Currently undefeated in the training grounds for me; a nature combo composition with versatility, burst damage and control all in one.
Always start with Malfurion - Guff - Bru'kan. Generally a turn 1 will be a Malfurion 'Cenarion Surge' to speed up nature, a Guff 'Living Brambles' cast twice as a nature combo, then Bru'kan Lightning Bolt to deal a solid chunk of damage and set up for +3 Nature Damage. Now you basically snowball nature combos - with the ability to repeat turn 1, root enemies with Malfurion, or even confuse the opponent with a Guff taunt followed by some nature combos if the fight with these three drags on. From here you'll likely sub in Cairne, who gives you the ability to taunt & speed up everyone off the bench with no cooldown (acting like Malfurion, but also enabling Guff's double cast of 'Brambles') to let you continue nature combos. He also get's a reborn with his equipment, but next you'll likely queue up Brightwing if your mercs are looking in need of healing, who comes with a really fast, big heal - again with no cooldown off the bench. You can continue to frustrate with brightening heals, while pushing nature damage elsewhere, or if they target Brightwing, even 'eject' her with 'phase shift' and replace her with Anacondra. Anacondra is your last hoorah of nature damage, providing safe snip ability of big damage numbers, but can even be an early sub if there a lot of casters. The composition is really versatile, so please do experiment and mix up abilities & orders depending on foes.
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