I would say Muradin and the orc chieftains (Ner'zul, Blackhand, Kargath, Killrogg...). I personaly would like to see them all as legendary minions, because of my "Lore Decks."
I'd love to see Thargas Anvilmar and the Titanic Keepers by the way.
That isn’t entirely a dealbreaker, Khadgar was a portrait before he was a card after all
Good point. I guess Medivh exists as a card and a portrait as well. I wonder if that means we might see some of the standard portrait characters as cards as well? I'd love to see Thrall or Gul'dan as playable minions, but at the same time it'd be pretty weird to say control a Thrall as Shaman. That probably wasn't as much of a consideration for alt portraits appearing as minions.
So, I'm a fan of the fun and crazy variety of characters in Warcraft lore, and messing around with them in card form is one of the main reasons I play this game. Everything from human knights to lovecraftian old gods to robots is fair game for these characters. That being said, a lot of well-known characters have yet to make an appearance in Hearthstone. What lore characters do you think are overdue for an appearance in hearthstone, and would you rather see them as a Legendary or a hero?
Yeah, that was the intention behind this rotation. Might want to pick those Wargears, i dont think iv been givin them enough credit myself, but i recall that they do get offered quite often, had at least 3 of them offered in last few runs. Will have to focus on them a bit more, they swing games hard.
Yeah Wargear is insane and almost noone expects it, carried my mech hunter average deck to 7 wins. Mechs are out of control right now.
^ Any act with any class is easy with Robes of Gaudiness. There's a reason they had to reduce its drop rate.
Pretty much the only encounter where you might run into trouble while wearing Robes is Galliwix, but even then giving him 9 cost cards while you're playing them for four allows you to beat the tar out of his otherwise-mediocre deck, not to mention, burnt cards don't matter if your opponent is dead.
TBH they should've just nerfed Robes of Gaudiness to rounding up instead of down. It'd still be crazy good.
Mech paladin is the unintended victim of the post-buff metagame, where everyone is teching in silence/bounce/transform effects to beat Sn1p-Sn4p and Pogo hoppers. The deck wasn't that great before, but at least it could get in the odd win against aggro decks with zero silences.
For act V, Warlock was a walk in the park. Basic hero power, 1st deck suggested. Robe of Gaudiness (Card cost half, but can only play 2 per turn) and which ever else passive you fancy. Get yourself one - or as many as you can - Mal'Ganis and you are golden, as long as you draw at least one
As others have pointed out, the primary reason to make something a tribe at this point is mechanics-driven. Hearthstone is an intentionally simple card game, so despite the fact that it would make a ton of sense lore-wise to implement tribes such as human, orc, elf, undead, etc. these tribes are ignored on the cards.
While it's not impossible to invent a new tribal mechanic and retroactively apply the tag to older cards like they did with Elemental, I think it unlikely that they'd do something like that with a race that is extremely common, like undead, or a race that would pretty much require the implementation of other races, EG Human and Orc.
Another issue is the problem of dual races, and the fact that Pirate isn't a race inasmuch as it's an occupation. Do we implement other professions? I'm pretty sure there's a lot of seers and smiths in HS already....
All in all I think the Keep It Simple, Stupid principle is the prevailing one unless there is a very strong reason otherwise. They probably could've gotten away with adding a Troll tribe for Rhastakhan, I think, but they did just fine without it.
Don't think any new tribe will add anything to the game at this point I prefer revising existing tribes like dragon or pirate with new mechanics just like mechs were revisited.
I could see elementals having other type of synergies apart from played last turn..
More card like dinomancy could be good. There are hero power that are straightforward aggro (hunter) or control (warrior, priest), and that doesn't support well the opposite archetype. This is why I love Sr Finley so much. Maybe Hero card are better for the lore and the legendary status, after all. I can see some low cost hero card with aggro hero power and not that powerfull battlecry, as they did the Death Knight as high cost strong battlecry control hero power. I can see lots of things that I would like.
What lore characters do you think are overdue for an appearance in hearthstone?
I would say Muradin and the orc chieftains (Ner'zul, Blackhand, Kargath, Killrogg...). I personaly would like to see them all as legendary minions, because of my "Lore Decks."
I'd love to see Thargas Anvilmar and the Titanic Keepers by the way.
What lore characters do you think are overdue for an appearance in hearthstone?
HearthStone was once known as ''HearthStone, Heroes of Warcraft''
I 'member that
Specific Forum Searches/Indexing
I was about to suggest this. I doubt the devs overlooked this it's probably in works
What lore characters do you think are overdue for an appearance in hearthstone?
I really want my boy Turalyon to make an apperance at one point or another.
With the characters that they're missing so far, then there will probably be a Burning Legion expansion at one point or another.
What lore characters do you think are overdue for an appearance in hearthstone?
Good point. I guess Medivh exists as a card and a portrait as well. I wonder if that means we might see some of the standard portrait characters as cards as well? I'd love to see Thrall or Gul'dan as playable minions, but at the same time it'd be pretty weird to say control a Thrall as Shaman. That probably wasn't as much of a consideration for alt portraits appearing as minions.
