Singleton Infinite AOE paladin.
- Control Paladin
Though many trials and tribulations it's here, the competitive version of this deck!
Wins against droods, lackey shit, lucky AF mages!
If you have all the cards feel free to try it out, if you don't have the legendaries it's aight the only one that really matters is zephrys for another AOE, the deck is worse without most of them(thekal you can throw out but i like the option for healing early against the rare control decks and healing up to 59 with nozari is really good (:).
Now let me explain what you're wanting to do with this deck...
With lackey shit roaming the streets it's tough for any control deck, not to mention paladin probably one of the worst, if not THE worst control class in hearthstone right now, that said we have a lot of control tools to work with here, which i will explain in detail below!
Crystalsmith Kangor even without Flash of Light it's a prime target for any aggro deck to take out ASAP because there's always the FEAR of healing for double, and before they use their tiny aggro brain to think about the 2 mana card you didn't play a heal after it meaning you clearly didn't have one, they've already healed you for 4 without noticing(not counting the dmg that didn't go into your face).
Sir Finley of the Sands Our mango is tank up or heal for 4, but druid hero power isn't bad or paladin hero power to fight for board, or even 2 dmg ping from mage, just don't pick hunter FFS.
Lay on Hands is definitely a card i doubt the worth of in this deck, but i've healed for 16 saving me in a lot of games from it, so idk, if you have a better idea for the spot let me know. I'm not completely attached to it.
Shirvallah, the Tiger This kitty cat is here to stay until it rotates out in my opinion, i started loving this when i was playing bazookadin, and it's REAL good in this deck, healing for 14 with Crystalsmith Kangor and still healing at least 7 again after is no joke, and you'd think it wouldn't work in a singleton deck, but the amount of spells we play covers it, and i'm not talking about "It's free after we spend 10 mana on sound the bells" nope it's good without playing [Hearthstone Card (sound the bells) Not Found] at all most of the time. you could even put Pharaoh's Blessing on it if you so desire. I've done it to block a kangor and healed up to full a couple times.
Nozari a lot of people see this card as bad, and i did too before i actually played it, i didn't craft this card i got in in a pack, and i played it just because i had it, but when i started playing it i noticed a trend...Most of the time in hearthstone your overly enthusiastic opponent will leave you at a real low health total and start emoting like crazy just assuming you're already dead. But then you drop this bad boy and you heal for 20-29 and they shut right up! This card is a real showstopper, I won a game with nozari because my rogue opponent set me to 1 and went afk assuming i'd just be dead on board, and i played this and won that game.
As much as i've hyped up this deck i admit it's still control paladin, in a meta where literally everyone is playing aggro/midrange(druid/warlock/priest) and i haven't faced a single warrior with this deck so i don't know how it does against control, but when this deck is left to it's own devices that's where the real magic happens!
Mulligan for Sir Finley of the Sands, Thekal(if you're playing him), or cards that draw cards like Hammer of Wrath and that's basically it, you'll draw your AOE through the course of the game with as much draw as we have, and even if you have nozari in starting hand you're not sunk with the amount of draw we have, use your brain, don't put blessing of wisdom on a silverhand recruit when your opponent will gladly draw cards for you off their minion. If you have zepphrys in your starting hard mulligan him if you dont have finley or thekal(if you're playing him) because like i said we use him for another AOE and not a playmaker like other decks.
The real kicker for this deck is the finisher. Infinite AOE and heal. I used to run tunnel blaster, but people aren't as dumb as you think they are it turns out, and they'll hex and poly the 7 mana 3/7 you played because they know what's going on....but they don't know about the A-bomb ;)
A-bomb is good for the win condition at the because we are unaffected since we heal for for 4 when we deal 2 aoe, and yeah this isn't a prelate buff deck which means if the prelate gets silenced that's good for us, since all it needs to do it die for the combo to work, we won't be playing it a second time.
After you've played the A-bomb and they've traded their crap minions into it since it only has 4 health and deals 2 dmg to us they don't see it as a threat, and have played the prelate and it's died(even if silenced) now's the easy part, you play undatakah and sunfury protector, which gives the undatakah taunt so your opponent can't just ignore it on board, and there you are, you are going to win fatigue. The only thing you need to watch out for are shitty discover effects from your opponent, your quest mage opponent using their hero power and getting a polymorph BTFO-ing you from that game, after hearing a brief "Hello~" in the distance. Or a netdecked quest shaman discovering a hex from a lackey that they got randomly, as well. These are the most debilitating things that have happened to me.
