Newest Wronchi Uldum animation
Time to have some fun!!
Time to have some fun!!
Time to have some fun!!
Time to have some fun!!
Hi everyone! I wasn’t a forum dweller until I ran across the glorious salt thread on Hearthpwn. I know, I know - Hearthstone is a cool game, but the level of RNG and the nature of card games in general can often be a source of frustr…
Hi everyone! I wasn’t a forum dweller until I ran across the glorious salt thread on Hearthpwn. I know, I know - Hearthstone is a cool game, but the level of RNG and the nature of card games in general can often be a source of frustration, so I needed a place where I could unleash my inner Kripp.
But gradually I started browsing other threads, look for cool deck ideas and even started sharing some ideas of my own. That was until Hearthpwn announced the great shut down. I stopped reading forum threads one week before the supposed closing date as the activity was dwindling.
And what do I accidentally find out a week ago after logging in to Hearthpwn for the first time in months? That it still works! Yay... ? Well, actually no. Judging by activity there and here, I see that the forum community in Hearthstone fell apart. What was the point of this maneuver by Hearthpwn? It was really weird because as I understood, outofcards was supposed to become a replacement for Hearthpwn, but now we have two forums with low activity.
Am I the only one who feels it’s odd?
Imagine Lord of the Rings ending. Frodo (Hearthpwn) looks at Sam (us) and delivers a most heartbreaking good-bye. But like 10 minutes after boarding the ship, he comes down and says, ‘Nah, I’ll stay. But will live in the basement from now on.’
Not cool, Frodo!
came here from flux's signature. seems like some kind of curse insurgency forum buttons are too big and they should be vertically organized needs some lighter background colour somewhere otherwise looks good 👌
came here from flux's signature. seems like some kind of curse insurgency
forum buttons are too big and they should be vertically organized
needs some lighter background colour somewhere
otherwise looks good 👌
Why isn't Zilliax being looked at for a nerf? I think Hall of Fame was previously created because, among other things, Ragnaros was in nearly every deck, and it "limited design space." Then, they clarified that they only want to do that f…
Why isn't Zilliax being looked at for a nerf?
I think Hall of Fame was previously created because, among other things, Ragnaros was in nearly every deck, and it "limited design space." Then, they clarified that they only want to do that for Classic cards, not expansion cards.
Zilliax is in every deck, ever. Decks that don't run any mechs still run Zilliax for some heal.
I'm not arguing whether it is OP or not OP, but it's absolutely ubiquitous. Seems problematic when every deck is 29 cards now.
[cardimg size=220]Extra Arms[/cardimg]
I actually was refining though this week and what I realized is that following 3 cards aren't really good: Neferset Thrasher - he gave my opponents more lethal then he gave me Magic Carpet - seems to be just relic of the past and isn't a…
I actually was refining though this week and what I realized is that following 3 cards aren't really good:
Neferset Thrasher - he gave my opponents more lethal then he gave me
Magic Carpet - seems to be just relic of the past and isn't all that good in current meta
Scarab Egg - well those 1/1s are literally not really good not to mention clogging the board.
I actually came up with my own homebrew variant which is somewhat different from lists on hsreplay (by at least 6 cards), I don't claim it to be the most refined, but it is pretty good and carried me to legend. I suppose it has some clanky cards like I'm not so sure about Sea giant, maybe knife juggler would be better in that place, especially now that Mage is getting nerfed. But here is my approach. Any thoughts on best Zoo tech choices?
With the recent nerf patch, here comes an opportunity for anyone who was around One Night in Karazhan era and claimed at least The Prologue, but havent bought the rest of the adventure yet, to jump on a great deal! If you buy first and sec…
With the recent nerf patch, here comes an opportunity for anyone who was around One Night in Karazhan era and claimed at least The Prologue, but havent bought the rest of the adventure yet, to jump on a great deal! If you buy first and second wing to get to Barnes, you can "buy" dust with gold at a premium rate at almost half its normal cost this way (compared to avg dust per pack).
If you want a simple explanation, think about it this way, you pay 1400 gold for a legendary (and a half) of your choice. Not a bad deal if you ask me.
Also, if you dont own any part of the adventure yet, the only option to get it is to use real money and buy the entire adventure - and you get an even sweeter deal for it! See calculation below.
Note: You must have reached at least rank 25 in Ranked Play to be able to open the adventure.

