Nice, though technically your version is now capable of triggering the achievement progression 20 times per match after having added the 2 Youthful Brewmasters. You might want to add/update that information too 😅
Well this is going to be difficult; I don't have any location cards in my collection yet. I wonder if thief priest is my best bet. I have yet to see a single location card offered in the Duels buckets. I usually play Wild, but maybe there are some discover effects that would help me out in Standard where the card pool is smaller.
i promise i will not keep the "bronze players argument" even if seems that the average MMR is low as much as the understanding of the game and the playing skill
You seem like a fun-guy that has no concept of punctuation nor the shift key...
Going to give a little update here, having played with these changes. Despite the herculean effort to maintain positivity, what was almost completely obvious turned out to be true: Relics are still absolute shite and are conceptual failures. Combined with Renathal making 40 the new 30, DH has no real ability to hit hard enough early to matter, no ability to stick a board (Deathrattle is trash both mechanically and thematically) and the Relics cause -- and this is literal -- more problems than they solve.
This puts the devs in an interesting position. DH will continue to be trash as will Relics but they've shown a willingness to buff the latter. Will they continue to buff them or simply abandon them? I expect the latter; the kind of cost reduction Relics would need to be viable is staggering.
You'll probably put a better argument if you actually name those nerfs that were done apparently because of 'bronze players' so everyone here can have a cogent argument.
Because from what Ive seen I can't exactly argue with team5's decision here, with the exception of stag nerf.
For the Spooky Scary Skeletons list, I have everything except for Kael to get the zero cost Kel plus double summon of Skeletons. What can I do different with the expensive list?
The great thing about the current Hearthstone team is they are not scared of buffing cards and then nerfing them back to previous version later. They have done it multiple times. Buff cards and see what happens that is a great design.
Couldn't have said it myself. 'Bronze players' bemoan the game 1 per 1k as much as the diamond and legend players do. That is a standard statistical real fact!!
Seriously, the top squeaky wheels receive the most grease...
sorry i was totally wrong i must comprehend that most of the players are special kids like you who prefer flashing lights and shiny animations (and above all the rimotion of mechanics and cards that are perceived as unfair)
to a balanced game that includes aforementioned cards and mechanics, and i promise i will not keep the "bronze players argument" even if seems that the average MMR is low as much as the understanding of the game and the playing skill
Nerfs were pretty much as expected, and Im glad to know I'll be getting a bunch of dust thanks to the very slight wildseed nerf.
But buffs hmmmm...
- The buffs to the two relic cards in dhunter are a bit strange because I was sure they'd just buff Relic of Phantasms instead, that card being shit for obvious reasons at 3. I guess the idea here is that dhunter does so badly against implock that Relic of Extinction got the nod instead.
The change to Relic Vault makes it so it curves into Relic of Dimensions on second use. A not insignificant buff. Abyssal depths is at least competent, but I doubt it'll suddenly make the class tier 2.
- Changes to pally's dude cards are still not going to make the class playable. Team5 should just bite the bullet and call this expansion a dud for paladin. And why not? Implock and hunters are too fast, build bigger boards, shaman and mage can freeze the board for 4-7 turns, and pure pally's a meme, even after this pathetic buff to the invitations.
Should have at least reverted Cariel's nerf. I doubt these changes bring pally anywhere above midtable.
- Warrior buffs are good, but without any solid card draw options the class will remain weak. Probably at least they wont be below 40% power level. Honestly though, just revert the nerfs to From the Depths. I know its unpopular, but the power level of other decks have gone to the point that I dont think that matters too much. And besides which, there's no more scam nellie, so what's the problem with warrior having conditional discounts? We're quite content to have shaman cheat a billion murlocs out after 3, rogue playing their whole hand in one turn, or druid getting a 5 mana advantage, and apparently this is a problem?
