Eternal - Promises by Firelight Spoilers Dec. 15
We had a few spoilers today, all revealed on the ECQ stream earlier.
We had a few spoilers today, all revealed on the ECQ stream earlier.

We had a few spoilers today, all revealed on the ECQ stream earlier.
We had a few spoilers today, all revealed on the ECQ stream earlier.

Right now the pity timer for Hearthstone packs is 40, which means that players have the ability to hypothetically get only 3 legendaries from their first 90 Packs. This doesn't affect me much (since …
Right now the pity timer for Hearthstone packs is 40, which means that players have the ability to hypothetically get only 3 legendaries from their first 90 Packs. This doesn't affect me much (since I only open around 40 packs per expansion) but I imagine that it causes some players a lot of frustration and could cost Blizzard money because of angry players who were screwed over by pack RNG. A solution to fix this would be to reduce the pity timer to only every 30 or even 20 packs. Because there is usually only an average of 1 legendary per 20 packs, a change of the pity timer to 30 packs would not affect the vast majority of Hearthstone players, only the ones who got especially unlucky that expansion. I think this could actually make Blizzard more money by helping make the player experience better and by retaining players who are angered by RNG. so what do y'all think? Would this change make you happy? Do you think it'd cost Blizzard too much money? Do you think it's likely?
I have been playing a lot of Galakrond Warlock, but I noticed, that most of my opponents were Shamans. Against those I really struggled to win, so i looked up, which deck was best against Shaman. App…
I have been playing a lot of Galakrond Warlock, but I noticed, that most of my opponents were Shamans. Against those I really struggled to win, so i looked up, which deck was best against Shaman. Apparently Holy-Wrath-Paladin is doing pretty well against them and since I had all the necessary cards, I thought I'd give it a try. I played 10 games with it, but not a single Shaman (mostly Rogue, which is the strongest deck against Holy-Wrath-Paladin :D).
Then I switched back to Warlock and I faced 3 Shamans in a row, after that I stopped playing. The last SEVEN games with my Warlock Deck were against Shaman.

I'm not salty, I have a positive winrate after all, I just find it suspiciously unexpectable (statistically speaking). Has someone of you encountered a similar situation?
Hi, First things first, I am _not_ complaining about the existence (or of even the amount of) ads! Recently whilst browsing through your website, I noticed a weird trend in the ads that got displ…
Hi,
First things first, I am _not_ complaining about the existence (or of even the amount of) ads!
Recently whilst browsing through your website, I noticed a weird trend in the ads that got displayed to me, as a lot of them were advertising books from a certain publisher in Germany ("Kopp Verlag") that has a.... Not so nice reputation.
I'm not going into my issues with this publisher any further as this might (sadly enough) start some political discussions which (in my humble opinion) do not need to take place in the forum's for a card game.
I assume that you do not have much of a decision on what your ad provider displays to me personally, but it puts your website, with good content which I like to visit regularly since it started in a sort of bad light... So... I don't know just wanted to let you guys know and maybe you can talk to your ad Provider to stop advertising right wing literature on you website? ^^"
PS.: So far it actually only happens on this site...
[deck]10913[/deck] Essentially it is designed around the heavy Aggro meta going around. It goes pretty wide on clear with [card]Warpath[/card], [card]Dragonmaw Scorcher[/card],[card]Awaken![/c…
Essentially it is designed around the heavy Aggro meta going around. It goes pretty wide on clear with Warpath, Dragonmaw Scorcher,Awaken!, Twin Tyrant, and Deathwing, Mad Aspect. The primary strategy is to win either by exhaust or just take any damage you can get to face to break them down. Honestly I havent found many good Gala decks, and this is essentally a modifaction of the RegisKillbin deck because i didnt have a Dr. Boom, Mad Genius. Works very well, but can't go super late vs things like Shaman and Archivist Elysiana decks.
Honestly I have no idea what to do with Gala Warrior is it control or aggro?
[deck]10884[/deck] The deck is fairly tricky to play well. There have been decks out there with similar styles, however they usually don’t have Zerek and do add a Galakrond package. I found th…
The deck is fairly tricky to play well. There have been decks out there with similar styles, however they usually don’t have Zerek and do add a Galakrond package. I found this version to be more consistent.
Make sure you participate in the Game Awards event featuring Ashiok and Elspeth in MTG Arena. It's available through 12/16 and you can earn 1 pack of Theros: Beyond Death (to open upon release) for e…
Make sure you participate in the Game Awards event featuring Ashiok and Elspeth in MTG Arena. It's available through 12/16 and you can earn 1 pack of Theros: Beyond Death (to open upon release) for each win, up to 3 packs. You also get to play with some cards that are normally unavailable, most notably a few of the legendary "Power Nine".


