Card Nerf - Luna's Pocket Galaxy
[cardimg size=220]Luna's Pocket Galaxy[/cardimg] Discuss!
[cardimg size=220]Luna's Pocket Galaxy[/cardimg] Discuss!
Hi, all. I'm creating this thread, in order to start a discussion about Quest Jade Shaman. I browsed through hsreplay, tempostorm and our beloved site, but I didn't see any posts regarding it. I feel…
Hi, all.
I'm creating this thread, in order to start a discussion about Quest Jade Shaman. I browsed through hsreplay, tempostorm and our beloved site, but I didn't see any posts regarding it. I feel like it doesn't attract the attention it deserves, so I came here to showcase it.
Based on my experience so far, I can safely say that this archtype is a sleeper and will become extremely popular some day. There is something extremely broken in doubling the jade and lackey generation, that I can't quite put my finger on it. I have been playing a lot of games with this deck-type (I've started from rank 6) and I've managed to reach Legend. My decklist looks like so:
Despite my success, I don't really recommend you to ladder with this version, because it gets countered by the infamous Burn Mage. Even though I run some tech cards (1x Eater of Secrets, 2x Antique Healbots), it still loses badly, if the mage has a godlike starting hand. But other than that, the deck has the potential to beat the rest of the competition.
You just win, because the opponents can't deal with the evergrowing jades.
The MVPs are:



Now, since the deck has a fairly weak early-game, aggro players can easily obtain the upper hand and beat us. But those MUs are still winnable. The MVPs are:





Plague of Murlocs is extremely useful against Big Priests.
When I started playing with my Thief Priest in the first few days of the expansion, I stumbled upon 3 different quest jade shamen on the ladder. I've noticed, that my opponents ran some mid- or late-game defensive tools - Omega Mind, Lightning Storm, Hex, Hagatha's Scheme, Walking Fountain, Siamat, Earthquake. So they've decided to take a more control-ish approach for their decks. Imho those cards aren't bad per se, in a more minion-heavy meta they could prove to be useful. But as long as Burn Mage stays dominant, this won't be the case. You don't have time to play any of those cards right now and your spells would easily get cancelled by Counterspell. Your deck needs to consist of cheaper things.
Speaking of which, some of those builds also ran the typical lackey package we see in standard (including EVIL Totem and Weaponized Wasp). I have tried the latter cards myself, but I don't really feel like those are all that useful. I always have the feeling, that EVIL Totem is just a 2-health taunt, which can be easily dealt with. And it doesn't speed the quest completion process that much. The wasp could be useful, but if you are facing loads of swarm decks like Odd Pala or sticky minions, the 3 damage doesn't really matter imho and it can make your Shudderwock worse. You would be better off running Maelstrom Portal instead.
I tested the Mogu Fleshshaper-Evolve combo, but I'm not really impressed by it. For me it's too inconsistent. Although Jade Shaman utilizes a lot of understatted battlecry minions and adding evolve spells in the deck could be good on theory, I personally think that those high-roll turns aren't needed.
That's all from me. What are your thoughts on this archtype? Have you tried it yourself? What builds did you use and how far did you go on the ladder?
[cardimg size=220]Conjurer's Calling[/cardimg] Discuss!
So I made this expansion a while back, I think it was right before RoS and I was kind of fatigued of the game that moment, which explains why alot of these cards are just WAY OP. But at the same time…
So I made this expansion a while back, I think it was right before RoS and I was kind of fatigued of the game that moment, which explains why alot of these cards are just WAY OP. But at the same time I didn't entirely make this expansion with an inkling that most of these cards would be reasonable, I wanted to try something with a high power level to shake up a theoretical end-of-year Standard meta and obviously the Wild meta to make things a bit more fun. All the cards fall into the classes three talent tress in some way. Armaments of Azeroth is about each class strutting it's stuff to prove which is more dominant. I'll give brief descriptions of cards I want to highlight here and there.
So some ground rules with this set, each class has a Building, they are straight up, non-interactable, non-destructible, non-targetable cards, after I released the set and thought about it, I realized how absolutely broken these cards are, so hey there's something to learn from. Another thing, each class has is a General, super powerful cards that can turn the tide of the battle. There is one Neutral Building and several Neutral Generals, but a deck can only contain one of either. Meaning there is not possible way to mix and match these Legendary cards. You are either on the defensive, or offensive.
Druid: 











