



I'm not that good at creating classes, but wanted to do this for fun :) Sooooo, here's Rune Master. A class that revolves around Empowering cards by playing Runes. Runes count and play as spells, but have effects on cards with just mentioned keyword - Empower.

Advantages:
- Cheap spell synergy.
- Powerful Rune generation.
- A little bit of healing.
- Powerful, 5 Mana Secrets.
- Board clears and single removals.
- Control tools.
- Weapons availability.
- Low Dragon synergy, although Dragons seem to like Rune Masters and appear often in their presence.
Disadvantages:
- Almost non-existing draw.
- Anti-tempo plays.
- Lack of minion transform and Silence cards.
- Lack of minion flood cards.
- Lack of non-combo finishers.
Basic:










Basic set has some powerful options for Rune Master, and serves its purpose on introducing a player to the present themes. Runic Explosion also gives new players a taste of Empower before opening packs.
Classic:















Classic set gives class some tools to apply pressure and some enablers. It also introduces first 3 Secrets and Empower keyword. Note: Gristof Runeheart works like Jade Golems - Mana increases to 10 and doesn't any further, even tho Attack and Health do.
Additional Filters:
Runes:


