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Showing 25 of 11515 threads (25 per page)Multiple Spam Posts
This isn't really a site bug, but figured it was easier to post here than go through and report on 20 or so posts. But this user has been making a ton of spam posts, just FYI. I'm sure you noticed, but wanted to say something j…
This isn't really a site bug, but figured it was easier to post here than go through and report on 20 or so posts. But this user has been making a ton of spam posts, just FYI. I'm sure you noticed, but wanted to say something just in case.
Hey wait! I've got a new complaint!
Ok, maybe not that new. Anyway, I was beating my head against a wall playing on the standard ladder earlier, which of course means mech mages and mech paladins til I vomit. In one game, I was doing fairly well clearing those damn bots from…
Ok, maybe not that new.
Anyway, I was beating my head against a wall playing on the standard ladder earlier, which of course means mech mages and mech paladins til I vomit. In one game, I was doing fairly well clearing those damn bots from a mage, receiving only a few flesh wounds from the two mecha-sharks, keeping things from getting too ugly. And then. . . 3 turns in a row, Gaia, the Techtonic, one natural, two discovered. Any I thought of something that had been on my mind before - DISCOVER is very often a problem in games like this, and maybe that needs to be tuned up. I've run into 3 The Leviathans as well since the expansion started, and it occurs to me that maybe discover cards should be limited to their rarity gem, meaning if Discover in attached to a common card, it can only discover common cards. . . rare can discover up to rare cards, epic up to epic, and in order to Discover a Legendary, you'd need to add the keyword to a Legendary card, or make one. It wouldn't necessarily guarantee you that, but simply add them to the pool, maybe with a higher "find" rate. I just find it annoying that some dumb two cost Discover card is capable of, essentially, guaranteeing a win later on, without having to play well, or fulfill any other requirements.
Love it or hate it, I'm forever in debt to your priceless advice.
Complete 3 Stormwind Quests w/o PW
How do you complete this weekly task the fastest without playing Pirate Warrior?
How do you complete this weekly task the fastest without playing Pirate Warrior?
Is going first vs second still balanced?
I wonder which player has advantage in the modern age of HS: the one going first or the one getting a coin and an additional card. Long ago Ben Brode said that first player has slight advantage on average, and I'm curious if it is still tr…
I wonder which player has advantage in the modern age of HS: the one going first or the one getting a coin and an additional card. Long ago Ben Brode said that first player has slight advantage on average, and I'm curious if it is still true today.
Personally I feel that it is easier for me to play with one more card, but I'm a bad example, 'cause my skill is pretty poor. Common sense tells me that for combo decks and probably for control decks having additional cards should be very helpful, so only aggro has clear advantage in going first.
I don't think that the system should be changed, I feel that it is more or less balanced, but I have a feeling that now second player has slight advantage contrary to what was the case in early years.
What do you think? Maybe you've seen some recent statistics from devs?
Achievement Hunting: Sunken City edition
You spend the first week of the expansion trying new decks I spend the first week of the expansion grinding achievement We are not the same Yeah it's that time again. Demon Hunter S'thenowhere to Hide: As easy as it gets. Put…
You spend the first week of the expansion trying new decks
I spend the first week of the expansion grinding achievement
We are not the same
Yeah it's that time again.
Demon Hunter
S'thenowhere to Hide:
As easy as it gets. Put S'theno in your deck and fill it with cheap spells + a minion tutor (Abyssal Depths is useful. Cost reduction also helps but is not necessary given the amount of 0-mana spells DH has accesss to. Easier in Wild because you get Twin Slice there which reduces the amount of cards you have to have in hand to go off.
If you don't own S'theno you can try to use Amalgam of the Deep to discover her. The Neutral Naga pool is relatively small so it shouldn't take too long.
It Cost me...Nothing:
If you're trying to do this with just Predation you're going to suffer. Emperor Thaurissan was my tool of choice, but the Quest works as well. If you run only 1 and 2-mana cards you can use Sigil of Alacrity as well. Wayward Sage helps too for obvious reasons.
Ambidextrous:
Unironically easier before the new set came out because Warglaives of Azzinoth was still in the Core set. Without it, this just takes way longer because Multi-Strike only gives you one proc per card. Flamereaper doesn't work, it's not you doing the killing, but the weapon's effect.
Druid
Started from the Bottom:
Getting a Bottomfeeder to die and ressurect 5 times is stupid, so we're not doing that. Instead we use handbuffs. Survival of the Fittest is the most convenient choice for obvious reasons but at this point there's so many handbuffing mechanics in the neutral section that you can probably piece it together from other stuff as well. Just take whatever you have and try to make it work.
She's all Thumbs:
Agonizingly slow. The only saving grace is that Green-Thumb Gardener goes great with the next achievement as well so you can kill two birds with one stone.
If you wish to maximize progress you run Wildheart Guff, a 10-mana spell of your choice and Brann Bronzebeard. You get to 20-mana, spennd 11 of it and then Brann + Gardener for a full 20-mana refresh. Realistically you're probably better off just refreshing 7-8 mana regularly though.
Cult of Personality:
I pray for your sake that you don't open Hedra the Heretic because this is legit one of the most frustrating achievements to grind. 75 minions doesn't sound like much until you realize how difficult it is to guarantee to summon 5-mana+ minions only. In case you aren't aware, you need to have Hedra in hand to juice her effect. However, unlikeCommander Sivara she doesn't remember the order of spell played so if you want to guarantee to only summon big guys you can only play big spells while she'S in hand.
Oh and as a fun bonus, Hedra, unlike most other cards, doesn't go off the spells' original cost, so if you reduced the cost of a big spell she will summon from that cost, which may or may not be below (5).
You can technically discover Hedra from Amalgam but trust me, if youu attempt to do that you will blow your brains out before you get 5 procs on the achievement.
Oh and before you try to get cute with Zola or bounce shenanigans try to remember: You have to refuel Hedra every time she returns to hand so you're just gonna run out of big spells eventually. It's not worth it. just be happy to get 6 procs per game.
Hunter
An Acquired Taste:
Doesn't work with Professor Slate so only Urchin Spines are available. 60 minions total isn't too difficult at the very least. If you don't want to rely on your opponent playing spells you can just use ye olde Mad Summoner (If you keep reading these posts and still haven't crafted that guy you are a moron). Bola Shot is also very efficient to save on hand space.
In theory you can reliably do this one without owning the relevant card thanks to Pandaren Importer. Just fill your deck with enough Standard Hunter spells to only leave 3 open (including Spines). The downside of that is that your deck is now absolute garbage with little to no draw and you're essentially relying on topdecking both Importer and your damaging spells. I wouldn't do it if I were you. ~800 experience isn't worth the pain. Just play Battlegrounds instead.
Should Have Gone for the Head:
My favourite achievement...because the easiest way to do it is without owning Hydralodon and not even in Hunter. Instead you play Warlock in Wild, use Ambassador Faelin to hopefully get the HYdra (the chances are good, you probably won't need more than 3-4 tries). Then you just dredge the Hydra up and play it with Defile. Instant completion as long as your board is mostly empty.
Also works in Standard with Spammy Arcanist but requires some mana-cheating for that.
Twinning!:
A bit grindy, but nothing egregious. Play Hunter with draw and Zola the Gorgon (and maybe also Youthful Brewmaster) and try to maximize your procs.
Mage
Shark Bait Hoo Ha Ha:
Have you played Mech Mage? They do that by accident.
Ini-bots, Roll Out!:
Literally the same as before. Just stack your deck with mechs and two Spell tutors. It doesn't get easier.
Spelling Bee:
There are two ways to do this:
One is to just play Naga MAge and maybe add Brann and Zola for maximum efficiency.
The other involves an elaborate combo that I thought of too late to actually use it myself so I'm not 100% sure it even works. Essentially you want Sivara in your hand together with two Potion of Illusion and the tokens from Conjure Mana Biscuit (or Coins). You then play one Potion + the two Biscuits or coins (while making sure these are the spells Sivara remembers of course, which is the hardest part). Then you play Sivara to get them back and play the 2nd potion on her. This way you can infinitely cycle her through the mana refreshes and potions. Just make sure you always play the potion you got back right after copying your first Sivara so she remembers it and returns it. If I didn't miscalculate this is effectively an infinite combo (as long as you have boardspace obviously).
Paladin
Light 'Em Up:
Main reason to not dust your Libram package in Wild. Pretty self-explanatory too. Just get enough cheap Holy spells and dump them on the guy.
If you want to be really spicy you can try and somehow obtain a Radiant Elemental or Sorcerer's Apprentice and do it all in a single turn with Holy Maki Roll
Soy Glad to Be Here:
The hardest part about this is taking 20 damage. I tried to just put a bunch of self-damaging cards in my deck and set it up that way but that made me vulnerable to just dying, so at the end I essentially just played control and used fatigue to set myself up while using Time Out! to make sure I didn't die by my opponent.
If you own High Priest Thekal this gets monumentally easier.
Under the Radar:
One game. 29 mechs. One spell.