So fun things with Druid, Broll draws from the power of all the dead and currently alive minions which allows him to gain a copy of whatever enchantments have been played this game.
Teldrassil has a chance for a "Choose Both" card to be generated since it does count for a beast form.
As you can see in the Druid set one of my mistakes was, unintentionally, punishing a player for not owning a copy of Teldrassil. The player could have the cards that it supports but not the legendary itself, my way of thinking at the time was more along the lines of "save resources until you can get the maximum benefit out them". Also Pulverize was made before Team 5 said that Druid shouldn't have strong single target removal.
Hunter:











With Vareesa Windrunner I thought that Hunter would need a new board clear since Deathstalker Rexxar was rotating out and Unleash the Hounds or Explosive Trap could help the class out a bit. I think most of Hunter's other cards are of course either really OP or just unplayable in typical HS fashion.
Trueshot Lodge was fun, it's a constant value generator, much like every other building in this set, and always keeps your opponent guessing.
Mage:
















First off, yes, Nessy is pretty much a mirror of Deathstalker Rexxar with an arguably better Battlecry. Build-a-Bot functions the exact same way as Build-a-Beast. I had this idea of a Gnome mechanic building bots, thought of DK Rexxar and it made sense. It's just as broken as DK Rexxar.
Karazhan is pretty fair I feel, HEAVY RNG of course but you could constantly just get spells that don't help the current situation.
Consuming Flame plays with an idea I wish HS would implement and that's more dead draws/dead cards in hand. A great reward for a high price.
I can easily see Call Canceled actually be printed.
Paladin:











Gathios The Shatterer is a better Obsidian Statue and I feel that it's fair considering it's a legendary.
Hand-buff Paladin never works right? Maybe Sanctum of Light can fix that, or maybe it'll give you 400 hundred more dust to craft a better card.
I'm pretty sure Platoon Sergeant exists already in another set but I can't exactly remember which one.
Priest:











Alonsus Faol was designed just to be a better, class specific version of Reno Jackson.
I always enjoyed the idea of Priests using your own cards against you, I use Archbishop Benedictus in every Wild Priest deck I make because it's just simply fun. So I wanted to make a card that appealed to that style of gameplay.
I have no idea where I was going with Writings of the End.
Shadow Word: Void, because it was needed.
Rogue:











Arantir the Tea Drinker is pretty much a high-roll Legendary and I felt that it fit well with Rogues.
Hall of Shadows is just more Thief-Rogue shenanigans.
Poison the well is Probably the most unfair, unfun, broken card in the Rogue set. But hey, it beats combo.
I have no idea what I was trying to accomplish with Hostage Taker. I kind of have a clue but 5 lines of text isn't enough.
Shaman:











I think Muln Earthfury most likely will fit into a niche deck or just be a drop that sees benefits if it survives long enough on board.
The Maelstrom is OP (what isn't in this set?) because I mean hell, it takes away the drawback of overload cards. At the same time it makes Shamans use their resources more liberally so they might tun out of cards in hand before they steam-roll their opponent.
Thundercaller will overload you if you don't have The Maelstrom.
Aftershock definitely only needs to target minions.
Warlock:











Blidross Nullvoid, I don't even know where to start with this. It was a fun idea. The Warlock general showing up, summoning a portal that brought forth beasts is what I thought when I made him. But it's broken as hell, but I still love it.
Dreadscar Rift can be really weak depending on what's in standard, and in Wild the chances of getting what you want is extremely low.
Corrosive Blast is to deal with that pesky Warrior armor, and now the Linecracker Druid in Wild.
Cursed Demon is strong as a Battlecry, hell it's even strong as a random summon.
Warrior:












