Card reveal schedule
Any idea when the new cards will be revealed?
Any idea when the new cards will be revealed?
Any idea when the new cards will be revealed?
Any idea when the new cards will be revealed?
As we are preparing for the grand finale of the Hearthstone Year of the Dragon, let's take a moment to appreciate all the entertaining and flavorful trailers we've gotten over the years so far. I'd like people to rank their favorite Hearth…
As we are preparing for the grand finale of the Hearthstone Year of the Dragon, let's take a moment to appreciate all the entertaining and flavorful trailers we've gotten over the years so far. I'd like people to rank their favorite Hearthstone trailers and list the basic reasoning. Doesn't have to be every single one if you don't want to. For example, I tend to judge the trailers by how catchy/humble I find them. For this reason, Rastakan's Rumble and Saviors of Uldum are at the top, while non-musical trailers like Ungoro or ones with little music like Rise of Shadows are at the bottom. Tell us your thoughts and prefrences for what you like to see in these trailers.
As per title. The deck seems to have everything: cycle, healing, mana cheat, broken removals. Not unbeatable, but virtually flawless. It can't kill you by turn-6 as Sniplock could, but it can realiably survive long enough to just OTK you…
As per title.
The deck seems to have everything: cycle, healing, mana cheat, broken removals.
Not unbeatable, but virtually flawless. It can't kill you by turn-6 as Sniplock could, but it can realiably survive long enough to just OTK you later.
Dirty Rat is too much of an highroll tbh, Aggro and Burn seem too unreliable. The window to kill them seems very narrow, to the point i typically feel hopeless against their ruthless cycling (historically, decks with so much cycle used to die in few turns while trying).
Am i just seeing the empty glass?
I made this class for HearthPwn's Class Creation Competition #5, "Trials and Errors". I finished second-place overall, losing to Pircival's Archaeologist class. Within this theoretical scenario, Team 5 would have included Kel'Thuzad/The Li…
I made this class for HearthPwn's Class Creation Competition #5, "Trials and Errors". I finished second-place overall, losing to Pircival's Archaeologist class. Within this theoretical scenario, Team 5 would have included Kel'Thuzad/The Lich as the tenth class of vanilla Hearthstone, implying that Curse of Naxxramas would not exist in its current form. So, with that in mind:

As a Lich, you will hold power over the forces of death and destruction, and freeze the very life from within your enemies. You will lead an undead army seemingly without limit, sweeping across this land like a plague. You will grind down the living until they succumb to the inevitable, their tired bodies given over to you to serve in death. Eventually everyone will join the Scourge!



Gameplay Summary
In the eyes of Kel'Thuzad, his victory is an inevitability: the enemy just hasn't realized this yet. The undead do not tire, do not need food, and do not feel pain; the forces of the living become weak from endless fighting, while the Scourge only grows in strength. You must show them the truth, wearing them down over the course of several turns until they run out of resources and die, tired and alone. The Lich utilizes various mechanics and gameplay elements to carry out this goal:
If there's a complaint(?) to be had about these mechanics, it's that together they contribute to slow deck archetypes. The Hero Power can only stall for time, Deathrattles take time to activate, you can't resurrect until something has died, and you have to reach the late-game to benefit from the additional fuel. Similar to how the Hunter's earliest days were confined to Aggressive mindsets, the Lich - at least initially - focuses on Controlling, methodical gameplay. Taking his time, wearing out the opponent until lethal is within reach. You've already won; you just need to prove it.
Cards by Set










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Epic



Legendary

In Journey to Un'Goro , Kel'Thuzad has corrupted the very idea of Darwinism and natural selection. Through forced evolution and the resurrection of extinct species, High Cultist Herenn will create new soldiers for the Scourge! *Insert evil laughter here*
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Epic


Legendary



In Knights of the Frozen Throne , Kel'Thuzad has finally taken his rightful place as ruler of the Scourge. Without The Lich King holding him back, he can unleash his full power upon the world, bringing an eternal winter to all!
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Epic


Legendary



In Kobolds & Catacombs, a group of adventurers band together in the name of fame and fortune. Kel'Thuzad, however, has a different target in mind: the Dungeon itself! He has sent Deathspeaker Malicia to infiltrate the team as a double-agent, to claim the Catacombs for the Scourge.
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Epic


