Special effect: Cannibalize ("Battlecry: if a minion dies this turn gain something." or "At the end of your turn gain something if a minion dies this turn.").
The fact that in Hearthstone not every minion has a tribe means that a tribe should be very meaningfull -either for flavor or for mechanic- to exist.
A tribe that is really important lore-wise can exist without a mechanic: dragon didn't have one for the firsts sets. But I don't think there is anything like that for now... And we have really powerfull and interesting series of cards, like the Old Gods, or Giants, or Titans.
For example, Giant is a thing that can be a tribe: they all have a mechanic in common (discount self) and are very similar. But do we need it? No.
Keyword and tribes exist because you can support them with other cards: draw a murloc or draw a card with overload are the reason they exist. So for a tribe to be printed, a common mechanic isn't enough: we need some kind of reference. I think that right now Hearthstone have enough of them already. And while things like undead would be cool, Blizzard can do the same thing without the need of giving them a tribe. For example, AngryBadger above proposed undead with a mechanic based on "another minion died this turn": this can exist without the tribe.
One thing that drove me crazy about King Rastakhan is how the totems from his hero power are not golden.
I believe they changed this with Lei Shen, which is nice.
Also, I know a lot of you resist buying skins for skins' sake, but Magni Bronzebeard is the best skin in the game. The animation of his HP, his emotes, and his card back are all choice. Unfortunately, he doesn't come with packs, but such is the life of a non-f2per
Hear hear. Magni's the only one I bought out of those original 3. I miss his sorry emote, the only one that actually sounded sincere and not sarcastic. "I'm so sorry friend."
I would say undead is most likely as the new tribe, and one possible mechanic is if a minion (or undead or specific tribe) died this turn, do (x), e.g. if a minion died this turn, this minion costs 2 less
Another could be an effect if another minion dies while it's on the board, and this even fits into a few undead cards already in the game (cult master and flesheating ghoul)
Plus, like with dragons or elementals, not all cards in the tribe need this mechanic
Also Pandaren could be a new tribe, we have almost 10 card in Standard and Wild from this tribe, and in future could be interesting to see a new expansion with these figures as main characters
Regarding the 0 mana Sound the Bells, I've managed to make this combo twice now. Obviously, barring taunt, Vaporize or Ice Block, it's a free win (although Rocket Boots makes taunt irrelevant). The first time, I actually lost because one boss cast Devour Mind and got a copy of my 0 mana Bells. When he started buffing his minion (I think it was a Mossy Horror), I was ready to quit, as that could literally go on forever, but he stopped at 14 attack. Weird. But I couldn't remove the Horror, so I died. Feelsbadman.
Second time was Heroic Chapter 4, and I took it all the way. Guaranteed wins are great and all, but damn, that was BORING. Dong dong dong dong dong...
However, I discovered something folks might find useful: Elistra the Immortal caps at 30. On Boss 3, I played her and jammed her all the way up to 110 attack just so I'd be able to play her later and kill Khadgar (who has 110 health at the end of Chapter 5). I did play her in the next fight, and she only cast Bells 30 times. Should still be enough in most scenarios.
It isn't reliable. You got lucky. Twice. Which is totally possible. It is also possible for me to not get so lucky. You can have a bad run with it, trust me, because I did, like three times before I just looked for a better alternative. Even if you get the combo available to you it's possible you won't draw it, for example. That happened to me. Also, you can't rely on the tavern offering you the ability to reduce it to zero, which also happened to me. Also, you can't rely on the card being worth 0 another way, which I also attempted with Emerald Goggles. I would ask you to pull off the combo 50 times in a row and then tell us all how it works so well and so reliably. I'm living proof that you can do it with Paladin George without this OTK that relies on A) visiting the tavern and having the card that allows you to reduce a spell by 2 or a random card to 0 B) if you get the option to reduce the spell by 2, that Sound the Bells is in the selection of four so you can reduce its cost C) if in the case of reducing a random card to 0, that the random card that is selected is actually Sound the Bells. THEN, once you're lucky to have all that Tavern mojo happening, you have to draw the darn card before you die, on all levels and also you have to hope you don't get Norroa on phase 8, an encounter in which the turns are timed. You don't have time to buff a minion over and over to pull it off, if you actually draw the darn card.
I actually managed to pull the OTK Sound the Bells all the way to Archmage Vargoth on Friday. That was where my adventure ended because I was unlucky. I didn't draw Sound the Bells before I died. So, it isn't a good strategy, IMHO, it's really a crap shoot. I really tried to make it work and it didn't, so I went for a different strategy that worked for me.
I don't think any strategy is completely reliable. As you point out, you need to draw it to use it, but you can't build your deck around it. The deck I won with had some insane token synergy (1-mana double hero power, 4 copies of Quartermaster, etc.). The free Bells just won a few matches when it came up.