Broxigar Saurfang is the true highlander, your deck cannot have duplicate at the start of the game and cannot have duplicates from cards like Dead Man's Hand.
Skyhold can create that famous taunt wall every Warrior dreams of with the formidable minions it generates. Sweeping Strike is Flamestrike for Warrior.
Banner Carrier can be dangerous if in opening hand or drawn on curve.
Neutral:











Gallywix's Pride is the game ender of the set. Similar to Yogg-Saron, Hope's End and a little inspired by Hakkar, the Soulflayer. Just the idea of constant mounting pressure just feels really nice. Also, the typo in the tool tip is from Hearthcards, it bothers me too.
Sylvanas, seems I made a better version of Plague of Death, cool.
Anduin is probably best with Deathrattle minions.
Apparently I still need to make the neutral rares and commons for the set.
This is my first set and I had fun making it, if you draw any inspiration from any of the cards, please use it.
I would have waited for OoC to build their custom card/set functions on the site but I wanted to get it out there.
Thanks for reading and most likely, leaving feedback talking about how all over the place the power level is.
So I decided to make this thread since it can turn out to be pretty interesting. What are in your opinion unique decks of this game? I have few decks that just make me happy and satisfied when I play…
So I decided to make this thread since it can turn out to be pretty interesting. What are in your opinion unique decks of this game? I have few decks that just make me happy and satisfied when I play them because of their playstyle. Do you have any yours?
Anyfin Paladin
I just love this deck. Hear me out. Something which started as one of the first Control decks with Combo finishers is now by definition Aggro Combo deck with Control tools. The closest deck to this definiton was something Combo Control like prenerfed Patron Warrior. And the flavour is pretty neat too and summarizes Blizzards Paladin class identity pretty well. It has hordes of Murlocs,2 Giants, High Priest and Sunkeeper Tarim with DK Uther or Holy Ragnaros sprinkled on top.
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Reno decks
I know I know. Pretty generic inclusion but I still love the singleton decks. Because how they play out. Each game feels different and it has one of my most favourite legendaries attached to them from design and unque flavour perspective. You name it. Zephrys truly is great,Reno is amazing and something like Kazakus which literally lets you build your own spell are all amazing effects.
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Singleplayerwock
In 10% works every time. Hah. Seriously though. The abbility to just pull out the complete lockdown of your opponents cards,board and damage is extremely satisfying. Im glad those types of decks are not meta picks xD
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Odd Rogue
It might surprise someone. Such an Odd inclusion indeed. However I always enjoyed Tempo Rogue playstyle since the beggining and Odd Rogue is pure perfection of a Tempo Deck. You make use of your mana every turn. You punish your opponent for playing badly consistently and you have some buffs,heals, pressuring force etc. Really enjoyable deck if you like to play tempo decks.
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And what decks are unique for you dear reader? Is it Kingsbane Rogue which has unique build around playstyle or is it something else? Let me hear your thoughts ^^
[cardimg size=220]Barnes[/cardimg]
[cardimg size=220]Dr. Boom, Mad Genius[/cardimg]
The current algorithm for selecting decks on the front page seems to be to sort by votes and then decide tie breakers in favor of the oldest deck. This leads to the same decks being shown for a long …
The current algorithm for selecting decks on the front page seems to be to sort by votes and then decide tie breakers in favor of the oldest deck. This leads to the same decks being shown for a long time. Even more so since the decks that are on the front page get more views and therefore more votes.
This is not ideal for visitors, since they have to go digging deeper into the site to discover other decks. And it's a bit discouraging for people submitting decks, since it is hard to get visibility.
My suggestion would be to show random decks, weighted by votes. So a deck with 20 votes would show up more often than a deck with 2 votes, but both have a chance of being displayed. It also means that every time a visitor loads the front page, they're likely to see at least some new decks.
So I was inspired by Kibler playing his own Highlander Paladin, and decided to put my own spin on it: [deck]7006[/deck] Anyone else having any success with this archetype?
So I was inspired by Kibler playing his own Highlander Paladin, and decided to put my own spin on it:
Anyone else having any success with this archetype?
I've created 6 decks here since joining the site, and as far as I can tell, not one of them has been viewed even once. I'm not saying my decks are so amazing that everyone should be upvoting and comm…
I've created 6 decks here since joining the site, and as far as I can tell, not one of them has been viewed even once. I'm not saying my decks are so amazing that everyone should be upvoting and commenting on them, but I was hoping for at least a little feedback, suggestions, etc. How do you get your decks into the spotlight?
Also, there are achievements related to this, and I love me some achievements.
Just saw this amazing video on youtube and I think this is definitely something people in the Hearthstone community and the devs themselves need to see. Other than getting a good laugh out of it, it …
Just saw this amazing video on youtube and I think this is definitely something people in the Hearthstone community and the devs themselves need to see. Other than getting a good laugh out of it, it actually brings up a lot of good points as well:
Don't get me wrong, I love Hearthstone (otherwise I wouldn't spend so much time on a website like this), but this video really made me realize how much can easily be improved with very little effort if the devs would be willing. Maybe if they see this video they might get the idea to at least do something? Probably not, but one can dream.
Edit: I used 'devs' for lack of a better word (if anyone knows one please say so :p) but I don't only mean the game developers, since they don't have control over everything, but also the people responsible for things like the economic part of the game.
Important Note: Due to studies and personal circumstances I'll give this project a break. I'm not giving up and it shouldn't take too long. Hope I can get back as soon as possible. Thanks for all…

