I would assume that the number of cards that you draw with this card will depend on the number of cards in your hand when you play it. In that case, this will favor either a hand-heavy deck--like a handbuff deck, or a handlock, or something like that--or you will play this as a means of digging for a combo piece or win condition. In either case, you'll want more cards, not less, when you play him.
I mean I guess you could drop him on Turn 1 as an aggro move. 1/3 for 1 is nothing to scoff at--Dire Mole proved that well enough--but I think that's probably a worst-case scenario for most decks running him.
Either that or Murloc-generating decks (definitely in Wild; possibly in Standard) will generate multiple copies of him and cycle through their deck options that much faster. There's probably a way you can break that with a combo of some sort.
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