Priest
You Spin Me Right Round:
Probably one of the most difficult achievements...that I completed casually while doing another one because I just happened to discover a Whirlpool while the board was full.
If you want to force this you essentially have to find a way to reduce both Mad Summoner and Whirlpool so they can be played together. Palm Reading, Illuminate and Insight are all useful tools.
A cheeky way is to use Florist with copying effects since Whirlpool is a Nature spell and the only one in Priest's arsenal.
Psst...Worship N'zoth:
Pretty simple. Just play a Silence Priest deck with Selfish Shellfish. Priest has card draw now so getting your stuff is no issue. Trying to get more damage with bigger minions is generally not worth it. 4-mana 7/7 is best stats for the cost.
Catfished:
Incredibly annoying and long-winded. Getting Blackwater Behemoth out there and ressurecting him is not the issue, but taking damage is. Making use of fatigue is important. You'll be grinding this one for a while but it's not as bad as some of the other grindy achievements.
Rogue
Fishing Minigame:
This is the worst one. No contest. There is no possible way to cheese this. Your only option is zo use Azsharan Vessel and Ambassador Faelin to shuffle stuff to the bottom and then use the two copies of Gone Fishin' you are allowed to play to draw the stuff. You get a whopping 2 procs per game and need to do that 30 times. There is no way to reliably generate more copies outside of maybe Valeera the Hollow (which requires you to drag out the game while only giving you 2 more procs per game).
It's miserable and the worst part is that Azsharan Vessel and Faelin aren't even good enough to run in a regular tempo Pirate deck so you have to play a worse version just to do this.
Put the Money in the Bag!:
Self-explanatory. Just play Pirate Rogue and keep plundering. Brann and Zola and various Bounce effects can allow you to get more than one proc per game. However, most opponents will usually surrender once you've stolen 5 cards from their deck for the third time so don't get overly greedy.
Foodfight Gone Wrong:
Surprisingly simple. You don't have to use the battlecry to deal lethal damage, you can also just use Mr. Smite and ram the fish-guy into their face. Play enough pirate Rogue and this will just happen by itself.
Shaman
Dance of the Moonlight Minions:
Actually kind of interesting. There are multiple ways to get more procs. Naturally Mad Summoner is our board-filler of choice, but in order to maximize progress you can try to play a Questline deck to get double casts, Electra Stormsurge for a less elaborate way to doublecast or School Teacher to highroll a Nagaling with Bioluminescence (which you can then repeat ad nauseam with Bolner and Brann)
Feeding Frenzy:
Very easy achievement as long as you don't do it with Shaman. Instead play Hunter and use the multitude of Beast tutors and replicators (Selective Breeder, Warsong Wrangler, etc.) alongside shuffle buffs from Northshire Farmer and Dire Frenzy to make many many big Piranhas that you rush into everything you can. If there's nothing to rush into then just drop a Tundra Rhino and go face. It'S their fault for not playing minions.
Frigid Hot Waters:
If you own Radiance then reading this sentence already took more time than completing the achievement. IT's mind-numbingly simple.
If you don't own Radiance, go into Standard and use Menacing Nimbus and Amalgam of the Deep until you find it. I did it on my first try with Nimbus.
Warlock
75 Course Meal:
Harder than it looks. If you want to guarantee to get the proc you have to kill Gigafin's butt with a spell like Grimoire of Sacrifice, Grim Rally or Ritual of Doom. Getting to that point while the opponent has a big board might be more difficult than it sounds.
A good way to streamline the process is to run only Gigafin and Terrorguard Escapee and then use The Dark Portal to tutor and reduce either card and guarantee you always have something to munch.
I would advise not to try and find Gigafin off Amalgam or Faelin. It'S too inconsistent and by the time you get it you might be already dead. I tried and only got to 21 procs before I just gave up because it took so much time.
#@*&%!:
Sounds harder than it is. Curse Warlock is a surprisingly playable deck. Not good, but playable. The damage ramps rather quickly and optimizing curse generation is already the best way to play the deck so you're not setting yourself back by trying to complete the achievement.
If you have the full Curse package I'd just encourage you to play it for a bit. It's quite fun as long as you don't run into Pirate Warrior. If you don't have all the Curse cards it might take longer, but Brann and Zola are always helpful, as is Tamsin Roame and Queen Azshara
Scaling Scales:
Gigafin is the best target due to having the highest base attack of all Murlocs, but even without him it's not hard. There's enogh neutral handbuffing for this to work out in any way you want it to. I did it with Spirit of the Bat. First time that card has been useful to anybody.
