I once said that my two favorite patches in Lor history was 1 the massive champ re-work (Katarina still viable to this day) and sundisc rework (still viable too)
But this patch beats both of them.
It hit Kaisa hard the number 1 offender of this expansion, but it hit Bard, Annie and Illoi my 3 picks for over powered Champs from the streamer expansion.
But thats not all it basically hit every other potentially problematic archetype too, thralls, aphelios P and Z, Xerath (hourglass spam) and buffed Ash and Anivia if that's your thing.
Beyond that we see some nice tweaks to followers and spells for under represented archetypes.
Like dont get me wrong I thought fixing thr dmg done by the last two expansions was in possible but they got it in 1 goof stuff guys, even aggro 4/4 got hit and like I didn't even think about that.
What a good time to be a Lor player, because outside of these 4 Champs the game was perfectly balanced and diverse
Goodbye, Annie, Bard, Illoi, and Kaisa nobody is going to miss you.
there will always be more bronze players than the rest. i think there is less than 1% of accounts that have ever reached legendary. so yeah blame the devs for trying to make the game more fun for the vast majority.
Fair enough. Fun is subjective, and I almost didn't put that second paragraph in my comment because I worried it would distract from the overall point.
In general, what I hope for is a variety of viable decks with a variety of play styles and no clear dominant one. As a secondary concern, I hope that today's viable decks are different from the ones we had 2 months ago or that we will have 2 months from now. It sounds like Rubin is making a lot of metrics that address my secondary concern, but none for the primary one.
It's been a while since I last made cards for older expansions.
Clearly...! I always forget Rush was only released in Witchwood. That's the time I started playing Hearthstone, so to my brain Rush has just always been a thing.
Anyhow, I'll be going with Moonglow Stalker. Here's the changed version. I also 'buffed' the stats because powercreep. Although the more I think about, the less sure I am. It can provide a strong removal later on, so I don't want it to be too cheap, but on the other hand, you do need to pay for a big minion first. Please let me know what statline you think makes more sense.
I am glad someone finds these guides useful, so I am more than okay with writing them :)
It goes without being said that all kinds of feedback (expressed in a civil way, of course) are more than welcome: if you all think you have a tip, a strategy or something else that I forgot to mention and that you deem worth the spot on the guide, do not be afraid to comment it or to DM me!
Hearthstone isn't an abstract game where all that matters is the numbers. The developers put a lot of effort in artwork, animations, voice lines and sound effects for a reason. If a card makes a lot of players have a bad experience, then that is a problem, even if balance-wise the card is not an outlier.
Also I don't buy the argument that it's the "bronze" players doing most of the complaining. I think that the most vocal people tend to have a lot of time and thought invested into the game and that typically translates into being well above average in terms of MMR.
What worries me a bit is that most of the dev comments talk about how a card functions in the current Standard meta. Those same cards are playable in Wild, Duels and Arena as well though, so I think balance changes should be more about what the correct power level for a card is and less about the meta.
I understand you can't fully judge a card in a vacuum, but over-focusing on the current Standard meta means you can break balance in other modes and also that you might have to undo nerfs and buffs when new cards enter Standard.
Also there might be fun cards that see no play because their power level is way too low. Those may not get the attention they need if your question is "how do we boost this class?" instead of "why is no-one playing these cards?"
Had really hoped that they wouldve buffed metamoprhis and warglaives for DH
The dude pally buffs are pretty insane but without better and more ways to summon them, i dont think will matter
And i still dont see odd pally commpeting against rest of the meta, same for odd dh in wild.
Disapointed is no macaw nerf, though i lvoe snowfall change, macaw repeating iti was the annoying thing, the thign that made you not able to play the game
Anyone able to explain to me the change to Vile Library? It looks like they just removed the "friendly" restriction. How is it effectively different now?
That's a good point! I've also added a detailed note about this at the end of the 'Card Nerfs' section. If maximizing your dust collection is the main goal, then not crafting the Wildseed cards you don't own is the way to go - as then you still have 2 weeks to be able to pull them from packs and disenchant for full value. This can't be done if you craft them outright, as then the duplicate protection will have kicked in. Choices, choices.
Tbh, when Crowley was first announced I somehow wrongly assumed the cannon would deal 2 damage, and thought it would still be bad.
But the starting stuff can only get the cannons so far, without additional synergy over the course of the run it will never be the center of crowley's gameplay. Either that or they make them completely busted.
For some reason, I was happy enough to have all the Wild Dormant seed cards. But then, I remember I haven't touch the Wildseed achievements yet. So, might want to do this first and then disenchant everything. I think dudes Pally will see play now so many buff adds Taunt, plus doing their achievements easier.
EDIT. To those of you who doesn't have epics and legend card for Wild seeds, this is your 2 weeks chance to craft them and finish their achievemnts.
