing other anti Secret stuff. I like it.
New Rogue Minion - Plaguebringer
Oh how i hate this (not the card itself, but what it represents), now whenever i point out that some custom keyword shouldnt be on a Basic card, ppl can counter with this :( I guess it opens up more possibilities for custom classes, but at the same time ppl will try to make OP cards for Basic set and i dont like that idea :(
New Neutral Minion - High Inquisitor Whitemane
Duh. Of course I played well. I'm High Inquisitor White-freaking-mane just doesn't have the same ring to it. Still better than Kel'Thuzad in my opinion, though. You know, because it's cheaper and when Kel'Thuzad lived for more than one turn, you had the game won regardless.
New Neutral Minion - SI:7 Infiltrator
Hell yeah! Begone secret lovers!
New Paladin Spell - Righteousness
I actually think that the cost is good. Anything less and the card is broken AF. It might very well be quite strong rn and odd cost lets it slip into odd paladin decks. But as said already, this card can either be a total dud or a god tier, depending on what other cards are in the mix. This card will be a sleeper card till one day where it will break something ahaha.
New Rogue Minion - Plaguebringer
This may be the best of the HoF replacement cards. Not as good as Vanish, but still playable. Could combo with Wild Pyromancer for a board clear.
New Neutral Minion - Barrens Stablehand
1/5 Not good at all, could end up with a 1/1 beast or something similar
New Rogue Minion - Plaguebringer
On the niche scenario where 2 Saps aren't enough to clear big boys and you have the little boys, it can be useful. If only the Priest card was also like this... a reasonably bad card that can provide something in niche scenarios...
New Neutral Minion - Brightwing
3/5 A bit too random to be reliable but legendaries are mostly good in some situations
10 New Hearthstone Cards Coming to the Game, New Hall of Fame Additions
I enjoy the updates and changes added to the game. I will use the Brightwing just to get my random on at turn 3 and the SI Infiltrator will help get rid of those pesky Ice Blocks I need for victories! I have been enjoying the PoGo rogue and it might be hard to utilize after the vanish is gone.
New Neutral Minion - SI:7 Infiltrator
3/5 Good stats for anti secret card. Good counter to spell hunter in standard.
New Druid Spell - Gift of the Wild
2/5 Could see play in token druid
New Neutral Minion - Brightwing
A three mana dragon was needed, and the battlecry is pretty random, but could be good.
New Neutral Minion - High Inquisitor Whitemane
3/5 Good for teaching new players the ressurect mechanic which is the point of the classic set. Might see play in priest not too sure right now.
New Neutral Minion - High Inquisitor Whitemane
So this is like a balanced Kel'Thu-Freaking-Zad then, right?
I could definitely see this being played in some decks.
New Priest Spell - Radiance
This card looks like Purify 2.0, but it might actually be run in Nomi priest to cycle faster. Still a horrible card overall, but i guess Flash Heal and Binding Heal were already a thing, so they "had to" make it "different" lul.
New Druid Spell - Gift of the Wild
So.... Blessing of the Ancients is a 6 mana +2/+2... which means giving Taunt to your board and losing the Twinspell versatility costs 2 mana. Seems fair.
10 New Hearthstone Cards Coming to the Game, New Hall of Fame Additions
I'm only referring to the art style, not the concept of a faerie dragon
New Priest Spell - Radiance
1/5 Could be a cheap spell activator in wild. Other than that not much hope in standard.
New Neutral Minion - SI:7 Infiltrator
I disagree. Secrets are powerful, cost effective cards that can really screw up your opponent’s game. Most Secret classes also have easy ways to cheat them out or generate more. Counterplay has always been needed in Classic, and now we finally have it.0
Quest Trading - Play A Friend!
Battletag: F6001#2482
Region: EU
Trade only: Yes, you go first