Legendary


In The Witchwood, Hagatha presents a foreboding challenge to the people of Gilneas…but another threat comes from within. Haunting noises hail from the local cemetery, and rumors tell of terrifying spirits. The Worgen are under siege by an army of ghouls and ghosts!
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Epic


Legendary


In The Boomsday Project, one of the labs searches for eternal life. And nothing says "immortality" like placing one's mind in a hunk of metal. Dr. Von Schnyder's medical center/machine shop might be a little…messy, but that's just how he likes it. Don't sleep on the job, or you too may find your brain in a jar one day.
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Rare



Epic


Legendary


In Rastakhan's Rumble, High Priestess Kilnara mourns over the death of her sister, the original Priestess of the panther loa Bethekk. She sees the tournament as an excuse to let loose. Work through her emotions a little. Nothing makes a troll feel better like inflicting eternal suffering and anguish upon others, am I right?
Common



Rare



Epic


Legendary


While this is all there is for now, I will continue to work on The Lich until I catch up to the Descent of Dragons and the present day. I might also go backwards and add the earlier sets. Everything here is a work-in-progress and subject to change. Thank you to everyone who gives it a look-through, and any feedback you would be willing to provide will be greatly appreciated :D
It's quite obvious by this point Paladin, druid and Hunter will be getting hero cards each representing the explorers.. there are 4 weeks, and 4 explorers.. reno is one I really doubt the others won't be hero cards as well specially since …
It's quite obvious by this point Paladin, druid and Hunter will be getting hero cards each representing the explorers.. there are 4 weeks, and 4 explorers.. reno is one I really doubt the others won't be hero cards as well specially since reno isn't the "boss" of the gang it's clearly elise.
Elise: looking at the adventure Elise had a starseeker hero power of making moonsfires, so I think she will go that route with something to do with combos. her legendary uldum card also have to do with combos, so my guess is something along the lines of a 7 mana card with a hero power that generates moonfires for 2 and a battlecry that gives armor or survability. Other option is a value heavy hero power of discovering a card like in battlegrounds.
Edit: in this expansion the druid theme was treants and dragons elise has less to do with treants so she might have to do with dreams as well.
Findley will provide either murlocs or buffs, that's the thing I got from him. About the cost, I predict for him is quite low around 5 cost since his other 2 versions cost little as well. hero power. again the basis is battleground where his hero power is to give minions +1/+1 multiple times as well as the uldum adventure where he summoned 2/1 amalgams, so buffs to small minions or summon murlocs.
Edit: this expansions' paladin theme was mechs,purity and some dragons I don't think this hero card will have to do with those themes though.
Brann, is weird I would say.. battlecries. but it's hunter, and hunter and battlecries don't mesh well together(it's not the hunter's theme at all).
Maybe he will have something about weapons since his second hero power in uldum made a weapon with 1 durability I can see that hero power be the one that actually appears in game or one similar, about his costs... I am not sure, but since it's hunter and they try to push it for late game generally I guess 8 or 9...? another direction they might go with it taming dragons since it's this expansion direction for hunter so he might rushing dragons on his battlecry.
So what do you think they will be? predict away!
Edit: added some better grammar sorry about it :/
So I just played Quest Hunter and encountered a very peculiar (in my opinion) inconsistency: [card]Leeroy Jenkins[/card] accounts for 1 summon, though stating 'summon 2 minions for your opponent' Any cards your opponent plays, that sum…
So I just played Quest Hunter and encountered a very peculiar (in my opinion) inconsistency:
My question is WHY?
Apparently 'summon' is NOT dependent on the actual player summoning minions (otherwise the opponent summoning minoins shouldn't count) but 'players' (?) summoning minions?
Alright, so I'm actually on my 4th region review, now! Ionia is definitely pretty strong compared to the Noxus post I had posted last week considering they have tools like 'Deny'. BUT....do you guys think Deny is overrated!? Personally, I …
Alright, so I'm actually on my 4th region review, now! Ionia is definitely pretty strong compared to the Noxus post I had posted last week considering they have tools like 'Deny'. BUT....do you guys think Deny is overrated!? Personally, I think it is due to it not being about to counter burst spells.
I do have another video up that specifically addresses Deny, but it is also mentioned in this Ionia review. Let me know what you think! =)