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- 1 Blessing of Wisdom x 1
- 2 Crystalsmith Kangor x 1
- 2 Equality x 1
- 2 Flash of Light x 1
- 2 Immortal Prelate x 1
- 2 Sir Finley of the Sands x 1
- 2 Sound the Bells! x 1
- 3 Consecration x 1
- 3 Hammer of Wrath x 1
- 3 High Priest Thekal x 1
- 4 Truesilver Champion x 1
- 5 Shrink Ray x 1
- 6 Pharaoh's Blessing x 1
- 8 Lay on Hands x 1
- 10 Nozari x 1
- 25 Shirvallah, the Tiger x 1
- 2 Doomsayer x 1
- 2 Sunfury Protector x 1
- 2 Wild Pyromancer x 1
- 2 Zephrys the Great x 1
- 3 Acolyte of Pain x 1
- 3 Mind Control Tech x 1
- 3 Vulpera Scoundrel x 1
- 4 Bone Wraith x 1
- 4 Spellbreaker x 1
- 5 Abomination x 1
- 5 Rotten Applebaum x 1
- 5 Zilliax x 1
- 7 Baron Geddon x 1
- 8 Da Undatakah x 1
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You gonna update this?
Probably not. Ten months ago this combo was in standard, where i generally like to make decks for, since you don't get bogged down by crafting fifty legendaries to make a viable deck. But now it's in wild, where you can basically just do whatever you want to make a control deck, because there are enough tools via the sheer amount of cards to sustain yourself for a combo like this, or play hemet and just rely on the combo itself. And making a deck where everything is really simple to slot into a select amount of wild cards for a deck i don't play anymore isn't interesting to me.
But if i were to do it i would probably gut Swizard's Reno Exodia Paladin deck and turn it into something with this combo:
-Zola the Gorgon(i would probably add either a quest paladin shell or just Baleful Banker(the Making Mummies quest not galvadon))
-Muster for Battle
You know what....i'll just theorycraft something right now(no promises on quality)....
So in like ten minutes, without looking up meta control paladin decks in wild and cheating off their homework i made this. Making mummies used to be a meta pick for this combo when people were playing it with tunnelblaster, i didn't like it originally and i still don't because the quest is super unreliable and you often used to die before you drew your reborn minions to finish it. And to compensate for that i added a ton of draw. The deck i made is entirely focused on the combo, only a couple minions added to fight for board you mostly need to rely on saving aoe for large boards when your opponent gets greedy and stall for the combo with the large amount of healing i added. Probably not good, but it's the best i could do for a deck i don't play anymore in a format i only play gonk druid in.
Like i said though if you aren't happy with this half assed deck i made in 10-20 minutes, i highly encourage you to make your own. Check out some wild control paladin lists(if there are any) with combo based win conditions and kick out their win condition to add this one. It's only a three card combo after-all. Just remove things that don't make sense like i did above. Double check for minions with deathrattles that would ruin the combo, and test it yourself.
is there a reason why there isn't a copy of Baleful Banker in this list?
From what I can see, if undertakah gets silence or transformed, you've only the prelate to save your day.
mana mostly, you can't play banker, sunfury, and undatakah on the same turn, against aggro the taunt is more valuable and they don't play transform effects except off of lackeys or other random generation. So i value the taunt more than having two 'takah's. I can see the use of it, but it's not really something i could rely on.
And against control you can usually bait out their transform effects pretty easily, without them even knowing you are playing a combo deck like this one.
what exactly is the A-bomb
I didn't mention this in the guide because i thought it went without saying, but i figured i'd say it now.
Undatakah, sunfury protector, should be the last 2 cards you play in a matchup, just because you get the combo pieces played early in a game and have the combo in your hand at turn 10 doesn't mean you should play it, your opponent won't know they'll need to save a hex or a poly or a silence for you, unless you play it early. try to bait out those removal cards before you combo, if that means playing your prelate a 2nd time and sound the belling it, go for it.
I'm only missing Kangor and Thekal. How valuable are they? I could craft them if needed, I have the dust.
I seem to recall some crazy Undatakah combo decks that only work if he grabs the deathrattles in the right order, but this looks like it's good to go either way. Is that right?
And yeah, the undatakah keeps all the previous deathrattles, thanks to the prelate's "Keeps all enchantments" card text, so the order doesn't really matter, the combo only gets ruined sometimes if you play the prelate more than once.
I'm a firm believer in "Legendaries don't really matter for deckbuilding" thekal i believe isn't an auto include in this deck, i like him because having the ability to heal early with kangor flash if you have that in hand early or just having a 3 mana 3/4 in play most of the time is good but he's not really needed, if you replace him i'd recommend someone of the same mana cost, maybe a taunt or something, but i think kangor is pretty great in this deck and any control paladin, having the ability to double healing from shirvallah or flash of light or even just throwing him out as a major threat of you healing next turn after you buff him to your opponent, is really strong, but if you don't plan on playing control pally in the future same as thekal replace him with something else low in curve, maybe a rebuke.
I agree about legendaries not mattering unless they are central to the deck's purpose (like Undatakah) but I love the idea of those 2 guys. I do enjoy control decks in every class, and the possibilities of playing Thekal on 3, then healing to full for 30 health plus 29 armor is so enticing. Plus, I've heard you can play some broken turn 3 Molten Giant in wild, but I have yet to see this deck in action.
This looks like a pretty fun deck - i will give this one a try!
And the Guide is awesome and the RDJ Tropic Thunder Gif made me laugh more than it should :)
Very well done !
Thank you :T
If you have changes i'd love to hear them!