Unexpected Results Tempo Mage
In your opinion, do Mana Wyrm or maybe even Mana Addict have any potential in this deck?
What lore characters do you think are overdue for an appearance in hearthstone?
Out of four Elemental Lords, only Therazane is missing if I remember right. Her as a Legendary card would be sweet.
What lore characters do you think are overdue for an appearance in hearthstone?
Muradin, Kael'thas and Chen are the big ones I would love to see added if possible.
The Most Dangerous Boomsday Buffs - Popularity Contest
Divine Shield meta!
What lore characters do you think are overdue for an appearance in hearthstone?
That isn’t entirely a dealbreaker, Khadgar was a portrait before he was a card after all
What lore characters do you think are overdue for an appearance in hearthstone?
As a big fan of Warcraft 3 TFT, Lady Vash and Prince Kael'thas. I'd say Maiev or Tyrande but they're already portraits.
What lore characters do you think are overdue for an appearance in hearthstone?
So, I'm a fan of the fun and crazy variety of characters in Warcraft lore, and messing around with them in card form is one of the main reasons I play this game. Everything from human knights to lovecraftian old gods to robots is fair game for these characters. That being said, a lot of well-known characters have yet to make an appearance in Hearthstone. What lore characters do you think are overdue for an appearance in hearthstone, and would you rather see them as a Legendary or a hero?
Quest Trading - Play A Friend!
Battletag: Sashimi #11289
Region: NA
Trade Only?: Yes
Year of the Dragon: Arena Rotation #2 (June 3rd)
Yeah Wargear is insane and almost noone expects it, carried my mech hunter average deck to 7 wins. Mechs are out of control right now.
Dalaran Heist Tips
^ Any act with any class is easy with Robes of Gaudiness. There's a reason they had to reduce its drop rate.
Pretty much the only encounter where you might run into trouble while wearing Robes is Galliwix, but even then giving him 9 cost cards while you're playing them for four allows you to beat the tar out of his otherwise-mediocre deck, not to mention, burnt cards don't matter if your opponent is dead.
TBH they should've just nerfed Robes of Gaudiness to rounding up instead of down. It'd still be crazy good.
My Zoo is cuter than yours
i love the inclusion if a witch cauldron :-)
What class/deck do you play to beat Mech Paladin?
Mech paladin is the unintended victim of the post-buff metagame, where everyone is teching in silence/bounce/transform effects to beat Sn1p-Sn4p and Pogo hoppers. The deck wasn't that great before, but at least it could get in the odd win against aggro decks with zero silences.
Battle.net Client down?
So it only took 4 hours before things were figured and the client was responsive again.
This thread is now obsolete (until next server's crash)
Dalaran Heist Tips
For act V, Warlock was a walk in the park.
Basic hero power, 1st deck suggested.
Robe of Gaudiness (Card cost half, but can only play 2 per turn) and which ever else passive you fancy.
Get yourself one - or as many as you can - Mal'Ganis and you are golden, as long as you draw at least one
Potential new tribes
As others have pointed out, the primary reason to make something a tribe at this point is mechanics-driven. Hearthstone is an intentionally simple card game, so despite the fact that it would make a ton of sense lore-wise to implement tribes such as human, orc, elf, undead, etc. these tribes are ignored on the cards.
While it's not impossible to invent a new tribal mechanic and retroactively apply the tag to older cards like they did with Elemental, I think it unlikely that they'd do something like that with a race that is extremely common, like undead, or a race that would pretty much require the implementation of other races, EG Human and Orc.
Another issue is the problem of dual races, and the fact that Pirate isn't a race inasmuch as it's an occupation. Do we implement other professions? I'm pretty sure there's a lot of seers and smiths in HS already....
All in all I think the Keep It Simple, Stupid principle is the prevailing one unless there is a very strong reason otherwise. They probably could've gotten away with adding a Troll tribe for Rhastakhan, I think, but they did just fine without it.
What class/deck do you play to beat Mech Paladin?
nah it is Earth Shock and Hex..
What class/deck do you play to beat Mech Paladin?
I check the statistics and saw that Murloc Shaman has 65% winrate against it . I dont know how . Maybe Bloodlust is the key card
Potential new tribes
Don't think any new tribe will add anything to the game at this point I prefer revising existing tribes like dragon or pirate with new mechanics just like mechs were revisited.
I could see elementals having other type of synergies apart from played last turn..
[Speculation]Heist hero powers being used in regular play in the future
More card like dinomancy could be good. There are hero power that are straightforward aggro (hunter) or control (warrior, priest), and that doesn't support well the opposite archetype. This is why I love Sr Finley so much.
Maybe Hero card are better for the lore and the legendary status, after all. I can see some low cost hero card with aggro hero power and not that powerfull battlecry, as they did the Death Knight as high cost strong battlecry control hero power. I can see lots of things that I would like.
Potential new tribes
Kobald and Undead