ALSO - PS - There is supposedly news coming up on Sunday (possibly later) and I mention that in this video as well. So if you want to know more about that then here ya' go!
I'm 8-0 atm and the last game I remember, I was 2-0. Anyone else know this experience? :D PS: Dragon Warrior Archetype PPS: Had another run where I got 11-0 and finished 11-3 sober... EDIT: To be fair - I only play Arena when drunk,…
I'm 8-0 atm and the last game I remember, I was 2-0. Anyone else know this experience? :D
PS: Dragon Warrior Archetype
PPS: Had another run where I got 11-0 and finished 11-3 sober...
EDIT: To be fair - I only play Arena when drunk, so these runs were over several days/weeks
So I've been trying to get all of the different classes up to 500 wins. I've never been good at making my own deck so I thought I would try and get some help from you folks. Right now I need Druid (Currently 223 Wins), …
So I've been trying to get all of the different classes up to 500 wins. I've never been good at making my own deck so I thought I would try and get some help from you folks.
Right now I need Druid (Currently 223 Wins), Priest (Currently 183 Wins), Warrior (Currently 151 Wins), and Warlock (Currently 97 Wins). I went into DOD expecting to play a lot of Warrior which I did at first but it then have tried playing Druid and Priest mostly. I'm having trouble finding a deck that I find fun to play first of all. While the goal is to get to 500 wins I don't care too much about ranking up. In Standard i'm at rank 15 and Wild i'm rank 9 with 3 stars.
I played the resurrect Priest a little but I don't really like the resurrect mechanic, it feels slimy to me. So I found a Galkrond Priest and that was fun but I couldn't win enough with it. I've played Galakrond Warrior and a little Pirate Warrior along with a couple different Treant Druid's and only dabbled with a Zoo Warlock deck. I know some of these are the top decks for their classes but i'm hoping someone may offer a suggestion for something a little different even in Wild or help creating a decent deck.
Hearthstone team seems to accidentally added [card] Dragonmaw Poacher[/card] back to arena, Lol. And I have encountered.a bug, of the mage minion, that freezes the target with mage hero power freeze card not freezing the target. Currently …
Hearthstone team seems to accidentally added Dragonmaw Poacher back to arena, Lol. And I have encountered.a bug, of the mage minion, that freezes the target with mage hero power freeze card not freezing the target. Currently shaman run with 4 Dragonmaw poachers and keleseth, wtf is happening?
I can't seem to find decent stats on HSReplay, so I'll ask here. Aggro Hunter is a decent budget deck, but I have some questions about some inclusions. Many versions run [card]Spellzerker[/card], and maybe I'm using this card wrong, but it…
I can't seem to find decent stats on HSReplay, so I'll ask here.
Aggro Hunter is a decent budget deck, but I have some questions about some inclusions.
Many versions run Spellzerker, and maybe I'm using this card wrong, but it seems pretty pointless to me. Wouldn't Knife Juggler be a better card? It has synergy with the Leper Gnomes from the sidequest, Unleash the Hounds and Snake Trap.
Is Wolfrider ever worth it over Animal Companion? Sure overall the later is better, but it's a 1 in 3 to get the one you want (on average). And SMOrc'ing for 3 seems more consistent, albeit sometimes weaker.
Timber Wolf seems a bit weak to run 2 copies off. It's fine with Unleash and to activate Kill Command but pretty weak without that. Could Secretkeeper be a viable option, and running 6 secrets (2x Explosive Trap, 2x Snake Trap, 2x Freezing Trap)? This could even make Sunreaver Spy viable for the 2-mana spot.
Why do some people run Bomb Toss? You can't activate the bombs, unless the opponents uses and Aoe.
I was looking for this forever the other day to show off how simple the win condition for my gonk deck could be without using florist. But i couldn't find one after looking forever, all i could find was a couple reddit posts of people aski…
I was looking for this forever the other day to show off how simple the win condition for my gonk deck could be without using florist. But i couldn't find one after looking forever, all i could find was a couple reddit posts of people asking this same thing forever ago(like 5 years ago) and getting shit on in the comments by people not even giving an answer because it was supposed to be an obvious solution i guess. glad to see reddit hasn't changed, it's always been shitty.
Still though after further looking i found one that works kinda, but it only has cards from Explorers and it included some cards that didn't even exist, in hearthstone so i stayed away from that after it crashed after me tinkering with it for about 5 minutes.
Is there a simulator where i can set up a board state? Or should i just give up and try to rig one up by taking a screenshot of me fighting the innkeeper?
Galakrond's Awakening is Hearthstone's newest Solo Adventure and is set to release on January 21, 2020. Quick Info Each week brings us a new chapter and new cards. A total of 35 new collectible cards will be added to the game. The cards…

