Edit: Just checked the site out on my laptop for the first time. I had no clue my images were so obnoxiously large. They're all scaled down to fit the screen on mobile, so I'll make sure to keep that in mind in the future.
We used to have a fair amount of people who did that, so I just learned to ignore it lol. Thank you for scaling them down.
Shaman will use this to cheat out Battlecries, while Warlock will be able to play oversized minions without their negative effects for a discounted cost.
Since the body is more important for Warlock and the soul is more important for Shaman, I've decided both cards will be half the cost of the original card rounded up. Even if you end up losing 1 Mana, the end result will be pretty strong in general. For example, a card as mediocre as Frostwolf Warlord will generate a 4/4 and a potentially big buff for 3 Mana.
Still not sure if it works better as pure Shaman or as a dual card. At the end of the day, the more classes it has, the more difficult it is to balance. Also, I liked the previous art and name better lol
Feedback:
linkblade91
I actually like Sword of Sargeras, but I'd drop the Start of Game effect.
Heart of the Swarm is also cool, even if you think little about it. I mean, turning spells into locations is something that makes a lot of sense, and it ties very well into Rogue's themes in this expansion. I prefer the 3 Mana version because of the reason R stated.
Demonxz95
I prefer Brutus the Strongarm, even if some minions might have strange interactions in weapon form (the same can be said about my card, but for the spells). Still, the effect is very cool.
Millhouse the Great is also very solid, but I prefer the flashiness of the other one.
MrRhapsody
I really like the flavor of this one. I'd say you're good to go, although I'd probably reduce the Durability to something more realistic like 3.
Also, I'm curious about the more complex cards you haven't posted.
AeroJulwin
Another one with great flavor. I actually liked the first version better, but since people didn't get/like it, I'd say go with the second one.
R
I prefer to go for a simpler way to calculate the mana cost of both parts, but thanks for your idea anyways :)
As for your card, I really like the idea and I think it should count (the prompt is difficult enough, so I'd say HPs can count as cards). The main issue with it is that the art seems to be a screenshot from WoW, which doesn't look great.
The statline sure isn't impressive, but the double effect that triggers on Battlecry - Nature's spell tutor and mana gain - is pretty useful. I don't see why Druid would sleep on this
Hurts more? Come back when you've had deathrattle synergies every expansion for a year (including the precursor to locations!) and nought but coins to show for it :P
So, a more limited Shadowjeweler Hanar. Kind of gimmicky for Standard. Wild it's a cool concept but not nearly enough to bring a Tempo List like Secret Mage back from it's grave.
On the contrary, in Wild, Secret Mage is still a viable option - Tier 2 or 3, sure, but still - and this is exactly the type of addition to the main list that could make a difference; scaling up with every secret(s) triggered and casting an other secret to keep the ball rolling. Think this should see (Wild) play
Totally fair point lol. Although, I think it hurts more that A. the brand new location card is the one being ignored, and B. it was revealed first, of all the Druid cards, so to leave it hangin' is especially cruel.
Seems good on paper, maybe not as consistent in reality, as most Rogue's secrets are meant to trigger on your next opponent's turn. I really like the design and already think it is bullshit to kill this minion more than once per game ..!
I want to like this minion, and flavor-wise I really do. In actual play though, I think it will be an arbitrary minion on the board and not a kill condition and certainly not something the deck is built around.
Undoubtedly there will be some kind of wacky achievement associated with it like... resurrect this minion X times in a single game.
Change of plans. I'm sticking with my crime scene idea a little longer. This should make more sense:
To clarify: the card keeps its original cost when transformed.
Edit: Just checked the site out on my laptop for the first time. I had no clue my images were so obnoxiously large. They're all scaled down to fit the screen on mobile, so I'll make sure to keep that in mind in the future.
Sayge, Seer of Darkmoon was a sleeper of a card and really only showed up in Secret Mage. There really needs to be a better secret pool for this to be viable. In Wild, it has a giant target on it... which with the number and types of cards in Wild means it's not a threat. The benefit of Sayge is that it has it's benefit as a battlecry, which can only be stopped currently by Blademaster Okani. Whereas this minion requires someone to trigger your secrets while it's on the board. It may see play, but I doubt that it will do much
Solid card I have to say. With a wildseed package, if you run all of them, you would probably only need one copy of this since it could coagulate your board set up and prevent you from playing other viable minions.
It's not a choose one, so it's automatically better. Although a T3/4 drop with those stats is less than good... grabbing a spell and a mana crystal is pretty solid.
This expansion has a lot of sane and balanced cards. I like it.
We have been forcefed broken and oppressive card for so long that we forgot what normal feels like.
It's just my personal opinion of course... I realize munchkin and netdecker alike will simply ignore most of this expansion content and continue to play their tiered archetype.
*scottish accent* Damned gamer, they've ruined the game. >:-(
New Runeterra Champion - Evelynn
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Just My Card Type - Card Design Competition Discussion Thread
We used to have a fair amount of people who did that, so I just learned to ignore it lol. Thank you for scaling them down.
New Rogue Spell - Sticky Situation
Pretty good secret, decent effect and good stat for that token.
"Now this is what I'd call..." "...just shut up."
Just My Card Type - Card Design Competition Discussion Thread
New version according to feedback.
Shaman will use this to cheat out Battlecries, while Warlock will be able to play oversized minions without their negative effects for a discounted cost.
Since the body is more important for Warlock and the soul is more important for Shaman, I've decided both cards will be half the cost of the original card rounded up. Even if you end up losing 1 Mana, the end result will be pretty strong in general. For example, a card as mediocre as Frostwolf Warlord will generate a 4/4 and a potentially big buff for 3 Mana.