There are also a few honorable mentions in the pre-constructed decks too.

I tried both decks and they seemed pretty evenly matched. I had some trouble getting started, because multiple times it just seemed like I was outmatched by an opponent who had perfect answers. I switched decks and instead of astounding starts and ridiculous curves I continued to draw absolute garbage. After a little bit of persistence everything came out okay in the end and I walked away with 3 Theros: Beyond Death packs to put in my virtual stocking.

Don't be surprised if you face Ashiok decks that draw loads of additional cards or use removal on every single unit you put on the board, or you could find yourself up against the wall with white weenie tokens wildly swinging equipment in your face by your second turn. I'd love to see more events like this, which allow you to use unavailable cards in updated scenarios. Which deck turned out to be your favorite?

There's a cool tribute video on Reddit for TESL. It made me all warm and happy inside. =) [source]
There's a cool tribute video on Reddit for TESL. It made me all warm and happy inside. =) [source]
It's a good time to take a look back at the Roadmap for Mythgard cause there's a lot of stuff in store for us in the coming year. [quote from="Rhino Games" href="https://www.mythgardgame.com/#roadma…
It's a good time to take a look back at the Roadmap for Mythgard cause there's a lot of stuff in store for us in the coming year.
Mythgard Development Roadmap
Disclaimer: All dates are estimates. Intermediate patches, including possible minor balance tuning, are not listed
Calendar
2019
Nov
Mid-season balance patch (mid-November)
Crowd-localization platform
Dec
End of Beta 1 season
In-client Tournaments (First Iteration)
2020
Jan
Start of Beta 2 season
Feb
Mid-season balance patch
Mar
End of Beta 2 season
Apr
Expansion One (late Mar/early Apr)
Release? (TBD)
Aug
Single-player replayable campaign
Sep
Expansion Two
Major Features
Localization
Crowd localization platform
ETA: Nov 2019, with specific language localizations to follow
Tournaments
First iteration of in-client, some possible proposed features include:
- Both official and user-initiated tournaments
- Invitational / Open / Mixed
- 1v1 and 2v2
- Constructed, synchronous draft, and sealed deck
- Deck restrictions: essence cap, rarity limits, ban lists
- Swiss, single- and double- elimination, melee, top cuts
- Bo1/3
- Conquest, Last Hero Standing
- Open vs closed lists, other organizer options
- Entry fee, prizes
ETA: End 2019 (first iteration)
Expansion One
~130 card expansion
New path & power
Story Chapter 2
ETA: Mar/Apr 2020
Guilds
Exact functionality TBD
ETA: May 2020
Single-Player Campaign
Replayable single-player game mode drawing inspiration from 4X games, Shandalar, and rogue-like CCGs like DreamQuest and Slay the Spire
ETA: Aug 2020
Expansion Two
Contents TBD
ETA: Sep 2020
Minor Features
(in no particular order and by no means exhaustive)
- Overall UI polish
- Various special events
- Deck overview in editor
- Deck editor “views”
- Additional game boards & other cosmetics
- Alternate path art
- Game board & path interaction (cosmetic animations on click)
- More voice-overs including attack/death
- Start of match visual polish (coin flip, etc)
- Pack opening visual polish, label new cards
- Additional turn timer warning visual cues
- Change of turn visual effects
- Additional Gauntlet / Arena draft functionality
- 2v2 / Arena leaderboards
- 2v2 rules rework
- 2v2 UI update
- 2v2 communication
- Deck lending
- Emote customization
- Ability to hide card wheel (when making a Divination choice, etc)
- Key config
- More Twitch overlay support
- Game data API
Omnislash has been around for several years creating content for Hearthstone with streamers like Kibler, Firebat, and Zalae, among others, but they've decided to shift gears. [quote from="Omnislash"…
Omnislash has been around for several years creating content for Hearthstone with streamers like Kibler, Firebat, and Zalae, among others, but they've decided to shift gears.
To better focus our efforts, we are transitioning away from content creation and streamer representation, and will be committing all of our efforts to a data platform for players of all types.
For now they are going to be focusing on data tools for gamers/streamers. It's sad to see them go, but I'm interested to see what they create for us.
One Reddit user, MysteryMTR, commented on how slow Riot has been with any information about the dates for closed beta for LoR and a couple of Devs popped up to comment. They don't give us anything de…
One Reddit user, MysteryMTR, commented on how slow Riot has been with any information about the dates for closed beta for LoR and a couple of Devs popped up to comment. They don't give us anything definite, but at least we know they're working hard on getting it ready as soon as possible! [source]
This is a good point, and from the outside I can imagine this being confusing or frustrating.
Underlying everything we communicate is the principle that we don't want to promise anything that we won't be able to deliver on. I think we've all experienced that as players, and Riot also has had to learn that lesson as developers.
As we're finishing our core game features for Launch, we also have to develop the capabilities to release those at quality, at scale, reliably and consistently. As more of the game is complete, we'll be able to more confidently predict when we'll have releases ready for players. But until then we're mostly just comfortable with the types of broad strokes that you've seen in our roadmap.
Exact dates WILL come, but we're not quite ready to announce anything yet.
I'm not going to confirm dates for you but I will say we are here, watching, reading, and working hard to make sure you can play your hearts out. We get happy every time we see players asking to play more. There's a lot of work to do to make sure we do well for even more players. Alas I will leave you with a "Soon ™"!
We have a couple of new spoilers for the new Eternal expansion, Promises by Firelight. One from late last night and the other from just a few minutes ago. Both revealed by Scarlatch via Discord. …
We have a couple of new spoilers for the new Eternal expansion, Promises by Firelight. One from late last night and the other from just a few minutes ago. Both revealed by Scarlatch via Discord.


