I think it's kind of weird to say, "More tribes please!" as if that's some kind of added value to the game.
It's actually an extremely complicated ask, and Team 5 should absolutely not do it just for the sake of doing it.
It's especially tricky when the tribe is already represented in a large number of existing cards. For that reason, Undead is one of the least likely, along with every other player race in WoW.
Plants are definitely over-represented in a small number of classes (Druid and Rogue), so that's a problem.
Ooze, maybe. Certain spells or battlecries could copy an Ooze, and maybe they could have one that dissolves armor or something. (I have been hoping for an armor-hate mechanic for a long time!) Not necessarily ALL the armor at once, but cutting it in half might be cool.
The way I see it, cheesing with Sound the Bells is just like including a "win the game" card in your deck. You're still going to have to build a deck that can win if you don't draw that one card, but every time you do draw it, it's GG, so it substantively improves your chances of beating the act.
You can also use 'You're all fired" to keep thinning the deck to give yourself better odds of drawing the bells, because it doesn't really matter what minion you're buffing to infinite/infinite*2.
I'm not really bothered by it. Yes, it makes the last fights of the final act a bit more repetitive, but also has that "Final boss and his lieutenants" vibe. I suppose they could have randomised the sequence in which Kalec, Vargoth and Norroa appear, and maybe added a fourth lieutenant to the pool so there'd always be 1 you don't have to face, but it's not something I really feel that strongly about.
On the other hand, what really bugs me is the sameness of all the 5 acts. The twists aren't impactful enough and too many bosses show up in several acts, making them completely generic. Kizi, Linzi, Awilo, Akazamzarak and most others don't feel special when you encounter them because they're in almost every act. The only act that really feels different based on the encounters is the Sewers, which feature a bunch of bosses unique to that act like Chomper, Dancin' Daryl and the Rat King.
Honestly it feels like they took three or four acts worth of content and spread it out over five acts.
I play only paper magic. Haven't gotten into Arena yet. I play mostly sealed and draft when I play. I haven't played much lately because of kids but my oldest can read now so I will start teaching him to play magic soon. For constructed formats I like legacy and commander mostly. Dabbled a little in modern but never really got into it. Legacy is just so much more wild and fun for me.
The Snip Snap Hunter is cool until you track and it just happens to pull either both Mechwarpers, or both Corpse Widows along with Snip Snap, lol.
I've had some fun with the Mech Lock deck type. It's pretty easy to get the combo off, but I find it to be a racing deck. You have to win fast before you get out swarmed or control sets up.
First of all, thanks to Flux and his team bringing out a-must feature, which is sweet. However, as much as I loved it, it seems that new feature is bugged, seen here: I have three 6-Cost cards, yet mana curve shows there are none of it. I checked my other decks, then people's decks, and I saw this issue everywhere. I think of a reason why, but not sure: Dust calculation errors were related as if duplicates were calculated as one card. Maybe that's the case here? Hope you guys/gals check mana curve issue, I believe in all of you.
I mean, as much I'd love to, I don't see Out Of Cards becoming an important MTGA site compared to the many other wholeheartedly sites dedicated to the game.
As happens with HS, there are the best sites for stats, others for deck lists, others for community interaction/forums etc. What would be a well rounded site for MTGA daily needs? Much like HearthPwn was for me personally. News, decklists, forum.. It had all. I want that for Magic too!
Does anyone here play Magic in real life outside of Arena? If so what formats do you play? I've been looking for a place to talk about older formats and drafts since the shutdown of MTGSalvation, and I'm already on this site for the HS content.
Came here to share a similar impression, but more on the side of "Mono-red aggro is BONKERS!!".
I'm also new to the game (having played paper Magic in my teens though) and for similar reasons mono-red aggro was the one I could afford to craft, in a sub-optimal build btw. And still, it's disgustingly effective, winning sometimes in turn 4-5 unless opponent is control/mid-range with some form of healing. Pirate Warrior anyone?
I feel sorry for my opponents, really, as it looks so oppressive. I may be VERY wrong, since low ranks (silver) and very new to the game. If some veteran could corect me, please do. However, meta tracking sites such as https://www.mtggoldfish.com/metagame/standard#paper show the deck's prevalence in 18%, being the only budget one. All the others are incredibly expensive. I'd love to try the multitude of control, mid-range, dual color, tricolor decks, planeswalker decks but oh, the money... So for now, mono-red aggro is the way to go. Let's see for how long lasts the fun.
I'm definitely here giving Out of Cards a legit shot. There's only a couple websites that I like for HS, so it's nice to have a good one that aggregates info. Combine this with reddit and I feel like you get most everything you need. I'm looking forward to the collection tracker support!
This site is looking ok so far just need to give them time to make improvements and i'm sure in time this site will become better than hearthpwn was, time will tell.
I don't think any strategy is completely reliable.
EACTLY! LOL It was enough to drive me insane! But, getting it finished was a great feeling even though a lot of it required some luck.
One thing that I'd feel bad about is if people sat down at the computer and just closed out the adventure if they didn't get "exactly whatever combo" for a potential OTK. It's probably more productive to press on with another strategyto see what happens.