- Rogue buffs would be impactful. But secret rogue will remain shit. Halkias may have stealth now, which substantially makes the card more powerful but that wouldn't alter the fact that the secret package itself is shit. If Kidnap got buffed to 'when' instead of the current 'after' I'd be singing another tune. But guess that's not forthcoming.
The buffs to Bibliomite and Magnifying Glaive are perhaps an indication of how difficult it is to balance the game between 30 and 40 health. The mite can do about 10 damage or at least 5 early game before being removed. And that matters, but not so if you have 40 health. And so where does this end? Now every aggro deck has to have reload, or be able to push a massive minion by turn 3, because if they dont they get destroyed by value because with 40 health the opponent can afford to greed. Druids will likely never play without renathal for that reason.
Eventually we're going to reach a point where aggro decks simply destroys 30 health simpletons whereas struggle against 40 health chads. Is this really where we want to head towards? Game being decided after hearing the intro sound effects? Pally's too slow, warrior has no reload, dhunter can no longer burst, and they all suck because they're facing 40 health greed classes and 30 health ultra aggro decks.
Maybe team5 should review Prince Renathal before the damage gets worse.
For my initial design this week, I propose Squeamlish, the clumsy Druid from Rise of Shadows.
The aim of this card is to push the Healing Druid archetype that was only really tried in Rise of Shadows. To make the card more interesting and open up brand new Druid strategies, Squeamlish doesn't just double the amount of Health restored by cards such as Crystal Power or Healing Touch but she also doubles the amount of Health given by cards, making some underplayed cards such as Mark of the Wild and Mark of Nature a viable choice for some decks.
Just a small note: be careful about the competition requirements! They specifically mention that the archetype you choose must not have been supported for more than two expansions.
This would, for example, disqualify both of Adam's first proposals (both Holy Paladin and Taunt Warrior have been pushed for countless expansions) and the unfortunately already submitted card for Murloc Paladin, another archetype that's been supported for quite a number of expansions by now.
Marvel Snap's Featured Location This Week is Fisk Tower - Dispose of Opposing Cards!
Yea weekly updates are cool but global release when?
How to Complete Castle Nathria's Mage Achievements for Rewards Track Experience - Great Deck Lists!
You can run Mailbox Dancer to get a coin and then on turn 10 go Brann Bronzebeard into The Coin into Kel'Thuzad, the Inevitable.
Sure, you have to keep that coin in hand for a lot, but at least you won't have to spend 1600 dust - seems like a good deal to me!
How to Complete Castle Nathria's Druid Achievements for Rewards Track Experience - Great Deck Lists!
;)
How to Complete Castle Nathria's Shaman Achievements for Rewards Track Experience - Great Deck Lists!
No problem, I am always glad to help out fellow achievement hunters.
One-Set Wonder - Card Design Competition Discussion Thread
Hey everyone,
I've chosen to revisit the "cards that didnt start there" rogue from Madness at the darkmoon faire.
Premeditate - Wording from Elise the Enlightened and Malevolent Strike. Say you have Sunken Vessel at the bottom of your deck, play this and now there are two!
Gloomblade - Lets you turn those additional cards in your deck into damage on board.
How to Complete Castle Nathria's Warlock Achievements for Rewards Track Experience - Great Deck Lists!
Nice, though technically your version is now capable of triggering the achievement progression 20 times per match after having added the 2 Youthful Brewmasters. You might want to add/update that information too 😅
The Next Special Hearthstone Quest for Castle Nathria Is Here - This Time for an Extended Duration
Well this is going to be difficult; I don't have any location cards in my collection yet. I wonder if thief priest is my best bet. I have yet to see a single location card offered in the Duels buckets. I usually play Wild, but maybe there are some discover effects that would help me out in Standard where the card pool is smaller.