because this game is designed by idiots
because this game is designed by idiots
Hey everyone, I have a feeling Dragon Mage will be a viable deck post-Shaman nerfs. The most likely variant is probably going to Highlander due to [card]Dragonqueen Alexstrasza[/card], [card]Reno the…
Hey everyone,
I have a feeling Dragon Mage will be a viable deck post-Shaman nerfs. The most likely variant is probably going to Highlander due to Dragonqueen Alexstrasza, Reno the Relicologist and Zephrys the Great being phenomenal cards. However, just to test the waters, I'm going with a good old Conjuror Dragon Mage. Here is my version:
Deck ID Not Found
Feel free to post your Dragon Mage decks, I'm looking forward to some nifty versions. Like a spell-heavy version with Dragoncasters, or strong Highlanders.
We have things like [card]2341[/card] that are all tribes in one, but do you think we will ever see dual- or mult-tribe cards. Like an Elemental-Dragon, or a Pirate-Murloc ? I think it would be cool …
We have things like Amalgamation that are all tribes in one, but do you think we will ever see dual- or mult-tribe cards. Like an Elemental-Dragon, or a Pirate-Murloc ? I think it would be cool thematically.
So I got tired to reading all the hate that people have had about Galakrond Shaman and decided to try playing it and ... WOW... that hate is pretty well deserved. I went into the deck co…
So I got tired to reading all the hate that people have had about Galakrond Shaman and decided to try playing it and ... WOW... that hate is pretty well deserved.
I went into the deck completely blind and missing one Dragon's Pack, and I went on a 7 game winning streak. I know that typically, the initial hate for a class goes to Hunter. As a person that is adamantly against Hunter, I'm always up for Hunter being nerfed to the point where the class is eliminated. But that is me.
I honestly wanted to take the stance of, "This is just the initial release and there is always hate against the more aggro decks because combo and control has yet to be established." But man, that deck has a lot of synergy and flows really well.
That being said, I honestly don't think that any one particular card would hinder the way that the deck functions. I have read a number of threads where people are putting all the hate on 1-3 cards. But really, the fact that you can summon a few 2/1 rush minions to help control the board, along with all the stuff that thunderhead can produce is kind of sickening.
I just had to throw my astonishment out there to let those that hate the initial deck have valid concerns.. That's all
Yesterday Scarlatch posted a couple of Promises by Firelight spoilers in the Discord channel. Take a look!
Yesterday Scarlatch posted a couple of Promises by Firelight spoilers in the Discord channel. Take a look!