Galakrond's Awakening is Hearthstone's newest Solo Adventure and is set to release on January 21, 2020.
The card pool for drafting will (most likely) stay the same and adds Galakrond's Awakening:
This thread is dedicated to discussing the impact of these cards on the ARENA environment.
Click below to see how Arena Mods at Out of Cards rated the cards revealed so far!
You can read everyones detailed card evaluation by clicking on their pictures.
Below you will find links for all of the cards that have been revealed so far.
This is a work in progress!
A new Legendary Mage Hero, The Amazing Reno, has been revealed! [cardimg rating]8349[/cardimg] [cardimg]8350[/cardimg] Hero Power: Passive Hero Power. At the start of your turn, cast a random spell. (source) Discuss this card be…
A new Legendary Mage Hero, The Amazing Reno, has been revealed!
Hero Power: Passive Hero Power. At the start of your turn, cast a random spell. (source)
Discuss this card below or head on over to the card page to give it a rating!
Head on over to our dedicated guide for Galakrond's Awakening!
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
A new Epic Warlock Minion, Chaos Gazer, has been revealed! [cardimg rating]8348[/cardimg] Discuss this card below or head on over to the card page to give it a rating! Learn more about Galakrond's Awakening Head on over to our dedic…
A new Epic Warlock Minion, Chaos Gazer, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Head on over to our dedicated guide for Galakrond's Awakening!
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
A new Common Paladin Minion, Shotbot, has been revealed! [cardimg rating]8347[/cardimg] Discuss this card below or head on over to the card page to give it a rating! Learn more about Galakrond's Awakening Head on over to our dedicat…
A new Common Paladin Minion, Shotbot, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Head on over to our dedicated guide for Galakrond's Awakening!
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
A new Rare Priest Spell, Dark Prophecy, has been revealed! [cardimg rating]8346[/cardimg] Discuss this card below or head on over to the card page to give it a rating! Learn more about Galakrond's Awakening Head on over to our dedic…
A new Rare Priest Spell, Dark Prophecy, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Head on over to our dedicated guide for Galakrond's Awakening!
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
Welcome to the Legendary Crafting Tier List! This has been updated at the request of the community. After a solid amount of work to update it, we finally have one that will be updated each major expansion and update! I have done by best to…
Welcome to the Legendary Crafting Tier List!
This has been updated at the request of the community. After a solid amount of work to update it, we finally have one that will be updated each major expansion and update! I have done by best to provide a good understanding of how Legendaries are performing in the current DoD Standard Metagame. If you are not sure which legendary you should craft next, this is the place to ask! This is also a great way to know which packs you should be openening the most. Some weight has been given to the Tier List based on rotation.
We only recommend disenchanting golden versions of legendary cards until you know you will not buy more packs from the corresponding set. Keeping even the worst legendaries will increase your chance of getting a good one next time due to the no-duplicate rule. We will try our best to stay on top of the meta-game with updates, and hope this guide can be a valuable resource for new and veteran players alike to make better decisions with your dust!
Disclaimer: A tier list like this can never please everyone; the meta game is dynamic. If you think a card is in the wrong tier, please explain and provide links to deck lists or other data to support your claim.
Please note that some of the cards may not yet be craftable, and are received through adventures or rewards.