Warrior
Sea of Thieves:
Much like the other Colossal achievements, you can try and get Nellie off Ambassador Faelin. I can't tell you if trying to get this in Wild or Standard is easier, but from experience there are just more expensive Pirates in Wild overall.
Unfortunately I can't confirm whether Brann makes it so both battlecries count towards the achievement but logic would indicate that it doesn't. Either way, getting this won't take forever. JUst keep trying.
Lavalue Town:
Gorehowl. Done.
In Hot Water:
Fuck this one. Only do this on bottom ranks. It's mindnumbingly unfun and you will lose most of your games. Your only objective is to survive as long as possible and play as much garbage as you can. Try doing it in Wild, at least there you have a better selection of random stuff.
You can run Vanndar Stormpike to maximize the amount of big idiots you can play per turn but without good tutors you're not getting it most of the time, so don't try and wait for him. Rip Fires on turn 4 if you haven't found Vanndar by then.
Neutral
Squelched:
Easy pickings. Mad Summoner in Warlock. Just kill off a single goon with a spell of your choice and then play Starfish. Finished in about 5 games if you own two Starfish.
Army of Azsahra:
Completes itself as you play. not worth forcing. A lot of the above achievement utilize Nagas anyways.
Shiny Hunting:
Treasure Guard is a good addition to any achievement hunting deck because she draws you cards while defending. If you want to accelerate this anyways you go into Wild and make use of Hunter's many Deathrattle activators like Play Dead and Terrorscale Stalker. Just use whatever you have.
Quick note: Tamsin's Phylactery doesn't work because it's the Phylactery applying the deathrattle to another minions so it's no longer Treasure Guard doing the drawing.
Minesweeper:
This one's funny...because it doesn't specify that you have to deal damage with its effect. It's much easier to just buff the Mine to a fat beatstick and ram it into something repeatedly. Alternatively you can also use the Deathrattle path from the above achievement.
Similarly to the previous achievement, Phylactery doesn't work here either.
Seven-Sided Strike:
I'm gonna make a point out of deliberately not explaining how to do this in the most efficient way because it's so easy to figure out.
Might and Magic:
Just play a Mage deck with minions, Barbaric Sorceress, and a couple 10-mana Spells. Eventually you're gonna get it.
Upside Down and Turned Around:
Somewhat tricky, but you can do it by just using Faelin with Shadowstep and Brann until the bottom of your deck is filled. Then just Finley with a big hand and it's done. Alternatively you can also use Togwaggle's Scheme but that one's unreliable because it doesn't shuffle to the bottom of the deck.
Seashells by the Seafloor:
Also compltes itself with time. No need to force it, but if you want to you know how.
What Lurks Below:
As long as you play a deck with a decent Collossal this comes together eventually. If you don't, Faelin is always good help.
Just and Old Fish Tale:
Much like the Mine one...you don't have to use the effect. Just put granny on roids and have her throw hands.
All your Mechs are Bleong to Us:
As with Treasure Guard and Naval Mine, a Deathrattle-centric deck works. Copying and targetted ressurrections is also good. Overall summoning 75 mechs isn't too hard so regardless of your card collection you should get this done within a reasonable time frame.
Hold your Breath:
This one's surprisingly fun. Just play a Shaman deck with Windfury and Windspeaker and get to work. Stuff like Reincarnate and other ressurrection effects also works well.
Rock, Paper, Blade!:
The only one that cannot be completed without luck. You just have to hope your opponent plays into it. At the very least there's plenty of Druids around these days and they tend to run big spells and minions. I can't tell you if the achievement procs off a 0-mana Naga Giant though.
Treasures Once Lost:
Simple and boring. You can challenge yourself and try to get the achievement in a single game with bounce effects. Tell me how it went.
Shale University:
Due to the larger spell-pool this is a lot easier in Wild since you can do it in just one class and won't have to worry about getting duplicates all the time. Try to keep track of the spells though so you don't waste time near the end.
Under Da Sea:
While you do the other achievements just run Azsharan cards if they fit the deck. Azsharan Vessel doesn't work because you don't actually play the Sunken card. Paladin's Azsharan card is a good way to force it since you can just bounce and copy the Sunken card and keep replaying it (while maintaining a strong board to drag out the game)
Amalgam Aquarium:
Lastly, here's a really interesting one. Now, on face value, this is simple. just put Amalgam in 10 different tribal decks and you're gonna breez through this.
However, there is a very interesting interaction here. See, Amalgam of the Deep can also discover Nightmare Amalgam and Circus Amalgam from any tribe (in Wild only of course). This becomes particularly exploitable if you use it on a tribe that your class doesn't have minions for and that has a very small Neutral Pool...such as Totems. So waht you want to do is put Serpent Ward into your deck, tutor your Amalgams and discover as many Amalgams from the Totem as you can (Hunter works best here because they have like 10 different options to tutor and duplicate the amalgams).
The fun part about this is that apparently discovering an Amalgam counts as a random tribe for the achievement so if you just keep discovering them you can competle the achievement without much thought (This is based off my own experience where I discovered a Nightmare Amalgam off a Quillboar, which gave me progress on the achievement when Quillboar and Totem where the only tribes left. I then discovered a Quillboar with my next Amalgam, which completed the achievement, which indicates that the discovered Amalgam counted for Totems randomly and not Quillboar despite being discovered from a Quillboar. I cannot, however, rule out that maybe just for this achievement the "all"-tribe counts seperately and discovering an Amalgam will only give you progress once. That's for you to find out)
Oh and just for your info, if you discover from an Amalgam you'll be offered random minions from any tribe and not just Amalgams
Final Thoughts
Overall this expansion was a huge improvement over the previous one, but there are still some needlessly grindy ones included. It's just complete bullshit to have an achievement for a card that you cannot realistically play more than two copies off each game.
On the flipside, there are also a bunch of achievements that are almost too simple, but I guess that's preferrable to the absurdly convoluted or luck-based ones.
As per usual, add your own thoughts, tell me what you missed, or ask me questions.
I need sleep.
The Halls of Brawl — A Brawler's Guild fan expansion
Introduction Welcome to Team Moonspark's first big card set, The Halls of Brawl. This set is themed around the wide variety of fighters, spectators, and workers of the Brawler's Guild, both in Alliance's Brawlpub and the Horde's Brawl'gar …
Introduction
Welcome to Team Moonspark's first big card set, The Halls of Brawl. This set is themed around the wide variety of fighters, spectators, and workers of the Brawler's Guild, both in Alliance's Brawlpub and the Horde's Brawl'gar Arena. Build a deck of rough and tumble contestants and wrest control of the arena from your opponent before they can do the same to you!
This set exists within the Year of the Hydra and is balanced around it.
Want a promo card? Here, have a card that lets you draw your entire deck. Just try not to go overboard, okay?

Keywords
That's right, I said KeywordS. With an S. It's plural. This set has not one, but two major keywords!

Signature Move is the first keyword, meant to represent the finesse and coordination of the fighters who prefer to show their prowess through technique and practiced flourished. This is a like a Start of Game effect—if you have at least one Signature Move card in your starting deck, you get to Discover a 1-Cost spell from your class and make it your Signature Move.

All Out is the second keyword, for the brawlers out there who like to win through sheer might and force of will, because at the end of the day, hitting something hard enough usually gets the job done. As long as you have enough Mana to pay for the card, as well as the minimum All Out cost, you can use All Out, spending ALL your remaining Mana in the process, for a bonus effect.
The Cards
Shaman (New!)










Shaman has a strong focus on using their hero to attack. They also have a decent amount of Overload synergy.
Neutral Commons (1 New Card!)

Neutral Rares (1 New Card!)

Neutral Legendaries (1 New Card!)

Deckbuilder Not Displaying Dual-Class Cards
I can't seem to find any of the dual-class cards inside the deck builder. I have even imported a deck and the builder says I have too few cards and the cards that were missing were dual-class cards.
I can't seem to find any of the dual-class cards inside the deck builder. I have even imported a deck and the builder says I have too few cards and the cards that were missing were dual-class cards.
The Most Balanced Meta Ever?
Percentages are just so healthy across the board, and increasingly even old archetypes and new are re-surfacing for proper evaluation. Everyone knows scouts are great but pirate aggro is back at 58% possible never having left. For everyone…
Percentages are just so healthy across the board, and increasingly even old archetypes and new are re-surfacing for proper evaluation.
Everyone knows scouts are great but pirate aggro is back at 58% possible never having left.
For everyone complaining that YOI is overpowered they are only 55% making them a strong but not thaaaaat strong midrange deck.
Sejuani gangplank, still 53% super healthy for the Oldman plunder archetype.
The only complaint you can have is that certain Champs are very bad picks right now.
Value midrange/control stuff, like Swain, Ashe, Heimer, Jayce, Lux, Karma, TF
There seems to be much better alternatives at the moment.
But the actual archetype balancing is phenomenal with more decks then we've ever seen being playable.
Region wise, Frijord needs the most help outside its ramp identity. With shadow being almost as bad outside its removal pkg.
