Thanks for the advice all - I agree that the new player setup is great, just with the starter decks I've been having some success on ranked :)
It's been a fun change while I wait for the hs buffs to come in, definitely going to keep playing casually. I think what I'm liking the most at the moment is that I can really see where I went wrong in games I lose and why I lost, and when I win i actually feel like I'm improving.
Very much this! ^^ In Hearthstone, when you lose, it often just feels like it was RnG screwing you over and hard to see anything you could have done differently.
But in MtG, there's so many choices you could have made differently and attacks you could have made / not made, etc. Of course, there is the very rare occurence that you get screwed over by mana screw / flood, but that is often a good indicator of a poorly created deck, so even in that case there is something you could have done differently.
Yes, site wide search function is in the works. Some more pressing issues are being worked on first tho, so give us time to set it up.But thanks for the feedback ;-)
I want Sylvanas, Nathanos, and a Tauren Hero to choose from. I would KILL if Caine or his son became a new hero for warrior. In general I want more "racial diversity" in my Hearthstone. That sounds really funny on paper.
First off, it would be ridiculously overpowered. Magnetic is already a very powerful keyword, almost as strong as charge out of the box. One Galvanizer would let you play this 5 times, and 2 Galvanizers would let you ply it 10 times. Secondly, Echoed cards don't count as carbon copies of that card, they're technically extra cards that are added to your hand. It's essentially like saying "after you cast this, add a copy to your hand that is discarded at the end of your turn". However buffs from the Friendly Encounter don't count as "buffs", they're supposedly bare stat changes. That means that if you give SN1P-SN4P +2/+2 using the Friendly Encounter buff, all Echoed copies would also have the buff. Similarly, if you roll the "change cost to 0" buff on SN1P-SN4P, all Echo copies would cost 0. It works this way because the buffs aren't just "give a minion +2/+2", they're more like "change a minions stats to whatever it's stats are, +2".
As others have pointed out, the primary reason to make something a tribe at this point is mechanics-driven. Hearthstone is an intentionally simple card game, so despite the fact that it would make a ton of sense lore-wise to implement tribes such as human, orc, elf, undead, etc. these tribes are ignored on the cards.
Sure. There are no point adding a tribe for "flavor" reasons. Adding a tribe and give it some lame synergies like give +1\+1 isn't that great either.
But I do think that there are many mechanics left to explore. Start of game effects that influence all minions of a tribe. Tribe that interacts with the number of type X cards in your hand. Handbuff tribe.
We have no tribes since Un'goro and that is a long period of time...
Adding a tribe shakes wild by indirectly buffing a bunch of cards, adding a tribe may give new life to some basic\classic cards, adding a tribe creates fun archetypes when you try to make tribe work in classes they weren't intended for.
Because that would be broken. If you played two Galvanizer while you have SN1P-SN4P in hand then you'd be able to deal 20 damage from hand at 10 mana, as long as a single mech survives for a turn.
That moment when you lose to a Big Priest because they get a lucky Death Grip and steal your Grumble after having outplayed them all game by making their Sylvannas steal your Doomsayer (which they had rezzed & cleared their board 3 times). Turns out playing terribly doesn't matter when you still have Big Priest bail the opponent out.
Honestly Hearthstone isn't terribly clear and consistent on these things. The way echo works, buffs (+1/+1, mana discounts, etc) aren't copied onto the echoes, those still cast the way they were printed.
*However*, in the new single player adventure, you can buff the stats or reduce the cost of cards in the tavern, and the game treats these altered cards as though they were printed that way. The engine doesn't treat these as buffs, silencing them doesn't shrink them back to normal. So if you reduce the cost of Sn1p-Sn4p to zero using 'Take a chance', then you can cast infinite zero cost snip snaps. If you give it +2/+2 all the echoes will also be 4/5s, etc.
Hope everyone had a great weekend! A lot of the weekend was spent on the backend so there isn't much to present. Card Pack opener should arrive at some point this week since there wasn't enough time to get it out this weekend.
New Features
Animated Card Images!
Visit any card page to see a golden animation of the image.
This took a TON of work last week and took a few days to render every card in the game.
We decided to use the exact same templating we had back on HearthPwn for those that have templates that use card images so no extra work is needed on your end.
The cardimg bbcode also supports animated images. will give you a nice golden version of the card.
It's because the Echo copies are technically additional cards you get that disappear from your hand when that turn ends. So if you play a discounter like Galvanizer, it discounts the Mechs in your hand. If you then play Snip at 2 mana, the Echo copy is playable at 3 because Galvanizer was not played with that Echo copy in hand. Same would happen if you played a Glowstone Technician that buffs all minions in hand. The Echo copy of a buffed minion would have original stats because the Echo copy was not in hand when the buff was played.
Obscure characters are fun legendary cards because it's fun to learn about them if you have no clue who they are. For example, I had no idea who Grifta was until I looked him up and started noticing him in-game.
Writing to suggest that the Decks and Card pages have a more robust filtering process, I'm guessing it's "on the list" but wanted to offer suggestions.