Descent of Dragons
Deathwing, Mad Aspect - Great card in lots of Warrior decks.
Dragonbane - Great card in lots of Hunter decks.
Dragonqueen Alexstrasza - Staple in Highlander decks and heavy draw decks, great late-game value card.
Flik Skyshiv - Staple in most Rogue Decks, doubles as board clear and tempo.
Galakrond, the Tempest - Staple in Galakrond Shaman, I believe it will still be good after nerfs.
Kronx Dragonhoof - Staple in all Galakrond decks.
Galakrond, the Nightmare - Enables Galakrond Rogue decks and is good.
Galakrond, the Unbreakable - Enables Galakrond Warrior, good mid-range deck.
Galakrond, the Wretched - Galakrond Warlock is a good deck that will improve after Shaman nerfs.
Saviors of Uldum
Corrupt the Waters - Staple for Battlecry Shaman.
Dinotamer Brann - Staple in Highlander Hunter.
Siamat - Staple in a variety of Highlander decks and other tempo-based decks.
Zephrys the Great - Enables all Highlander Decks, arguably the most powerful individual card ever printed.
Rise of Shadows
None in the DoD Meta.
Rastakhan's Rumble
Shirvallah, the Tiger - Staple for OTK Paladin and most non-aggro Paladin decks.
Zul'jin - Staple in Secret and Highlander Hunter decks.
The Boomsday Project
Flobbidinous Floop - Staple in Malygos and Quest Druid, sees play in other Druid decks too.
SN1P-SN4P - Staple in every Mech deck and many non-mech decks.
Zilliax - Staple in most decks. The best healing card in the game, tons of utility.
The Witchwood
Shudderwock - Staple for top tier decks Quest and Galakrond Shaman.
Classic
Edwin VanCleef - Staple in almost all Rogue decks.
Leeroy Jenkins - Best finisher and Staple in almost all Aggressive decks.