But otherwise perfect.
The Best Regions In LOR
This is going to be fairly based on personal oppinion, in terms of decks I find sucess with and what other people are playing. 1. Shurima - It's not so much that sundisc is good finally, it might be quicksand, it might be the landmark val…
This is going to be fairly based on personal oppinion, in terms of decks I find sucess with and what other people are playing.
1. Shurima - It's not so much that sundisc is good finally, it might be quicksand, it might be the landmark value pkg, it might not be any one thing but the overall value versatility.
Playable decks:
- Akshan whatever
- Thaliyah whatever
- Mono Shurima
- Irelia
- Ekko if you're a meme lord
- Renekton if you're the same
2. Demacia - It's very hard to beat 2 mana kill anything you want, even with the nerfs to the likes of sharpsight, and the 3 mana elite. That just means you have supplement with additional tools from other regions. Routinely has 56% winrate decks in the meta.
Playable decks:
- Targon Buffs
- Scouts
- Galio HP
- Lux if you're a meme lord
- Elites if you're the same
3. Targon - The undisputed king of long game, tempo, Combo play style. Invoke has never been nerfed, their burst spells haven't really been touched, strong Pantheon followers, sunlight blade is amazing right now. Only problem is their deck count is low.
- pantheon buff pkg
- invoke not a meme but also not great
4. Bandle City - Took a hard hit to its value identity last patch, but possible the best aggro region in the game full stop even after gutting Poppy just turns out that it doesn't matter. I only rank it low because every bandle deck is a bandle deck and makes me zzzzzzzz.
- YIA (aka aggro stuff)
- Multi region Champs are just good outside bandle and feature prominently everywhere
- Cycle value if youre a meme lord
5. Noxious - Only really does two things right now different flavors of aggro overwhelm vs discard etc. And being a flock/hard removal solution. For that reason it ranks lowly.
- ezreal catlyn
- discard aggro
- overwhelm
6 . Bilgewater - Essentially just a midrange good stuff region with the likes of Lurk and Scouts but in a game filled with midrange good stuff. I would need to see kegs, TF, plunder, ans deep see a resurgence to start ranking this region higher again.
- Lurk
- scouts
- midrange plunder I'd you're a meme lord
- deep if you're the same
7. Shadow - Possible the worst region in the game right now besides Ionia. Spiders is highest winrate deck and continually their control identity is being supersceeded by other region choices.
Deck option:
- spiders
- darkness
- ephemerals if you're a meme lord
- burn if you're the same
8. Ionia - This region is problematic where the better it is like with Ezreal or Karma decks the more people want to commit sempuku. That being said it kinda sucks at aggro, and control, and even combo right now.
Playable decks:
- Ahiri (there are way better aggro decks)
- karma if you're a meme lord
- yassao if you're a meme lord
- Lee Sin if you're a meme lord
9. Freijord , their midrange identity is kinda dead, and their tribal stuff is subpar, so all that's left is ramp. It does ramp things and that's about it. So for that reason they are at the bottom of the pile
- ramp
Over 9000 P&Z - essentially doing it all right now from a combo/aggro/control perspective but it's not a region I particularly enjoy right now but I acknowledge the power.
- Viktor everything
- ezreal being ezreal
- buuuuuuurn
So as you can tell from the rankings certain things feel very strong right now, other things feel exceptionally weak to the point of being a total joke like deep. Hopefully the champ reworks at the end of April shake things up a bit.
I know I've gotten bored of my Targon, Demacia deck just for winning way too much and having a relatively straight forward powerful playstyle.
Switcheroo Priest is the most miserable deck I've ever played against.
I never thought I would hate a deck more than Ignite Mage, but Switcheroo Priest came to my life and slapped me in the face. It's pretty much the C'thun Maxima Hunter deck but twice faster. From my experience playing against them, they alw…
I never thought I would hate a deck more than Ignite Mage, but Switcheroo Priest came to my life and slapped me in the face. It's pretty much the C'thun Maxima Hunter deck but twice faster.
From my experience playing against them, they always manage to play their Switcheroo at turn 3 (Twice at turn two with a coin). They have a lot of cards that discover spells (Thrive in the Shadows, Illuminate, Shadow Visions) and good early game control.
I have no idea how to counter the deck. I've played Mech paladin with Annoy-o-Tron and then they just silence them. And even if they don't silence them, they can just kill them and proceed to ram my face with 40 damage. The only counter I can think of is Weasel Tunneler but that would mean that I have to put a card that's essentially useless in any other match, draw it before turn 3, kill it myself, and hope that it messes up their combo.