Buy 1st and 2nd wing with gold
Buy entire adventure for $20 (equivalent of '15 pack bundle')
And if you decide to keep any of the cards, the dust gain increases that much more. Only downside is, you have to play out the adventure to get the card rewards, but is that really a downside? The adventure is quite good!
edit: After some calculations, if i am right, you can actually get almost three times your money worth of the dust value, if you buy with real money. Damn. Everyone who can should probably buy this lol!
As I'm already a big fan of highlander decks in Wild I'm obviously excited to see new highlander cards being added in this new set. Not sure it will take off in Standard, but in Wild where [card]Reno Jackson[/card], ([card]Kazakus[/card],)…
As I'm already a big fan of highlander decks in Wild I'm obviously excited to see new highlander cards being added in this new set. Not sure it will take off in Standard, but in Wild where Reno Jackson, (Kazakus,) and a much bigger pool of cards are there to help you out, it's hard to imagine the archetype will not see play.
That's why I'd like to see all your creative deck ideas!
This is the deck I am going to try first as soon as I got my hands on all the cards:
hee i though the nerfs shoudl hit at 7 pm CET but stil nothing is it even happening today
hee i though the nerfs shoudl hit at 7 pm CET but stil nothing is it even happening today
(Warning! This class is lore-loose, so if something isn't canon don't freak out.) Dragon Tamers are people that can communicate, befriend and, as you can expect, tame Dragons. Of course, some Dragons (Like Dragon Aspects) are highly intell…
(Warning! This class is lore-loose, so if something isn't canon don't freak out.)
Dragon Tamers are people that can communicate, befriend and, as you can expect, tame Dragons. Of course, some Dragons (Like Dragon Aspects) are highly intelligent creatures that you can't treat like a pet, however most of them are just animals acting on their instincts. This class has 3 main flavors: tamed Dragons, wild Dragons, and breeding Dragons. Tamed Dragons are mainly used for battle, but also have their uses as guards, observers or transport. Tamers also create tools to immitate Dragons, or protect from them. Wild Dragons are mostly dangerous and are force no mere human can stand against. They have nests and they hunt. Tamers don't tame every Dragon they encounter, they also keep the free ones save and they help them in their time of need.

Prince Mroggus Lore - Prince of Corrupted Dragonflight, one of the last of his people. Selfproclaimed Corrupted Dragonflight was a tribe of creatures who gave up their civilized selfs to N'Zoth, with whom they made a pact. They offered their aid to him in exchange for making them one with the Dragons. Old God agrred and changed their bodies, along with their senses. They were annihilated during Cataclysm, with only few survivors. Prince Mroggus now seeks revenge and wants to rebuild his lost glory.


Hero Power: Due to lack of draw and card generation, I wanted to give this class something to do when it has ran out of resources. (Upgraded HP will come along with TGT)
Basic Set:
Generic card for new players to expirience some Dragon action. |
Tempo card for early game. 3 damage for 1 Mana is pretty big and this card has a very easy activator considering that most cards are Dragons. |
Remember Power Overwhelming? This serves the same purpose but is (I think at least) more balanced. |
Cheap damage (an upgraded Elven Archer). |
A draw that tutors! Mainly for drawing AoE. |
HP and Dragon support. |
Not a complete Immunity but does its job. You want to protect an important card? Here you go. |
Assassinate that does damage. |
Vanilla stated minion. Good for beginners to counter Boulderfist Ogre. |
Big AoE. |
PS: Classic is done but I'm lazy so I'm gonna update it later.
There are 2 requests I'd be glad to see, regarding the Cards page: 1 - List the cards as pictures, not as text (or at least include an option to enable this) 2 - If above isn't possible, at least include the card's cost in the grid Than…
There are 2 requests I'd be glad to see, regarding the Cards page:
1 - List the cards as pictures, not as text (or at least include an option to enable this)
2 - If above isn't possible, at least include the card's cost in the grid
Thanks and keep up the great work on this site!!
[cardimg size=220]Luna's Pocket Galaxy[/cardimg] Discuss!
Hi, all. I'm creating this thread, in order to start a discussion about Quest Jade Shaman. I browsed through hsreplay, tempostorm and our beloved site, but I didn't see any posts regarding it. I feel like it doesn't attract the attention i…
Hi, all.
I'm creating this thread, in order to start a discussion about Quest Jade Shaman. I browsed through hsreplay, tempostorm and our beloved site, but I didn't see any posts regarding it. I feel like it doesn't attract the attention it deserves, so I came here to showcase it.
Based on my experience so far, I can safely say that this archtype is a sleeper and will become extremely popular some day. There is something extremely broken in doubling the jade and lackey generation, that I can't quite put my finger on it. I have been playing a lot of games with this deck-type (I've started from rank 6) and I've managed to reach Legend. My decklist looks like so:
Despite my success, I don't really recommend you to ladder with this version, because it gets countered by the infamous Burn Mage. Even though I run some tech cards (1x Eater of Secrets, 2x Antique Healbots), it still loses badly, if the mage has a godlike starting hand. But other than that, the deck has the potential to beat the rest of the competition.
You just win, because the opponents can't deal with the evergrowing jades.
The MVPs are:



Now, since the deck has a fairly weak early-game, aggro players can easily obtain the upper hand and beat us. But those MUs are still winnable. The MVPs are:





Plague of Murlocs is extremely useful against Big Priests.
When I started playing with my Thief Priest in the first few days of the expansion, I stumbled upon 3 different quest jade shamen on the ladder. I've noticed, that my opponents ran some mid- or late-game defensive tools - Omega Mind, Lightning Storm, Hex, Hagatha's Scheme, Walking Fountain, Siamat, Earthquake. So they've decided to take a more control-ish approach for their decks. Imho those cards aren't bad per se, in a more minion-heavy meta they could prove to be useful. But as long as Burn Mage stays dominant, this won't be the case. You don't have time to play any of those cards right now and your spells would easily get cancelled by Counterspell. Your deck needs to consist of cheaper things.
Speaking of which, some of those builds also ran the typical lackey package we see in standard (including EVIL Totem and Weaponized Wasp). I have tried the latter cards myself, but I don't really feel like those are all that useful. I always have the feeling, that EVIL Totem is just a 2-health taunt, which can be easily dealt with. And it doesn't speed the quest completion process that much. The wasp could be useful, but if you are facing loads of swarm decks like Odd Pala or sticky minions, the 3 damage doesn't really matter imho and it can make your Shudderwock worse. You would be better off running Maelstrom Portal instead.
I tested the Mogu Fleshshaper-Evolve combo, but I'm not really impressed by it. For me it's too inconsistent. Although Jade Shaman utilizes a lot of understatted battlecry minions and adding evolve spells in the deck could be good on theory, I personally think that those high-roll turns aren't needed.
That's all from me. What are your thoughts on this archtype? Have you tried it yourself? What builds did you use and how far did you go on the ladder?
[cardimg size=220]Conjurer's Calling[/cardimg] Discuss!
So I made this expansion a while back, I think it was right before RoS and I was kind of fatigued of the game that moment, which explains why alot of these cards are just WAY OP. But at the same time I didn't entirely make this expansion w…
So I made this expansion a while back, I think it was right before RoS and I was kind of fatigued of the game that moment, which explains why alot of these cards are just WAY OP. But at the same time I didn't entirely make this expansion with an inkling that most of these cards would be reasonable, I wanted to try something with a high power level to shake up a theoretical end-of-year Standard meta and obviously the Wild meta to make things a bit more fun. All the cards fall into the classes three talent tress in some way. Armaments of Azeroth is about each class strutting it's stuff to prove which is more dominant. I'll give brief descriptions of cards I want to highlight here and there.
So some ground rules with this set, each class has a Building, they are straight up, non-interactable, non-destructible, non-targetable cards, after I released the set and thought about it, I realized how absolutely broken these cards are, so hey there's something to learn from. Another thing, each class has is a General, super powerful cards that can turn the tide of the battle. There is one Neutral Building and several Neutral Generals, but a deck can only contain one of either. Meaning there is not possible way to mix and match these Legendary cards. You are either on the defensive, or offensive.
Druid: 