Still not sure if it works better as pure Shaman or as a dual card. At the end of the day, the more classes it has, the more difficult it is to balance. Also, I liked the previous art and name better lol
Feedback:
Heart of the Swarm is also cool, even if you think little about it. I mean, turning spells into locations is something that makes a lot of sense, and it ties very well into Rogue's themes in this expansion. I prefer the 3 Mana version because of the reason R stated.
Millhouse the Great is also very solid, but I prefer the flashiness of the other one.
Also, I'm curious about the more complex cards you haven't posted.
As for your card, I really like the idea and I think it should count (the prompt is difficult enough, so I'd say HPs can count as cards). The main issue with it is that the art seems to be a screenshot from WoW, which doesn't look great.
New Druid Minion - Widowbloom Seedsman
The statline sure isn't impressive, but the double effect that triggers on Battlecry - Nature's spell tutor and mana gain - is pretty useful. I don't see why Druid would sleep on this
New Hunter Spell - Wild Spirits
Summoning 2 decent minions for (3) mana is a steal, cheating their dormant state to go faster seems like a pretty cool perk!
New Hunter Spell - Stag Charge
The wildseeds aren't nearly as bad as I was expecting!
" Stag! Your it"
Widowbloom Seedsman is a New Castle Nathria Druid Card Revealed by Atlas
Hurts more? Come back when you've had deathrattle synergies every expansion for a year (including the precursor to locations!) and nought but coins to show for it :P
New Mage Minion - Orion, Mansion Manager
On the contrary, in Wild, Secret Mage is still a viable option - Tier 2 or 3, sure, but still - and this is exactly the type of addition to the main list that could make a difference; scaling up with every secret(s) triggered and casting an other secret to keep the ball rolling. Think this should see (Wild) play
Widowbloom Seedsman is a New Castle Nathria Druid Card Revealed by Atlas
Totally fair point lol. Although, I think it hurts more that A. the brand new location card is the one being ignored, and B. it was revealed first, of all the Druid cards, so to leave it hangin' is especially cruel.
New Rogue Minion - Halkias
Seems good on paper, maybe not as consistent in reality, as most Rogue's secrets are meant to trigger on your next opponent's turn. I really like the design and already think it is bullshit to kill this minion more than once per game ..!
Widowbloom Seedsman is a New Castle Nathria Druid Card Revealed by Atlas
Valeera sat in the corner noticing Malfurion's frustration: "First time?"
Widowbloom Seedsman is a New Castle Nathria Druid Card Revealed by Atlas
Only one Druid card left; where are my Dragons Deathrattles? :(
Orion, Mansion Manager is a New Castle Nathria Mage Legendary Card Revealed on Douyu
No no no no no not again... please stop with secret maaaage :((((
New Rogue Minion - Halkias
I want to like this minion, and flavor-wise I really do. In actual play though, I think it will be an arbitrary minion on the board and not a kill condition and certainly not something the deck is built around.
Undoubtedly there will be some kind of wacky achievement associated with it like... resurrect this minion X times in a single game.
Just My Card Type - Card Design Competition Discussion Thread
Change of plans. I'm sticking with my crime scene idea a little longer. This should make more sense:
To clarify: the card keeps its original cost when transformed.
Edit: Just checked the site out on my laptop for the first time. I had no clue my images were so obnoxiously large. They're all scaled down to fit the screen on mobile, so I'll make sure to keep that in mind in the future.
New Mage Minion - Orion, Mansion Manager
Sayge, Seer of Darkmoon was a sleeper of a card and really only showed up in Secret Mage. There really needs to be a better secret pool for this to be viable. In Wild, it has a giant target on it... which with the number and types of cards in Wild means it's not a threat. The benefit of Sayge is that it has it's benefit as a battlecry, which can only be stopped currently by Blademaster Okani. Whereas this minion requires someone to trigger your secrets while it's on the board. It may see play, but I doubt that it will do much
New Hunter Spell - Stag Charge
This will totally be a part of Questline Hunter since it's DD, but could also give you something else to run into your opponent.
New Hunter Spell - Wild Spirits
Solid card I have to say. With a wildseed package, if you run all of them, you would probably only need one copy of this since it could coagulate your board set up and prevent you from playing other viable minions.
New Druid Minion - Widowbloom Seedsman
It's not a choose one, so it's automatically better. Although a T3/4 drop with those stats is less than good... grabbing a spell and a mana crystal is pretty solid.
Widowbloom Seedsman is a New Castle Nathria Druid Card Revealed by Atlas
2 mana stats + 3 mana wild growth + 2 mana tutor= 4 mana
Yup its a druid card
Orion, Mansion Manager is a New Castle Nathria Mage Legendary Card Revealed on Douyu
This expansion has a lot of sane and balanced cards. I like it.
We have been forcefed broken and oppressive card for so long that we forgot what normal feels like.
It's just my personal opinion of course... I realize munchkin and netdecker alike will simply ignore most of this expansion content and continue to play their tiered archetype.
*scottish accent* Damned gamer, they've ruined the game. >:-(
Widowbloom Seedsman is a New Castle Nathria Druid Card Revealed by Atlas
Most cards like this end up being good. Anything that ramps in Druid, especially in standard with smaller card pools, is always included.
Orion, Mansion Manager is a New Castle Nathria Mage Legendary Card Revealed on Douyu
Ow, it's combination of Shadowjeweler Hanar combined with Crossroads Gossiper. Who wants to be Counterspelled 5 times in a row?
Orion, Mansion Manager is a New Castle Nathria Mage Legendary Card Revealed on Douyu
Secret mage in wild has been bad for over a year already, it is too slow, and this card won't help it all that much