Yes, they automatically lose if they draw either boar or the Darkness, but that would mean that the way they lose is dependent on whether or not they're lucky. Which is you know, uninteractive.
My main problem with Switcheroo priest is that it's the combination of the fact that it's viable and quintessentially uninteractive. I hope team 5 addresses this AT LEAST in the first week, because this is just making the game not fun. Whenever I play against them, I'm not even playing a game, I'm just watching a video of a dude with a wide grin flipping me off. At least that's how it feels like.
Also, I'm 0 days old since I've learned that "Uninteractive" is not an actual word.
Which cards are most overtuned in VtSC and why is it mech mage?
I would like to have fun at least the first few days of expansion but at least 2 out of 3 matches are against the same decklist of mech mage. I understand, that this supersynergistic deck works well, but this is the pirate warrior e…
I would like to have fun at least the first few days of expansion but at least 2 out of 3 matches are against the same decklist of mech mage.
I understand, that this supersynergistic deck works well, but this is the pirate warrior experience again - same deck, same play patterns, very few cards I face. Ugh.
Just got to legend in Wild While playing Switcheroo Priest.
[deck]### Custom Priest# Class: Priest# Format: Wild## 2x (0) Illuminate# 1x (0) Topsy Turvy# 2x (1) Gift of the Naaru# 1x (1) Shadow Word: Devour# 1x (1) Stonetusk Boar# 2x (2) Condemn (Rank 1)# 2x (2) Divine Spirit# 2x (2) Holy Ripple# 2…
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m7ThxE8.png (1600×900) (imgur.com)
All I have to say is that unlike other high role decks this is way more consistent TBH, having your combo ruined because you drew Boar or Darkness happens to you; but that number is quite minimal.
Day 1 Highs and Lows
So I log in to start my Voyage and get my pop ups for the legendary cards in my bundle. I got [card]Ini Stormcoil[/card] and [card]Ambassador Faelin[/card] in gold. I figured that was pretty sweet as it would allow me to essentially have a…
So I log in to start my Voyage and get my pop ups for the legendary cards in my bundle. I got Ini Stormcoil and Ambassador Faelin in gold. I figured that was pretty sweet as it would allow me to essentially have a chance to play all the colossal minions in gold. Then I realized when I went over to start my rewards track that the first card on the track is a normal Faelin. Now I'm kind of bummed that I have essentially wasted a golden legendary. Between all my saved standard packs from tavern brawls, the 80 from the bundle, and what I have spent from my saved gold, I did end up with 11 legendary cards. So, not bad all in all. I'll see what I pull from the rewards track and evaluate how much more gold to spend from there.
How's everyone's Voyage going?
Voyage to the Sunken City is out!...but I'm stuck at work for another four hours :/ So while I wait to participate in the fun times and the pack opening, tell me how your Day 1 is going so far :) Pull anything good? Craft a deck already? S…
Voyage to the Sunken City is out!...but I'm stuck at work for another four hours :/ So while I wait to participate in the fun times and the pack opening, tell me how your Day 1 is going so far :) Pull anything good? Craft a deck already? See anything cool in your early games? Let's discuss!
Why don't let us fight in Naxx with classic decks?
Hi to all! I don't known if I'm doin' things right (it's my first forum thread here), but just give a read to this. Some days ago diamond [card]Loatheb[/card] was added to the game, so I've think it was time to play old adventures for gett…
Hi to all!
I don't known if I'm doin' things right (it's my first forum thread here), but just give a read to this.
Some days ago diamond Loatheb was added to the game, so I've think it was time to play old adventures for getting the set cards without crafting them and in the end that sweet diamond version.
But since this adventure is the first, i noticed is extra easy if played with deck made with all the pool of cards we have now, so i was looking to the internet if there were information about the actual card pool of that time, i wasn't able to find exactly the list of the cards, but it was clear were just basic and classic cards.
And this bring me to the question in the title of the thread: why we can't just play this adventure in the ol' fashioned way? I think it would be a cool and/or a challenging experience! Also 'cause it's hard to make a deck like those old times in wild because nerfs, buffs, replaced cards ecc...
What do you think Out of Cards community?
(The best community imho)
How To Brew For Difficult Metas
Gonna talk about 3 decks that have risen in popularity and power and more specifically the connecting thread that binds them. 1. Viktor High value unit that can gain massive tempo with the likes of ambush 2. Rumble High value unit that can…
Gonna talk about 3 decks that have risen in popularity and power and more specifically the connecting thread that binds them.
