Druid can easily cheat this out early, or even copy it with something like Kael'thas Sinstrider and Oracle of Elune. The stickiness makes it a nightmare to deal with. Even priest would need to silence the board with Shard of the Naaru before clearing, or do something highly unoptimal like 2x Shadow Word: Ruin. Yikes!
I really want this card to be decent, but it will be very meta-dependent. Azsharan Saber and Stormpike Battle Ram take the 4-slot, but maybe in a more aggressive hunter list?
I think this will be trash because of how inconsistent the effect is, doing nothing except maybe drawing you some cards, which by the time you can play this will just cause you to overdraw.
I can see this being used in certain decks that want to utilize outcast effects being blocked by an expensive card in the left/right-most spot, e.g. not being able to play Spectral Sight because of Skull of Gul'dan
So for those who have looked at the stats lately they will know that Annie and Bard are the two highest played Champs in the game in terms of the number of high tier lists they are present in.
I've already spoken about why ravembloom is a problematic and poorly designed card in its current iteration aka should buff spells not creatures, both is too powerful for a 1 mana landmark.
Ravenbloom is neither problematic nor poorly designed, currently the card is only being used in one meta deck and said deck winrate and playrate are both reasonable, and while the landmark itself only cost 1 mana you still need to play the 6 mana Tybaulk to get the buffs so that 7 mana in total. Limiting the buff to spell only won't change much since that deck tend to kill you with burn damage anyway.
I don't see anything wrong with Annie. She can't be traded by 2 defense guys, but she also can't block and trade with anything. It honestly feels like Annie is a card used to level up RavenBloom, rather than the opposite. If Tibaulk was a 5/5, it would still be worhth playing, same if he didn't gave overwhelm.
The main issue with Bard as you said, is that you get value essentially for free. You don't really have to do anything, and it can create board states that are impossible to deal with early game. SOmething as simple as Bandle Commando coming out as a 3/4 or even 2/3 has a pretty huge impact.
Basically, Bard allows you to have underpriced, over the curve units...for free.
Annie not being able to block is not a real weakness, Annie/Jhin is a burn aggro those type of deck don't look for trades they only care about pushing damage since you are never beating them in race, as for Annie/TF that deck has enough removal to get rid of your unit.
I do however agree with everything you said on Bard.
Being in an aggro deck doesn't negate that having 0 power is a weakness. Anna dies to Petricite Broadwing, without weakening it.
I don't think any deck ever looks for trades. You do it when it makes sense. Any 0 power unit removes that option. And you will face other aggro decks that are also racing you. Her 0 power is not an issue against control decks, but it can,and often will be against aggro. For example, it would be worth blocking a Fae Bladetwirler to weaken it, then finish it with one spell. WIth Annie as your one drop, you don't have that option. And the next time it attacks, you know it'll be at least 3/3, so the window will be gone. It doesn't seem like a big deal because Annie is popular, but it does make a difference.
But I don't think it's realistic to say her deck "Has enough removal to get rid of the unit". It implies that you always have the removal you need in hand, and that no early game unit is ever a problem.
To be honest though, I don't think Jhin is that popular right now. From what I can see he isn't used much.
It's really unfathomable how they went from a $15 premium pass, which also includes a brand new card, to this. They're not even in the same plane of existence.
I can accept them keeping to their philosophy of untargeted card acquisition and the 'make the best of what you've got' style of deck building - players will have to change their mindset but it could be good in some ways.
I can also accept if they want to put some targeted card acquisition behind a straightforward $200 paywall for the whales or content creators who absolutely can't wait - again not great but fine whatever, the game remains fun for non-whales.
But what we have here cannot be excused as differing philosophies or mere misjudgment. There is clearly bad faith on the part of SD and their actions were wholly intentional: they knew asking for $200 upfront would be rejected by most people outright, so instead they resorted to psychological tactics and couched the whole shite in loot boxes and misleading imagery to trick people into thinking they could get what they wanted for a tenth of that price.
Whatever they do to 'course correct' down the road and however favourably you may look upon the game then, just remember how low SD was willing to go when deciding your next in-app purchase.
1) Use the armour gain and other defensive tools to survive.
2) Draw through your deck as quickly as possible - use Lady Anacondra to help with this after an Alignment turn
3) Swap decks with your opponent after playing Togwaggle - hopefully you are giving them either an empty deck or a small number of cards. Hopefully you inherit a large deck from your opponent.
4) Play Hakkar - and let the Corrupted Bloods go wild
5) Your opponent hopefully has fewer cards and takes the damage more quickly from the Corrupted Bloods
6) If Alignment has been played recently, hopefully they don't have enough mana to swap the decks back The ending sequence needs some skill to play... and practice!
I'm surprised the card retains buffs upon return to hand. Is there any precedent for this? I thought this was Sap with an extra step but this changes things.
Just to make things extra shitty, 2 card art variants are included in the super rare pool. While you won't pull a variant before pulling its base card, it means that your odds of pulling the new card (Jane Foster), arguably the more desirable of the 2 headliners given its synergy with the last new card (Thor), as your first super rare is always 50%, whether or not you already own the other headliner (Destroyer). Bottom line: be prepared to spend twice as much if you only want Jane Foster, thrice if you want both.