Important Note: Due to studies and personal circumstances I'll give this project a break. I'm not giving up and it shouldn't take too long. Hope I can get back as soon as possible. Thanks for all the support!

Flights over Pandaria is my take on the Year of the Dragon 3rd expansion. Yes, this will set after Saviors of Uldum events (even thought we haven't seen the single-player content of it yet). My idea is that League of Explorers successfully dealt with Rafaam's plan and saved Uldum from the plagues. But League of EVIL still up there with Dalaran and now they are moving towards Pandaria! They are joining forces with Mogus, Zandalari trolls, Sha, Jinyus and even some Pandarens to continue their chaotic scheme. And what about the non-evil classes: Druid, Hunter, Mage and Paladin? Well, these will have some celestial companies.
Let's check it out the main features of the expansion:



Locations! These spells have a temporary effect that afflicts both players. The idea is similar to Boomsday project cards, but this time we have a ongoing passive and not just a card. Every location card specify the duration of turns (It counts turns from both players). It is not possible to play a location with another one already in play. Each class will receive one legendary location.



Meditate is a signature ability of Monks and now its also a keyword! It triggers when the minion could but didn't attack.

A familiar face is now stronger than ever. Wrathion* is bringing the power of August Celestials: Xuen the White Tiger, Yu'lon the Jade Serpent, Chi-Ji the Red Crane and Niuzao the Black Ox. Also each non-evil class is going to receive a celestial blessing spell.
OR...

Mischeavous spirits are now lackeys of League of EVIL. Expect to see more cards with lackey interactions!
*Note: Yeah, I know this art was used back in Gadgetzan (Wrathion). But i couldn't find at least a reasonable art... sorry for that, but I didn't want to put a bad artwork for such a important card for the set. If someone finds out a good art for this, send it to me please.
And the celestials gods card "tokens" are still in progress. (also need a great art for Yu'lon, Niuzao and Chi-Ji)


Check out the Changelog for additional information.


































































































It is important to notice that this custom expansion still in progress, so cards shown here are subject to change. Also it's very welcome any feedback, maybe there's a card with a bad interaction or you can send me card ideas and artworks.
Special thanks to Hearthcards for their fantastic card generator website and OOC for the greatest hearthstone content.

