- Tempo Rogue
Hey, this is my theorycraft for Galakrond Rogue, going for the "infinite Kronx'" strategy. Below is a breakdown of the various cores I decided to go with, any suggestions are welcome :)
I think it's important to run every invoke card, as there are so few. There is no Umbral Skulker in the deck, she seems to slow and the coins honestly won't be very effective in the grand scheme of things.
Necrium Apothecary is a semi-draw engine, and it's very flexible since it copies the Deathrattles in draws. Which means draw with Bloodmage Thalnos, more Waxadred candles or healing from Rotten Applebaum. Normally I would run Khartut Defender over the latter but Applebaum has some advantages: it's on curve, so drawing it on 4, playing on 5 is a good play. It heals slightly more (4 instead of 3, the Reborn isn't copied by Apothecary), it also deals more damage which can be useful against opposing combo decks, and lastly, it allows me to Flik opposing Defenders without hurting myself.
Bloodsail Flybooter is a combo enabler, and a 1 drop that can contest the board early on against Aggro. Having multiple small minions makes Praise Galakrond! easier to use. Waxadred is just a solid midrange minion that provides good board challenges. EVIL Miscreant gives more Lackeys, which is always useful. Shiv draws and is a small removal card. And Flik Skyshiv is excellent removal, and can be combo'd with Shadowstep for amazing value.
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