What an egregious whale hunt this "event" had turned out to be, targeting those who've already put money in the game: season pass holders and those far along the collection level. People are justifiably disappointed because it was hyped as an alternative method of card acquisition when it's just an insane option for the majority of us.
Signature teasures cannot be obtained beyond the one you start with. So the only way to increase your output (in warrior) is to bran/zola/brewmaster the one that gives you extra cannons. So that's an 8/9-mana combo that gives you a +2 damage on your cannon.
I don't remember: can you find Signature Treasures within your Duel run? I don't believe you can, which means all of these Cannon upgrades are mutually exclusive. That's completely unlike Monster Hunt, where you collect multiple upgrades and can really go to town with the Cannons. Rather disappointing, to be honest.
Is it just me or does the new hero look rather... underwhelming? The only time I got anywhere with Crowley in Witchwood is when I was able to stack multiple upgrades for his cannons and with this you can only really get one if you actually draw it. Not to mention his hero power feels much weaker compared to he other Duel HPs, except maybe "Fire Away!" which is only good for the board buff.
IDK, I just kind of expected more. Maybe it's because Crowley was my least favourite dungeon run style caracter...
Because they can't give Shaman eleven cards. It gets harder to kill as time goes on, though I don't see that Shaman is that great for large attack buffs.
New Neutral Minion - Stoneborn General
Druid can easily cheat this out early, or even copy it with something like Kael'thas Sinstrider and Oracle of Elune. The stickiness makes it a nightmare to deal with. Even priest would need to silence the board with Shard of the Naaru before clearing, or do something highly unoptimal like 2x Shadow Word: Ruin. Yikes!
Marvel Snap's Beta is Now Live in Australia
Never knew why people loved Brode. He's greedy af. Bobby taught him well. Economy and balance-wise, the game was very bad on his watch.
Konami Releases Legendary Duelists: Season 3 for The Yu-Gi-Oh TCG
IMO competitive archetypes suck in Yu-gi, fun-wise. Stopped playing because of that.
New Neutral Minion - Steamcleaner
Deals with so many things it's ridiculous. Even more so in wild than in standard. Why not include a copy in any deck with any hint of control?
New Hunter Minion - Stonebound Gargon
I really want this card to be decent, but it will be very meta-dependent. Azsharan Saber and Stormpike Battle Ram take the 4-slot, but maybe in a more aggressive hunter list?
New Druid Spell - Convoke the Spirits
I think this will be trash because of how inconsistent the effect is, doing nothing except maybe drawing you some cards, which by the time you can play this will just cause you to overdraw.
New Demon Hunter Minion - Bibliomite
I can see this being used in certain decks that want to utilize outcast effects being blocked by an expensive card in the left/right-most spot, e.g. not being able to play Spectral Sight because of Skull of Gul'dan
Best 12-Win Hearthstone Duels Decks to Play This Week - Miracle Elise, Burn Shaman & More
Love that these are back! Been missing them.
Could not find this in the Duels portal when i was looking though, not sure how you guys usually tag this stuff, just a heads up :)
The Problem With Bard
When it comes to jhin I kinda find it funny how Jhin right now feels weaker than Yasuo.
The issue really is that lvl 1 Jhin is BAD as a unit without keywords that needs to attack to do anything.
Lvl 2 Jhin is a lot stronger but still... lvl 2 Yasuo right now is proably better.
The Problem With Bard
Being in an aggro deck doesn't negate that having 0 power is a weakness. Anna dies to Petricite Broadwing, without weakening it.
I don't think any deck ever looks for trades. You do it when it makes sense. Any 0 power unit removes that option. And you will face other aggro decks that are also racing you. Her 0 power is not an issue against control decks, but it can,and often will be against aggro. For example, it would be worth blocking a Fae Bladetwirler to weaken it, then finish it with one spell. WIth Annie as your one drop, you don't have that option. And the next time it attacks, you know it'll be at least 3/3, so the window will be gone. It doesn't seem like a big deal because Annie is popular, but it does make a difference.
But I don't think it's realistic to say her deck "Has enough removal to get rid of the unit". It implies that you always have the removal you need in hand, and that no early game unit is ever a problem.
To be honest though, I don't think Jhin is that popular right now. From what I can see he isn't used much.
What Is Marvel Snap's Nexus Event and Why Do Players Hate It?
It's really unfathomable how they went from a $15 premium pass, which also includes a brand new card, to this. They're not even in the same plane of existence.
I can accept them keeping to their philosophy of untargeted card acquisition and the 'make the best of what you've got' style of deck building - players will have to change their mindset but it could be good in some ways.
I can also accept if they want to put some targeted card acquisition behind a straightforward $200 paywall for the whales or content creators who absolutely can't wait - again not great but fine whatever, the game remains fun for non-whales.
But what we have here cannot be excused as differing philosophies or mere misjudgment. There is clearly bad faith on the part of SD and their actions were wholly intentional: they knew asking for $200 upfront would be rejected by most people outright, so instead they resorted to psychological tactics and couched the whole shite in loot boxes and misleading imagery to trick people into thinking they could get what they wanted for a tenth of that price.
