All Comments

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  • New Neutral Minion - Dinner Performer

    Druid makes best use of it because of Guff, but even then you have the danger of pulling the other copy. I'll say 3 stars because mana cheat potential is strong, but downsides are equally strong.

  • New Warrior Minion - Anima Extractor

    Oh man I am looking forward to playing with this in Wild.  Warrior has a lot of handbuff options available to it in recent sets that this would be a no-brainer for autoinclude in most builds

  • New Warrior Minion - Crazed Wretch

    Sanguine Depths has a new best friend.  T2 4/3 charging at you... sounds alright.  a turn or two earlier than Kor'kron Elite, and requires a combo... but still decent.

  • New Neutral Minion - Scuttlebutt Ghoul

    Secret decks always need defensive options, and this is a good one, but it is terrible without the kicker, so 3 stars.

  • New Neutral Minion - Murlocula

    Quote From UVE

    Strongman was good because of mana cheat.

    That card is easier to get for 0 mana than Strongman, so it will see play for sure, atleast in control murloc shaman.

    Strongman was good because it gave you a free big taunt after you'd spend all your mana on some big effect with no board impact.

    This is a smallish lifesteal without initiative, which isn't nearly as good. However, Murloc synergy is already a thing these days, so I begrudgingly give it 4 stars.

  • New Warrior Weapon - Imbued Axe

    If it weren't for pirates having innate lower health on average, this would be amazing.  That being said, Pirate or Armor Warrior could run this to great effect.  Either you had a few pirates die while this was in your hand, or some of your taunters died.  Either way, you could infuse this rather quickly and get in at least one swing to bump up anything of yours that got hurt, but isn't dead.  Also, could get your minions out of range of an Explosive Trap to be able to swing in.  

  • New Warrior Spell - Conqueror's Banner

    This just has tons of control warrior players super happy.   Of course yours are going to cost a little more on average.  It can also give you a view into your opponent's deck and some of their strategy.  Who cares if they see yours, if you're playing this... they know they have to be ready for the long haul anyway. 

  • Murlocula is a New Castle Nathria Card Revealed by Ben Heathstone

    Probably one of the best cards in the game. Unironically.

    Basically unless youre a control deck there's a good chance you'll be playing at least a minion a turn so this card is practically free after somewhere around 3-4 turns and with a 3/4 lifesteal body you'll get back a little tempo and some health.

    This is not Corridor Creeper, by any stretch, but its really close. I expect to see plenty of this card.

  • New Neutral Minion - Stoneborn Accuser

    Steep infuse cost, but it does hit face, so 3 stars.

  • New Warrior Minion - Suspicious Pirate

    I'm seeing this as a good card.  If you're running Pirates with weapons, why not have another thing to swing in on your opponent.  If they spend a turn casting a copy of the weapon, which they very well could play the next turn and punch you with it, that's mana that they can't use to thin out your side of the board... allowing you to go face... which is what Pirate Warrior does.  

    It could also be one of those situations where you don't care what dead cards they have in their hand, like if you play against Lightforged Cariel. They don't want to give up their The Immovable Object, so it clutters their hand. 

  • New Neutral Minion - Creepy Painting

    Seems great for deathrattle decks or big minion archetypes. A bit fiddly, though, so just 3 stars.

  • New Warrior Spell - Riot!

    For (2) mana, you get what you pay for.  The hope of course is to have a board of Venomous Scorpids and you just annihilate their side.  The reality is going to be more of a situation where you nettle down their forces by attrition and hopefully have a back up card to eliminate the rest of their minions. 

  • New Neutral Minion - Sinstone Totem

    Absolutely unplayable outside a very specific archetype. Even then, I can see choosing it from Amalgam when your totems are starting to snowball, but I'd hesitate to add it to the deck, so 2 stars.

  • New Warlock Spell - Suffocating Shadows

    OH gods I love this soooo much.  The ability to remove a minion, albeit a random one, for the cost of a discard card you play is amazing.  With Warlock having access to lots of mini-minion removal, you can easily combo out some removal with this.  I'm looking forward to this

  • New Warlock Minion - Flustered Librarian

    So I guess the Imp meta also includes past imps from previous expansions and Classic?

  • New Shaman Minion - Crud Caretaker

    Evolve fodder... nothing too interesting to see here

  • New Shaman Spell - Criminal Lineup

    I've neve been so happy that Lightning Bloom got nerfed as when I saw this.  The idea of this firing off super cheap/fast with some of the ways that Shaman has to get fatties on the board is gross.

  • New Neutral Minion - Dredger Staff

    Great for Buff Priest, maybe decent if Quest Paladin comes back. I give it 3 stars.

  • New Shaman Weapon - Carving Chisel

    I am really liking this totem support.  Too bad there isn't a lot to make it ridiculous in standard, but in wild, this could be rather fun, especially with Even Shaman getting the Gigantotem

  • New Neutral Minion - Roosting Gargoyle

    Any deck that might use this probably has better 2-drops, so 2 stars.

  • New Neutral Minion - Anonymous Informant

    There is enough secret support in at least two classes that I feel comfortable giving this 4 stars. Anytime you can add a body when casting a secret, things tend to go well.

  • New Shaman Minion - Gigantotem

    Totem Goliath cheated out fast = this things dropping even faster.  Given that it is a totem itself makes this Wild deck more viable.  Tac on that you can pop this into Even Shaman for even more hilarity

  • New Shaman Minion - Gigantotem

    Quote From lMarcusl

    Compare this to Thing from Below. 4 mana more, no taunt, +3/+3 in stats. Sure it's a Totem, you can use totem-specific spells on it but still...that ain't a great comparison to a card that came out ages ago.

    Yeah it came out ages ago... and they realized that it was super tough and needed to change it up a littl

  • New Rogue Spell - Double Cross

    Not bad.  Could be better, but it could also be one of those cards that is great to trigger other effects that rely on you having a secret in play. 

  • New Priest Spell - The Light! It Burns!

    For (1) mana.. you get to irritate the hell out of your opponent as they watch their colossal minion punch itself.