Now this archetype basically is a complete meme for priest, but it works a little better now. Honestly this is pretty much a [card]Test Subject[/card] [card]Grave Rune[/card] deck just for fun. Just …
Now this archetype basically is a complete meme for priest, but it works a little better now. Honestly this is pretty much a Test Subject Grave Rune deck just for fun. Just load up the test subject with anything you got rinse and repeat over and over...until it get silenced. I have not found any success with wall style gala decks for priest nothing seems consistent. Combo priest pretty much got better as far as I can tell the Invoke adds some beef to your Mid Game if you get cleared early, but honestly in that situation with Combo priest I usually die. Though lately I can recover with a bit of RnG, and Divine Spirit Inner Fire action. There may be some use to this idea, but I don't know what to cut. Since everything having a death rattle is pretty important you have to go hard for face.
Welp, seeing as how Shaman is still ruling the ladder, I switched back to Battlegrounds to bide my time for the nerfs. I forgot how much I loved this mode, so I opened up a thread to talk about it.…
Welp, seeing as how Shaman is still ruling the ladder, I switched back to Battlegrounds to bide my time for the nerfs. I forgot how much I loved this mode, so I opened up a thread to talk about it.
Well, to start things off, I want to ask a question: how would you balance the Battlegrounds?
I was trying to think of something and my solution was: ”what if we removed Toxfin?” Seeing as how Murlocs are really strong right now, and perhaps even OP, I was wondering how to fix the problem and thought of this. It lessens the chances of Amalgam getting poisonous and weakens Murlocs quite a lot. Would this kill off the murloc archetype completely, or would it help balance the game by nerfing Amalgams and Murlocs at the same time? What are your thoughts? This also opens up the possibility of Demons becoming the strongest archetype, but who knows?
Also, Dragons are entering the Battlegrounds soon! I’m very interested to see how that can shake things up.
Greetings, When I look at the website from my mobile I can view the website normally everything loads correctly. When I try to access the website thru Internet Explorer from the laptop the website …
Greetings,
When I look at the website from my mobile I can view the website normally everything loads correctly.
When I try to access the website thru Internet Explorer from the laptop the website looks like having a white border and I am unable to interact with individual decks.
In the text box for posting a comment there is the following:
Failed to load plugin: fluffycore from url https://almost.outof.cards/static/b2.210/tinymce/js/tinymce/plugins/fluffycore/plugin.min.js
I am not sure how to attach a screen shot of the webpage.
Hi guys, With the new DoD expansion out, one of the few epics I opened 2 copies of was [card]Embiggen[/card]. Now this is a very unique card, which is similar to good ol' [card]Prince Kelese…
Hi guys,
With the new DoD expansion out, one of the few epics I opened 2 copies of was Embiggen. Now this is a very unique card, which is similar to good ol' Prince Keleseth. When I first started building a deck around it, I had to decide what way to go. Embiggen really wants you to play as many minions as possible, because that way you can profit as much from its effect as possible. That rules out Quest Druid and Token Druid, since those run a huge amount of spells, reducing the effectivity of Embiggen.
Because the new card Breath of Dreams seemed busted as hell (and it is), I decided to take the deck into a dragon direction. The gameplan is simple: Mulligan for Embiggen and Breath of Dreams, play overstatted minions, go face, win. The sidequest Strength in Numbers is a great addition as well, because it can pull big rush minions out of your deck for large boardswings. I am only playing 1 copy of it so far because I didn't open a second one yet, and I don't like crafting cards this early. For this same reason I have not included Frizz Kindleroost, and it's also why I run Ysera instead of Ysera, Unleashed.
Currently, I have a 77% winrate. However, I am not 100% sure of the decklist yet: The early game is still a very rough area, but too many small minions interfere with the sidequest and are bad topdecks in the lategame.
Does anybody have any suggestions with which to improve my decklist, and how have you built this deck yourself? Let's brainstorm the best version of Embiggen Druid together.
Taken directly from the official hs twitter: https://twitter.com/PlayHearthstone/status/1205318038444077058 While it blows my mind that they thought that the expansion could launch in its current s…
Taken directly from the official hs twitter:
https://twitter.com/PlayHearthstone/status/1205318038444077058
While it blows my mind that they thought that the expansion could launch in its current state, hopefully the action will be brutal and decisive. I've found it hard to even log in during the last few days which is pretty depressing given that this is typically the most fun part of the cycle. Fingers crossed that this puts things right.
I get it, the site doesn't get enough support from the community and we need ads or else the site will go under, but there are just too many ads. Ads at the top of the screen are fine, ads in between…
I get it, the site doesn't get enough support from the community and we need ads or else the site will go under, but there are just too many ads. Ads at the top of the screen are fine, ads in between the threads/tavern brawl/deck discussion are fine, ads at the bottom of news posts are fine, but when there are ads in between, next to, and even inside of comments and thread replies it is just too much. The site feels cramped and cluttered. Please move these ads somewhere else or just get rid of them, it is hard to read the threads now and it makes the site less usable. Please. I hate this.
I played [card]Murozond the Infinite[/card]after an enemy shaman played his Galakrond, and i did not transform into Galakrond. It replayed all the cards except the hero card. This is a bug righ…
I played Murozond the Infiniteafter an enemy shaman played his Galakrond, and i did not transform into Galakrond. It replayed all the cards except the hero card.
This is a bug right? Vanessa does replay hero cards.
Has anyone found any success with Galakrond in Warlock? I've tried some Zoo strategies, but it basically gets blown out by Galakrond Shaman's rush invoke. I've just started trying to make a more con…
Has anyone found any success with Galakrond in Warlock? I've tried some Zoo strategies, but it basically gets blown out by Galakrond Shaman's rush invoke.
I've just started trying to make a more control-oriented Darkest Day Galakrond work with things like Plague of Fire to get value out of the token imps, but so far results are unclear.