Snowfall Guardian got its arm chopped off, and I'm saddened by that. At least make it enemy minions only: there's literally zero reason to Freeze your own minions anymore, unless you're crazy enough to use Moorabi.
Control Warrior comin' back, happy with those reverts and buffs.
The Next Special Hearthstone Quest for Castle Nathria Is Here - This Time for an Extended Duration
You totally had me on "free".
God Tier World Waker Patch
I once said that my two favorite patches in Lor history was 1 the massive champ re-work (Katarina still viable to this day) and sundisc rework (still viable too)
But this patch beats both of them.
It hit Kaisa hard the number 1 offender of this expansion, but it hit Bard, Annie and Illoi my 3 picks for over powered Champs from the streamer expansion.
But thats not all it basically hit every other potentially problematic archetype too, thralls, aphelios P and Z, Xerath (hourglass spam) and buffed Ash and Anivia if that's your thing.
Beyond that we see some nice tweaks to followers and spells for under represented archetypes.
Like dont get me wrong I thought fixing thr dmg done by the last two expansions was in possible but they got it in 1 goof stuff guys, even aggro 4/4 got hit and like I didn't even think about that.
What a good time to be a Lor player, because outside of these 4 Champs the game was perfectly balanced and diverse
Goodbye, Annie, Bard, Illoi, and Kaisa nobody is going to miss you.
All Standard & Wild Hearthstone Balance Changes Detailed - Some Nerfs and Lots of Buffs Are Now on the Way
there will always be more bronze players than the rest. i think there is less than 1% of accounts that have ever reached legendary. so yeah blame the devs for trying to make the game more fun for the vast majority.
Runeterra Game Designer Steve Rubin Shares His Thoughts on Ideal Patch Outcomes
Fair enough. Fun is subjective, and I almost didn't put that second paragraph in my comment because I worried it would distract from the overall point.
In general, what I hope for is a variety of viable decks with a variety of play styles and no clear dominant one. As a secondary concern, I hope that today's viable decks are different from the ones we had 2 months ago or that we will have 2 months from now. It sounds like Rubin is making a lot of metrics that address my secondary concern, but none for the primary one.
One-Set Wonder - Card Design Competition Discussion Thread
Clearly...! I always forget Rush was only released in Witchwood. That's the time I started playing Hearthstone, so to my brain Rush has just always been a thing.
Anyhow, I'll be going with Moonglow Stalker. Here's the changed version. I also 'buffed' the stats because powercreep. Although the more I think about, the less sure I am. It can provide a strong removal later on, so I don't want it to be too cheap, but on the other hand, you do need to pay for a big minion first. Please let me know what statline you think makes more sense.
How to Complete Castle Nathria's Hunter Achievements for Rewards Track Experience - Great Deck Lists!
I am glad someone finds these guides useful, so I am more than okay with writing them :)
It goes without being said that all kinds of feedback (expressed in a civil way, of course) are more than welcome: if you all think you have a tip, a strategy or something else that I forgot to mention and that you deem worth the spot on the guide, do not be afraid to comment it or to DM me!
How to Complete Castle Nathria's Hunter Achievements for Rewards Track Experience - Great Deck Lists!
Cool, I´m glad if it helps someone. Anyway, thanks for your work and putting this all together, Avalon :)
All Standard & Wild Hearthstone Balance Changes Detailed - Some Nerfs and Lots of Buffs Are Now on the Way
Not a fan of the battlecry packages for Control Shaman. They should have touched macaw/Sire combo.
Wonder how DH turns out.
All Standard & Wild Hearthstone Balance Changes Detailed - Some Nerfs and Lots of Buffs Are Now on the Way
Hearthstone isn't an abstract game where all that matters is the numbers. The developers put a lot of effort in artwork, animations, voice lines and sound effects for a reason. If a card makes a lot of players have a bad experience, then that is a problem, even if balance-wise the card is not an outlier.
Also I don't buy the argument that it's the "bronze" players doing most of the complaining. I think that the most vocal people tend to have a lot of time and thought invested into the game and that typically translates into being well above average in terms of MMR.
All Standard & Wild Hearthstone Balance Changes Detailed - Some Nerfs and Lots of Buffs Are Now on the Way
Vile Library gave the minion +1/+1, then repeated for each Imp you control. Have four Imps? That's +5/+5. Now it doesn't have that initial +1/+1.
Over 40 Card Changes Coming in This Week's Legends of Runeterra 3.13 Patch - Full Changes Detailed
I think that Ancient Hourglass should cost 3 mana now because the card already cost 2 mana
All Standard & Wild Hearthstone Balance Changes Detailed - Some Nerfs and Lots of Buffs Are Now on the Way
What worries me a bit is that most of the dev comments talk about how a card functions in the current Standard meta. Those same cards are playable in Wild, Duels and Arena as well though, so I think balance changes should be more about what the correct power level for a card is and less about the meta.