Whatever they do to 'course correct' down the road and however favourably you may look upon the game then, just remember how low SD was willing to go when deciding your next in-app purchase.
Darkseeker's channel - 13th November update: KOtsosKOtsos' Reno Evolve Shudderwock Shaman - ft. Archivist Elysiana
24th July update: Xeno's Togwaggle Hakkar Druid, ft. Prince Renathal
In today's video, I am featuring a glorious Togwaggle Hakkar Druid - thanks to Xeno for the deck ( https://twitter.com/xeno_wild_/status/1549090782212227072).
1) Use the armour gain and other defensive tools to survive.
2) Draw through your deck as quickly as possible - use Lady Anacondra to help with this after an Alignment turn
3) Swap decks with your opponent after playing Togwaggle - hopefully you are giving them either an empty deck or a small number of cards. Hopefully you inherit a large deck from your opponent.
4) Play Hakkar - and let the Corrupted Bloods go wild
5) Your opponent hopefully has fewer cards and takes the damage more quickly from the Corrupted Bloods
6) If Alignment has been played recently, hopefully they don't have enough mana to swap the decks back The ending sequence needs some skill to play... and practice!
Deck code: AAEBAZICDKDNAofOApvoAv3rAsX9ApaKA9aZA4/OA4rgA+TuA4mLBJfvBA7pAYoOntIChOYCv/ICj/YC26UD1OgDwOwDr4AE2p8EsKUE9r0ErsAEAA==
https://youtu.be/rltX2JD6JLQ
Hearthstone Designers Cora Georgiou and Leo Robles Clarify How Rogue's Kidnap Secret Works
I'm surprised the card retains buffs upon return to hand. Is there any precedent for this? I thought this was Sap with an extra step but this changes things.
Marvel Snap's Patch 3.0.1 is Now Live - Nexus Event, Nerfs, Buffs, & More!
Just to make things extra shitty, 2 card art variants are included in the super rare pool. While you won't pull a variant before pulling its base card, it means that your odds of pulling the new card (Jane Foster), arguably the more desirable of the 2 headliners given its synergy with the last new card (Thor), as your first super rare is always 50%, whether or not you already own the other headliner (Destroyer). Bottom line: be prepared to spend twice as much if you only want Jane Foster, thrice if you want both.
What an egregious whale hunt this "event" had turned out to be, targeting those who've already put money in the game: season pass holders and those far along the collection level. People are justifiably disappointed because it was hyped as an alternative method of card acquisition when it's just an insane option for the majority of us.
Darius Crowley Joins Hearthstone Duels in Castle Nathria - Zeddy Reveals a New Warrior Duels Hero and Passives
Signature teasures cannot be obtained beyond the one you start with. So the only way to increase your output (in warrior) is to bran/zola/brewmaster the one that gives you extra cannons. So that's an 8/9-mana combo that gives you a +2 damage on your cannon.
Darius Crowley Joins Hearthstone Duels in Castle Nathria - Zeddy Reveals a New Warrior Duels Hero and Passives
I don't remember: can you find Signature Treasures within your Duel run? I don't believe you can, which means all of these Cannon upgrades are mutually exclusive. That's completely unlike Monster Hunt, where you collect multiple upgrades and can really go to town with the Cannons. Rather disappointing, to be honest.
New Neutral Minion - Dredger Staff
I can see it getting played in riot/enrage warrior, gives your minions more health to work with to get effects off.
Darius Crowley Joins Hearthstone Duels in Castle Nathria - Zeddy Reveals a New Warrior Duels Hero and Passives
Is it just me or does the new hero look rather... underwhelming? The only time I got anywhere with Crowley in Witchwood is when I was able to stack multiple upgrades for his cannons and with this you can only really get one if you actually draw it.
Not to mention his hero power feels much weaker compared to he other Duel HPs, except maybe "Fire Away!" which is only good for the board buff.
IDK, I just kind of expected more. Maybe it's because Crowley was my least favourite dungeon run style caracter...
New Neutral Minion - Sinstone Totem
Because they can't give Shaman eleven cards. It gets harder to kill as time goes on, though I don't see that Shaman is that great for large attack buffs.
New Neutral Minion - Dredger Staff
Seems a pretty good 1-drop for making your subsequent minions stickier.
New Neutral Minion - Roosting Gargoyle
I don't know how prevalent beasts will be, but I'm guessing Hunter will be the most likely to want this card.
New Neutral Minion - Anonymous Informant
I'm thinking both Secret Mage and Rogue will be viable with this expansion.
New Neutral Minion - Dinner Performer
Seems good for big decks. You only spend the 3 mana to summon the other card, then you can spend the rest to play more cards.
New Neutral Minion - Creepy Painting
This looks interesting. Either you can have another copy of your own minion, or you can kill something important and get your own copy of it.
New Neutral Minion - Scuttlebutt Ghoul
Secret Mage/Rogue might work this expansion. I'm thinking Rogue will be better, but either way, this card should be good.