Also, in point of fact, I didn't get lucky twice. I got the combo from the tavern twice (highly unlikely, yes), but the first time a boss stole it and used it against me. That's not lucky at all.
I like the fact you feel like you facing the leaders of the Kirin Tor I would have liked more variety but not totally random. I don’t know the current lore for Dalaran but I would have liked Rhonin to have been one. Maybe Kalec in his dragon form as Kalecgos.
Yeah I feel like there are a lot more options they could've added. Even just other/previous members of the six like Aethas Sunreaver, Rhonin, Karlain, Modera, Ansirem or Krasus, or characters closely related to them like Vereesa Windrunner or Rommath.
I like the fact you feel like you facing the leaders of the Kirin Tor I would have liked more variety but not totally random. I don’t know the current lore for Dalaran but I would have liked Rhonin to have been one. Maybe Kalec in his dragon form as Kalecgos.
Mmm, I disagree. Obviously, the last 4 have to be Mages due to it being the only twist of the KIRIN TOR citadel. I kinda wish there were a few more options, but the way the did is a satisfying ending for me.
Does anyone else feel like Blizzard really missed a chance by having the same final 4 bosses every time on the final wing? When I first heard that the wing's gimmick would be 4 additional encounters, I figured it would work just like the other wings, just giving you more crazy bosses and time to build a crazy deck. However, it seems like the final 4 bosses are the same every time. One of the best things about this adventure is the great variety between all the bosses, and I feel like having the final bosses be the same every time reduces the replayability. Also, the fact that they are all Mages makes it even worse. What are your thoughts?
Archdruid Hamuul Runetotem is long overdue...either as a card or as an optional hero skin. So is Alonsus Faol. Again, either a card or optional hero skin.
This.
Plus Falstad Wildhammer in Shaman.
And Lord Jorach Ravenholdt for Rogue (give us a damn male Rogue character!).
Maybe Lady Vash'j for Mage.
Please...no more shaman or mage heroes PLEASE. Rogue, warrior, hunter needs love and attention. Tauren and Undead need love and attention.
Why so selfish?
They can release all of them in time, just increase frequency.
Hi guys , i recommend you trying out my deck instead of the hsreplay version of agro mech hunter, https://outof.cards/hearthstone/decks/1906-cybertech-chip-hunter-69-winrate I been using it since post nerf of may and had great results.Dunno if its unique or not but i haven't seen almost any players using cybertech which is a shame since i am having huge succes with it.
Archdruid Hamuul Runetotem is long overdue...either as a card or as an optional hero skin. So is Alonsus Faol. Again, either a card or optional hero skin.
This.
Plus Falstad Wildhammer in Shaman.
And Lord Jorach Ravenholdt for Rogue (give us a damn male Rogue character!).
Maybe Lady Vash'j for Mage.
Please...no more shaman or mage heroes PLEASE. Rogue, warrior, hunter needs love and attention. Tauren and Undead need love and attention.
Archdruid Hamuul Runetotem is long overdue...either as a card or as an optional hero skin. So is Alonsus Faol. Again, either a card or optional hero skin.
This.
Plus Falstad Wildhammer in Shaman.
And Lord Jorach Ravenholdt for Rogue (give us a damn male Rogue character!).
Snip Snap
If you want infinite snips use mechwarper and summoning portal.
Potential new tribes
My speculation: Undead.
Special effect: Cannibalize ("Battlecry: if a minion dies this turn gain something." or "At the end of your turn gain something if a minion dies this turn.").
Shaman Basics
Don't forget to update this page with Thunder King lore. :) Best Shaman hero so far.
Potential new tribes
The fact that in Hearthstone not every minion has a tribe means that a tribe should be very meaningfull -either for flavor or for mechanic- to exist.
A tribe that is really important lore-wise can exist without a mechanic: dragon didn't have one for the firsts sets. But I don't think there is anything like that for now... And we have really powerfull and interesting series of cards, like the Old Gods, or Giants, or Titans.
For example, Giant is a thing that can be a tribe: they all have a mechanic in common (discount self) and are very similar. But do we need it? No.
Keyword and tribes exist because you can support them with other cards: draw a murloc or draw a card with overload are the reason they exist. So for a tribe to be printed, a common mechanic isn't enough: we need some kind of reference. I think that right now Hearthstone have enough of them already. And while things like undead would be cool, Blizzard can do the same thing without the need of giving them a tribe. For example, AngryBadger above proposed undead with a mechanic based on "another minion died this turn": this can exist without the tribe.
Lei Shen skin!! OMG!!
Hear hear. Magni's the only one I bought out of those original 3. I miss his sorry emote, the only one that actually sounded sincere and not sarcastic. "I'm so sorry friend."