All Standard & Wild Hearthstone Balance Changes Detailed - Some Nerfs and Lots of Buffs Are Now on the Way
All Standard & Wild Hearthstone Balance Changes Detailed - Some Nerfs and Lots of Buffs Are Now on the Way
Going to give a little update here, having played with these changes. Despite the herculean effort to maintain positivity, what was almost completely obvious turned out to be true: Relics are still absolute shite and are conceptual failures. Combined with Renathal making 40 the new 30, DH has no real ability to hit hard enough early to matter, no ability to stick a board (Deathrattle is trash both mechanically and thematically) and the Relics cause -- and this is literal -- more problems than they solve.
This puts the devs in an interesting position. DH will continue to be trash as will Relics but they've shown a willingness to buff the latter. Will they continue to buff them or simply abandon them? I expect the latter; the kind of cost reduction Relics would need to be viable is staggering.
All Standard & Wild Hearthstone Balance Changes Detailed - Some Nerfs and Lots of Buffs Are Now on the Way
The good chance to have "refunded" epics when you open packs, and also the bad chance to open the "free" epics on Reward Track.
Choices indeed.
Over 40 Card Changes Coming in This Week's Legends of Runeterra 3.13 Patch - Full Changes Detailed
That is correct and has been fixed now.
All Standard & Wild Hearthstone Balance Changes Detailed - Some Nerfs and Lots of Buffs Are Now on the Way
You'll probably put a better argument if you actually name those nerfs that were done apparently because of 'bronze players' so everyone here can have a cogent argument.
Because from what Ive seen I can't exactly argue with team5's decision here, with the exception of stag nerf.
How to Complete Castle Nathria's Mage Achievements for Rewards Track Experience - Great Deck Lists!
For the Spooky Scary Skeletons list, I have everything except for Kael to get the zero cost Kel plus double summon of Skeletons. What can I do different with the expensive list?
All Standard & Wild Hearthstone Balance Changes Detailed - Some Nerfs and Lots of Buffs Are Now on the Way
The great thing about the current Hearthstone team is they are not scared of buffing cards and then nerfing them back to previous version later. They have done it multiple times. Buff cards and see what happens that is a great design.
All Standard & Wild Hearthstone Balance Changes Detailed - Some Nerfs and Lots of Buffs Are Now on the Way
Couldn't have said it myself. 'Bronze players' bemoan the game 1 per 1k as much as the diamond and legend players do. That is a standard statistical real fact!!
Seriously, the top squeaky wheels receive the most grease...
How to Complete Castle Nathria's Druid Achievements for Rewards Track Experience - Great Deck Lists!
Untapped Potential didn't work for me (Darkmoon Rabbit + Survival of the Fittest pulled with one Bud)
All Standard & Wild Hearthstone Balance Changes Detailed - Some Nerfs and Lots of Buffs Are Now on the Way
sorry i was totally wrong i must comprehend that most of the players are special kids like you who prefer flashing lights and shiny animations (and above all the rimotion of mechanics and cards that are perceived as unfair)
to a balanced game that includes aforementioned cards and mechanics, and i promise i will not keep the "bronze players argument" even if seems that the average MMR is low as much as the understanding of the game and the playing skill
All Standard & Wild Hearthstone Balance Changes Detailed - Some Nerfs and Lots of Buffs Are Now on the Way
i suppose who like to play cards that "feels unfair" is not included in everyone
Runeterra Game Designer Steve Rubin Shares His Thoughts on Ideal Patch Outcomes
True, it would suck if they were to nerf some of the new decks just to go back to a meta dominated by tralls or Azir/Irelia.
Over 40 Card Changes Coming in This Week's Legends of Runeterra 3.13 Patch - Full Changes Detailed
1 mana Ancient Hourglass was really broken but will 2 mana be enough? We shall see ;)
All Standard & Wild Hearthstone Balance Changes Detailed - Some Nerfs and Lots of Buffs Are Now on the Way
The difference is that the new version has Stealth. The rest of it is just rewording it to fit on the card (and, IMO, improving clarity)
All Standard & Wild Hearthstone Balance Changes Detailed - Some Nerfs and Lots of Buffs Are Now on the Way
Nerfs were pretty much as expected, and Im glad to know I'll be getting a bunch of dust thanks to the very slight wildseed nerf.