1. Viktor
High value unit that can gain massive tempo with the likes of ambush
2. Rumble
High value unit that can gain massive tempo with discard
3. Pantheon
High value unit that can gain massive tempo with buffs
---------------
We've had aggro metas, we've had midrange metas, we've had combo metas.
This is the tempo meta, playing hard to remove things that can swing for massive dmg essentially.
So how do you counter tempo or brew against it?
You have to provide counter tempo, plays that kill their stuff while representing threats of your own.
Shadow is too slow, Ezreal/Catlyn is great, personally I love my 80% winrate Jarvan list.
But I've seen overwhelm decks, and yes even Ekko for the meme kings out there doing well because of their massive counter tempo plays.
Requiring answers every turn of their own so the tempo decks never get rolling.
So happy brewing, the answers are easy, the games are fast, just don't suck and you'll never need to grind.
Achievement Hunting Thread for Voyage To The Sunken City
Greetings everyone. Has anyone started to think about how to solve the Sunken City Constructed achievements? We're pretty close to Day 1, and I am sure I am not the only one who'll hunt a couple of easy achievements for an extra boost thr…
Greetings everyone.
Has anyone started to think about how to solve the Sunken City Constructed achievements? We're pretty close to Day 1, and I am sure I am not the only one who'll hunt a couple of easy achievements for an extra boost through the first few levels of the new Reward Track.
I always loved what some of you guys did during the past expansions: teaming up in order to share tips and strategies for everyone - great stuff!
As always, we'll try to push out achievement guides as soon as possible, but in the meantime I'd love to see what other people have in store. Feel free to use this thread in order to share anything achievement related!
Does Any Body Know If...
Is there a good tablet to play battlegrounds on? My Girlfriend wants to play more hearthstone but we just have space for one pc. Has anybody experience in this topic? I just wanna know if a good tablet means better Performance  …
Is there a good tablet to play battlegrounds on? My Girlfriend wants to play more hearthstone but we just have space for one pc. Has anybody experience in this topic? I just wanna know if a good tablet means better Performance
Thanks!
Battlegrounds bug
I play on android. Periodically, during the battle phase on the battlefields, when one of the minions begins to attack, the game freezes completely. Because of this, I have to restart the game. This has happened 4-5 times already and it di…
I play on android. Periodically, during the battle phase on the battlefields, when one of the minions begins to attack, the game freezes completely. Because of this, I have to restart the game. This has happened 4-5 times already and it didn't happen until the last update. Has anyone encountered the same problem?
How long is the preorder?
Can I stil preorder on Monday, 11th EU time?
Can I stil preorder on Monday, 11th EU time?
Final Meta State Till End Of April
Mono Shurima: 52% Lurk: 52% Spiders: 57% Viktor: 57% Pantheon: 55% Ezreal: 53% Irelia: 54% Scouts: 56% Thaliyah: 55% Yordles: 56% Shadow ramp: 54% Overwhelm: 57% Sivir: 54% Rumble: 56% That is roughly 15 decks that are very p…
Mono Shurima: 52%
Lurk: 52%
Spiders: 57%
Viktor: 57%
Pantheon: 55%
Ezreal: 53%
Irelia: 54%
Scouts: 56%
Thaliyah: 55%
Yordles: 56%
Shadow ramp: 54%
Overwhelm: 57%
Sivir: 54%
Rumble: 56%
That is roughly 15 decks that are very playable and strong right now in the meta. A healthy mix between midrange, aggro, Combo, and control.
I said it before and I'll say it again this is LOR with perfectly balanced scales, now is that a good thing for every person, absolutely not perfect balance can equal stagnation but for me man this is beautiful.
A few champ tweaks for underplayed champions like Ekko, or Jayce and the game is literally perfect right now.
Heroic Duel - Should I play before year rotation?
I kinda asked something similar on last rotation but since this is a year rotation I wanted to check again if I should. This is for the extra ticket we get from arena, for example.
I kinda asked something similar on last rotation but since this is a year rotation I wanted to check again if I should. This is for the extra ticket we get from arena, for example.
How long is the Out of Carbs subforum going to stay?
It's been 5 days since April Fools and the Carbs subforum is still up. I don't mean this in a bad way, in fact I'm tempted to share a recipe lol
It's been 5 days since April Fools and the Carbs subforum is still up. I don't mean this in a bad way, in fact I'm tempted to share a recipe lol
Beaststalker Tavish Emergency Maneuvers
I knew that the secret will be in the discover pool, but I didn't know it would be there prior to the set's actual release, hahah.
I knew that the secret will be in the discover pool, but I didn't know it would be there prior to the set's actual release, hahah.