Missed opportunity: should have said "I pity the fool who sits down at the computer...". Sweet avatar btw.
Yeah, these runs can feel so frustrating (even going back to Dungeon Run) when you try for some synergy and just get trash. Bartender Bob can make a big difference, but I still wish we had a little more control. I often get the "Remove all friendly minions" when there are one or two I need, and one or two I can't use.
Playing Mech Paladin on the ladder yesterday, make it to rank 2, and suddenly EVERY OPPONENT has silence cards. Hunters running 2 ironbeak owls? Warriors running spellbreaker?
I don't think any strategy is completely reliable.
EACTLY! LOL It was enough to drive me insane! But, getting it finished was a great feeling even though a lot of it required some luck.
One thing that I'd feel bad about is if people sat down at the computer and just closed out the adventure if they didn't get "exactly whatever combo" for a potential OTK. It's probably more productive to press on with another strategyto see what happens.
I felt the same as OP, too. After I finished the whole thing I asked myself, "Do I really feel like repeating this all over again in heroic mode?" I still haven't bothered, but maybe one of the big challenges of Chapter 5 is to create a deck that works early on and also beats the "final four." The last three mages are outrageous, but they are very different from each other and you have change strategy with the same deck. The first of the four mages, or "Adventurer 8," which is usually the crazy secret mage, gives a time limit on taking your turn so you don't have an infinite amount of time to make decisions or use echoed cards over and over and sort of destroys any plans for using a combo or OTK kind of thing. That particular match also kind of forces you to have a deck of 30 cards or more because sometimes your only option is fatigue her.
So, anyway, I think the last chapter sort of showcases deck building and decision making. While you're selecting cards, going to the tavern to edit, and choosing treasures, the game has you thinking about the "final four" while also preparing for the randomized match-ups.
On one run in Chapter 5 I was very disappointed to get Wendy twice in a row and on another I was irritated because it threw Bae Chao at me twice in a row. You have to be ready for these kinds of curve balls while constantly building your deck for upcoming "monster mages."
[OOC-8] View All Cards as Thumbnail Images
Definitely a priority as it's not the same searching cards in list form!
Potential new tribes
I think it's kind of weird to say, "More tribes please!" as if that's some kind of added value to the game.
It's actually an extremely complicated ask, and Team 5 should absolutely not do it just for the sake of doing it.
It's especially tricky when the tribe is already represented in a large number of existing cards. For that reason, Undead is one of the least likely, along with every other player race in WoW.
Plants are definitely over-represented in a small number of classes (Druid and Rogue), so that's a problem.
Ooze, maybe. Certain spells or battlecries could copy an Ooze, and maybe they could have one that dissolves armor or something. (I have been hoping for an armor-hate mechanic for a long time!) Not necessarily ALL the armor at once, but cutting it in half might be cool.
Mana Curve is Really Bugged!
Looks like it isn't counting neutral cards. Will get this fixed!
Dalaran Heist Tips
The way I see it, cheesing with Sound the Bells is just like including a "win the game" card in your deck. You're still going to have to build a deck that can win if you don't draw that one card, but every time you do draw it, it's GG, so it substantively improves your chances of beating the act.
You can also use 'You're all fired" to keep thinning the deck to give yourself better odds of drawing the bells, because it doesn't really matter what minion you're buffing to infinite/infinite*2.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
I have yet to play a warrior that didn't open Rover on 1, Weapon on 4, Dyno on 5.
Dalaran Heist Wing 5 Final Bosses
I'm not really bothered by it. Yes, it makes the last fights of the final act a bit more repetitive, but also has that "Final boss and his lieutenants" vibe. I suppose they could have randomised the sequence in which Kalec, Vargoth and Norroa appear, and maybe added a fourth lieutenant to the pool so there'd always be 1 you don't have to face, but it's not something I really feel that strongly about.
On the other hand, what really bugs me is the sameness of all the 5 acts. The twists aren't impactful enough and too many bosses show up in several acts, making them completely generic. Kizi, Linzi, Awilo, Akazamzarak and most others don't feel special when you encounter them because they're in almost every act. The only act that really feels different based on the encounters is the Sewers, which feature a bunch of bosses unique to that act like Chomper, Dancin' Daryl and the Rat King.
Honestly it feels like they took three or four acts worth of content and spread it out over five acts.
Paper Magic
I play only paper magic. Haven't gotten into Arena yet. I play mostly sealed and draft when I play. I haven't played much lately because of kids but my oldest can read now so I will start teaching him to play magic soon. For constructed formats I like legacy and commander mostly. Dabbled a little in modern but never really got into it. Legacy is just so much more wild and fun for me.
The Top Standard Decks by Winrate Post Boomsday Buffs
I guess it's fun to make a deck that uses such an underused legendary. Im debating myself if it's worth it to craft Togwaggle for the same deck.
A Weekend of Wild Decks
The Snip Snap Hunter is cool until you track and it just happens to pull either both Mechwarpers, or both Corpse Widows along with Snip Snap, lol.
I've had some fun with the Mech Lock deck type. It's pretty easy to get the combo off, but I find it to be a racing deck. You have to win fast before you get out swarmed or control sets up.