So fun things with Druid, Broll draws from the power of all the dead and currently alive minions which allows him to gain a copy of whatever enchantments have been played this game.
Teldrassil has a chance for a "Choose Both" card to be generated since it does count for a beast form.
As you can see in the Druid set one of my mistakes was, unintentionally, punishing a player for not owning a copy of Teldrassil. The player could have the cards that it supports but not the legendary itself, my way of thinking at the time was more along the lines of "save resources until you can get the maximum benefit out them". Also Pulverize was made before Team 5 said that Druid shouldn't have strong single target removal.
Hunter:











With Vareesa Windrunner I thought that Hunter would need a new board clear since Deathstalker Rexxar was rotating out and Unleash the Hounds or Explosive Trap could help the class out a bit. I think most of Hunter's other cards are of course either really OP or just unplayable in typical HS fashion.
Trueshot Lodge was fun, it's a constant value generator, much like every other building in this set, and always keeps your opponent guessing.
Mage:
















First off, yes, Nessy is pretty much a mirror of Deathstalker Rexxar with an arguably better Battlecry. Build-a-Bot functions the exact same way as Build-a-Beast. I had this idea of a Gnome mechanic building bots, thought of DK Rexxar and it made sense. It's just as broken as DK Rexxar.
Karazhan is pretty fair I feel, HEAVY RNG of course but you could constantly just get spells that don't help the current situation.
Consuming Flame plays with an idea I wish HS would implement and that's more dead draws/dead cards in hand. A great reward for a high price.
I can easily see Call Canceled actually be printed.
Paladin:











Gathios The Shatterer is a better Obsidian Statue and I feel that it's fair considering it's a legendary.
Hand-buff Paladin never works right? Maybe Sanctum of Light can fix that, or maybe it'll give you 400 hundred more dust to craft a better card.
I'm pretty sure Platoon Sergeant exists already in another set but I can't exactly remember which one.
Priest:











Alonsus Faol was designed just to be a better, class specific version of Reno Jackson.
I always enjoyed the idea of Priests using your own cards against you, I use Archbishop Benedictus in every Wild Priest deck I make because it's just simply fun. So I wanted to make a card that appealed to that style of gameplay.
I have no idea where I was going with Writings of the End.
Shadow Word: Void, because it was needed.
Rogue:











Arantir the Tea Drinker is pretty much a high-roll Legendary and I felt that it fit well with Rogues.
Hall of Shadows is just more Thief-Rogue shenanigans.
Poison the well is Probably the most unfair, unfun, broken card in the Rogue set. But hey, it beats combo.
I have no idea what I was trying to accomplish with Hostage Taker. I kind of have a clue but 5 lines of text isn't enough.
Shaman:











I think Muln Earthfury most likely will fit into a niche deck or just be a drop that sees benefits if it survives long enough on board.
The Maelstrom is OP (what isn't in this set?) because I mean hell, it takes away the drawback of overload cards. At the same time it makes Shamans use their resources more liberally so they might tun out of cards in hand before they steam-roll their opponent.
Thundercaller will overload you if you don't have The Maelstrom.
Aftershock definitely only needs to target minions.
Warlock:











Blidross Nullvoid, I don't even know where to start with this. It was a fun idea. The Warlock general showing up, summoning a portal that brought forth beasts is what I thought when I made him. But it's broken as hell, but I still love it.
Dreadscar Rift can be really weak depending on what's in standard, and in Wild the chances of getting what you want is extremely low.
Corrosive Blast is to deal with that pesky Warrior armor, and now the Linecracker Druid in Wild.
Cursed Demon is strong as a Battlecry, hell it's even strong as a random summon.
Warrior:












Broxigar Saurfang is the true highlander, your deck cannot have duplicate at the start of the game and cannot have duplicates from cards like Dead Man's Hand.
Skyhold can create that famous taunt wall every Warrior dreams of with the formidable minions it generates. Sweeping Strike is Flamestrike for Warrior.
Banner Carrier can be dangerous if in opening hand or drawn on curve.
Neutral:











Gallywix's Pride is the game ender of the set. Similar to Yogg-Saron, Hope's End and a little inspired by Hakkar, the Soulflayer. Just the idea of constant mounting pressure just feels really nice. Also, the typo in the tool tip is from Hearthcards, it bothers me too.
Sylvanas, seems I made a better version of Plague of Death, cool.
Anduin is probably best with Deathrattle minions.
Apparently I still need to make the neutral rares and commons for the set.
This is my first set and I had fun making it, if you draw any inspiration from any of the cards, please use it.
I would have waited for OoC to build their custom card/set functions on the site but I wanted to get it out there.
Thanks for reading and most likely, leaving feedback talking about how all over the place the power level is.
So I decided to make this thread since it can turn out to be pretty interesting. What are in your opinion unique decks of this game? I have few decks that just make me happy and satisfied when I play them because of their playstyle. Do you…
So I decided to make this thread since it can turn out to be pretty interesting. What are in your opinion unique decks of this game? I have few decks that just make me happy and satisfied when I play them because of their playstyle. Do you have any yours?
Anyfin Paladin
I just love this deck. Hear me out. Something which started as one of the first Control decks with Combo finishers is now by definition Aggro Combo deck with Control tools. The closest deck to this definiton was something Combo Control like prenerfed Patron Warrior. And the flavour is pretty neat too and summarizes Blizzards Paladin class identity pretty well. It has hordes of Murlocs,2 Giants, High Priest and Sunkeeper Tarim with DK Uther or Holy Ragnaros sprinkled on top.
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Reno decks
I know I know. Pretty generic inclusion but I still love the singleton decks. Because how they play out. Each game feels different and it has one of my most favourite legendaries attached to them from design and unque flavour perspective. You name it. Zephrys truly is great,Reno is amazing and something like Kazakus which literally lets you build your own spell are all amazing effects.
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AAEBAQceS4oBkAOiBPwEkQb4B/8HuQ2BDpAQohDWEcMWhRfgrAKCrQLGwwLfxAKOzgKgzgKm8AKb8wL09QKS+AKggAOfoQOhoQP8owPyqAMAAA==
Singleplayerwock
In 10% works every time. Hah. Seriously though. The abbility to just pull out the complete lockdown of your opponents cards,board and damage is extremely satisfying. Im glad those types of decks are not meta picks xD
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Odd Rogue
It might surprise someone. Such an Odd inclusion indeed. However I always enjoyed Tempo Rogue playstyle since the beggining and Odd Rogue is pure perfection of a Tempo Deck. You make use of your mana every turn. You punish your opponent for playing badly consistently and you have some buffs,heals, pressuring force etc. Really enjoyable deck if you like to play tempo decks.
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And what decks are unique for you dear reader? Is it Kingsbane Rogue which has unique build around playstyle or is it something else? Let me hear your thoughts ^^
[cardimg size=220]Barnes[/cardimg]
[cardimg size=220]Dr. Boom, Mad Genius[/cardimg]
The current algorithm for selecting decks on the front page seems to be to sort by votes and then decide tie breakers in favor of the oldest deck. This leads to the same decks being shown for a long time. Even more so since the decks that …
The current algorithm for selecting decks on the front page seems to be to sort by votes and then decide tie breakers in favor of the oldest deck. This leads to the same decks being shown for a long time. Even more so since the decks that are on the front page get more views and therefore more votes.
This is not ideal for visitors, since they have to go digging deeper into the site to discover other decks. And it's a bit discouraging for people submitting decks, since it is hard to get visibility.
My suggestion would be to show random decks, weighted by votes. So a deck with 20 votes would show up more often than a deck with 2 votes, but both have a chance of being displayed. It also means that every time a visitor loads the front page, they're likely to see at least some new decks.
So I was inspired by Kibler playing his own Highlander Paladin, and decided to put my own spin on it: [deck]7006[/deck] Anyone else having any success with this archetype?
So I was inspired by Kibler playing his own Highlander Paladin, and decided to put my own spin on it:
Anyone else having any success with this archetype?
I've created 6 decks here since joining the site, and as far as I can tell, not one of them has been viewed even once. I'm not saying my decks are so amazing that everyone should be upvoting and commenting on them, but I was hoping for at …
I've created 6 decks here since joining the site, and as far as I can tell, not one of them has been viewed even once. I'm not saying my decks are so amazing that everyone should be upvoting and commenting on them, but I was hoping for at least a little feedback, suggestions, etc. How do you get your decks into the spotlight?
Also, there are achievements related to this, and I love me some achievements.
Just saw this amazing video on youtube and I think this is definitely something people in the Hearthstone community and the devs themselves need to see. Other than getting a good laugh out of it, it actually brings up a lot of good points …
Just saw this amazing video on youtube and I think this is definitely something people in the Hearthstone community and the devs themselves need to see. Other than getting a good laugh out of it, it actually brings up a lot of good points as well:
Don't get me wrong, I love Hearthstone (otherwise I wouldn't spend so much time on a website like this), but this video really made me realize how much can easily be improved with very little effort if the devs would be willing. Maybe if they see this video they might get the idea to at least do something? Probably not, but one can dream.
Edit: I used 'devs' for lack of a better word (if anyone knows one please say so :p) but I don't only mean the game developers, since they don't have control over everything, but also the people responsible for things like the economic part of the game.
Important Note: Due to studies and personal circumstances I'll give this project a break. I'm not giving up and it shouldn't take too long. Hope I can get back as soon as possible. Thanks for all the support! Flights over …