Descent of Dragons
Ancharrr - Staple in Pirate Warrior, great winrate when played.
Saviors of Uldum
Anka, the Buried - Necessary card for Deathrattle Rogue.
High Priest Amet - Staple for Combo Priest, which has lost popularity since DoD.
Reno the Relicologist - Staple in Highlander Mage.
Unseal the Vault - Quest Hunter has been good since DoD, this card is required in that deck.
Untapped Potential - Quest Druid has been a bit too slow in DoD, but will be good for a while.
Rise of Shadows
Archmage Vargoth - Strong synergies in many decks, notably Token Druid and Galakrond Shaman.
Heistbaron Togwaggle - Great in almost all Rogue decks due to great Lackey synergy.
Rastakhan's Rumble
Wardruid Loti - Staple for Quest Druid and decent in other Druid decks.
The Boomsday Project
Dr. Boom, Mad Genius - Staple for Control Warrior, much worse since nerf to 9-cost.
Electra Stormsurge - Staple card for most Shaman decks (Overload, Galakrond, etc.)
Kangor's Endless Army - Staple for Mech Paladin.
Subject 9 - Staple in Secret and Highlander Hunter, playable in other Secret-based decks.
The Witchwood
Lord Godfrey - Staple in any non-aggro Warlock Deck
Classic
Alexstrasza - Versatile neutral card, playable in a wide variety of decks.
Bloodmage Thalnos - Strong neutral card, playable in a variety of decks.
Malygos - Staple in OTK Combo decks.
Descent of Dragons
Bandersmosh - Decent highroll card.
Chenvaala - Playable card in bad archetype Miracle Mage.
Frizz Kindleroost - Can highroll in Dragon decks, but they are underwhelming.
Goru the Mightree - Great card for Treant Druid, but not required.
Malygos, Aspect of Magic - Great card in Highlander Mage and other Dragon Mage decks.
Sathrovarr - Adds great value to specific decks and a staple in OTK Paladin
Valdris Felgorge - Decent card for most Warlock archetypes, including Handlock.
Veranus - Good card for Quest Hunter and Highlander Hunter decks.
Ysera, Unleashed - Good card for Dragon Druid's late-game.
Zzeraku the Warped - Good card for Handlock decks.
Saviors of Uldum
Armagedillo - Good card for Warrior, not played much in Control Warrior currently.
Dark Pharaoh Tekahn - Good in Warlock, but doesn't create a deck by itself.
Corrupt the Waters - Staple for Battlecry Shaman.
Elise the Enlightened - Good card in Highlander and Quest Druid, but replacements for value can be found.
Octosari - Good card for Highlander and Aggressive decks.
Sir Finley of the Sands - Highlander Paladin is rather underhwhelming, also sees play in Murloc Paladin.
Vessina - Great card in Overload/Token Shaman, can be substituted with Bloodlust
Rise of Shadows
Barista Lynchen - Playable in a wide variety of Battlecry-centric value decks.
Catrina Muerte - Staple in resurrect combo priest.
Jepetto Joybuzz - Great for enabling combo decks, but a bit too slow for DoD.
Kalecgos - Staple in Highlander and Dragon Mage decks.
Rastakhan's Rumble
Akali, the Rhino - Playable in Rush warrior.
War Master Voone - Playable in Dragon Warrior.
Zentimo - Occasional Tech pick for some Shaman Decks.
The Boomsday Project
Crystalsmith Kangor - Great for any Paladin Heal effects.
Luna's Pocket Galaxy - Sees play with mana-cheating in Highlander Mage.
Myra's Unstable Element - Great card for Aggro Rogue archetypes.
Stargazer Luna - Playable in most Mage decks.
The Soularium - Strong in Zoolock and some Warlock decks, but the archetype is playable without it.
Whizbang the Wonderful - From a crafting standpoint, you get more out of Whizbang than any other card. He is not Tier 1 in the DoD Meta, but I think for F2P he's amazing. I hope he becomes Classic.
The Witchwood
Countess Ashmore - Versatile neutral card, playable in Warrior and Hunter decks.
Darius Crowley - Good card in most Warrior decks.
Houndmaster Shaw - Good card in a variety of Hunter Archetypes, doesn't see much play.
Classic
Archmage Antonidas - Playable in Spell-Generation Mage and other Mage decks.
Cairne Bloodhoof - Playable in deathrattle and midrange decks, low play rate.
Captain Greenskin - Strong card in Pirate Warrior and some Rogue decks.
Cenarius - Good in Quest Druid and some Token Druid decks.