Paper Magic
im pretty exclusive to modern mostly with some pauper and limited.
Mana Curve is Really Bugged!
First of all, thanks to Flux and his team bringing out a-must feature, which is sweet. However, as much as I loved it, it seems that new feature is bugged, seen here: I have three 6-Cost cards, yet mana curve shows there are none of it. I checked my other decks, then people's decks, and I saw this issue everywhere. I think of a reason why, but not sure: Dust calculation errors were related as if duplicates were calculated as one card. Maybe that's the case here? Hope you guys/gals check mana curve issue, I believe in all of you.
Out of Cards Changelog - 2019-06-09
Finally deck descriptions will look as flashy as they should!
Paper Magic
I play a lot of drafts and play some commander format :)
Out of Cards Changelog - 2019-06-09
Just wanted to say I appreciate all the work you and the rest of the OoC team is putting in to make this site great!
What's the best, well-rounded MTGA fansite?
I mean, as much I'd love to, I don't see Out Of Cards becoming an important MTGA site compared to the many other wholeheartedly sites dedicated to the game.
As happens with HS, there are the best sites for stats, others for deck lists, others for community interaction/forums etc. What would be a well rounded site for MTGA daily needs? Much like HearthPwn was for me personally. News, decklists, forum.. It had all. I want that for Magic too!
Paper Magic
Does anyone here play Magic in real life outside of Arena? If so what formats do you play? I've been looking for a place to talk about older formats and drafts since the shutdown of MTGSalvation, and I'm already on this site for the HS content.
Dalaran Heist Tips
Swarming warlock with Recycling is insane synergy.
Aggro game play.
Came here to share a similar impression, but more on the side of "Mono-red aggro is BONKERS!!".
I'm also new to the game (having played paper Magic in my teens though) and for similar reasons mono-red aggro was the one I could afford to craft, in a sub-optimal build btw. And still, it's disgustingly effective, winning sometimes in turn 4-5 unless opponent is control/mid-range with some form of healing. Pirate Warrior anyone?
I feel sorry for my opponents, really, as it looks so oppressive. I may be VERY wrong, since low ranks (silver) and very new to the game. If some veteran could corect me, please do. However, meta tracking sites such as https://www.mtggoldfish.com/metagame/standard#paper show the deck's prevalence in 18%, being the only budget one. All the others are incredibly expensive. I'd love to try the multitude of control, mid-range, dual color, tricolor decks, planeswalker decks but oh, the money... So for now, mono-red aggro is the way to go. Let's see for how long lasts the fun.
Out of Cards is... Great
I'm definitely here giving Out of Cards a legit shot. There's only a couple websites that I like for HS, so it's nice to have a good one that aggregates info. Combine this with reddit and I feel like you get most everything you need. I'm looking forward to the collection tracker support!
Out of Cards is... Great
This site is looking ok so far just need to give them time to make improvements and i'm sure in time this site will become better than hearthpwn was, time will tell.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
Is it me or is every deck being played on ladder right now just mech decks for each class. lol, thank you blizzard for printing snip snap.
Dalaran Heist Tips
Missed opportunity: should have said "I pity the fool who sits down at the computer...". Sweet avatar btw.
Yeah, these runs can feel so frustrating (even going back to Dungeon Run) when you try for some synergy and just get trash. Bartender Bob can make a big difference, but I still wish we had a little more control. I often get the "Remove all friendly minions" when there are one or two I need, and one or two I can't use.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
Playing Mech Paladin on the ladder yesterday, make it to rank 2, and suddenly EVERY OPPONENT has silence cards. Hunters running 2 ironbeak owls? Warriors running spellbreaker?
Dalaran Heist Tips
EACTLY! LOL It was enough to drive me insane! But, getting it finished was a great feeling even though a lot of it required some luck.
One thing that I'd feel bad about is if people sat down at the computer and just closed out the adventure if they didn't get "exactly whatever combo" for a potential OTK. It's probably more productive to press on with another strategyto see what happens.
Dalaran Heist Wing 5 Final Bosses
I felt the same as OP, too. After I finished the whole thing I asked myself, "Do I really feel like repeating this all over again in heroic mode?" I still haven't bothered, but maybe one of the big challenges of Chapter 5 is to create a deck that works early on and also beats the "final four." The last three mages are outrageous, but they are very different from each other and you have change strategy with the same deck. The first of the four mages, or "Adventurer 8," which is usually the crazy secret mage, gives a time limit on taking your turn so you don't have an infinite amount of time to make decisions or use echoed cards over and over and sort of destroys any plans for using a combo or OTK kind of thing. That particular match also kind of forces you to have a deck of 30 cards or more because sometimes your only option is fatigue her.
So, anyway, I think the last chapter sort of showcases deck building and decision making. While you're selecting cards, going to the tavern to edit, and choosing treasures, the game has you thinking about the "final four" while also preparing for the randomized match-ups.
On one run in Chapter 5 I was very disappointed to get Wendy twice in a row and on another I was irritated because it threw Bae Chao at me twice in a row. You have to be ready for these kinds of curve balls while constantly building your deck for upcoming "monster mages."