But buffs hmmmm...
- The buffs to the two relic cards in dhunter are a bit strange because I was sure they'd just buff Relic of Phantasms instead, that card being shit for obvious reasons at 3. I guess the idea here is that dhunter does so badly against implock that Relic of Extinction got the nod instead.
The change to Relic Vault makes it so it curves into Relic of Dimensions on second use. A not insignificant buff. Abyssal depths is at least competent, but I doubt it'll suddenly make the class tier 2.
- Changes to pally's dude cards are still not going to make the class playable. Team5 should just bite the bullet and call this expansion a dud for paladin. And why not? Implock and hunters are too fast, build bigger boards, shaman and mage can freeze the board for 4-7 turns, and pure pally's a meme, even after this pathetic buff to the invitations.
Should have at least reverted Cariel's nerf. I doubt these changes bring pally anywhere above midtable.
- Warrior buffs are good, but without any solid card draw options the class will remain weak. Probably at least they wont be below 40% power level. Honestly though, just revert the nerfs to From the Depths. I know its unpopular, but the power level of other decks have gone to the point that I dont think that matters too much. And besides which, there's no more scam nellie, so what's the problem with warrior having conditional discounts? We're quite content to have shaman cheat a billion murlocs out after 3, rogue playing their whole hand in one turn, or druid getting a 5 mana advantage, and apparently this is a problem?
- Rogue buffs would be impactful. But secret rogue will remain shit. Halkias may have stealth now, which substantially makes the card more powerful but that wouldn't alter the fact that the secret package itself is shit. If Kidnap got buffed to 'when' instead of the current 'after' I'd be singing another tune. But guess that's not forthcoming.
The buffs to Bibliomite and Magnifying Glaive are perhaps an indication of how difficult it is to balance the game between 30 and 40 health. The mite can do about 10 damage or at least 5 early game before being removed. And that matters, but not so if you have 40 health. And so where does this end? Now every aggro deck has to have reload, or be able to push a massive minion by turn 3, because if they dont they get destroyed by value because with 40 health the opponent can afford to greed. Druids will likely never play without renathal for that reason.
Eventually we're going to reach a point where aggro decks simply destroys 30 health simpletons whereas struggle against 40 health chads. Is this really where we want to head towards? Game being decided after hearing the intro sound effects? Pally's too slow, warrior has no reload, dhunter can no longer burst, and they all suck because they're facing 40 health greed classes and 30 health ultra aggro decks.
Maybe team5 should review Prince Renathal before the damage gets worse.
All Balance Changes Coming to Hearthstone Battlegrounds - The Return of Grease Bot and Garr, Minion and Hero Updates, & More
Deathwing reverted, LET'S GO!!!
All Standard & Wild Hearthstone Balance Changes Detailed - Some Nerfs and Lots of Buffs Are Now on the Way
I am not understanding the change to Halkias. Does it now work even if the secret is still in your hand?
One-Set Wonder - Card Design Competition Discussion Thread
For my initial design this week, I propose Squeamlish, the clumsy Druid from Rise of Shadows.
The aim of this card is to push the Healing Druid archetype that was only really tried in Rise of Shadows. To make the card more interesting and open up brand new Druid strategies, Squeamlish doesn't just double the amount of Health restored by cards such as Crystal Power or Healing Touch but she also doubles the amount of Health given by cards, making some underplayed cards such as Mark of the Wild and Mark of Nature a viable choice for some decks.
Just a small note: be careful about the competition requirements! They specifically mention that the archetype you choose must not have been supported for more than two expansions.
This would, for example, disqualify both of Adam's first proposals (both Holy Paladin and Taunt Warrior have been pushed for countless expansions) and the unfortunately already submitted card for Murloc Paladin, another archetype that's been supported for quite a number of expansions by now.