I understand you can't fully judge a card in a vacuum, but over-focusing on the current Standard meta means you can break balance in other modes and also that you might have to undo nerfs and buffs when new cards enter Standard.
Also there might be fun cards that see no play because their power level is way too low. Those may not get the attention they need if your question is "how do we boost this class?" instead of "why is no-one playing these cards?"
How to Complete Castle Nathria's Druid Achievements for Rewards Track Experience - Great Deck Lists!
Thanks!
All Standard & Wild Hearthstone Balance Changes Detailed - Some Nerfs and Lots of Buffs Are Now on the Way
Had really hoped that they wouldve buffed metamoprhis and warglaives for DH
The dude pally buffs are pretty insane but without better and more ways to summon them, i dont think will matter
And i still dont see odd pally commpeting against rest of the meta, same for odd dh in wild.
Disapointed is no macaw nerf, though i lvoe snowfall change, macaw repeating iti was the annoying thing, the thign that made you not able to play the game
Balance Updates for Hearthstone Duels - Darius Crowley Buffed, Plus a Couple of Minor Adjustments
Grizzled Reinforcement could easily be 4 mana and have "Start of Game: Draw this." and not be broken.
All Standard & Wild Hearthstone Balance Changes Detailed - Some Nerfs and Lots of Buffs Are Now on the Way
Anyone able to explain to me the change to Vile Library? It looks like they just removed the "friendly" restriction. How is it effectively different now?
All Standard & Wild Hearthstone Balance Changes Detailed - Some Nerfs and Lots of Buffs Are Now on the Way
Meanwhile, I saw the buff to Stand Against Darkness and thought "I have to try this card in Even Paladin!"
All Standard & Wild Hearthstone Balance Changes Detailed - Some Nerfs and Lots of Buffs Are Now on the Way
That's a good point! I've also added a detailed note about this at the end of the 'Card Nerfs' section. If maximizing your dust collection is the main goal, then not crafting the Wildseed cards you don't own is the way to go - as then you still have 2 weeks to be able to pull them from packs and disenchant for full value. This can't be done if you craft them outright, as then the duplicate protection will have kicked in. Choices, choices.
Over 40 Card Changes Coming in This Week's Legends of Runeterra 3.13 Patch - Full Changes Detailed
Good changes overall, but I don't like the Benemone buff. Prank is extremely vexing to play against.
Balance Updates for Hearthstone Duels - Darius Crowley Buffed, Plus a Couple of Minor Adjustments
Tbh, when Crowley was first announced I somehow wrongly assumed the cannon would deal 2 damage, and thought it would still be bad.
But the starting stuff can only get the cannons so far, without additional synergy over the course of the run it will never be the center of crowley's gameplay. Either that or they make them completely busted.
All Standard & Wild Hearthstone Balance Changes Detailed - Some Nerfs and Lots of Buffs Are Now on the Way
The game has to be fun for everyone, even for the "bronze" players
All Standard & Wild Hearthstone Balance Changes Detailed - Some Nerfs and Lots of Buffs Are Now on the Way
For some reason, I was happy enough to have all the Wild Dormant seed cards. But then, I remember I haven't touch the Wildseed achievements yet. So, might want to do this first and then disenchant everything. I think dudes Pally will see play now so many buff adds Taunt, plus doing their achievements easier.
EDIT. To those of you who doesn't have epics and legend card for Wild seeds, this is your 2 weeks chance to craft them and finish their achievemnts.
All Standard & Wild Hearthstone Balance Changes Detailed - Some Nerfs and Lots of Buffs Are Now on the Way
Now I can Abyssal Depths on 3 for Vanndar Stormpike on 4, instead of having to wait another turn. Sweet!
Snowfall Guardian got its arm chopped off, and I'm saddened by that. At least make it enemy minions only: there's literally zero reason to Freeze your own minions anymore, unless you're crazy enough to use Moorabi.
Control Warrior comin' back, happy with those reverts and buffs.
All Balance Changes Coming to Hearthstone Battlegrounds - The Return of Grease Bot and Garr, Minion and Hero Updates, & More
Never had the chance to use Lich Baz’hial's coins with Nagas, by some weird coincidence, and now it looks like that may never happen.
Elise looks like a super-high-skill ceiling power . . . which will be mostly used to frustratedly attempt to force comps. Good luck, everyone.
Deathwing just seems boring.
All Standard & Wild Hearthstone Balance Changes Detailed - Some Nerfs and Lots of Buffs Are Now on the Way
i ever hated and always will hate the nerfs done not because of balance outlier but caused by "frustration" of the bronze players