It's like a tech card against aggro, but so slow that if by turn 5 you drop this, you probably had already lost. This expansion seems full of weird pack fillers
When it comes to jhin I kinda find it funny how Jhin right now feels weaker than Yasuo.
The issue really is that lvl 1 Jhin is BAD as a unit without keywords that needs to attack to do anything.
Lvl 2 Jhin is a lot stronger but still... lvl 2 Yasuo right now is proably better.
I don't really get why you're comparing Jhin with Yasuo when those two do different things. Jhin's an aggressive card finisher/engine while Yasuo is a payoff card for stun/recall decks. Jhin doesn't really benefit greatly from stunning units but instead from spells and skills being on the stack. Also you typically don't play Jhin unless he's leveled.
Currently, I imagine the reason why Jhin isn't played as much is because there are better variations of his decks like Annie/TF, but I imagine that he's still a good aggressive card. It does kinda suck that the stronger Jhin decks require him to be paired with Annie or TF.
1 drops with decent effect seem to see play, at least in the experimentation phase post-release, so I wouldn't be surprised if this one gets to be tampered with. Might be useful and make the rest of your minion-base deck a stickier feel.
I'd feel the same way if it wasn't for the fact that DH are notorious for drawing and cycling quickly through their deck. "Losing" 2 cards isn't really a lost, as it'll probably take just as much for your opponent to deal with. Effectively, it is a (2) mana 4/4 that must be dealt with, early on.
I like the new decks quite a bit in terms of their place in the meta, and balancing out other archetypes by contrast.
The fact Kayesa is like boom burst speed spellshield onto a quick attack overwhelm body is very tough for Annie to disintegrate.
Bard is still strong, but he's a strong tempo card in a world with demon girl comming down as a 6/6 on 4 with keywords sometimes.
Also hollowed decks have infinite attack to trade into over stated bard followers.
So while the new expansion decks are generally "strong" but not op they are generally better as healthy answers to over represented archetypes present last season.
New Neutral Minion - Party Crasher
Other than a Trollden video or two, and some wonky hard-ass achievements, I don't see the point
New Warrior Minion - Crazed Wretch
Keywords are enrage enraging
New Warrior Minion - Anima Extractor
Think this shall see plays, and loads of them
New Neutral Minion - Invitation Courier
Sounds fun, probably doesn't work
Sending mail via steward is soooo old school.
New Neutral Minion - Crooked Cook
Yup, nothing more than a neutral draw engine to fit any aggro decks & curves
New Neutral Minion - Masked Reveler
I kinda like the masked ball/masquerade theme here, but pretty much nothing else than that ..
New Neutral Minion - Muck Plumber
It's like a tech card against aggro, but so slow that if by turn 5 you drop this, you probably had already lost.
This expansion seems full of weird pack fillers
A Summary of Hearthstone Developer Insights - Orion's Lore, Wild Spirits & More
Insightful with a sprinkle of blizzfog...
Idea for some buffs.
Brightwing
Ahh brightwing, the lovable fae dragon that used to be the big shot, now is mostly unused, here are my ideas for buffs.
1. Brightwing's Necklace should give at least +3 more health.
2. Pixie's Pouch should have been "Pixie Dust restores 4 less health but has no cooldown"
Illidan Stormrage
"You are not prepaired!" yeah, although I thought about your buffs in advance.
1. Blade Dance should be 4 random enemies.
2. All of his abilities are now Fel.
3. Winged Assault gives +3 attack.
Uther Lightbringer
Imagine dying, cringe
1. Libram of Sacrifice is now a Battlecry but only gives it to your Humans.
2. Blessing of Protection restores 2 more health.
Thrall
SMorc
1. For The Horde is now 5 speed, so you can now upgrade Mak'Gora.
2. Ornate Warhorn deals 7 more damage.
3. Warchief's Command does your right most minion instead. (So summons can work better, not really a buff)
That's all folks, I tried to choose mercs that most other people don't cover, and also the ones I personally think are cool.
Just My Card Type - Card Design Competition Discussion Thread
Good luck to the finalists!
The Problem With Bard
I don't really get why you're comparing Jhin with Yasuo when those two do different things. Jhin's an aggressive card finisher/engine while Yasuo is a payoff card for stun/recall decks. Jhin doesn't really benefit greatly from stunning units but instead from spells and skills being on the stack. Also you typically don't play Jhin unless he's leveled.
Currently, I imagine the reason why Jhin isn't played as much is because there are better variations of his decks like Annie/TF, but I imagine that he's still a good aggressive card. It does kinda suck that the stronger Jhin decks require him to be paired with Annie or TF.
New Neutral Minion - Stoneborn Accuser
Its good, somewhat, but oh so conditional and slow ... might be useful, in the right brews, but also might not make the cut
New Neutral Minion - Scuttlebutt Ghoul
Yup, pretty terrible without a secret in play - but I guess this is what makes it balanced.
Agreed on the rating
New Neutral Minion - Creepy Painting
I like how this design brings so much different potential uses.
This will see play, no doubts!
New Neutral Minion - Dinner Performer
I like how they "tried" to keep it in check by adding "that you can afford to play" to its text, but I still feel like it'll be abused.
New Neutral Minion - Anonymous Informant
I sure hope that you are right!
New Neutral Minion - Roosting Gargoyle
I'm just going to leave the flavor text here, and let it sink until maybe I get its meaning :
Jalapeñas!
New Neutral Minion - Sinstone Totem
Why would they print a neutral totem card ..? As if "most" classes would use ...
This one's heavier than the wooden totems.
New Neutral Minion - Dredger Staff
1 drops with decent effect seem to see play, at least in the experimentation phase post-release, so I wouldn't be surprised if this one gets to be tampered with. Might be useful and make the rest of your minion-base deck a stickier feel.
New Demon Hunter Minion - Bibliomite
I'd feel the same way if it wasn't for the fact that DH are notorious for drawing and cycling quickly through their deck.
"Losing" 2 cards isn't really a lost, as it'll probably take just as much for your opponent to deal with. Effectively, it is a (2) mana 4/4 that must be dealt with, early on.
New Neutral Minion - Stoneborn General
Damn, is this enough to make Deathrattle Rogue viable?
Seems Hella BIG (read slow)
New Druid Spell - Convoke the Spirits
I kinda like how now even Druid will be playing some randomized Casino Mage.
I also kinda don't
New Hunter Minion - Stonebound Gargon
Oh felt the same way - like the effect th
New Neutral Minion - Steamcleaner
Business is slow since the anima shortage began. Things just don't get stained like they used to!
The Problem With Bard
I like the new decks quite a bit in terms of their place in the meta, and balancing out other archetypes by contrast.
The fact Kayesa is like boom burst speed spellshield onto a quick attack overwhelm body is very tough for Annie to disintegrate.
Bard is still strong, but he's a strong tempo card in a world with demon girl comming down as a 6/6 on 4 with keywords sometimes.
Also hollowed decks have infinite attack to trade into over stated bard followers.
So while the new expansion decks are generally "strong" but not op they are generally better as healthy answers to over represented archetypes present last season.
No nerfs required.