The Hero Power of Galakrond Priest is terrible
I remember people being horrified when [card]Galakrond, the Unspeakable[/card] was revealed because its hero power generates infinite value. However, as everyone is already aware off, Priest is in a terrible spot. The meta is highly focuse…
I remember people being horrified when Galakrond, the Unspeakable was revealed because its hero power generates infinite value. However, as everyone is already aware off, Priest is in a terrible spot. The meta is highly focused on tempo and aggression and there's a certain very unhealthy deck out there that can kill you pretty quickly with good draws. Decks that attempt to drag the game to fatigue are just not viable.
But that's not the main issue. The real problem is Galakrond's Hero Power (Galakrond's Wit). It just adds random minions to your hand. What sucks about it is the high inconsistency. While certain minions can be good in any given situation (Mindflayer Kaahrj, for example, is pretty flexible), most of them are extremely situational or require the deck to be built around them to be worth anything (looking at you Test Subject). This means you can get some good stuff here and there, but most of the time you will be filling your hand with junk. This makes the invoke cards pretty terrible as they are meant to be low power level on their own but become strengthened by the hero power value. But that's not the case for Galakrond Priest. You are forced to add weak cards to your deck and the payoff may not even be worth anything.
What is even worse about this is that if the hero power was "Discover a Priest Minion" it probably would be just too good. It would pretty much always generate something worthwhile and give a ton of flexibility in your decision making. There's no balance here. With Discover it would be way too good. With no discover, it just sucks. Unfortunately, i don't see how this can become better. Priest got the worst Galakrond, the worst invoke effect and even its invoke payoff card is in a bad position (despite having one of the most broken battlecries out there).
So i wanted to ask you people: what would you do to make Priest's Galakrond better? What hero power would suit it most without breaking the game? Would you change something about the invoke cards?
I believe they could have given him something like: "Lifesteal: Deal 2 damage to a minion". That way it would provide board control and sustain without moving it away from a more control oriented playstyle.