Hey guys, For the past days I'm trying to run different versions of highlander hunter (always with the secret package), but cannot locate the perfect one for standard. Win rates in 50-…
Hey guys,
For the past days I'm trying to run different versions of highlander hunter (always with the secret package), but cannot locate the perfect one for standard. Win rates in 50-52% at max and I'm stuck on rank 5 and cannot advance any higher.
What would you recommend to read/check videos in order to understand how to play with this deck better? Maybe you know the ideal Highlander Hunter deck?
Thanks in advance!
Guys, how do you think? Is it worth to spend 1400 gold on first two wings so that I can get [card]Barnes[/card] and disenchant it next week? Sounds like a deal because 1600 dust is worth more than 14…
I've been messing around with hunter and came up with an intriguing idea One of the reasons the class has traditionally gravitated toward aggression is because of the hero power. What if Blizzard in…
I've been messing around with hunter and came up with an intriguing idea
One of the reasons the class has traditionally gravitated toward aggression is because of the hero power. What if Blizzard introduced a mechanic that changes your hero power at the start of the game?
We already have cards that upgrade or change your hero power, and we have quite a few.
What I am thinking is a mechanic similar to Genn or Baku, where if you have X it changes your hero power. For example, a new rogue legendary could have a mechanic that triggers at the start of the game. I know a lot of people despise those cards and how they shaped decks, but those were neutrals. The new hero power could involve some beast synergy or something.
In case some of you missed it. We now know of the nerfs that are coming soon And in it, two of the buffs that were applied were reverted; Extra Arms and Galaxy. As such it made me loo…
In case some of you missed it. We now know of the nerfs that are coming soon
And in it, two of the buffs that were applied were reverted; Extra Arms and Galaxy.
As such it made me look back at the buffs that Blizzard did with Rise of the Mechs. I had been saying for years that I never wanted cards to be buffed. When the buffs came I hoped that I was wrong (I was about rotations).
Now, looking back: I'm fearing that I wasn't wrong. Again looking at the buffs:
Gloop Sprayer to (7) Mana. (Down from 8): While it was experimented on, it seems to have fallen into meme territory at best.
Mulchmuncher to (9) Mana. (Down from 10): Not even a meme, even after the buff.
Necromechanic to (4) Mana. (Down from 5): Hunter played with it a bit in mech hunter, but that deck doesn't even use the card anymore.
Flark's Boom-Zooka to (7) Mana. (Down from 8): No
Unexpected Results to (3) Mana. (Down from 4): Still not used in any mage deck
Luna's Pocket Galaxy to (5) Mana. (Down from 7): Had to be reversed due to overpowering the meta
Crystology to (1) Mana. (Down from 2): The card is broken at 2 mana and the decks that use it used it at 2 mana as well as 1, so it's not really taking a bad card and improving it. If Paladin ever finds a deck to grab a top tier spot on, this may get nerfed.
Glowstone Technician to (5) Mana. (Down from 6): I think it's a neat card, but I still miss Troggzor the Earthinator. Consider "I like it" to be a sign of failure.
Extra Arms to (2) Mana. (Down from 3): Had to be reversed
Cloning Device to (1) Mana. (Down from 2): Not currently used anywhere
Pogo-Hopper to (1) Mana. (Down from 2): It did get some play early on, but eventually fell to meme territory
Violet Haze to (2) Mana. (Down from 3): Still unused
The Storm Bringer to (6) Mana. (Down from 7): I like it. The world deems it meme.
Thunderhead to 3/6 (Up from 3/5): The one Shining spot as shaman found a use for him recently. So we did well here.
Spirit Bomb to (1) Mana. (Down from 2): Still not used
Dr. Morrigan to (6) Mana. (Down from 8): Very laughable
Security Rover to 2/6 stats. (Up from 2/5) & Beryllium Nullifier to 4/8 stats. (Up from 3/8): I put them together as they share a similar fate: They are both never put into a deck, but are loved when found via other effects. But they already had that effect beforehand. And they ended up bolstering a deck that then needed to be nerfed.
So we have:
1 card that actually improved in standing with the buff,
2 cards who weren't trash before the buffs bolstering a deck that needed to be nerfed later
1 card that wasn't trash before and is used as much today and may need a nerf later
3 cards that were played with then dumped into meme status
2 cards that broke the game and had to be reversed
and 9 cards that remained just as trash as before.
For hype and making keeping us engaged with the game, it did a great job. But we only really have 3 cards that actually got into the meta in some form and 2 of them for the worse. Meanwhile it took 3 cards that were already existent in some form and made 1 into a potential big problem and 2 to help support another deck that needed nerfing.
I'm not sure all of that was worth giving Shaman a more reliable aggro deck.
Note that I'm biased as I already felt that buffing wasn't a great idea, so I do run the risk of confirmation bias. So I ask the community to weigh in. Whether you worried over the buffs or spent the past few years yelling at me about why we should be doing it, how has the changes effected you. Note to not think about how it felt right when it was happening since that's just the hype of 'something new'.
I mean right now, look at the list of cards, look at what you play and what you fight against, and think about how the buffs effected you, good and bad. After that, the question: were the buffs a good idea?
Are there any plans to add a “latest comments” section on the home page? It’s one of the only things I feel is missing from the home page, and I think it would be good to bring atte…
Are there any plans to add a “latest comments” section on the home page? It’s one of the only things I feel is missing from the home page, and I think it would be good to bring attention to new comments posted on different pages (cards, decks, guides etc.) to encourage discussion on those pages.
Just a thought. I know hearthpwn had this feature, and I always enjoyed seeing what random pages of cards/decks people were having discussions on, and joining in.
This deck has been a blast to play. You will fall behind in the early game as you do not have any cheap minions to play off the bat. Use Penance, Forbidden Words, and Shadow Word: Death to deal wit…
Hey Everyone, just thought I'd come on here and share my rediculous deck. This is a modification of Mech Hunter that has been fantastic for me. I took it from rank 13 to rank 5 with exactly 3 losses.…
Hey Everyone, just thought I'd come on here and share my rediculous deck. This is a modification of Mech Hunter that has been fantastic for me. I took it from rank 13 to rank 5 with exactly 3 losses.
I'm really enjoying this brawl so far. I must admit that I got my pack like most players, with a token deck (Even Shaman variation). But after that I tried to make a counter-meta deck and it is doing…
I'm really enjoying this brawl so far. I must admit that I got my pack like most players, with a token deck (Even Shaman variation). But after that I tried to make a counter-meta deck and it is doing great for me so far: (6-1 if I counted correctly)
Did anyone do anything really crazy? I have the feeling that some non-obvious combos should exist, but I haven't seen anything spectacular yet.
Some updates have gone out over the past few days, here is our changelog! I'm sorry these don't come out as frequently as they should. We didn't push out much worth mentioning during the card reveal…
Some updates have gone out over the past few days, here is our changelog!
I'm sorry these don't come out as frequently as they should. We didn't push out much worth mentioning during the card reveal period and expansion launch. I've also been helping get all our new staff on board, as you've probably noticed with all the great new content we've had on the front page. Love 'em <3