Having filter values of "unknown" as default values is bad design, IMO. Don't think you should have "unknown" as a choice at all.
Same with the Archetypes, none or blank instead of "unknown". Also who defines the archetypes? Is it a self assigned thing? Do people pick from a list or do they just make it up on the fly?
It would be nice if it was possible to sort decks like "the site that will not be named" does by "Hot", "New", "Top-Week", "Top-month", "Top-all-time".
Cards don't have the ability to search by minion effects (deathrattle, battlecry, etc).
Will we have the ability to view the cards in a list (as it currently is) or as images?
Do you have a list or schedule of all of the up and coming changes on the radar?
The MtG:Arena Player's Club Tavern... of Doom....!
Very much this! ^^
In Hearthstone, when you lose, it often just feels like it was RnG screwing you over and hard to see anything you could have done differently.
But in MtG, there's so many choices you could have made differently and attacks you could have made / not made, etc.
Of course, there is the very rare occurence that you get screwed over by mana screw / flood, but that is often a good indicator of a poorly created deck, so even in that case there is something you could have done differently.
One Billion games code "OneBillion"
Nice one! Thanks for the code!
@Flux - what's with the card posts? (Or is it just "bumping"? :-)
A Weekend of Wild Decks
I'm surprised nobody mentioned The Storm Bringer in Even Shaman!
Deck ID Not Found
Specific Forum Searches/Indexing
Yes, site wide search function is in the works. Some more pressing issues are being worked on first tho, so give us time to set it up.But thanks for the feedback ;-)
What lore characters do you think are overdue for an appearance in hearthstone?
I want Sylvanas, Nathanos, and a Tauren Hero to choose from. I would KILL if Caine or his son became a new hero for warrior. In general I want more "racial diversity" in my Hearthstone. That sounds really funny on paper.
[OOC-8] View All Cards as Thumbnail Images
Yep, good suggestion
Snip Snap
First off, it would be ridiculously overpowered. Magnetic is already a very powerful keyword, almost as strong as charge out of the box. One Galvanizer would let you play this 5 times, and 2 Galvanizers would let you ply it 10 times. Secondly, Echoed cards don't count as carbon copies of that card, they're technically extra cards that are added to your hand. It's essentially like saying "after you cast this, add a copy to your hand that is discarded at the end of your turn". However buffs from the Friendly Encounter don't count as "buffs", they're supposedly bare stat changes. That means that if you give SN1P-SN4P +2/+2 using the Friendly Encounter buff, all Echoed copies would also have the buff. Similarly, if you roll the "change cost to 0" buff on SN1P-SN4P, all Echo copies would cost 0. It works this way because the buffs aren't just "give a minion +2/+2", they're more like "change a minions stats to whatever it's stats are, +2".
Potential new tribes
Sure. There are no point adding a tribe for "flavor" reasons. Adding a tribe and give it some lame synergies like give +1\+1 isn't that great either.
But I do think that there are many mechanics left to explore. Start of game effects that influence all minions of a tribe. Tribe that interacts with the number of type X cards in your hand. Handbuff tribe.
We have no tribes since Un'goro and that is a long period of time...
Adding a tribe shakes wild by indirectly buffing a bunch of cards, adding a tribe may give new life to some basic\classic cards, adding a tribe creates fun archetypes when you try to make tribe work in classes they weren't intended for.
A Weekend of Wild Decks
I've had Grand Archivist in a lot of decks and always end up removing it. Random can be fun but I never feel the odds are good enough with this card.
A Weekend of Wild Decks
But do they beat big priest though?
Snip Snap
Because that would be broken. If you played two Galvanizer while you have SN1P-SN4P in hand then you'd be able to deal 20 damage from hand at 10 mana, as long as a single mech survives for a turn.
[OOC-65] Unreadable tables on mobile
Whoops... Using a Pixel 3, with Chrome browser.
What lore characters do you think are overdue for an appearance in hearthstone?
Kil'jaeden
Kael'thas
Archimonde
Garona
Chen
Zalazane
Would be who I'm still waiting to see!
What lore characters do you think are overdue for an appearance in hearthstone?
