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Devolving Missiles Hearthstone Card

3.8 from 421 ratings

Devolving Missiles

Mana
1
Shoot three missiles at random enemy minions that transform them into ones that cost (1) less.

Most intermural spell-dueling contests end with a field of wisps.

Released
Jul 14, 2020
Revealed
Jul 14, 2020
Artist
Matt Dixon
Craft cost
400 dust
Disenchant
100 dust
Copies per deck
2
Collectible
Yes
Card ID
SCH_235
DBF ID
58976
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Decks using this card

Formats

  • StandardNot legal

Expansion, rotated to Wild. All Scholomance Academy cards

Full card art

Art by Matt Dixon

Devolving Missiles Full Card Art

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Comments

  • This seems absurdly good to me, and I think Devolve is good enough evidence for me to think that.

    Obviously there is layers of RNG attached to this (which minions get targeted plus the devolving itself), but it seems really strong against everything except wide boards of tiny minions.

    I expect to see this in any control-oriented Mage lists.

  • Insane in Mage, pretty good in Shaman... I think?

  • Decent effect, maybe run sometimes...

  • Spell mage got another tool to counter opponent board

  • It's...really good....I think? Although I believe it might only really fit into tempo decks. You wanna use this to enable a better trade for instance (or occasionally take out a buffed minion). If you just throw this into a control deck its value will decrease the further you get into the game. Downgrading something like an 8-drop into a 6-drop might not be enough in terms of defense.

    Friendly
  • Great for a meta that's buff spell heavy. 

    makes them absolutely wasted 

  • This in a Mage deck is just hilarious. Let us just be glad that it's not damage that can be increased by + Spell Damage.

    Friendly
  • And I thought they said they were going to lower the RNG involvement in the game ;)