Grommash Hellscream - Playable in Rush and Tempo Warrior decks.
Harrison Jones - Evergreen neutral tech card.
Tirion Fordring - Great card in Highlander and other Paladin decks.
Ysera - Strong, slow neutral value card.
Descent of Dragons
Dragonrider Talritha - Playable in Dragon Paladin.
Galakrond, the Unspeakable - Galakrond Priest has been underwhelming so far.
Mindflayer Kaahrj - Decent card, but Priest struggles right now.
Murozond the Infinite - Fun card, but Priest struggles right now.
Nozdormu the Timeless - Seeing more play in OTK Paladin and Big Paladin.
Shu'ma - Niche use for token centric decks like Quest Hunter.
Waxadred - Niche card for shuffle and draw Rogue, too slow in most cases.
Saviors of Uldum
Activate the Obelisk - Priest struggles right now and Quest Priest is too slow.
Bazaar Burglary - Niche for Burgle Rogue.
Colossus of the Moon - Niche for Big decks.
Hack the System - Quest Warrior is very niche and doesn't do enough late-game.
King Phaoris - Great card for Big Spell decks, but very niche and slow.
Making Mummies - Quest Paladin will not get better without more Reborn minions.
Raid the Sky Temple - Random Spells have been proven to be inconsistent.
Supreme Archaeology - Staple in weak Plot Twist warlocks, T4 in Wild.
Rise of Shadows
Blastmaster Boom - Bomb Warrior has not been great since RoS.
Chef Nomi - Build-around for Nomi decks, Priest currently has the best version.
Commander Rhyssa - Secret Paladin is not great and Highlander Paladin is better without secrets.
Fel Lord Betrug - Staple in relatively weak Plot Twist Warlock.
Keeper Stalladris - Decent card for some Druid decks.
Lucentbark - Enables weak Druid Heal deck.
Madame Lazul - Weak stats and questionable value.
Scargil - Great card for Murloc Shaman, not playable in any other archetype.
Swampqueen Hagatha - Good card as a standalone, but too slow for most DoD meta decks.
The Boom Reaver - Decent card in Big Warrior.
Rastakhan's Rumble
Bwonsamdi, the Dead - Sees play in Combo Priest for late-game draw.
Captain Hooktusk - Playable in slower Pirate Rogue decks.
Da Undatakah - Slow card with strong synergies in Mech Paladin.
Gral, the Shark - Niche compared to better Draw options for Rogue.
Halazzi, the Lynx - Sees some play in Quest Hunter decks, but not a Staple.
High Priest Thekal - Staple in several heal-heavy decks and some play in OTK Paladin.
Krag'wa, the Frog - Playable in a Aggro Shaman, but not the best option.
Mojomaster Zihi - Tech card vs combo decks, struggles in the Standard Meta.
Oondasta - Synergy with Witchwood Grizzly and other big beasts in control decks.
Princess Talanji - Struggles to find a home after the Standard rotation.
The Boomsday Project
Boommaster Flark - Niche play in Quest and Mech Hunter.
Dr. Morrigan - Sees Niche play in Plot Twist Warlock.
Floop's Glorious Gloop - Niche for Nomi Druid and some Quest Druid decks.
Mecha'thun - Unique win condition, better in the Wild format.
The Boomship - Playable in Big Warrior and some Mecha'Thun Warrior decks.
The Storm Bringer - Playable in Murloc and Token Shaman decks.
Zerek's Cloning Gallery - Used in some Resurrect Priest decks.
The Witchwood
Azalina Soulthief - Niche as emergency hand refill in several decks.
Dollmaster Dorian - Used in Plot Twist Warlock decks only.
Glinda Crowskin - Niche tech in Magic Carpet zoolock, lackey synergy.
Hagatha the Witch - Slower Shaman decks have been replaced by Quest Shaman, so Hagatha sees no play.
Prince Liam - Niche for Aggro Paladins.
Tess Greymane - Playable in Thief Rogue, low win rate.
The Glass Knight - Struggles to find a home in a Paladin deck.
Classic
Al'Akir the Windlord - Sees some play in Big Shaman.
Baron Geddon - Very niche board clear card without a home.
Deathwing - Playable rarely as a "Just in Case" board clear.
Onyxia - Playable in dragon decks.
Prophet Velen - Struggles to find a home in the DoD metagame and hurt by the loss of [Hearthstone Card (Mindblast) Not Found]
The Black Knight - Evergreen neutral tech card, not great in the current meta but may find a place in future decks.
Tinkmaster Overspark - Sees some play as neutral transform tech.