I'll be happy with any of these:
Hamuul Runetotem (alternate Druid hero)
pre-C'Thun Cho'gall (alternate Warlock hero)
Druid: Ursoc and Ursol, Goldrinn, Agamaggan, Tortolla, Aessina, Remulos, Broll, Freya, The Alpha Prime, Celestine
Hunter: Huln Highmountain, Leoroxx, Loque'nahak, Skoll, Shandris, Nathanos, Halduron, Fenris Wolfbrother
Mage: Kael'thas, Aegwynn, Azshara, Aethas Sunreaver, Rommath, Meryl Felstorm, Elisande, Modera, Alodi
Paladin: Maraad, Dezco, Turalyon, Yrel, Aponi, Saidan Dathrohan, Maxwell Tyrosus, Lothraxion, Gavinrad
Priest: Sen'jin, Alonsus Faol, Tahu Sagewind, Ishanah, Zabra Hexx, A'dal, Zul, Locus-Walker, Moira, Whitemane
Rogue: Akama, Garona, Taran Zhu, Cordana, Mathias Shaw, Vanessa VanCleef, Jorach Ravenholdt, Ripsnarl
Shaman: Rehgar, Ner'zhul, Nobundo, Magatha, Zekhan, Therazane, Ahune, Drek'Thar, Thunderaan, Aggra, Muln
Warlock: Mannoroth, Tichondrius, Kazzak the Supreme, Varimathras, Xavius, Avatar of Sargeras, Nekros, Magtheridon
Warrior: Varok Saurfang, Muradin, Blackhand, Kargath, Kilrogg, Orgrim Doomhammer, Samuro, Lothar, Nazgrel, Danath, Broxigar
Neutral: Kil'jaeden, Archimonde, Chen, Darion, Lor'themar, Teron Gorefiend, Lady Vashj, Krasus/Korialstrasz, Falstad, Kur'dran, Ji, Aysa, Li Li, Putress, Rokhan, Koltira, Thassarian, Ozumat, Varedis, The Headless Horseman, Lantresor, Kur'talos, Varo'then, Galakrond, Algalon, The Monkey King, Admiral Proudmoore, Sintharia, Murozond, Durotan, Lord Garithos, Thargas Anvilmar, High Warlord Naj'entus, Spiritwalker Ebonhorn/Ebyssian, Odyn, Loken, Tyr, King Phaoris, Eranikus, Nightbane, Ultraxion, Anachronos, Belloc Brightblade, Stitches, Gymer, Captain Cookie, Chromatus, Roanauk Icemist, Warlord Kalithresh, Brightwing and many others... (sorry for the long list LMAO)
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
That moment when you lose to a Big Priest because they get a lucky Death Grip and steal your Grumble after having outplayed them all game by making their Sylvannas steal your Doomsayer (which they had rezzed & cleared their board 3 times). Turns out playing terribly doesn't matter when you still have Big Priest bail the opponent out.
Snip Snap
Honestly Hearthstone isn't terribly clear and consistent on these things. The way echo works, buffs (+1/+1, mana discounts, etc) aren't copied onto the echoes, those still cast the way they were printed.
*However*, in the new single player adventure, you can buff the stats or reduce the cost of cards in the tavern, and the game treats these altered cards as though they were printed that way. The engine doesn't treat these as buffs, silencing them doesn't shrink them back to normal. So if you reduce the cost of Sn1p-Sn4p to zero using 'Take a chance', then you can cast infinite zero cost snip snaps. If you give it +2/+2 all the echoes will also be 4/5s, etc.
Out of Cards Changelog - 2019-06-09
It has that new card smell.
Out of Cards Changelog - 2019-06-09
I like golden animation.
How to Use Amazon Coins to Purchase Cheaper Hearthstone Packs
Should still work on an emulator!
Out of Cards Changelog - 2019-06-09
Hope everyone had a great weekend! A lot of the weekend was spent on the backend so there isn't much to present. Card Pack opener should arrive at some point this week since there wasn't enough time to get it out this weekend.
New Features
Changes
Bug Fixes
Snip Snap
It's because the Echo copies are technically additional cards you get that disappear from your hand when that turn ends. So if you play a discounter like Galvanizer, it discounts the Mechs in your hand. If you then play Snip at 2 mana, the Echo copy is playable at 3 because Galvanizer was not played with that Echo copy in hand. Same would happen if you played a Glowstone Technician that buffs all minions in hand. The Echo copy of a buffed minion would have original stats because the Echo copy was not in hand when the buff was played.
What lore characters do you think are overdue for an appearance in hearthstone?
I’d like a legendary Gamon!
What lore characters do you think are overdue for an appearance in hearthstone?
Obscure characters are fun legendary cards because it's fun to learn about them if you have no clue who they are. For example, I had no idea who Grifta was until I looked him up and started noticing him in-game.
Snip Snap
See, I didn’t know that...why is that tho?Wouldn’t you think that regardless of static or non static,that echo should copy the card it echoes from?
Decks and Card Page filters
Writing to suggest that the Decks and Card pages have a more robust filtering process, I'm guessing it's "on the list" but wanted to offer suggestions.
Having filter values of "unknown" as default values is bad design, IMO. Don't think you should have "unknown" as a choice at all.
Same with the Archetypes, none or blank instead of "unknown". Also who defines the archetypes? Is it a self assigned thing? Do people pick from a list or do they just make it up on the fly?
It would be nice if it was possible to sort decks like "the site that will not be named" does by "Hot", "New", "Top-Week", "Top-month", "Top-all-time".
Cards don't have the ability to search by minion effects (deathrattle, battlecry, etc).
Will we have the ability to view the cards in a list (as it currently is) or as images?
Do you have a list or schedule of all of the up and coming changes on the radar?
Thanks for all of the work you do on this site!