Important Note: Due to studies and personal circumstances I'll give this project a break. I'm not giving up and it shouldn't take too long. Hope I can get back as soon as possible. Thanks for all the support!

Flights over Pandaria is my take on the Year of the Dragon 3rd expansion. Yes, this will set after Saviors of Uldum events (even thought we haven't seen the single-player content of it yet). My idea is that League of Explorers successfully dealt with Rafaam's plan and saved Uldum from the plagues. But League of EVIL still up there with Dalaran and now they are moving towards Pandaria! They are joining forces with Mogus, Zandalari trolls, Sha, Jinyus and even some Pandarens to continue their chaotic scheme. And what about the non-evil classes: Druid, Hunter, Mage and Paladin? Well, these will have some celestial companies.
Let's check it out the main features of the expansion:



Locations! These spells have a temporary effect that afflicts both players. The idea is similar to Boomsday project cards, but this time we have a ongoing passive and not just a card. Every location card specify the duration of turns (It counts turns from both players). It is not possible to play a location with another one already in play. Each class will receive one legendary location.



Meditate is a signature ability of Monks and now its also a keyword! It triggers when the minion could but didn't attack.

A familiar face is now stronger than ever. Wrathion* is bringing the power of August Celestials: Xuen the White Tiger, Yu'lon the Jade Serpent, Chi-Ji the Red Crane and Niuzao the Black Ox. Also each non-evil class is going to receive a celestial blessing spell.
OR...

Mischeavous spirits are now lackeys of League of EVIL. Expect to see more cards with lackey interactions!
*Note: Yeah, I know this art was used back in Gadgetzan (Wrathion). But i couldn't find at least a reasonable art... sorry for that, but I didn't want to put a bad artwork for such a important card for the set. If someone finds out a good art for this, send it to me please.
And the celestials gods card "tokens" are still in progress. (also need a great art for Yu'lon, Niuzao and Chi-Ji)


Check out the Changelog for additional information.


































































































It is important to notice that this custom expansion still in progress, so cards shown here are subject to change. Also it's very welcome any feedback, maybe there's a card with a bad interaction or you can send me card ideas and artworks.
Special thanks to Hearthcards for their fantastic card generator website and OOC for the greatest hearthstone content.

Hey guys, For the past days I'm trying to run different versions of highlander hunter (always with the secret package), but cannot locate the perfect one for standard. Win rates in 50-52% at max and I'm stuck on rank 5 and c…
Hey guys,
For the past days I'm trying to run different versions of highlander hunter (always with the secret package), but cannot locate the perfect one for standard. Win rates in 50-52% at max and I'm stuck on rank 5 and cannot advance any higher.
What would you recommend to read/check videos in order to understand how to play with this deck better? Maybe you know the ideal Highlander Hunter deck?
Thanks in advance!