Descent of Dragons
Nithogg - Very slow card for the cost and the effect may not trigger.
Saviors of Uldum
None in the DoD Meta.
Rise of Shadows
Khadgar - Has struggled to find a place since Conjurer's Calling got nerfed.
Nozari - Unique effect, playable in Dragon Paladin but very low win rate.
Oblivitron - Big Deathrattle Hunter is too slow for the DoD metagame.
Tak Nozwhisker - Playable in Thief and Pogo-Hopper rogue, very low win rate.
Vereesa Windrunner - Sees play in Malygos Hunter, but is too expensive for the effect.
Zayle, Shadow Cloak - A poor man's Whizbang the Wonderful.
Rastakhan's Rumble
Gonk, the Raptor - Gonk OTK decks are not viable.
Griftah - Unreliable meme card, very low win rate.
Hakkar, the Soulflayer - Playable in mill decks, much to slow for DoD metagame.
Hex Lord Malacrass - Weak card rarely used in Highlander Mage.
High Priestess Jeklik - Struggles to find a home without Discard synergies.
Hir'eek, the Bat - Sees experimental play in hand-buff zoo, very low win rate.
Jan'alai, the Dragonhawk - Not playable since Baku the Mooneater went to the HoF.
The Boomsday Project
Flark's Boom-Zooka - Bad card in all DoD Hunter decks.
Harbinger Celestia - It's a 4-mana 1/1.
Myra Rotspring - Not playable in DoD metagame.
Zerek, Master Cloner - Effect slow and difficult to make use of, low win rate.
The Witchwood
Archmage Arugal - Not playable in any Mage decks.
Blackhowl Gunspire - Meme card, effect difficult to abuse.
Chameleos - Very weak and unreliable card.
Duskfallen Aviana - Enables some big plays...for your opponent.
Emeriss - Slow card, useless in current hunter decks.
Face Collector - Bad card. Even in Thief Rogue, low win rate.
Lady in White - Playable in silence priest, low win rate.
Splintergraft - Interesting, slow effect, hasn't found a home since it was released.
Toki, Time-Tinker - Inconsistent value card for Mage.
Classic
Gruul - Very slow card
Hogger - Weak to AOE, rarely sees play anymore.
Illidan Stormrage - Rarely sees play due to cost.
King Krush - Struggles to find a home.
King Mukla - Struggles to find a home.
Lord Jaraxxus - Gets killed too easily with Burn or Zephrys the Great
Lorewalker Cho - Meme card, needed for the longest hearthstone turn ever.
Millhouse Manastorm - A liability.
Nat Pagle - Outclassed by Novice Engineer.
Nozdormu - Meme card.
The Beast - A liability.
Again, this guide is for Standard and I highly recommend focusing your crafting or pack purchases on the Year of the Dragon expansions. For details on how Standard will rotate, check out this thread!
I had the " Play three games as..." quest and one of them was priest. I hadn't played much Galakrond Priest since goofing around in week one of the expansion, so I thought I would pop over to casual and goof around with it. I am not a good…
I had the " Play three games as..." quest and one of them was priest. I hadn't played much Galakrond Priest since goofing around in week one of the expansion, so I thought I would pop over to casual and goof around with it. I am not a good deck builderso most of the time in these situations I pick the key cards I want to play with and let the game complete the deck. I grabbed Galakrond, hit autocomplete, and headed into casual to goof around with randomly generated priest minions from the invoke effect.
I was slightly confused when my opening hand had the quest in it. I opened it back in the day but have never played it because I don't much care for the style. I don't have a full collection but do have all the commons and rares from each set so I thought maybe there was some odd combination of cards I owned that did something interesting. I drew Galakrond pretty quick but was frustrated by not drawing any invoke cards. I figured it was just my luck to have all the fun aspects of the deck at the bottom. The more cards I drew, the more it looked like some odd version of quest ressurect priest. I don't own [Hearthstone Card (Catarina Muerte) Not Found] but almost everything else from that deck surfaced. Since I thought I was playing to get to Galakrond (it even put two Hench-Clan Thug in the deck), I didn't play well and lost. I decided to go back and look at the cards in my deck and discovered that there were zero invoke cards in it. That's right, it put in Kronx Dragonhoof and the thugs, but didn't give me anything else to use with it, much less upgrade to get the 5/2 claw so the thugs could get buffed. I just don't know what to think or if I can trust the autocomplete function again.
Edit: I would have to create the deck on the site to post it in the thread. It was pretty bad and I dont want anyone else thinking I really came up with it so I'll just leave it out.
[card]Dragonqueen Alexstrasza[/card] is having its effect changed so that it can no longer generate itself in a patch later this week. How do you feel about this change? Once these changes are live, players will be able to disenchant the…
Dragonqueen Alexstrasza is having its effect changed so that it can no longer generate itself in a patch later this week.
How do you feel about this change?
Once these changes are live, players will be able to disenchant the adjusted cards for their full Arcane Dust value for two weeks.
[card]Necrium Apothecary[/card] is having its mana cost increased to 5, from 4, in a patch later this week. How do you feel about this change? Once these changes are live, players will be able to disenchant the adjusted cards for their f…
Necrium Apothecary is having its mana cost increased to 5, from 4, in a patch later this week.
How do you feel about this change?
Once these changes are live, players will be able to disenchant the adjusted cards for their full Arcane Dust value for two weeks.
[card]Invocation of Frost[/card] is having its mana cost increased to 2, from 1, in a patch later this week. How do you feel about this change? Once these changes are live, players will be able to disenchant the adjusted cards for their …
Invocation of Frost is having its mana cost increased to 2, from 1, in a patch later this week.
How do you feel about this change?
Once these changes are live, players will be able to disenchant the adjusted cards for their full Arcane Dust value for two weeks.
[card]Dragon's Pack[/card] is having the buff it gives reduced to +2/+2, from +3/+3, in a patch later this week. How do you feel about this change? Once these changes are live, players will be able to disenchant the adjusted cards for th…
Dragon's Pack is having the buff it gives reduced to +2/+2, from +3/+3, in a patch later this week.
How do you feel about this change?
Once these changes are live, players will be able to disenchant the adjusted cards for their full Arcane Dust value for two weeks.
[card]Ancharrr[/card] is having its durability reduced to 2, from 3, in a patch later this week. How do you feel about this change? Once these changes are live, players will be able to disenchant the adjusted cards for their full Arcane …
Ancharrr is having its durability reduced to 2, from 3, in a patch later this week.
How do you feel about this change?
Once these changes are live, players will be able to disenchant the adjusted cards for their full Arcane Dust value for two weeks.
[card]Scion of Ruin[/card] is having its mana cost increased to 4, from 3, in a patch later this week. How do you feel about this change? Once these changes are live, players will be able to disenchant the adjusted cards for their full A…
Scion of Ruin is having its mana cost increased to 4, from 3, in a patch later this week.
How do you feel about this change?
Once these changes are live, players will be able to disenchant the adjusted cards for their full Arcane Dust value for two weeks.