Ok, I lowered the durability to 5, the reason I choose to go for 10 initially was because of the Turtle's Health, and since locations have a 1 turn cooldown before you could use them again, I tought you be fine as it is, but since most people didn't agree with me, I toned it down. And here's more complex version I talked about, I don't plan to submmit it, but feel free to share your toughts about it. And now, the feedback.
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Linkblade: The card in general is cool, but the flavour is quite week. It really makes no sense that a Paladin is bringing weapons to life, Shaman or Warrior would make a lot more sense as you stated, here's some art I found that could fit their respective flavours. the anvin's art is meant to represent the idea of a magical smith/ anvil who make weapons alive, the others are the same, expect that the weapon animation comes from an arcanist of some sort.
Show Spoiler
Wailor: Both look awesome, but I like art of the pure shaman one more, so I would go for it. Just be sure to give more proper explanation of the effect on the description.
AeroJulwin: Awesome card! I would like it more if it only transformed minions, but it makes sence as it is too, since founding the crime weapon could also build a crime scene up.
R: Such an cool idea, but alas it doesn't fit the theme, maybe I should've included hero powers when I suggested the theme, but now it is too late, so I suggest you to make another card, since I don't really know how to adapt the current one to fit the prompt.
Demonx95: Brutus is better for sure, I think it's good to go. My only complain is that I found those class icons watermarks ugly, not a real problem for sure, just thinking loud here.
On paper this is decent because remember Hot Air Balloon? That thing was a real threat if left unattended. This could be just as threatening but it needs buffs to actuall work which makes it far less consistent.
That being said, a 1-drop that basically cannot be killed on curve is not something to be ignored
This makes or breaks Secret Mage (and possibly Rogue). All the awkward synergies are now so much easier to pull off, now all we need is to build a deck around that.
Anything that has the potential to cost 0 is good. Lifesteal is also good as a defensive tool. I could see this in some slower decks and of course traditional murloc aggro (and other token builds)
Yeah this is good. It's burn for Warrior which is great because they can buff it in several ways and have a location to back it up. Don't underestimate burn damage
Best 12-Win Hearthstone Duels Decks to Play This Week - Miracle Elise, Burn Shaman & More
I've really missed these!!!!
New Neutral Minion - Steamcleaner
A needed tech card indeed. But it will also ruin every single fringe deck I enjoy playing in wild. I hope noone plays it. :(
New Warrior Spell - Conqueror's Banner
Learning 3 cards from an opponent's deck can be very usefull plus you can draw up to 3 cards. Jousting 3 times with 1 card can be fun.
Just My Card Type - Card Design Competition Discussion Thread
Ok, I lowered the durability to 5, the reason I choose to go for 10 initially was because of the Turtle's Health, and since locations have a 1 turn cooldown before you could use them again, I tought you be fine as it is, but since most people didn't agree with me, I toned it down. And here's more complex version I talked about, I don't plan to submmit it, but feel free to share your toughts about it. And now, the feedback.
Linkblade: The card in general is cool, but the flavour is quite week. It really makes no sense that a Paladin is bringing weapons to life, Shaman or Warrior would make a lot more sense as you stated, here's some art I found that could fit their respective flavours.
the anvin's art is meant to represent the idea of a magical smith/ anvil who make weapons alive, the others are the same, expect that the weapon animation comes from an arcanist of some sort.
Wailor: Both look awesome, but I like art of the pure shaman one more, so I would go for it. Just be sure to give more proper explanation of the effect on the description.
AeroJulwin: Awesome card! I would like it more if it only transformed minions, but it makes sence as it is too, since founding the crime weapon could also build a crime scene up.
R: Such an cool idea, but alas it doesn't fit the theme, maybe I should've included hero powers when I suggested the theme, but now it is too late, so I suggest you to make another card, since I don't really know how to adapt the current one to fit the prompt.
Demonx95: Brutus is better for sure, I think it's good to go. My only complain is that I found those class icons watermarks ugly, not a real problem for sure, just thinking loud here.
New Neutral Minion - Muck Plumber
Too expensive to be disruptive.
New Neutral Minion - Creepy Painting
There has to be some really gross way to abuse this, right?
New Neutral Minion - Scuttlebutt Ghoul
Very good defensive stalling. I hope defensive Secret Mage is a thing because this can be a real backbreaker with the right setup.
New Neutral Minion - Dredger Staff
Could be good if there's a deck that really wants to get minions out of certain health-brackets.
New Neutral Minion - Sinstone Totem
On paper this is decent because remember Hot Air Balloon? That thing was a real threat if left unattended. This could be just as threatening but it needs buffs to actuall work which makes it far less consistent.
That being said, a 1-drop that basically cannot be killed on curve is not something to be ignored
New Neutral Minion - Dinner Performer
Seems like a really weak card unless there'S something specific you want to cheat out without playing it from hand.
New Neutral Minion - Roosting Gargoyle
What an utterly random card to print. I guess being a permanent buff is...fun?
Maybe if there'S some Beast deck with only limited Beasts it could have some use.
New Neutral Minion - Anonymous Informant
This makes or breaks Secret Mage (and possibly Rogue). All the awkward synergies are now so much easier to pull off, now all we need is to build a deck around that.
New Priest Minion - Partner in Crime
Handbuff Priest?
New Neutral Minion - Murlocula
Anything that has the potential to cost 0 is good. Lifesteal is also good as a defensive tool. I could see this in some slower decks and of course traditional murloc aggro (and other token builds)
New Neutral Minion - Stoneborn Accuser
What's the point exactly? Did they just run out of cards to print and so they added filler? Could have at least made it a 6-mana 6/7 for the memes.
New Neutral Minion - Masked Reveler
What exactly do we do with this? Put it into DR Druid and hopes it highrolls? Feels to inconsistent for me.
New Neutral Minion - Stoneborn General
Massive boost for Druid and other Big decks.
New Paladin Spell - Service Bell
Just Paladin cards?
Or maybe one day Thief Paladin comes I can draw all copies of other classes?
New Neutral Minion - Crooked Cook
They really do be giving card draw to face decks, aren't they?
New Neutral Minion - Invitation Courier
Sounds too gimmicky. What would you even want to copy with this? Can't even run it with The Countess for obvious reasons.
New Paladin Spell - Divine Toll
A worse Consecration huh?
New Neutral Minion - Steamcleaner
10/10 card, go fuck yourself Kazakusan and Prestor, go be degenerates somewhere else.
100% putting this into every deck just out of spite (also kills Quest Priest lmao)
New Neutral Minion - Party Crasher
Trash, most classes have better options to do just this but more reliable.
New Warrior Minion - Anima Extractor
This could be ridiculous on curve. It's basically Armor Smith but instead of healing you it just scales your threats, that has to count for something.
New Warrior Minion - Crazed Wretch
Yeah this is good. It's burn for Warrior which is great because they can buff it in several ways and have a location to back it up. Don't underestimate burn damage