Potential new tribes
I would say undead is most likely as the new tribe, and one possible mechanic is if a minion (or undead or specific tribe) died this turn, do (x), e.g. if a minion died this turn, this minion costs 2 less
Another could be an effect if another minion dies while it's on the board, and this even fits into a few undead cards already in the game (cult master and flesheating ghoul)
Plus, like with dragons or elementals, not all cards in the tribe need this mechanic
Snip Snap
This is always how echo has worked.
Potential new tribes
Also Pandaren could be a new tribe, we have almost 10 card in Standard and Wild from this tribe, and in future could be interesting to see a new expansion with these figures as main characters
Leeroy Jenkins
“At least I have chicken”
100%Win Rank7-5 AutoComplete Shaman
I'm currently 15-4 with this deck, went from rank 15 to 10 with it.
Try to only play your Underbelly Anglers if you can get murlocs out of it.
Try to keep the Sludge Slurper on turn 1, or the tidecaller, and depends on the matchup keep earth shock.
If you can coin out Underbelly on turn 1 and play 2 1-cost murlocs on turn 2 is the perfect scenario.
To prevent running out of cards too fast try to do as I said with the Underbelly and use the Tastyfins to draw more.
Also if you get another Underbelly from the one you have in field. Keep that second one until the first one died.
If you have any more questions let me know, I'll try and help!
Dalaran Heist Tips
I don't think any strategy is completely reliable. As you point out, you need to draw it to use it, but you can't build your deck around it. The deck I won with had some insane token synergy (1-mana double hero power, 4 copies of Quartermaster, etc.). The free Bells just won a few matches when it came up.
Also, in point of fact, I didn't get lucky twice. I got the combo from the tavern twice (highly unlikely, yes), but the first time a boss stole it and used it against me. That's not lucky at all.
The Top Standard Decks by Winrate Post Boomsday Buffs
Would you guys recommend crafting Togwaggle? I would like to test the tempo Rogue deck and I'm also playing a pogo deck.
Potential new tribes
Yay more Tribes is good: both for synergy and flavour!
Dalaran Heist Wing 5 Final Bosses
Yeah I feel like there are a lot more options they could've added. Even just other/previous members of the six like Aethas Sunreaver, Rhonin, Karlain, Modera, Ansirem or Krasus, or characters closely related to them like Vereesa Windrunner or Rommath.
Username Change
Did that for you, however let's use the sticky in the support forum for this :)
https://outof.cards/forums/out-of-cards/site-bug-report-support/320-username-change-request-thread
Dalaran Heist Wing 5 Final Bosses
I like the fact you feel like you facing the leaders of the Kirin Tor I would have liked more variety but not totally random. I don’t know the current lore for Dalaran but I would have liked Rhonin to have been one. Maybe Kalec in his dragon form as Kalecgos.
Dalaran Heist Wing 5 Final Bosses
Mmm, I disagree. Obviously, the last 4 have to be Mages due to it being the only twist of the KIRIN TOR citadel. I kinda wish there were a few more options, but the way the did is a satisfying ending for me.
Dalaran Heist Wing 5 Final Bosses
Hey guys,
Does anyone else feel like Blizzard really missed a chance by having the same final 4 bosses every time on the final wing? When I first heard that the wing's gimmick would be 4 additional encounters, I figured it would work just like the other wings, just giving you more crazy bosses and time to build a crazy deck. However, it seems like the final 4 bosses are the same every time. One of the best things about this adventure is the great variety between all the bosses, and I feel like having the final bosses be the same every time reduces the replayability. Also, the fact that they are all Mages makes it even worse. What are your thoughts?
What lore characters do you think are overdue for an appearance in hearthstone?
Why so selfish?
They can release all of them in time, just increase frequency.
No need of mutual exclusion.
The Top Standard Decks by Winrate Post Boomsday Buffs
Hi guys , i recommend you trying out my deck instead of the hsreplay version of agro mech hunter, https://outof.cards/hearthstone/decks/1906-cybertech-chip-hunter-69-winrate I been using it since post nerf of may and had great results.Dunno if its unique or not but i haven't seen almost any players using cybertech which is a shame since i am having huge succes with it.
Username Change
Hej!
Could you change my username to KH183, please?
Thank you.
Quest Trading - Play A Friend!
Quest again!
Battletag: KH183#1909
Region: EU
Trade Only?: Yes, you go first
What lore characters do you think are overdue for an appearance in hearthstone?
Please...no more shaman or mage heroes PLEASE. Rogue, warrior, hunter needs love and attention. Tauren and Undead need love and attention.
A Weekend of Wild Decks
Thanks for the spot :)
Mine is hard, very hard, because we still don't have a tech card to use. But sometimes you'll be lucky and it will work.
Yes yes, we do :P if anyone has suggestion, feel free to post them, this is like the first reason I published my decklists :)
What lore characters do you think are overdue for an appearance in hearthstone?
This.
Plus Falstad Wildhammer in Shaman.
And Lord Jorach Ravenholdt for Rogue (give us a damn male Rogue character!).
Maybe Lady Vash'j for Mage.