Mech pally has a new toy. Wild is going to hate this card. Isn't going to have an effect in Standard.
Sky Claw
- Mana
- 3
- Attack
- 1
- Health
- 2
Carefully engineered to never grab the Mimiron plush toy.
- Released
- Mar 27, 2021
- Revealed
- Dec 4, 2019
- Artist
- Jim Nelson
- Craft cost
- 100 dust
- Disenchant
- 20 dust
- Copies per deck
- 2
- Collectible
- Yes
- Card ID
- DRG_225
- DBF ID
- 55047
Decks using this card
- [DoD] Mech Highlander Paladin14,700 Dust



0 votes
- Pure Paladin (midrange aggro)6,920 Dust



0 votes
- [DoD] Pure Paladin6,320 Dust



0 votes
- German Palladin7,760 Dust



0 votes
- True Dragon Paladin10,200 Dust



0 votes
- Pure Paladin?4,760 Dust



0 votes
- Descent of Dragons | Lightforged Secret/Mech Paladin5,400 Dust



0 votes
- Mech Midrange Paladin7,280 Dust



0 votes
Card sounds
Sound effects
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Play DRG_225_Skyclaw_Play
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Attack DRG_225_Skyclaw_Attack
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Death DRG_225_Skyclaw_Death
Formats
- StandardNot legal
- WildLegal
- ArenaNot available
Expansion, rotated to Wild. All Descent of Dragons cards
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Descent of Dragons expansion guide
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Comments
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Comments
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Very powerful card, particularly if you can get in out early. Turn 1 Glow-Tron, turn 2 Micro-Mummy and this on Turn 3 (or coined on turn 2) would be an insane start. The claw itself is a mech so can be buffed, and if you can keep it alive it'll buff any other mechs you play too. A great addition to any aggro or midrange paladin builds.
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so it's for aggro mech pally? is this the direction blizz want to push game? c'mon please, stop.... ok, sorry I just realized it's 3 mana. then it's ok :)
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Despite it seems to be a little niche addition to mech paladin, I can see thing being run in wild mech paladin is a way to go more wide with the board—not put all their eggs in one basket. I think it's just a solid statted car, I mean at worst it's a 3 mana 3/4 worth of stats
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Probably in wild for mech paladin, but the Bells spell was nerfed yesterday so probably will not see play in any mode .
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3 mana 1/2 2/1 2/1 -> 5/4 in stats on 3 minions. might be good if paladin had buffs for multiple minions, bloodlust or savage roar. it doesn't though so this has to be a weak card. the mech tag does not make this better imo
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Card seems definitely solid, but i’m not even sure WHERE to play it, since Midrange mech paladin most likely won’t.
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with the side quest it's a great card to play and will be a really pain in the ass to play against, but i like the card.
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Don't think this will see play. Almost certainly a bad arena card though. Hero power can take care of one of the microcopters while your minions on the board can kill the 1/2.
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Great card for token druid, but for paladin it's trash. Paladin magnetize huge mechs, +1 attack means nothing and its super easy to remove it. Mediocre card in OP expansion.
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180 degree turn for mech paladin before he have 1 or 2 big mech with this it can become a mech spam deck
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It only buffs mechs, but it puts out 2 tokens at 3, so this card is pretty playable but not broken by any means.
Anything that puts a board is nothing to be sniffed at. But not having high hopes for this card, though there's a good chance I will be proven wrong.
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synergy with righteous cause
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i believe we have better mechs to use
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Battlegrounds card?
Feels strong, especially for wild
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More support for aggro Paladin with Magic Carpet. Good with the new side quest
Yay! More mechs to play against Mech Paladin in Wild.
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Amazon drone delivery haha. But hey pretty nice paladin token generator and some additional mech synergies.
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looks fun
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I hate this card. Eventhough it's not good in standard, it breaks wild paladin even more. And it's already tier 1...
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I have the exact same feeling. This card is so strong in wild







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