I have a quest that reads "win a game with hunter or mage" for 50 gold, then I have another quest that reads "win two games as priest" for 50 gold. This doesn't make any sense. With the second quest …
I have a quest that reads "win a game with hunter or mage" for 50 gold, then I have another quest that reads "win two games as priest" for 50 gold. This doesn't make any sense. With the second quest I have to win twice as many games, and I get less options for what class I can play, but the gold reward is the same. Does this seem weird to anyone else? And why would blizzard make their quests like this?
At the early point of each expansion, I want to try so many new decks, but I always end up going through the same routine: Spend a while creating a new deck Queue on ladder; get annihilated …
At the early point of each expansion, I want to try so many new decks, but I always end up going through the same routine:
Now, all usual responses aside (git gud etc.), I'd like to know how long other players stick with a deck before they decide to refine it or just make an entirely new one. Especially at the early stages of an expansion cycle.
In short, gimme your tips on how to stay focused on one deck. Cheers!
A new Legendary Hunter Minion, Dinotamer Brann, has been revealed! [cardimg]6831[/cardimg] Discuss this card below or head on over to the card page to give it a rating! Learn more about Saviors of…
A new Legendary Hunter Minion, Dinotamer Brann, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Head on over to our dedicated guide for Saviors of Uldum!
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That got me wins easily.
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